• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 182
  • 89
  • 83
  • 72
  • 10
  • 7
  • 7
  • 7
  • 7
  • 6
  • 5
  • 4
  • 3
  • 3
  • 2
  • Tagged with
  • 480
  • 181
  • 92
  • 71
  • 71
  • 63
  • 59
  • 53
  • 50
  • 48
  • 46
  • 46
  • 42
  • 41
  • 40
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
201

O Arduíno e a Aprendizagem de Física : um kit robótico para abordar conceitos e princípios do Movimento Uniforme /

Vazzi, Marcio Roberto Gonçalves de. January 2017 (has links)
Orientador: Silvio Henrique Fiscarelli / Banca: José Luis Bizelli / Banca: Galeno José de Sena / Resumo: Este trabalho investiga a utilização das metodologias ativas como instrumento para o ensino de Física a partir do uso de um "Kit Robótico" desenvolvido com uma plataforma de hardware livre chamada Arduíno. O planejamento do trabalho teve início em 2015, momento em que foi realizada uma revisão da literatura sobre a temática e sobre as metodologias que poderiam a ser adotadas no seu desenvolvimento. Como resultado da revisão teórico-metodológica optamos por implementar o projeto por meio de um conjunto de atividades baseadas na metodologia de Aprendizagem Baseada em Problemas focalizando a temática "Movimento", dentro do currículo de Física do 1° ano do Ensino Médio de uma escola Técnica do Centro Estadual de Educação Tecnológica Paula Souza. O estudo de campo foi desenvolvido a partir de encontros periódicos com um grupo de alunos que manifestaram interesse pela proposta. Para direcionar as atividades e garantir que os alunos desenvolvessem as competências e habilidades desejadas foi utilizado os denominados os Roteiros de Atividades, que criava situações problemas para contextualizar a aprendizagem. Após a realização da pesquisa, verificamos alguns indícios de que o recursos e metodologias adotados podem auxiliar o professor e contribuir para o processo de ensino e aprendizagem, entretanto, não é a inserção da tecnologia, por si, o elemento fundamental que altera as condições de aprendizagem e sim de saber aproveitar as características que esses recursos possuem para fazer ... (Resumo completo, clicar acesso eletrônico abaixo) / Abstract: This work investigates the use of active methodologies as an instrument for teaching physics from the use of a "Robotic Kit" developed with a free hardware platform called Arduino. Work planning began in 2015, at which time a review of the literature on the subject and on the methodologies that could be adopted in its development was carried out. As a result of the theoretical-methodological revision we decided to implement the project through a set of activities based on the methodology of Problem-Based Learning focusing on the theme "Movement" within the Physics curriculum of the 1st year of High School of a Technical School Of the State Center of Technological Education Paula Souza. The field study was developed from periodic meetings with a group of students who expressed an interest in the proposal. In order to direct the activities and ensure that the students developed the desired skills and abilities, we used the so-called Activity Schedules, which created situations to contextualize the learning situations. After conducting the research, we verified some evidence that the resources and methodologies adopted can help the teacher and contribute to the teaching and learning process, however, it is not the insertion of technology, by itself, the fundamental element that changes the conditions of Learning but rather to know how to take advantage of the characteristics that these resources have in order to make the student believe in the legitimacy of the school contents a... (Complete abstract click electronic access below) / Mestre
202

Origami e robótica : do plano ao tridimensional /

Moraes, Daniel Seda Pereira de. January 2018 (has links)
Orientador(a): Rosangela da Silva Leote / Banca: José Spaniol / Banca: Almir Almas / Resumo: Nesta dissertação, eu discuto algumas das relações entre arte, ciência e tecnologia a partir da conexão entre o papel e a eletrônica. O foco da dissertação é como o papel, tecnologia ancestral, pode ganhar outras aplicações, especialmente na arte, ao se conectar a sistemas de código aberto para robótica. O conhecimento teórico e experimental sobre o tema converte-se na produção de uma série de objetos cinéticos apresentados em uma exposição junto com o texto final desta dissertação, que contém também um tutorial abrindo o código das obras realizadas, permitindo a sua replicação por outras pessoas / Abstract: In this text, I discuss relations between art, science and technology starting from the connection between paper and electronics. The focus is how paper, ancestral technology, can gain other applications, especially in art, when connecting to open source systems for robotics. Theoretical and experimental knowledge on the subject compose a series of kinetic objects presented in an exposition along with the final text of this dissertation, which also contains a tutorial opening the code of the works carried out, allowing their replication by other people / Mestre
203

Desenvolvimento, validação e uso de um dispositivo de medição dos raios ultravioleta na cidade de Bauru - SP /

Morales, Ivan Leal January 2019 (has links)
Orientador: João Pedro Albino / Banca: Maria Cristina Gobbi / Banca: Kelton Augusto Pontara da Costa / Resumo: Diariamente, somos expostos a radiação ultravioleta e sem que percebamos, podemos estar aptos a enfrentar problemas posteriores por causa das ações maléficas da ultravioleta sobre nossa pele, podendo desenvolver um câncer no futuro. Ações de prevenção são necessárias inclusive alertas visuais ou fontes de consultas. A Internet das Coisas é uma tecnologia em crescimento que permite que sensores sejam utilizados e que seus dados sejam coletados e armazenados. A integração com a Internet permite que as informações sejam disponibilizadas para consulta pública. Este relatório técnico apresentou o processo de elaboração de um dispositivo na plataforma Arduino e sua aplicação, a fim de apresentar os dados para análise de Raios Ultravioleta coletados online, disponibilizando-os para a comunidade, de forma a colaborar na divulgação de informações dos Índices de Radiação Ultravioleta para que as pessoas pudessem se prevenir contra os efeitos negativos advindo da exposição à tal radiação / Abstract: Every day, we are exposed to ultraviolet radiation and without realizing it, we may be able to face later problems because of the harmful actions of ultraviolet on our skin and may develop a cancer in the future. Prevention actions are required including visual alerts or sources of queries. The Internet of Things is a growing technology that allows sensors to be used and their data to be collected and stored. Integration with the Internet allows information to be made available for public consultation. This technical report presented the process of elaboration of a device in the Arduino platform and its application, in order to present the data for analysis of Ultraviolet Rays collected online, making them available to the community, in order to collaborate in the dissemination of information of the Indices of Ultraviolet radiation so that people could be warned against the negative effects of exposure to such radiation / Mestre
204

Pensamento computacional e a formação de conceitos matemáticos nos anos finais do ensino fundamental : uma possibilidade com kits de robótica /

Silva, Eliel Constantino da. January 2018 (has links)
Orientador: Sueli Liberatti Javaroni / Banca: Idania Blanca Peña Grass / Banca: Marcus Vinicius Maltempi / Resumo: A pesquisa de Mestrado que apresento nesta dissertação foi conduzida pela pergunta: Quais as possíveis contribuições que o desenvolvimento do Pensamento Computacional pode propiciar ao processo de formação de conceitos matemáticos de estudantes do nono ano do Ensino Fundamental? Entendemos o Pensamento Computacional como um conjunto de processos de pensamentos que desenvolvemos para resolver um determinado problema de forma que busquemos reconhecer padrões, realizar decomposição do problema em partes menores, realizar um raciocínio algorítmico e abstrato, que podem nos ajudar a pensar em novas ideias à medida que conexões vão surgindo nesse desenvolvimento, ou seja, procedimentos organizados algoritmicamente que nos auxilie a pensar sobre o pensar. Para buscar respostas à essa pergunta, realizei observação participante na disciplina Práticas de Matemática, ministrada à quatro turmas de estudantes do nono ano do Ensino Fundamental da Escola Estadual Professora Carolina Augusta Seraphim, pertencente ao Programa de Ensino Integral, durante o período de abril a novembro de 2017. Nessas turmas, aplicamos quatro planos de aula acerca do significado do resto da divisão euclidiana e congruência entre números inteiros (módulo n), utilizando os kits de robótica Arduino Uno e programação com o software Scratch for Arduino. Tais atividades tiveram por princípio estimular nos estudantes o desenvolvimento do Pensamento Computacional para estudarem e aprenderem os conteúdos matemáticos envo... (Resumo completo, clicar acesso eletrônico abaixo) / Abstract: The Master's research that I present in this dissertation was conducted by the question: What the possible contributions that the development of Computational Thinking can propitiate to the process of forming mathematical concepts of students of the ninth grade of Elementary School? We understand Computational Thinking as a set of thought processes that we develop to solve a problem, so that we try to recognize patterns, to decompose the problem into smaller parts, to perform algorithmic and abstract reasoning, which can help us think of new ideas in order to connections are developed in this development, that is, procedures organized by algorithms to help us think about to think. To find answers to this question, I made a participant observation in the Mathematics Practices course, given to the four groups of students of the ninth grade of Elementary School of the State School Professor Carolina Augusta Seraphim, belonging to the Integral Teaching Program, during the period of April to November 2017. In these classes, we applied four lesson plans about the meaning of the rest of the Euclidean division and congruence between integers (module n) using Arduino Uno robotics kits and programming with Scratch for Arduino software. These activities had in principle to stimulate in students the development of Computational Thinking to study and to learn the mathematical contents involved in those activities. As methodological procedures for the production of the data in the research... (Complete abstract click electronic access below) / Mestre
205

Termoregulační zařízení - návrh, konstrukce a měření / Thermoregulation device - design, construction and measurement

KOUDELA, Zdeněk January 2019 (has links)
This master's thesis is aimed at development and realisation of a thermoregulation control unit with applications at school and in practice. The work briefly introduces the reader into the principles of electronic temperature measuring in practice and peripheral interconnection of Arduino platform using different types of serial communication. The main part of the thesis is the creation of the control unit itself and its subsequent application for school and laboratory purposes. The work contains several example laboratory tasks, which can fully utilise the potential of the constructed device.
206

Arquitetura e implementação aberta de um sintetizador subtrativo e aditivo para platafroma de baixo custo / An open design and implementation of a subtractive and additive synthesizer for low cost platforms

Pirotti, Rodolfo Pedó January 2017 (has links)
Existem inúmeras técnicas de síntese de áudio utilizadas atualmente em instrumentos musicais profissionais, dentre as quais as mais fundamentais são a síntese aditiva e a síntese subtrativa. A síntese subtrativa se tornou popular e foi muito explorada entre as décadas de 60 e 70 com a criação de módulos analógicos de hardware que podiam ser interconectados, criando o conceito de sintetizador analógico modular. Apesar do uso deste tipo de sintetizador ter diminuído durante as décadas subsequentes, nos últimos anos sua utilização voltou a crescer e diversos modelos deste tipo de instrumento são vendidos atualmente, porém em geral a preços elevados. Sintetizadores digitais também disponibilizam a técnica de síntese subtrativa utilizando componentes eletrônicos customizados e desenvolvidos pelos fabricantes de sintetizadores com o intuito de utilizar avançadas técnicas de processamento de sinais, o que ainda mantém seus preços elevados. Neste trabalho investigamos a hipótese de que é possível desenvolver um instrumento musical funcional e de qualidade com recursos limitados de processamento, e exploramos essa hipótese implementando síntese subtrativa em uma plataforma acessível e de baixo custo. O desenvolvimento é baseado em linguagem orientada a objetos para criação de módulos de software replicando as características dos módulos encontrados em sintetizadores analógicos modulares. Com esta abordagem, obtemos um software modular que pode ser facilmente modificado baseado nas preferências do programador. A implementação foi testada na plataforma Arduino Due, que é uma plataforma de baixo custo e contém um processador 32-bits ARM 84 MHz. Foi possível adicionar osciladores com algoritmo anti-aliasing, filtros, geradores de envelope, módulo de efeito, uma interface MIDI e um teclado externo, obtendo assim um sintetizador subtrativo completo. Além disto, incluímos no desenvolvimento a implementação de um órgão baseado em síntese aditiva, com polifonia completa e inspirado na arquitetura de órgãos clássicos, mostrando a possibilidade de possuir dois importantes e poderosos métodos de síntese em uma plataforma acessível e de baixo custo. Com esta implementação aberta e pública, buscamos contribuir com o movimento maker e faça-você-mesmo, incentivando novos desenvolvimentos nesta área, em especial na computação e engenharia, aumentando o uso e acesso a instrumentos musicais eletrônicos e a criatividade musical. / Subtractive and additive synthesis are two powerful sound synthesis techniques that caused a revolution when the first electronic and electro mechanic music instruments started to appear some decades ago. Subtractive synthesis became very popular during the 60s and 70s after the creation of analog hardware modules that could be interconnected, creating the concept of the modular synthesizers. After the initial impact, for some years these instruments faced a slow-down in its usage, a tendency that was reverted on the past decade. Nevertheless, the prices of these instruments are often high. Digital synthesizers also offer the subtractive synthesis technique, by using customized electronic components designed and developed by the synthesizers vendors in order to use the most up-to-date technologies and signal processing techniques, which also leads to high prices. In this project, we investigate the hypothesis that it is possible to design and develop a good quality music instrument with low budget electronic components and limited processing capabilities, by implementing this on a low budget and easy to use platform. The development is based on object oriented design, creating software modules that replicates the functionalities of analog synthesizer hardware modules. With this approach, we have a modular software that can be easily changed based on programmers’ preferences. The implementation was tested on the Arduino Due board, which is a cheap, easy to use and widely available platform and powered by a 32-bits ARM 84Mhz processor. We were able to add oscillators with anti-aliasing algorithms, filters, envelope generators, delay effects, a MIDI interface and a keybed, making a complete synthesizer. In addition to this, we included an additive synthesis organ design with full polyphony based on classic organs design, demonstrating the possibility of having two powerful synthesis methods on a cheap and widely available platform. With this design, suitable for low cost platforms, we intend to contribute to the maker movement and encourage new implementations in this area, especially in the computing and engineering fields, increasing the usage and access to (electronic) musical instruments and musical creativity.
207

Low Power Real-time Video and Audio Embedded System Design for Naturalistic Bicycle Study

Karri, Janardhan Bhima Reddy 05 March 2015 (has links)
According to NHTSA Traffic Safety Facts [9], bicyclist deaths and injuries in 2013 are recorded as 732 and 48,000, respectively. In the State of Florida the safety of bicyclists is of particular concern as the bicycle fatality rates are nearly triple the national average. Further Florida ranks #1 on bicycle fatality rate in the nation for several years. To determine the cause of near-misses and crashes, a detailed study of bicyclist behavior and environmental conditions is needed. In a Florida Department of Transport (FDOT) funded project, USF CUTR has proposed naturalistic bicycle study based on ride data collected from 100 bicyclists for 3000 hrs. To this end, Bicycle Data Acquisition System (BDAS) is being researched and developed. The main objective of this thesis work is to design and implement low power video and audio subsystems of BDAS as specified by domain experts (USF CUTR researchers). This work also involves design of graphical user interface (Windows application) to visualize the data in a synchronized manner. Selection of appropriate hardware to capture and store data is critical as it should meet several criteria like low power consumption, low cost, and small form factor. Several Camera controllers were evaluated in terms of their performance and cost. The major challenges in this design are synchronization between collected data, storage of the video and sensor data, and design of low power embedded subsystems.
208

Motorstyrd taklampa

Moshirian, Pedram January 2015 (has links)
This project has been made in cooperation with the company Planeten that have plans to build an indoor playground. The project is about developing a prototype which could rotate and move a ceiling light horizontally and install lightning that can shine with different colors that can be steered. The light motion and color lighting has to be controlled by time or with a button. The work gives an overview of electric motors and motor control, lighting control and various control systems and also the process of designing and developing a mechanical engineering. A moving mechanical unit built with movement technology in the form of belt and pulleys and DC motors that enabled the ceiling lights horizontally and rotating motion. The lighting used, are two different kind RGB LED-lighting. It has also used a control system in the form of microcontrollers to control motors and lighting. At the end of the report presents the results and discussion of the project. / Detta projekt har gjorts i samarbete med företaget Planeten som ska bygga ett lekland. Projektet handlar om att utveckla en prototyp för att rotera och flytta på en taklampa horisontellt samt installera belysning i den som kan lysa med olika färger som går att styra. Lampans rörelse och färgbelysning ska vara tid och knappstyrd. Arbetet ger en överblick av elmotorer, motorstyrning, styrning av belysning och olika styrsystem samt processen att designa och bygga en mekanisk konstruktion. En rörlig ställning byggdes med förflyttningsteknik i form av rem och remskivor och likströmsmotorer som möjliggjorde lampans horisontellt och roterande rörelse. Till belysningen användes två sorters RGB LED-belysning. Dessutom togs det fram ett styrsystem i form av mikrokontroller för att styra motorer och belysning. I slutet av rapporten presenteras resultat och diskussion kring projektet.
209

Σχεδίαση και ανάπτυξη υπομονάδων υλικών και λογισμικού αισθητήρων για αυτοματοποίηση κτιριακών-οικιακών διαδικασιών

Κατσώρης, Βασίλειος 30 April 2014 (has links)
Τα δίκτυα ασύρματων αισθητήρων είναι ένα διαρκώς εξελισσόμενο πεδίο έρευνας και εφαρμογών καθώς και μια αναπτυσσόμενη βιομηχανία. Το ιδιαίτερο χαρακτηριστικό τους είναι ότι αποτελούνται από πολυάριθμους κόμβους και ενώ κάθε ένας από αυτούς ξεχωριστά έχει περιορισμένους πόρους και ελάχιστες δυνατότητες, η χρήση πολλών κόμβων μαζί και η καθώς και η δικτυακή τους σύνδεση οδηγούν σε τεράστιες δυνατότητες. Η γκάμα εφαρμογών τους μπορεί να επηρεάσει κάθε πτυχή της ανθρώπινης ζωής και το μόνο σίγουρο είναι ότι θα παίζουν βασικό ρόλο στην καθημερινότητα του ανθρώπου στο μέλλον. Στην παρούσα διπλωματική εργασία λοιπόν αναπτύσσεται ένα δίκτυο ασύρματων αισθητήρων μικρής κλίμακας που αφουγκράζεται τις συνθήκες του περιβάλλοντος σε μια οικεία και στη συνέχεια λαμβάνονται αυτόματα ενέργειες βασισμένες σε αυτές τις συνθήκες. Οι ενέργειες αυτές αφορούν τον έλεγχο βασικών οικιακών συσκευών προκειμένου να αυτοματοποιηθεί η χρήση τους με βάση τα κριτήρια που δίνονται από το χρήστη μέσω ενός Web interface. Η διπλωματική εργασία χωρίζεται σε 4 κεφάλαια. Στο πρώτο γίνεται μια σύντομη ανάλυση της συνεισφοράς των δικτύων ασύρματων αισθητήρων και παρουσιάζεται η δομή της εφαρμογής που κατασκευάστηκε. Στο δεύτερο γίνεται μια εισαγωγή στα δίκτυα ασύρματων αισθητήρων και μια πιο λεπτομερής επισκόπηση των εφαρμογών τους, καθώς και των λειτουργικών συστημάτων που χρησιμοποιούνται για τον προγραμματισμό τους. Στο τρίτο κεφάλαιο παρουσιάζεται ο τεχνικός εξοπλισμός που χρησιμοποιήθηκε στα πλαίσια της εφαρμογής αυτής. Στο τέταρτο κεφάλαιο παρουσιάζεται ο τρόπος λειτουργίας της εφαρμογής και των δυνατοτήτων της μέσω μιας γενική περιγραφής του κώδικα που γράφτηκε για την υλοποίηση της. Τέλος παρατίθεται μια σύντομη αξιολόγηση της εφαρμογής, καθώς και μελλοντικές κατευθύνσεις στον τομέα αυτόν. Στο παράρτημα είναι διαθέσιμος ο κώδικας της εφαρμογής καθώς και η βιβλιογραφία στην οποία βασίστηκε η συγγραφή αυτής της εργασίας. / Wireless sensors networks is a constantly growing field of research and applications as well as a growing industry. Their special feature is that they consist of numerous nodes and while each of them has very limited resources and capabilities, the usage of many nodes combined along with their interconnection leads to enormous potential. Their range of applications can affect every aspect of human life and it is only sure that they will play a key role in the everyday life of mankind in the future. In this dissertation, a small scale wireless sensors network is developed, that senses the environmental conditions of a house and then automatically take actions based on these conditions. These actions are taken on basic home devices in order to automate their usage based on criteria given by the user through a web interface This dissertation consists of four chapters. The first chapter is a brief analysis of the wireless sensors network contribution and a brief look on the application’s structure. The second chapter is an introduction to wireless sensors networks and a more detailed overview of their applications, along with the operating systems used to program them. The third chapter is a presentation of the hardware used in this application. The fourth chapter presents the way this application works along with its capabilities through a general description of the code that was written for its implementation. Finally, there is a brief synopsis and evaluation of the application as well as ideas for future development in this field. The appendix section provides the full code of the application along with the bibliography on which the writing of this dissertation was based.
210

"A Computer for the Rest of You": Human-Computer Interaction in the Eversion

Macpherson, Shaun Gordon 25 April 2014 (has links)
With the increasing ubiquity of networked “smart” devices that read and gather data on the physical world, the disembodied, cognitive realm of cyberspace has become “everted,” as such technologies migrate the communications networks and data collection of the Internet into the physical world. Popular open-source “maker” practices—most notably the practice of physical computing, which networks objects with digital environments using sensors and microcontrollers—increasingly push human-computer interaction (HCI) into the physical domain. Yet such practices, as political theorists and some philosophers of technology argue, bypass the very question of subjectivity, instead lauding the socioeconomic liberation of the individual afforded by open-source hardware practices. What is missing across these discourses is a technocultural framework for studying the material ways that everted technologies articulate subjects. I argue that examining the various, contradictory forms of interface that emerge from physical computing provides such a framework. To support this claim, I focus on several case studies, drawn from popular physical computing practices and communities, and analyze the particular ways that these devices articulate subjectivity. I conclude by linking my technocultural framework with various feminist theories of boundary transgression and hybridity, and end by suggesting that, in an everted landscape, the subject is politically constituted by a proximity to present time and space. / Graduate / 0585 / shaunmac@uvic.ca

Page generated in 0.0471 seconds