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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Design for manufacturing for friction stir welding

Bagaitkar, Harish, January 2008 (has links) (PDF)
Thesis (M.S.)--Missouri University of Science and Technology, 2008. / Vita. The entire thesis text is included in file. Title from title screen of thesis/dissertation PDF file (viewed December 2, 2008) Includes bibliographical references.
2

TockTick : Adding Friction to TikTok Interaction / TockTick : Lägger till friktion till TikTok-interaktion

Xu, Ao January 2022 (has links)
Many different strategies have been used to study screen time control to deal with the side effects of dark patterns. However, users might be annoyed by those methods that create too strong “friction” and give them up too soon. To explore this design space, I turned to reflective design, which is a systematic approach including participants in the design process for critical reflection and new knowledge. Since TikTok is a representative prevalent social media platform in recent years, in this study, I did a reflective design of 5 interventions of adding “weak friction” to the TikTok platform as a probe and invited 8 participants to test them. The results suggest there is an untapped potential for weak friction to counteract the side effects of dark patterns and support novel self-restriction ways when using social media apps. The probe also resulted in rich material that documented participants’ attitudes, feelings and expectations of friction, in order to raise attention from researchers, UX practitioners and authorities of designing friction in social media apps. / Många olika strategier har använts för att studera skärmtidskontroll för att hantera biverkningarna av mörka mönster. Användare kan dock bli irriterade över de metoder som skapar för stark "friktion" och ger upp dem för tidigt. För att utforska detta designutrymme vände jag mig till reflekterande design, vilket är ett systematiskt tillvägagångssätt som inkluderar deltagare i designprocessen för kritisk reflektion och ny kunskap. Eftersom TikTok är en representativ utbredd social medieplattform under de senaste åren, gjorde jag i denna studie en reflekterande design av 5 interventioner för att lägga till "svag friktion" till TikTok-plattformen som en sond och bjöd in 8 deltagare att testa dem. Resultaten tyder på att det finns en outnyttjad potential för svag friktion för att motverka biverkningarna av mörka mönster och stödja nya självbegränsningssätt när man använder appar för sociala medier. Undersökningen resulterade också i ett rikt material som dokumenterade deltagarnas attityder, känslor och förväntningar på friktion, för att väcka uppmärksamhet från forskare, UX-utövare och myndigheter för att designa friktion i appar för sociala medier.
3

Presence Design : Mediated Spaces Extending Architecture

Gullström, Charlie January 2010 (has links)
This thesis is a contribution to design-led research and addresses a readership in the fields of architecture as well as in media and communications. In juxtaposing the tools of the designer (e.g. drafting, prototyping, visual/textual/spatial forms of montage) with those of architectural theory, this thesis seeks to extend the disciplinary boundaries of architecture by observing its assimilation of other media practices. Its primary contribution is to architectural design and theory, and its aims are twofold: Firstly, this thesis applies the concepts of virtual and mediated space to architecture, proposing an extended architectural practice that assimilates the concept of remote presence. Through realized design examples as well as through the history and theory of related concepts, the thesis explores what designing mediated spaces and designing for presence entails for the practicing architect. As a fusion of architecture and media technology, video-mediated spaces facilitate collaborative practices across spatial extensions while simultaneously fostering novel and environmentally sustainable modes of communication. The impact of presence design on workplace design is examined. As an extended practice also calls for an extended discourse, a preliminary conceptual toolbox is proposed. Concepts are adapted from related visual practices and tested on design prototypes, which arise from the author’s extensive experience in designing work and learning spaces. Secondly, this thesis outlines presence design as a transdisciplinary aesthetic practice and discusses the potential contribution of architects to a currently heterogeneous research field, which spans media space research, cognitive science, (tele)presence research, interaction design, ubiquitous computing, second-order cybernetics, and computer-supported collaborative work. In spite of such diversity, design and artistic practices are insufficiently represented in the field. This thesis argues that presence research and its discourse is characterised by sharp disciplinary boundaries and thereby identifies a conceptual gap: presence research typically fails to integrate aesthetic concepts that can be drawn from architecture and related visual practices. It is an important purpose of this thesis to synthesize such concepts into a coherent discourse. Finally, the thesis argues that remote presence through the proposed synthesis of architectural and technical design creates a significantly expanded potential for knowledge sharing across time and space, with potential to expand the practice and theory of architecture itself. The author’s design-led research shows that mediated spaces can provide sufficient audiovisual information about the remote space(s) and other person(s), allowing the subtleties of nonverbal communication to inform the interaction. Further, in designing for presence, certain spatial features have an effect on the user’s ability to experience a mediated spatial extension, which in turn, facilitates mediated presence. These spatial features play an important role in the process through which trust is negotiated, and hence has an impact on knowledge sharing. Mediated presence cannot be ensured by design, but by acknowledging the role of spatial design in mediated spaces, the presence designer can monitor and, in effect, seek to reduce the ‘friction’ that otherwise may inhibit the experience of mediated presence. The notion of ‘friction’ is borrowed from a context of knowledge sharing in collaborative work practices. My expanded use of the term ‘design friction’ is used to identify spatial design features which, unaddressed, may be said to impose friction and thus inhibit and impact negatively on the experience of presence. A conceptual tool-box for presence design is proposed, consisting of the following design concepts: mediated gaze, spatial montage, active spectatorship, mutual gaze, shared mediated space, offscreen space, lateral and peripheral awareness, framing and transparency. With their origins in related visual practices these emerge from the evolution of the concept of presence across a range of visual cultures, illuminating the centrality of presence design in design practice, be it in the construction of virtual pictorial space in Renaissance art or the generative design experiments of prototypical presence designers, such as Cedric Price, Gordon Pask and numerous researchers at MIT Media Lab, Stanford Institute and Xerox PARC. / QC 20100909

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