• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • Tagged with
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A dynamic method for rendering overlay on live video : With motion detection and masking using DirectX 11 and HLSL

Möller, Andreas January 2018 (has links)
The digitalization leads to that many physical solutions are replaced by digital once. Especially in the surveillance and security business have humans been replaced by cameras which are monitored from a remote location. As the power of the computers has increased, live video can be analyzed to inform the controller about anomalies which a human eye could have missed. SAAB – Air Traffic Management has a digital solution to provide Air Traffic Service which is called Remote Tower. This project will come up with a recommendation on how SAAB can dynamically render overlay based on live video, which marks the runways and taxiways on the airfield.
2

Volume Raycasting Performance Using DirectCompute / Volume Raycasting Prestanda Med DirectCompute

Johansson, Håkan January 2012 (has links)
Volume rendering is quite an old concept of representing images, dating back to the 1980's. It is very useful in the medical field for visualizing the results of a computer tomography (CT) and magnet resonance tomography (MRT) in 3D. Apart from these two major applications for volume rendering, there aren’t many other fields of usage accept from tech demos. Volumetric data does not have any limitations to the shape of an object that ordinary meshes can have. A popular way of representing volume data is through an algorithm that is called volume raycasting. There is a big disadvantage with this algorithm, namely that it is computationally heavy for the hardware. However, there have been vast improvements of the graphic cards (GPUs) in recent years and with the first GPU implementation of volume raycasting in 2003, how does this algorithm perform on modern hardware? Can the performance of the algorithm be improved with the introduction of GPGPU (DirectCompute) in Directx 11? The performance results of the basic version and the DirectCompute version was compared in this thesis and revealed significant improvement in performance. Speedup was indeed possible when using DirectCompute to optimize volume raycasting. / Implementation, optimering och prestandamätning av en volume rendering algoritm som heter volume raycasting. Optimeringen är utförd med hjälp av DirectCompute i Directx 11.

Page generated in 0.0397 seconds