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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

A falsa interface de nuvem e sopro : relações e limites do corpo nas intalações interativas e nos objetos interativos

Born, Rodrigo Montandon 04 August 2014 (has links)
Made available in DSpace on 2016-12-08T16:18:55Z (GMT). No. of bitstreams: 1 120368.pdf: 554052 bytes, checksum: c997a7d766b9d0eb6641d269d514814a (MD5) Previous issue date: 2014-08-04 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior / Observing the technical structure of interactive installations of artists Edmond Couchot, David Bowen, SCIArts and Gilbertto Prado, among others, this research highlights the ones that specifically used the Breath or the Wind as "false interface" using a Milton Sogabe s term. Starting from the hard concept that body and machine mutually adapt in a complex system of simulations and simulacra artificially constructed, the research also notes the break in the common perception of interactor and the border boundaries between body and machine. As a result, I construct the installation "Cloud and Breath" of my own, which consists in the image of clouds that dissipate when blown through a window by the interactor presently, which is thus incorporated into the installation system. / Observando-se a estrutura técnica das instalações interativas dos artistas Edmond Couchot, David Bowen, SCIarts, e Gilbertto Prado, entre outros, esta pesquisa destaca as que especificamente se utilizaram do Sopro ou do Vento como a falsa interface , usando um termo de Milton Sogabe. Partindo do conceito duro de que corpo e máquina se adaptam mutuamente num sistema complexo de simulações e simulacros construídos artificialmente, a pesquisa observa também a ruptura na percepção comum do interator e os limites fronteiriços entre corpo e máquina. Como resultado, construo a instalação Nuvem e Sopro, de minha autoria, que consiste na imagem de nuvens que se dissipam quando sopradas através de uma janela pelo interator de corpo presente, que é assim incorporado ao sistema da instalação.
12

Gênese e determinação poética em mídia interativa na instalação SobreVoos / Genesis and poetic indeterminacy at SobreVoos, na media interactive installation

Pinto, Pablo de Regino Araújo 16 April 2014 (has links)
Submitted by Cássia Santos (cassia.bcufg@gmail.com) on 2015-02-02T10:58:51Z No. of bitstreams: 2 Dissertacao -Pablo de Regino Araújo Pinto - 2014.pdf: 11386149 bytes, checksum: 5a1337b3308de740454776dd2c2f1112 (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) / Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2015-02-04T14:46:35Z (GMT) No. of bitstreams: 2 Dissertacao -Pablo de Regino Araújo Pinto - 2014.pdf: 11386149 bytes, checksum: 5a1337b3308de740454776dd2c2f1112 (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) / Made available in DSpace on 2015-02-04T14:46:35Z (GMT). No. of bitstreams: 2 Dissertacao -Pablo de Regino Araújo Pinto - 2014.pdf: 11386149 bytes, checksum: 5a1337b3308de740454776dd2c2f1112 (MD5) license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Previous issue date: 2014-04-16 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / This research addresses the poetic production in interactive media. The research touch some productions in art and technology, as well some features in artistic works, such as interactivity, immersion, agency, indeterminacy and emergency, concepts that form the basis for discussion of SobreVoos installation, created from technologies available that provides the interactor the vision from the point of view of a remotely controlled flying device. Using a phenomenological hermeneutic, this research discusses the concepts and explores them, in artwork attached to the object of visual production, the use of drones. The poetic discourse is privileged, revealing the strategies that route interactor for sensitive experience. Finally technical information production are presented, as well as the relationship between technical and poetic aspect concerned. / Esta pesquisa sobre a produção poética em mídia interativa percorre algumas produções em arte e tecnologia, abordando características presentes em obras artísticas, como interatividade, imersão, agência, indeterminação e emergência, conceitos que formam a base para discussão da instalação SobreVoos, criada a partir de tecnologias disponíveis, que proporcionam ao interator a visão do ponto de vista de um aparelho voador controlado remotamente. Utilizando a hermenêutica fenomenológica, a pesquisa discute esses conceitos e os explora em trabalhos artísticos, vinculados ao objeto da produção visual de mestrado, o uso de drones. O discurso poético é privilegiado, desvelando as estratégias que encaminham o interator para a experiência sensível. Por fim são apresentadas informações técnicas da produção, bem como a relação entre o aspecto técnico e poético em causa.
13

Animação computadorizada: a imagem em movimento expandida nos meios de comunicação digitais

Andrade, Daniel Grizante de 15 May 2007 (has links)
Made available in DSpace on 2016-04-26T18:16:09Z (GMT). No. of bitstreams: 1 Daniel Grizante.pdf: 2918521 bytes, checksum: 71ad07526df988433b11ffbd68ff288d (MD5) Previous issue date: 2007-05-15 / The objective of this thesis is the research and mapping of the changes undergone by animation with the increased use of computer technology in the creative and productive processes and the advent of new digital communication media. Due to the range of the term animation, an historical-evolutive line known as authorial animation was priorized. For this, contemporary works of animation with innovative use of computer technology were analyzed, including works from artists such as Mark Napier, Marius Watz, Zachary Lieberman, Ckoe, Hans Hoogerbrugge and Motomichi Nakamura, as well as animation series for the Internet such as Stainboy, Ninjai and Cinema Bulbo, and movies such as Waking Life, Ryan, Ghost in the Shell Innocence, among others. The analysis is based on Deleuze s theory of moving images (from which animation is not distinguished), as production of thought that result in a subtle relationship between language, media, technology, poetic intentions, esthetics and ethics, revealing true forms of reflection. From this analysis, three major themes, all extremely important for the comprehension of this kind of computer animation, emerged: the movement created through code, the synthetic moving image and the new media in animation and its influence on the creative process. It was established that Animation a language historically connected with technological media - occupies today an im-portant place in current audiovisual production since its approach of movement is fully compati-ble with contemporary concepts of constructing moving images / A presente dissertação tem como objetivo a pesquisa e mapeamento das mudanças sofri-das pela animação em seus processos criativos e produtivos com o crescente uso da computação e com o surgimento de novos meios de comunicação digitais. Devido à abrangência do termo a-nimação , decidiu-se priorizar uma linha histórico-evolutiva do que conhecemos como cinema de animação. Para tanto, foram analisadas obras contemporâneas de animação que utilizam a tecno-logia computacional de forma inovadora para a linguagem, a exemplo de trabalhos de artistas como Mark Napier, Marius Watz, Zachary Lieberman, Ckoe, Hans Hoogerbrugge e Motomichi, além das séries de animaçãos para internet Stainboy, Ninjai e Cinema Bulbo e dos filmes Waking life, Ryan, Ghost in the shell, entre outros. As análises deram-se a partir da constatação deleuzia-na de que a imagem em movimento, da qual a animação não se distingue, é produção de pensa-mento e, portanto, resulta de uma sutil relação entre linguagem, meios, tecnologia, intenções poé-ticas, estéticas e formações éticas, revelando verdadeiras formas de reflexão. A partir destas aná-lises, surgiram três grandes temas de suma importância para a compreensão desta animação pro-duzida mediante a utilização da computação: o movimento criado a partir de códigos de progra-mação, a imagem em movimento sintética e os novos meios de recepção da animação e sua influ-ência no processo criativo. Constatou-se que a animação, linguagem historicamente ligada aos meios tecnológicos, ocupa hoje lugar de destaque na atual produção audiovisual, já que suas a-bordagens do movimento são plenamente compatíveis com os conceitos contemporâneos de construção da imagem em movimento
14

Von Böcklin bis Kandinsky: Kunsttechnologische Forschungen zur Temperamalerei in München zwischen 1850 und 1914

Neugebauer, Wibke 12 December 2022 (has links)
Im Zentrum der vorliegenden Arbeit steht die Untersuchung der Temperamalerei in München zwischen 1850 und 1914. Die Temperamalerei entwickelte sich in diesem Zeitraum zu einem maltechnischen Trend, dem sich Vertreter unterschiedlichster Kunstrichtungen anschlossen. Die vorliegende Untersuchung ergänzt bisherige Studien zu diesem Themengebiet, die sich vorwiegend auf die Auswertung von Schriftquellen stützten, durch einen interdisziplinären Forschungsansatz, der erstmals kunsttechnologische Untersuchungen von Gemälden mit einer umfassenden Auswertung der Quellen kombiniert. Im Fokus steht die individuelle maltechnische Entwicklung von vier Künstlern, die zu den einflussreichsten Protagonisten der Münchner Kunstszene gehörten: Arnold Böcklin (1827–1901), Franz von Stuck (1863–1928), Franz von Lenbach (1836–1904) sowie Wassily Kandinsky (1866–1944). Es wird beleuchtet, wie diese äußerst unterschiedlichen Künstlerpersönlichkeiten die Temperamalerei erlernten, welche Vorbilder sie hatten und wie sie ihr maltechnisches Wissen untereinander weitergaben. Ferner wird untersucht, welchen Stellenwert die Maltechnik in ihrer Malerei einnahm und inwiefern ein Zusammenhang von Bildinhalt, formaler Gestaltung und maltechnischer Umsetzung besteht. Die Untersuchung zeigt auch die zeittypische, breite Palette der Malmaterialien und ihre Kombinationen im Bildaufbau auf: Diverse selbst hergestellte Temperafarben und kommerzielle Tempera-Tubenfarbenprodukte kamen wahlweise in einer schichtenweisen Malerei oder als Primamalerei zur Anwendung. Daraus resultiert ein breites Spektrum unterschiedlicher Erscheinungsbilder, die von einer im klassischen Sinn Tempera-ansichtigen Malerei mit strichelndem Farbauftrag bis zu einer nass-in-nass modellierten Primamalerei reichen, welche üblicherweise mit der Ölmalerei in Verbindung gebracht wird. Folglich erweiterten sich im Vergleich zu klassischen Ölmalerei mithilfe der Temperafarben die individuellen, maltechnischen Ausdrucksmöglichkeiten der Künstler. Dies ist neben einer verbesserten Haltbarkeit der Gemälde und einer rationelleren Arbeitsweise der wesentliche Grund für die Faszination, die die Temperamalerei auf die untersuchten Künstler ausübte. / This study focusses on the investigation of tempera easel painting techniques in Munich between 1850 and 1914. During this period, tempera painting evolved to a trend that was joined by various artists of different art movements. This investigation complements previous studies on this topic, which mainly relied on the analysis of written sources, with an interdisciplinary approach that combines art technological examinations and a comprehensive evaluation of the written sources. The main focus is to investigate the individual painting techniques of four important protagonists of the Munich art scene at that time: Arnold Böcklin (1827–1901), Franz von Stuck (1863–1928), Franz von Lenbach (1836–1904) and Wassily Kandinsky (1866–1944). The study outlines how they learned to paint in tempera, which models they had and how they passed on their practical knowledge. Furthermore, it shows up the wide range of painting materials and the various possibilities of their application: The artists could choose between various self-made tempera paints and commercially available tempera paint tubes, which they applied either alla prima or in layers. This results in a wide range of different paint appearances, ranging from a tempera-like appearance in the classical sense up to a wet-on-wet modelled alla prima painting, which is conventionally associated with the visual appearance of oil painting. Consequently, tempera painting helped them to extend their individual means of expression compared to traditional oil painting, which is – in addition to an improved durability and a more rational way of painting – the main reason for their fascination of the tempera painting technique.

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