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Od 3D počítačového modelování k realitě a zpět / From computer 3D modelling to reality and backZdražil, Michal January 2021 (has links)
Technological advancements are faster than ever and on the frontier are applications and mechanisms entwined with 3D computer aided modelling, such as 3D printing, scan- ning and extended reality technologies. This work gives a peek behind the veil of mystery surrounding these technologies. We aim to give a brief look into each of the mentioned areas and let the reader experience them practically, mathematically and algorithmically in hope to bring these three so often separated views closer together and to the reader. 1
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Human-AI Teaming for Dynamic Interpersonal Skill TrainingOgletree, Xavian Alexander 26 May 2021 (has links)
No description available.
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EdukaTic. Plataforma virtual educativa que brinda talleres didácticos mediante la realidad aumentada / EdukaTic. Educational virtual platform that provides educational workshops through augmented realityAbad Abad, Violeta Stefany, Collins Aibar, Maria Emilia, Domenique Rodriguez, Grecia Anais, Granda Godos, Ana Rosa Liliana, Torres Utia, Jorge Daniel 07 July 2021 (has links)
En la actualidad, todos nos encontramos experimentando un cambio radical en el estilo de vida cotidiana. Como consecuencia de ello, las personas evolucionan y migran al uso de plataformas digitales para realizar sus actividades diarias. Dicho cambio es resultado de la coyuntura actual, debido a la pandemia por el COVID 19 a nivel mundial. Es por ello, que nos vemos en la obligación de ir avanzando acorde a la situación actual del país y evolucionar respecto al mundo digital.
El presente trabajo se centra en una plataforma que brinda talleres didácticos, donde se implementan herramientas de realidad aumentada en cada taller que se ofrece. Estos talleres están dirigidos a niños entre 6 y 11 años.
Los experimentos que se llevaron a cabo nos ayudaron a validar que nuestro público objetivo presentaba problemas respecto al excesivo tiempo libre del que disponían y no era aprovechado adecuadamente. Es por ello, que se encontraban dispuestos a probar nuestros servicios y como valor agregado, se implementó la realidad aumentada en cada taller.
El presente trabajo contiene, principalmente, la descripción del modelo de negocio, la validación del problema presentado y el desarrollo del plan de negocio, el cual incluye el área de recursos humanos, finanzas, marketing y operaciones. Con todos estos ítems mencionados anteriormente, hemos podido justificar la viabilidad del proyecto.
Finalmente, hemos concluido que el proyecto es viable y rentable gracias a la acogida por parte de los clientes y al análisis de los estados financieros. / Today, we are all experiencing a radical change in our daily lifestyle. As a consequence, people evolve and migrate to the use of digital platforms to carry out their daily activities. This change is the result of the current situation, due to the COVID 19 pandemic worldwide. That is why we are obliged to move forward according to the current situation of the country and evolve with respect to the digital world.
This work focuses on a platform that provides educational workshops, where augmented reality tools are implemented in each workshop offered. These workshops are aimed at children between 6 and 11 years old.
The experiments that were carried out helped us to validate that our target audience had problems regarding the excessive free time they had and was not being used properly. That is why they were willing to try our services and as an added value, augmented reality was implemented in each workshop.
This work mainly contains the description of the business model, the validation of the problem presented and the development of the business plan, which includes the area of human resources, finance, marketing and operations. With all these items mentioned above, we have been able to justify the viability of the project.
Finally, we have concluded that the project is viable and profitable thanks to the acceptance by the clients and the analysis of the financial statements. / Trabajo de investigación
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Aplicativo móvil: PruebiAranda Palomino, Jessenia del Rosario, Chambi Yllaccanqui, Meych, Javier Flores, Daniela Elizabeth, Rivas Farfán, Alexandra Yanina, Ruiz Aranibar, Luz Mariela 09 July 2021 (has links)
El presente proyecto trata acerca de un aplicativo móvil que busca revolucionar la manera en que las personas compran sus calzados. Para ello se emplea la realidad aumentada que brinda a los usuarios la experiencia de poder probarse el calzado de manera virtual. Por un lado, para determinar la viabilidad de la idea de negocio se realizó una investigación con metodología cualitativa que detectó las barreras a las que se enfrentan los emprendimientos de calzado para concretar una compra online. Con ello, se identificó una brecha comercial entre la venta física y presencial, como la desconfianza propia de la compra online, que se vio potenciada por la pandemia mundial. Asimismo, de la investigación se determinó que no existe una aplicación exclusiva de realidad aumentada, en este rubro, enfocado a emprendimientos, desde donde los consumidores puedan probarse virtualmente sus calzados. Se han realizado diversos experimentos con la finalidad de validar el modelo de negocio, el interés de compra de los usuarios y así también el interés de afiliación de las marcas de emprendimiento.
Para comenzar con este proyecto se hizo un análisis del sector y de los factores externos e internos que implica. Asimismo, se desarrollaron los siguientes planes: Proyección de ventas, Ingresos y egresos, Flujo de caja, VAN y su financiamiento. Por último, se puede asegurar la viabilidad del negocio y presentar el proyecto a los respectivos inversores puesto que se califica a Pruebi como una empresa rentable. / This present project is about a mobile application that seeks to revolutionize the way people buy their shoes. For this, augmented reality is used that gives users the experience of being able to try on footwear in a virtual way. On the one hand, to determine the viability of the business idea, an investigation was carried out with qualitative methodology that detected the barriers faced by footwear enterprises to make an online purchase. With this, a commercial gap between physical and face-to-face sales was identified, such as the distrust of online shopping, which was enhanced by the global pandemic. Likewise, the investigation determined that there is no exclusive application of augmented reality, in this area, focused on enterprises, from where consumers can virtually try on their footwear. Various experiments have been carried out to validate the business model, the buying interest of the users, and thus also the affiliation interest of the entrepreneurial brands.
To launch this project, an analysis was made of the sector and the external and internal factors that it implies. Likewise, it will be developed in the following plans: Sales projection, Income and expenses, Cash flow, NPV, and its financing. Finally, the viability of the business can be ensured, and the project presented to the thoughtful investors since Pruebi is classified as a profitable company. / Trabajo de investigación
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Návrh projektu a aplikace metodiky projektového managementu ve vybraném obchodním závodě / Proposal for Project and Application of Project Management Methodology in the Selected Business CompanyVenclovský, Jakub January 2017 (has links)
This master´s thesis focuses on the area of Czech electronic commerce, where it deals with one of the biggest Internet e-shops of Internet Mall, a.s. The aim of the thesis is a project proposal that will change the current model of internet shopping at Mall.cz. The design is processed using IPMA® project management methods.
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Návrh mobilního robotu s uživatelským rozhraním využívajícím rozšířenou realitu / Design of a mobile robot with an augmented reality user interfaceAdámek, Roman January 2019 (has links)
This thesis deals with the design and construction of a four-wheeled mobile robot designed for an interactive exhibit and educational purposes. This robot is capable of wireless image transmission and manipulation with objects. In addition, this thesis deals with the construction of a charging station and user interface for controlling the robot which contains elements of augmented reality and minigames.
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Programování robotických akcí v rozšířené realitě / Robot Programming in Augmented RealitySabela, David January 2020 (has links)
The aim of this master's thesis was to develop an application, which would allow its users to program robotic actions with the help the augmented reality. The application is of demonstrative character and is made with the goal of intuitive handling and good integration of the augmented reality. This experimental application enables users to design a program for a robot using visual instructions, conditions and links and to test it by visualizing the passage through the program. The application is implemented with the use of Unity3D and the AR Foundation technology. The result was tested by a group of volunteers, whose feedback can be considered generally positive.
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Rekonstrukce 3D modelu prostředí a lokalizace kamery / 3D Model Reconstruction and Camera LocalizationVahalík, Tomáš January 2014 (has links)
This thesis focuses on reconstruction of 3D environment model from a set of photographs followed by camera localization. It describes basic principles and techniques used to create environmental models and techniques for camera pose estimation from 2D camera points to 3D model points. It also examines the influence of parameters on the quality of reconstruction and the possibilities of localization. It compares the quality of the descriptors in the process of creation of the model and based on localization it allows to implement augmented reality.
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Použití rozšířené reality při tréninku a provádění údržby letadel / Augmented Reality for Training and Execution of Airplane MaintenanceKošík, Michal January 2013 (has links)
This thesis deals wtih augmented reality applied to aircraft maintenance which is widely explored here. Furthermore, a reseach is done on the previous work done in this field. A video data-set is acquired from LET - a manufacturer of LET L-410 aircraft and an application is created in order to test possibilities of using augmented reality in aircraft maintenance. The result and proposals of the future work can be found in this thesis as well
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Augmented Reality in CAVE / Augmented Reality in CAVEKolčárek, Michal January 2013 (has links)
Tato práce se zaměřuje na technologii Cave Automatic Virtual Environment a konkrétně pak na využití principů rozšířené reality v tomto prostředí. Dává si za cíl odpovědět na otázku, zdali je možné použít v prostředí CAVE existující frameworky pro rozšířenou realitu, konkrétně ty, pracující na platformě iOS. Hlavní důraz je kladen na rozpoznávání markerů v tomto prostředí a na zvýšení přesnosti jejich rozpoznání. Práce odpovídá na množství otázek z této oblasti, jako jaké markery je vhodné použít, jaké jsou omezení a největší obtíže. Výstupem je demonstrační aplikace, pracující na platformě iOS, která v je prostředí CAVE otestovaná a plně použitelná. Tato aplikace by měla vylepšit uživatelský vjem z prostředí CAVE tím, že mu poskytne dodatečné informace a také základní možnosti interakce se zobrazenými objekty.
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