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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Implementation of Data Parallel Primitives on MIMD Shared Memory Systems

Mortensen, Christian January 2019 (has links)
This thesis presents an implementation of a multi-threaded C library for performing data parallel computations on MIMD shared memory systems, with support for user defined operators and one-dimensional sparse arrays. Multi-threaded parallel execution was achieved by the use of the POSIX threads, and the library exposes several functions for performing data parallel computations directly on arrays. The implemented functions were based on a set of primitives that many data parallel programming languages have in common. The individual scalability of the primitives varied greatly, with most of them only gaining a significant speedup when executed on two cores followed by a significant drop-off in speedup as more cores were added. An exception to this was the reduction primitive however, which managed to achieve near optimal speedup in most tests. The library proved unviable for expressing algorithms requiring more then one or two primitives in sequence due to the overhead that each of them cause.
2

Architectural Enhancements for Color Image and Video Processing on Embedded Systems

Kim, Jongmyon 21 April 2005 (has links)
As emerging portable multimedia applications demand more and more computational throughput with limited energy consumption, the need for high-efficiency, high-throughput embedded processing is becoming an important challenge in computer architecture. In this regard, this dissertation addresses application-, architecture-, and technology-level issues in existing processing systems to provide efficient processing of multimedia in many, or ideally all, of its form. In particular, this dissertation explores color imaging in multimedia while focusing on two architectural enhancements for memory- and performance-hungry embedded applications: (1) a pixel-truncation technique and (2) a color-aware instruction set (CAX) for embedded multimedia systems. The pixel-truncation technique differs from previous techniques (e.g., 4:2:2 and 4:2:0 subsampling) used in image and video compression applications (e.g., JPEG and MPEG) in that it reduces the information content in individual pixel word sizes rather than in each dimension. Thus, this technique drastically reduces the bandwidth and memory required to transport and store color images without perceivable distortion in color. At the same time, it maintains the pixel storage format of color image processing in which each pixel computation is performed simultaneously on 3-D YCbCr components, which are widely used in the image and video processing community. CAX supports parallel operations on two-packed 16-bit (6:5:5) YCbCr data in a 32-bit datapath processor, providing greater concurrency and efficiency for processing color image sequences. This dissertation presents the impact of CAX on processing performance and on both area and energy efficiency for color imaging applications in three major processor architectures: dynamically scheduled (superscalar), statically scheduled (very long instruction word, VLIW), and embedded single instruction multiple data (SIMD) array processors. Unlike typical multimedia extensions, CAX obtains substantial performance and code density improvements through direct support for color data processing rather than depending solely on generic subword parallelism. In addition, the ability to reduce data format size reduces system cost. The reduction in data bandwidth also simplifies system design. In summary, CAX, coupled with the pixel-truncation technique, provides an efficient mechanism that meets the computational requirements and cost goals for future embedded multimedia products.
3

FPGA-based Soft Vector Processors

Yiannacouras, Peter 23 February 2010 (has links)
FPGAs are increasingly used to implement embedded digital systems because of their low time-to-market and low costs compared to integrated circuit design, as well as their superior performance and area over a general purpose microprocessor. However, the hardware design necessary to achieve this superior performance and area is very difficult to perform causing long design times and preventing wide-spread adoption of FPGA technology. The amount of hardware design can be reduced by employing a microprocessor for less-critical computation in the system. Often this microprocessor is implemented using the FPGA reprogrammable fabric as a soft processor which can preserve the benefits of a single-chip FPGA solution without specializing the device with dedicated hard processors. Current soft processors have simple architectures that provide performance adequate for only the least-critical computations. Our goal is to improve soft processors by scaling their performance and expanding their suitability to more critical computation. To this end we focus on the data parallelism found in many embedded applications and propose that soft processors be augmented with vector extensions to exploit this parallelism. We support this proposal through experimentation with a parameterized soft vector processor called VESPA (Vector Extended Soft Processor Architecture) which is designed, implemented, and evaluated on real FPGA hardware. The scalability of VESPA combined with several other architectural parameters can be used to finely span a large design space and derive a custom architecture for exactly matching the needs of an application. Such customization is a key advantage for soft processors since their architectures can be easily reconfigured by the end-user. Specifically, customizations can be made to the pipeline, functional units, and memory system within VESPA. In addition, general purpose overheads can be automatically eliminated from VESPA. Comparing VESPA to manual hardware design, we observe a 13x speed advantage for hardware over our fastest VESPA, though this is significantly less than the 500x speed advantage over scalar soft processors. The performance-per-area of VESPA is also observed to be significantly higher than a scalar soft processor suggesting that the addition of vector extensions makes more efficient use of silicon area for data parallel workloads.
4

MPI WITHIN A GPU

Young, Bobby Dalton 01 January 2009 (has links)
GPUs offer high-performance floating-point computation at commodity prices, but their usage is hindered by programming models which expose the user to irregularities in the current shared-memory environments and require learning new interfaces and semantics. This thesis will demonstrate that the message-passing paradigm can be conceptually cleaner than the current data-parallel models for programming GPUs because it can hide the quirks of current GPU shared-memory environments, as well as GPU-specific features, behind a well-established and well-understood interface. This will be shown by demonstrating a proof-of-concept MPI implementation which provides cleaner, simpler code with a reasonable performance cost. This thesis will also demonstrate that, although there is a virtualization constraint imposed by MPI, this constraint is harmless as long as the virtualization was already chosen to be optimal in terms of a strong execution model and nearly-optimal execution time. This will be demonstrated by examining execution times with varying virtualization using a computationally-expensive micro-kernel.
5

FPGA-based Soft Vector Processors

Yiannacouras, Peter 23 February 2010 (has links)
FPGAs are increasingly used to implement embedded digital systems because of their low time-to-market and low costs compared to integrated circuit design, as well as their superior performance and area over a general purpose microprocessor. However, the hardware design necessary to achieve this superior performance and area is very difficult to perform causing long design times and preventing wide-spread adoption of FPGA technology. The amount of hardware design can be reduced by employing a microprocessor for less-critical computation in the system. Often this microprocessor is implemented using the FPGA reprogrammable fabric as a soft processor which can preserve the benefits of a single-chip FPGA solution without specializing the device with dedicated hard processors. Current soft processors have simple architectures that provide performance adequate for only the least-critical computations. Our goal is to improve soft processors by scaling their performance and expanding their suitability to more critical computation. To this end we focus on the data parallelism found in many embedded applications and propose that soft processors be augmented with vector extensions to exploit this parallelism. We support this proposal through experimentation with a parameterized soft vector processor called VESPA (Vector Extended Soft Processor Architecture) which is designed, implemented, and evaluated on real FPGA hardware. The scalability of VESPA combined with several other architectural parameters can be used to finely span a large design space and derive a custom architecture for exactly matching the needs of an application. Such customization is a key advantage for soft processors since their architectures can be easily reconfigured by the end-user. Specifically, customizations can be made to the pipeline, functional units, and memory system within VESPA. In addition, general purpose overheads can be automatically eliminated from VESPA. Comparing VESPA to manual hardware design, we observe a 13x speed advantage for hardware over our fastest VESPA, though this is significantly less than the 500x speed advantage over scalar soft processors. The performance-per-area of VESPA is also observed to be significantly higher than a scalar soft processor suggesting that the addition of vector extensions makes more efficient use of silicon area for data parallel workloads.
6

A 3D Deep Learning Architecture for Denoising Low-Dose CT Scans

Kasparian, Armen Caspar 11 April 2024 (has links)
This paper introduces 3D-DDnet, a cutting-edge 3D deep learning (DL) framework designed to improve the image quality of low-dose computed tomography (LDCT) scans. Although LDCT scans are advantageous for reducing radiation exposure, they inherently suffer from reduced image quality. Our novel 3D DL architecture addresses this issue by effectively enhancing LDCT images to achieve parity with the quality of standard-dose CT scans. By exploiting the inter-slice correlation present in volumetric CT data, 3D-DDnet surpasses existing denoising benchmarks. It incorporates distributed data parallel (DDP) and transfer learning techniques to significantly accelerate the training process. The DDP approach is particularly tailored for operation across multiple Nvidia A100 GPUs, facilitating the processing of large-scale volumetric data sets that were previously unmanageable due to size constraints. Comparative analyses demonstrate that 3D-DDnet reduces the mean square error (MSE) by 10% over its 2D counterpart, 2D-DDnet. Moreover, by applying transfer learning from pre-trained 2D models, 3D-DDnet effectively 'jump starts' the learning process, cutting training times by half without compromising on model accuracy. / Master of Science / This research focuses on improving the quality of low-dose CT scans using advanced technology. CT scans are medical imaging techniques used to see inside the body. Low-dose CT (LDCT) scans use less radiation than standard CT scans, making them safer, but the downside is that the images are not as clear. To solve this problem, we developed a new deep learning method to make these low-dose images clearer and as good as regular CT scans. Our approach, called 3D-DDnet, is unique because it looks at the scans in 3D, considering how slices of the scan are related, which helps remove the noise and improve the image quality. Additionally, we used a technique called distributed data parallel (DDP) with advanced GPUs (graphics processing units, which are powerful computer components) to speed up the training of our system. This means our method can learn to improve images faster and work with larger data sets than before. Our results are promising: 3D-DDnet improved the image quality of low-dose CT scans significantly better than previous methods. Also, by using what we call "transfer learning" (starting with a pre-made model and adapting it), we cut the training time in half without losing accuracy. This development is essential for making low-dose CT scans more effective and safer for patients.
7

Efficient graph algorithm execution on data-parallel architectures

Bangalore Lakshminarayana, Nagesh 12 January 2015 (has links)
Mechanisms for improving the execution efficiency of graph algorithms on Data-Parallel Architectures were proposed and identified. Execution of graph algorithms on GPGPU architectures, the prevalent data-parallel architectures was considered. Irregular and data dependent accesses in graph algorithms were found to cause significant idle cycles in GPGPU cores. A prefetching mechanism that reduced the amount of idle cycles by prefetching a data-dependent access pattern found in graph algorithms was proposed. Storing prefetches in unused spare registers in addition to storing them in the cache was shown to be more effective by the prefetching mechanism. The design of the cache hierarchy for graph algorithms was explored. First, an exclusive cache hierarchy was shown to be beneficial at the cost of increased traffic; a region based exclusive cache hierarchy was shown to be similar in performance to an exclusive cache hierarchy while reducing on-chip traffic. Second, bypassing cache blocks at both the level one and level two caches was shown to be beneficial. Third, the use of fine-grained memory accesses (or cache sub-blocking) was shown to be beneficial. The combination of cache bypassing and fine-grained memory accesses was shown to be more beneficial than applying the two mechanisms individually. Finally, the impact of different implementation strategies on algorithm performance was evaluated for the breadth first search algorithm using different input graphs and heuristics to identify the best performing implementation for a given input graph were also discussed.
8

Optimisation des transferts de données sur systèmes multiprocesseurs sur puce / Optimizing Data Transfers for Multiprocessor Systems on Chips

Saidi, Selma 24 October 2012 (has links)
Les systèmes multiprocesseurs sur puce, tel que le processeur CELL ou plus récemment Platform 2012, sont des architectures multicœurs hétérogènes constitués d'un processeur host et d'une fabric de calcul qui consiste en plusieurs petits cœurs dont le rôle est d'agir comme un accélérateur programmable. Les parties parallélisable d'une application, qui initialement est supposé etre executé par le host, et dont le calcul est intensif sont envoyés a la fabric multicœurs pour être exécutés. Ces applications sont en général des applications qui manipulent des tableaux trés larges de données, ces données sont stockées dans une memoire distante hors puce (off-chip memory) dont l 'accès est 100 fois plus lent que l 'accès par un cœur a une mémoire locale. Accéder ces données dans la mémoire off-chip devient donc un problème majeur pour les performances. une characteristiques principale de ces plateformes est une mémoire local géré par le software, au lieu d un mechanisme de cache, tel que les mouvements de données dans la hiérarchie mémoire sont explicitement gérés par le software. Dans cette thèse, l 'objectif est d'optimiser ces transfert de données dans le but de reduire/cacher la latence de la mémoire off-chip . / Multiprocessor system on chip (MPSoC) such as the CELL processor or the more recent Platform2012 are heterogeneous multi-core architectures, with a powerful host processor and a computation fabric, consisting of several smaller cores, whose intended role is to act as a general purpose programmable accelerator. Therefore computation-intensive (and parallelizable) parts of the application initially intended to be executed by the host processor are offloaded to the multi-cores for execution. These parts of the application are often data intensive, operating on large arrays of data initially stored in a remote off-chip memory whose access time is about 100 times slower than that of the cores local memory. Accessing data in the off-chip memory becomes then a main bottleneck for performance. A major characteristic of these platforms is a software controlled local memory storage rather than a hidden cache mechanism where data movement in the memory hierarchy, typically performed using a DMA (Direct Memory Access) engine, are explicitely managed by the software. In this thesis, we attempt to optimize such data transfers in order to reduce/hide the off-chip memory latency.
9

Automatic Software Synthesis from High-Level ForSyDe Models Targeting Massively Parallel Processors

Ungureanu, George January 2013 (has links)
In the past decade we have witnessed an abrupt shift to parallel computing subsequent to the increasing demand for performance and functionality that can no longer be satisfied by conventional paradigms. As a consequence, the abstraction gab between the applications and the underlying hardware increased, triggering both industry and academia in several research directions. This thesis project aims at analyzing some of these directions in order to offer a solution for bridging the abstraction gap between the description of a problem at a functional level and the implementation on a heterogeneous parallel platform using ForSyDe – a formal design methodology. This report treats applications employing data-parallel and time-parallel computation, regards nvidia CUDA-enabled GPGPUs as the main backend platform. The report proposes a heuristic transformation-and-refinement process based on analysis methods and design decisions to automate and aid in a correct-by-design backend code synthesis. Its purpose is to identify potential data parallelism and time parallelism in a high-level system. Furthermore, based on a basic platform model, the algorithm load-balances and maps the execution onto the best computation resources in an automated design flow. This design flow will be embedded into an already existing tool, f2cc (ForSyDe-to-CUDA C) and tested for correctness on an industrial-scale image processing application aimed at monitoring inkjet print-heads reliability.
10

Performance Analysis and Evaluation of Divisible Load Theory and Dynamic Loop Scheduling Algorithms in Parallel and Distributed Environments

Balasubramaniam, Mahadevan 14 August 2015 (has links)
High performance parallel and distributed computing systems are used to solve large, complex, and data parallel scientific applications that require enormous computational power. Data parallel workloads which require performing similar operations on different data objects, are present in a large number of scientific applications, such as N-body simulations and Monte Carlo simulations, and are expressed in the form of loops. Data parallel workloads that lack precedence constraints are called arbitrarily divisible workloads, and are amenable to easy parallelization. Load imbalance that arise from various sources such as application, algorithmic, and systemic characteristics during the execution of scientific applications degrades performance. Scheduling of arbitrarily divisible workloads to address load imbalance in order to obtain better utilization of computing resources is a major area of research. Divisible load theory (DLT) and dynamic loop scheduling (DLS) algorithms are two algorithmic approaches employed in the scheduling of arbitrarily divisible workloads. Despite sharing the same goal of achieving load balancing, the two approaches are fundamentally different. Divisible load theory algorithms are linear, deterministic and platform dependent, whereas dynamic loop scheduling algorithms are probabilistic and platform agnostic. Divisible load theory algorithms have been traditionally used for performance prediction in environments characterized by known or expected variation in the system characteristics at runtime. Dynamic loop scheduling algorithms are designed to simultaneously address all the sources of load imbalance that stochastically arise at runtime from application, algorithmic, and systemic characteristics. In this dissertation, an analysis and performance evaluation of DLT and DLS algorithms are presented in the form of a scalability study and a robustness investigation. The effect of network topology on their performance is studied. A hybrid scheduling approach is also proposed that integrates DLT and DLS algorithms. The hybrid approach combines the strength of DLT and DLS algorithms and improves the performance of the scientific applications running in large scale parallel and distributed computing environments, and delivers performance superior to that which can be obtained by applying DLT algorithms in isolation. The range of conditions for which the hybrid approach is useful is also identified and discussed.

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