Spelling suggestions: "subject:"creatures design""
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Sculpting Fantasy Realism Creatures of the DesertEisenbrey, Peter 01 May 2018 (has links)
Creature design and sculpture is about representing life with three dimensions. To begin designing a creature, the process begins by looking at real life. Studies of existing wildlife and anatomy reference provided the foundation for the creation process. The goal of this project was to study creature design and attempt creating feasible results. The background and location origin of these creatures are based on the environmental location of Arizona. The goal was creating and rendering four creatures with the attempt of achieving fantasy realism.
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Varelsedesign : en metodLindahl, Felix January 2013 (has links)
My aim in this case study has been to create a method for creature design to test this method in a production and evaluate the results. To achieve this I studied and analyzed the methods of three concept artists and illustrators named James Gurney, Neville Page and Iain McCaig. From the analysis of these artist´s methods, combined with my own personal experience, a new method was formed. To test this method a creature was designed based on directives given by a game design group in the process of creating a table top role playing game in a fictitious world. These directives where given for the creature´s role and its living conditions. When the production was completed I received feedback from the game design group and conducted an analysis of the method, based on their feedback and my own conclusions, to further improve upon this method.
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Hur man skapar ett filmmonster : En analys av creature design inom sci-fi-skräck / En analys av creature design inom sci-fi-skräck : Creating a movie monsterStröman, Johan January 2018 (has links)
I denna uppsats undersöks creature design samt narrativ teori kring skräckfilmer för att ta reda på hur man kan skapa filmmonster vars utseende kan berätta och föra fram en fängslande historia. Ett väldesignat monster lever kvar i publikens minnen, och skapar ikoner för sin tidsperiod eller sin genre. Uppsatsen använder sig av en semiotisk metod för att analysera monstren i filmerna Alien, The Thing och Rovdjuret. För att designa monster till science fiction kan man kombinera zoologi, anatomiska studier samt mänsklig psykologi och fobier för att skapa ett visuellt fascinerande monster som skrämmer publiken och lever kvar i det allmänna medvetandet.
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