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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Design of an Analog Adaptive Piezoelectric Sensoriactuator

Fannin, Christopher A. 09 September 1997 (has links)
In order for a piezoelectric transducer to be used as a sensor and actuator simultaneously, a direct charge due to the applied voltage must be removed from the total response in order to allow observation of the mechanical response alone. Earlier researchers proposed electronic compensators to remove this term by creating a reference signal which destructively interferes with the direct piezoelectric charge output, leaving only the charge related to the mechanical response signal. This research presents alternative analog LMS adaptive filtering methods which accomplish the same result. The main advantage of the proposed analog compensation scheme is its ability to more closely match the order of the adaptive filter to the assumed dynamics of the piezostructure using an adaptive first-order high-pass filter. Theoretical and experimental results are provided along with a discussion of the difficulties encountered in trying to achieve perfect compensation of the feedthrough capacitive charge on a piezoelectric wafer. / Master of Science
2

Bridging Private and Shared Interaction Surfaces in Collocated Groupware

McClelland, Phillip James January 2013 (has links)
Multi-display environments (such as the pairing of a digital tabletop computer with a set of handheld tablet computers) can support collocated interaction in groups by providing individuals with private workspaces that can be used alongside shared interaction surfaces. However, such a configuration necessitates the inclusion of intuitive and seamless interactions to move digital objects between displays. While existing research has suggested numerous methods to bridge devices in this manner, these methods often require highly specialized equipment and are seldom examined using real-world tasks. This thesis investigates the use of two cross-device object transfer methods as adapted for use with commonly-available hardware and applied for use in a realistic task, a familiar tabletop card game. A digital tabletop and tablet implementation of the tabletop card game Dominion is developed to support each of the two cross-device object transfer methods (as well as two different turn-taking methods to support user identification). An observational user study is then performed to examine the effect of the transfer methods on groups’ behaviour, examining player preferences and the strategies which players applied to pursue their varied goals within the game. The study reveals that players’ choices and use of the methods is shaped greatly by the way in which each player personally defines the Dominion task, not simply by the objectives outlined in its rulebook. Design considerations for the design of cross-device object transfer methods and lessons-learned for system and experimental design as applied to the gaming domain are also offered.
3

Bridging Private and Shared Interaction Surfaces in Collocated Groupware

McClelland, Phillip James January 2013 (has links)
Multi-display environments (such as the pairing of a digital tabletop computer with a set of handheld tablet computers) can support collocated interaction in groups by providing individuals with private workspaces that can be used alongside shared interaction surfaces. However, such a configuration necessitates the inclusion of intuitive and seamless interactions to move digital objects between displays. While existing research has suggested numerous methods to bridge devices in this manner, these methods often require highly specialized equipment and are seldom examined using real-world tasks. This thesis investigates the use of two cross-device object transfer methods as adapted for use with commonly-available hardware and applied for use in a realistic task, a familiar tabletop card game. A digital tabletop and tablet implementation of the tabletop card game Dominion is developed to support each of the two cross-device object transfer methods (as well as two different turn-taking methods to support user identification). An observational user study is then performed to examine the effect of the transfer methods on groups’ behaviour, examining player preferences and the strategies which players applied to pursue their varied goals within the game. The study reveals that players’ choices and use of the methods is shaped greatly by the way in which each player personally defines the Dominion task, not simply by the objectives outlined in its rulebook. Design considerations for the design of cross-device object transfer methods and lessons-learned for system and experimental design as applied to the gaming domain are also offered.
4

Sites of Encounter : Engagement Potentials and Considerations for Encompassing Respect

Almqvist, Andreas January 2019 (has links)
In this work, I address challenges of situated alienation from people and place. Using interaction design for placemaking, light is shed on a design space of social places with opportunities for planned and spontaneous activities to be done alone, with known people or with strangers. In research through design, four conceptual design instances were created, drawing from first-person and participatory perspectives, to unpack potentials for engagement and considerations for encompassing respect (meaning vigilant of neoliberal capitalist and masculine power relations). I contribute with sensitizing questions making interaction design aspects more accessible for designers entering this public design space. / Detta arbete fokuserar på utmaningar om platsbaserad främlingskap från människor och platsen ifråga. Interaktionsdesign används här för placemaking, där en designrymd för sociala platser med möjligheter för spontana och planerade aktiviteter att utföra ensam, med vänner eller med främlingar utforskas. Genom en research through design-metodik med förstapersons- och participatory-perspektiv skapades fyra designkoncept som användes för att tydliggöra potentialer för engagemang och omtanke för allomslutande respekt (vilket berör neoliberala kapitalist och maskulina maktrelationer). Jag bidrar med känsliggörande frågor som gör interaktionsdesignsaspekter mer tillgängliga för designers som ger sig i kast med denna publika designrymd.
5

Active Vibration Control Using Modal Control and Experimental Implementation on Arduino Microcontroller

Chaudhary, Vikrant January 2014 (has links)
No description available.
6

Development of general finite differences for complex geometries using immersed boundary method

Vasyliv, Yaroslav V. 07 January 2016 (has links)
In meshfree methods, partial differential equations are solved on an unstructured cloud of points distributed throughout the computational domain. In collocated meshfree methods, the differential operators are directly approximated at each grid point based on a local cloud of neighboring points. The set of neighboring nodes used to construct the local approximation is determined using a variable search radius. The variable search radius establishes an implicit nodal connectivity and hence a mesh is not required. As a result, meshfree methods have the potential flexibility to handle problem sets where the computational grid may undergo large deformations as well as where the grid may need to undergo adaptive refinement. In this work we develop the sharp interface formulation of the immersed boundary method for collocated meshfree approximations. We use the framework to implement three meshfree methods: General Finite Differences (GFD), Smoothed Particle Hydrodynamics (SPH), and Moving Least Squares (MLS). We evaluate the numerical accuracy and convergence rate of these methods by solving the 2D Poisson equation. We demonstrate that GFD is computationally more efficient than MLS and show that its accuracy is superior to a popular corrected form of SPH and comparable to MLS. We then use GFD to solve several canonic steady state fluid flow problems on meshfree grids generated using uniform and variable radii Poisson disk algorithm.
7

Development Of A Pressure-based Solver For Both Incompressible And Compressible Flows

Denk, Kerem 01 January 2008 (has links) (PDF)
The aim of this study is to develop a two-dimensional pressure-based Navier-Stokes solver for incompressible/compressible flows. Main variables are Cartesian velocity components, pressure and temperature while density is linked to pressure via equation of state. Modified SIMPLE algorithm is used to achieve pressure-velocity coupling. Finite Volume discretisation is performed on non-orthogonal and boundary-fitted grids. Collocated variable arrangement is preferred because of its advantage on staggered arrangement in non-orthogonal meshes. Face velocities are calculated using Rhie-Chow momentum interpolation scheme to avoid pressure checkerboarding effect. The solver is validated by solving a number of benchmark problems.
8

Numerical Investigation Of The Viscoelastic Fluids

Yapici, Kerim 01 July 2008 (has links) (PDF)
Most materials used in many industries such as plastic, food, pharmaceuticals, electronics, dye, etc. exhibit viscoelastic properties under their processing or flow conditions. Due to the elasticity of such materials, deformation-stress in addition to their hydrodynamic behavior differ from simple Newtonian fluids in many important respects. Rod climbing, siphoning, secondary flows are all common examples to how a viscoelastic fluid can exhibit quite distinctive flow behavior than a Newtonian fluid would do under similar flow conditions. In industrial processes involving flow of viscoelastic materials, understanding complexities associated with the viscoelasticity can lead to both design and development of hydrodynamically efficient processes and to improved quality of the final products. In the present study, the main objective is to develop two dimensional finite volume based convergent numerical algorithm for the simulation of viscoelastic flows using nonlinear differential constitutive equations. The constitutive models adopted are Oldroyd-B, Phan-Thien Tanner (PTT) and White-Metzner models. The semi-implicit method for the pressure-linked equation (SIMPLE) and SIMPLE consistent (SIMPLEC) are used to solve the coupled continuity, momentum and constitutive equations. Extra stress terms in momentum equations are solved by decoupled strategy. The schemes to approximate the convection terms in the momentum equations adopted are first order upwind, hybrid, power-law second order central differences and finally third order quadratic upstream interpolation for convective kinematics QUICK schemes. Upwind and QUICK schemes are used in the constitutive equations for the stresses. Non-uniform collocated grid system is employed to discretize flow geometries. As test cases, three problems are considered: flow in entrance of planar channel, stick-slip and lid driven cavity flow. Detailed investigation of the flow field is carried out in terms of velocity and stress fields. It is found that range of convergence of numerical solutions is very sensitive to the type of rheological model, Reynolds number and polymer contribution of viscosity as well as mesh refinement. Use of White-Metzner constitutive differential model gives smooth, non oscillatory solutions to much higher Weissenberg number than Oldroyd-B and PTT models. Differences between the behavior of Newtonian and viscoelastic fluids for lid-driven cavity, such as the normal stress effects and secondary eddy formations, are highlighted. In addition to the viscoelastic flow simulations, steady incompressible Newtonian flow of lid-driven cavity flow at high Reynolds numbers is also solved by finite volume approach. Effect of the solution procedure of pressure correction equation cycles, which is called inner loop, on the solution is discussesed in detail and results are compared with the available data in literature.
9

A new high-order method for direct numerical simulations of turbulent wall-bounded flows

Lenaers, Peter January 2014 (has links)
A new method to perform direct numerical simulations of wall-bounded flows has been developed and implemented. The method uses high-order compact finite differences in wall-normal (for channel flow) or radial direction (for pipe flow) on a collocated grid, which gives high-accuracy results without the effectfof filtering caused by frequent interpolation as required on a staggered grid. The use of compact finite differences means that extreme clustering near the wall leading to small time steps in high-Reynolds number simulations is avoided. The influence matrix method is used to ensure a completely divergence-freesolution and all systems of equations are solved in banded form, which ensures an effcient solution procedure with low requirements for data storage. The method is unique in the sense that exactly divergence-free solutions on collocated meshes are calculated using arbitrary dffierence matrices. The code is validated for two flow cases, i.e. turbulent channel and turbulent pipe flow at relatively low Reynolds number. All tests show excellent agreement with analytical and existing results, confirming the accuracy and robustness ofthe method. The next step is to eciently parallelise the code so that high-Reynolds number simulations at high resolution can be performed. We furthermore investigated rare events occurring in the near-wall region of turbulent wall-bounded flows. We find that negative streamwise velocities and extreme wall-normal velocity uctuations are found rarely (on the order of 0:01%), and that they occur more frequently at higher Reynolds number. These events are caused by strong vortices lying further away from the wall and it appears that these events are universal for wall-bounded flows. / <p>QC 20150303</p>
10

User strategies for mobile device-based interactions to prevent shoulder surfing

Kühn, Romina, Korzetz, Mandy, Schlegel, Thomas 17 June 2020 (has links)
Shoulder surfing, also known as visual hacking, is the activity of obtaining information from or about others by observing visual content of displays that actually should be kept secret, such as PINs, passwords, or private text messages. Approaches that address shoulder surfing on mobile devices mainly focus on ways to recognize observers or to complicate visual presentations for them from the system's perspective. However, users also have developed their own strategies to keep their input secret. With this work, we contribute an investigation of strategies to prevent shoulder surfing from the users' perspective. We performed a user study and observed 32 participants while interacting with smartphones using different kinds of eyes-free device-based interaction techniques. We identified several strategies that users had to prevent shoulder surfing. These strategies help us to develop effective ways to design useful interactions that overcome shoulder surfing issues.

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