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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
251

A Guideline for Designing Habitual and Persuasive Systems

Lu, Tai-Hung January 2017 (has links)
No description available.
252

Emergence in Vehicle Design: Using the Concept of Emergence to Provide a New Perspective on the Creative Phases of the Automobile Design Process

Jaspart, Marie C. 05 August 2010 (has links)
No description available.
253

A Problem Well Defined is Nearly Solved

Lewis, Ryan 05 August 2010 (has links)
No description available.
254

A Constraint Based Model of the Design Process: Complexity, Uncertainty, and Change

Scudieri, Paul Anthony 26 December 2013 (has links)
No description available.
255

Uninhibited Ideation: Childhood Games as Design Methods

Nestok, Bennett R. 28 June 2016 (has links)
No description available.
256

Combining Media Processes for Ideation in 3D Character Design for Computer Animation

Miller, Louis James 08 September 2009 (has links)
No description available.
257

Exploring Design Process Evolution in Architecture and Interior Design Firms

Benzenberg, Elizabeth Marie Acox 27 September 2011 (has links)
No description available.
258

Design and Critical Thinking: A Process Model to Support Critical, Creative and Empathic Learning in Studio-based Design Education

Duncan, Erin 19 December 2012 (has links)
No description available.
259

Curriculum Designed for Understanding

Hume, Verna Clarice Marlene January 2001 (has links)
<p>Students need to 'Do' a subject rather then just learn the material. To merely cover the material is to 'travel over' the information, educators should aim to uncover the material "to find the value in what is hidden" (Wiggins & McTighe, 1998, p.1 06). Designing curriculum for understanding using the Backward Design Process is one way to achieve this. The Backward Design Process involves determining what teachers want students to do (derived from Ontario Ministry of Education curriculum Expectations) and proceeds to the evidence (assessment and evaluation strategies) teachers will accept that students have accomplished this. Then the teachers develop the instructional strategies or activities that will enable students to understand, not just know the material. Making clear what teachers want students to understand is paramount. Educators need a clear plan to explain to students what is expected, what is to be learned and how they will learn. In Ontario, educators are teaching new curricula as secondary education shifts from five to four years. Course profiles are being written to provide teachers with a framework from which to teach the new courses. I was a member of the provincial writing team for the Grade 11 Physical Geography: Patterns, Processes, and Interactions course that completed the Overview and Unit 1. This project extends the work I started (in the Overview and Unit 1) by-using the Backward Design Process to design Unit 2: Structure of the Earth (Shake, Rattle, and Roll). The Backward Design Process is promoted by the Ontario Ministry of Education although they do not give the writers formal training sessions in the process. Having completed Unit 2 using the Backward Design Process I now have a better understanding of how to organize information and skills for understanding. Considering what is most important (determining the Enduring Understandings from the Expectations) and determining how they can be evaluated and assessed leads naturally into developing activities that address the Enduring Understandings, the important understandings, the things students retain after the details have been forgotten (Wiggins & McTighe, 1998, p.9). This sequencing of curriculum development leads to the development of student understanding rather than just knowing the material or skill. Educators develop curriculum based on what needs to be understood in the discipline instead of activities based on available resources. The Backward Design Process is a simple and concise method to use for designing a lesson, unit of study or entire curriculum. The designer must clearly identify what is important and determine what evidence will be accepted to verify achievement. This requires the designer to probe to the core of the discipline to determine what is essential that the student understand. Then the assessment strategies and finally the instructional strategies can be developed. Teachers in all disciplines can use the Backward Design Process regardless of the grade level or available resources. This is a useful process for designing curricula.</p> / Master of Science in Education (MSEd)
260

The Mass Housing Dilemma: An Industrial Design Process in Architecture

Al Arayedh, Shaima Ghazi 05 August 2006 (has links)
World population growth and global warming are accentuating the long recognized problem of housing for the masses; millions are homeless, live in inadequate shelter, or as in the US Manufactured Housing market that is the focus of this thesis, live in nondurable poor quality ?manufactured? houses that are detrimental to health, at best, or during extreme weather events, suffer catastrophic damages often resulting in death to occupants. In this thesis, we have reviewed the role of the architect in the US Manufactured Housing industry; additionally, we identified the major problems that plaque the US Manufactured Housing Industry. Further, we have reviewed how architects and Industrial Designers use technology in their respective fields. Our findings and analysis suggest that an Industrial Design approach, applied in architecture for mass housing, offers a means of improving the architect?s role in manufactured housing for the masses.

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