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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Test de mesure de l'impact de la distraction du conducteur : développement, administration et évaluation partielle / Driver distraction impact assessment test : Design, development, administration, and partial evaluation

Hallett, Charlene 10 September 2013 (has links)
Cette thèse présente le produit d'un projet de recherche doctoral ambitieux qui a procédé à la réalisation des premières étapes cruciales de conception, développement et évaluation d'un test de mesure de l'impact de la distraction du conducteur (DDIAT). L'objectif de ce test est de mesurer l'impact que la distraction du conducteur a sur les performances de conduite et les comportements du conducteur. En outre, une présentation sera effectuée des étapes majeures qui restent encore à réaliser, et qui dépassent le cadre de cette thèse, pour entièrement valider et implémenter le test. Le DDIAT est composé de trois épreuves de conduite ou Drives (Drive 1, 2 et 3), qui ont été conçues à partir des principes de la littérature de la cognition et de l’attention. Les épreuves Drive 1 et Drive 2 ont été implémentées dans un environnement de conduite urbain et elles incluent des conditions de feux de circulation qui ont été conçues pour ressembler aux feux de circulation rencontrés dans des conditions de conduite réelles. De plus, l'épreuve Drive 1 inclut des scénarios de traversée d’une file de véhicules pour tourner à gauche à une intersection (gap acceptance), dans lesquels les participants doivent prendre la décision cruciale de sélectionner un intervalle entre deux véhicules pour traverser. L'épreuve Drive 2 inclut plusieurs instances de suivi de véhicule, dont certaines où le véhicule suivi freine brutalement et où le participant doit réagir de manière appropriée pour éviter une collision frontale. Enfin, l'épreuve Drive 3 a été conçue pour implicitement mesurer la conscience de la situation dans un environnement de conduite autoroutier, mais cette épreuve n'a pas été entièrement implémentée dans le cadre de cette thèse. Les épreuves Drive 1 et Drive 2 ont été évaluées dans une expérimentation sur un simulateur de conduite avancé. Les résultats de cette évaluation expérimentale ont montré que les deux épreuves Drive 1 et Drive 2 étaient capables de : a) représenter la conduite réelle (c.-à-d., elles vérifient la validité de contenu et la validité apparente), b) mesurer l'impact de la distraction du conducteur et c) de faire la distinction entre les deux tâches secondaires (l'une visuelle/manuelle, l'autre auditive/cognitive) à travers leur impact sur les performances de conduite. En conclusion, le travail complété dans le cadre de cette thèse constitue les premières étapes cruciales nécessaires au développement d'un DDIAT complet qui surpasse les limitations des outils et tests précédents et fournit également les bases d'une méthode standardisée pour aider à surpasser les incohérences qui existent entre les différentes études de mesure de l'impact de la distraction du conducteur. / This thesis describes the outcomes of an ambitious doctoral research program that carried out the initial critical steps in the design, development, and evaluation of a driver distraction impact assessment test (DDIAT). The purpose of this test has been to assess the impact driver distraction has on driving performance and driver behaviour. The thesis also describes the critical steps, beyond the scope of this thesis, that remain to be carried out in order to fully validate and implement the complete DDIAT proposed in this thesis. As part of the DDIAT proposed in this thesis, three Drives (Drive 1, 2, and 3) were designed and created from basic attention principles and by using a complex experimental design. Drive 1 and Drive 2 were implemented in an urban driving environment and included traffic light conditions that were designed to resemble real world traffic light conditions. Furthermore, Drive 1 included gap acceptance events in which participants had to make a crucial and important decision when selecting a gap to turn left though an oncoming stream of vehicles. Drive 2 included various car following instances and lead vehicle braking events, whereby participants had to react suddenly to avoid a frontal collision. Lastly, Drive 3 was designed to implicitly measure situation awareness on a highway driving environment – but was outside of the scope of the thesis to investigate. Drive 1 and Drive 2 were evaluated in an experiment implemented in an advanced driving simulator. The results from this evaluation experiment showed that both Drive 1 and Drive 2: a) represent real world driving (i.e., have content and face validity); b) are capable of measuring the impact of driver distraction; and c) are capable of distinguishing between the impact on driving of two secondary tasks (one visual/manual, the other auditory/cognitive). In conclusion, the work completed as part of this thesis provided a first and important step towards the development of a complete DDIAT that overcomes the shortcomings of previous tests and tools and also provides the beginnings of a standardised method to assist in overcoming the inconsistencies that exist across studies in the measurement of driver distraction.
2

Detecting distraction and degraded driver performance with visual behavior metrics

Yekhshatyan, Lora 01 December 2010 (has links)
Driver distraction contributes to approximately 43% of motor-vehicle crashes and 27% of near-crashes. Rapidly developing in-vehicle technology and electronic devices place additional demands on drivers, which might lead to distraction and diminished capacity to perform driving tasks. This situation threatens safe driving. Technology that can detect and mitigate distraction by alerting drivers could play a central role in maintaining safety. Correctly identifying driver distraction in real time is a critical challenge in developing distraction mitigation systems, and this function has not been well developed. Moreover, the greatest benefit may be from real-time distraction detection in advance of dangerous breakdowns in driver performance. Based on driver performance, two types of distraction - visual and cognitive - are identified. These types of distraction have very different effects on visual behavior and driving performance; therefore, they require different algorithms for detection. Distraction detection algorithms typically rely on either eye measures or driver performance measures because the effect of distraction on the coordination of measures has not been established. Combining both eye glance and vehicle data could enhance the ability of algorithms to detect and differentiate visual and cognitive distraction. The goal of this research is to examine whether poor coordination between visual behavior and vehicle control can identify diminished attention to driving in advance of breakdowns in lane keeping. The primary hypothesis of this dissertation is that detection of changes in eye-steering relationship caused by distraction could provide a prospective indication of vehicle state changes. Three specific aims are pursued to test this hypothesis. The first aim examines the effect of distracting activity on eye and steering movements to assess the degree to which the correlation parameters are indicative of distraction. The second aim applies a control-theoretic system identification approach to the eye movement and steering data to distinguish between distracted and non-distracted conditions. The third aim examines whether changes of eye-steering coordination associated with distraction provide a prospective indication of breakdowns in driver performance, i.e., lane departures. Together, the three aims show how that a combination of visual and steering behavior, i.e., eye-steering model, can differentiate between non-distracted and distracted state. This model revealed sensitivity to distraction associated with off-road glances. The models derived for different drivers have similar structure and fit to data from other drivers reasonably well. In addition, the differences in model order and model coefficients indicate the variability in driving behavior: some people generate more complex behavior than others. As was expected, eye-steering correlation on straight roads is not as strong as observed on curvy roads. However, eye-steering correlation measured through correlation coefficient and time delay between two movements is sensitive to different types of distraction. Time delay mediates changes in lane position and the eye-steering system predicts breakdowns in lane keeping. This dissertation contributes to developing a distraction detection system that integrates visual and steering behavior. More broadly, these results suggest that integrating eye and steering data can be helpful in detecting and mitigating impairments beyond distraction, such as those associated with alcohol, fatigue, and aging.
3

Navigating Navigation : A Safety and Usability Evaluation of the Volvo P1 Navigation System

Lindgren, Anders January 2005 (has links)
<p>Navigation systems are today options provided by car manufacturers’ world wide and market predictions suggest that 25 percent of all cars produced by 2009 will have navigation systems installed. However, there are many human-interface issues concerning the use of these navigation systems. This thesis describes a study which evaluates and tests the safety and usability of the Volvo P1 navigation system and also contains suggestions on how the system and its controls should be designed to be safer and easier to use. This is done through heuristic evaluations and a Lane Change Test (LCT). The LCT is used to compare the level of driver distraction between the steering wheel control and remote control and also between common and advanced exercises in the system. Results from the study shows that there are no significant differences in distraction between using the steering wheel control or the remote control. The results also show that there are no significant differences in distraction between the common and advanced exercises. The results of the study are presented as a collection of design proposals that can be used to improve the system’s safety and usability.</p>
4

In-Vehicle Screen Density : Driver distraction and User Preferences for Low vs High Screen Densisty

Johansson, Hanna, Walter, Katarina January 2005 (has links)
<p>Many information technology artefacts can be found in today’s cars. The interaction with these artefacts is the driver’s secondary task while driving the car in a safe way is the primary task. When designing interfaces for in-vehicle usage, measures have to be taken in order to make the interaction with the artefact suit the in-vehicle environment. One of these measures is to have the appropriate screen density level, which is the amount of information present on the screen.</p><p>This thesis compares the usability of two integrated in-vehicle display prototypes, one with low screen density and one with high screen density. The usability comparison considers both safety and user preferences. Safety was measured by a Lane Change Test (LCT) which measures distraction of a primary task while performing a secondary task, and user preferences was measured with a questionnaire. Before the comparison was made, controls and a graphical user interface were designed.</p><p>Results showed no significant difference in driver distraction between performing tasks on the high screen density display and the low screen density display. However, a vast majority of the users preferred high screen density over low. Furthermore, the distraction levels for both the high and the low screen density displays were below the proposed 0.5 meter limit for allowed driver distraction. The results indicate that in-vehicle displays can have a high level of screen density without imposing a level of distraction on the driver that is unsuitable for driving.</p>
5

In-Vehicle Screen Density : Driver distraction and User Preferences for Low vs High Screen Densisty

Johansson, Hanna, Walter, Katarina January 2005 (has links)
Many information technology artefacts can be found in today’s cars. The interaction with these artefacts is the driver’s secondary task while driving the car in a safe way is the primary task. When designing interfaces for in-vehicle usage, measures have to be taken in order to make the interaction with the artefact suit the in-vehicle environment. One of these measures is to have the appropriate screen density level, which is the amount of information present on the screen. This thesis compares the usability of two integrated in-vehicle display prototypes, one with low screen density and one with high screen density. The usability comparison considers both safety and user preferences. Safety was measured by a Lane Change Test (LCT) which measures distraction of a primary task while performing a secondary task, and user preferences was measured with a questionnaire. Before the comparison was made, controls and a graphical user interface were designed. Results showed no significant difference in driver distraction between performing tasks on the high screen density display and the low screen density display. However, a vast majority of the users preferred high screen density over low. Furthermore, the distraction levels for both the high and the low screen density displays were below the proposed 0.5 meter limit for allowed driver distraction. The results indicate that in-vehicle displays can have a high level of screen density without imposing a level of distraction on the driver that is unsuitable for driving.
6

The Effects of Distractions and Driver's Age on the Type of Crash and the Injury Severity Sustained by Occupants Involved in a Crash

Zishu, Liu 31 July 2012 (has links)
This thesis investigates the associations between crash outcomes, the existence and type of driver distraction as well as driver’s age. The crash outcomes considered in this thesis consist of the type of crash as well as the injury severity sustained by occupants involved in the crash. An ordered logit model was built to predict the likelihood of severe injuries and a multinomial model was developed to predict the likelihood that a driver will be involved in one of three common crash types: singular, angular, and rearend. In these models, various factors (e.g., weather, driver’s gender, and speeding) have been statistically controlled for, but the main focus was on the interaction of driver’s age and distraction type. The findings of this thesis have implications for policy making and prioritizing capabilities of distraction-related safety systems.
7

The Effects of Distractions and Driver's Age on the Type of Crash and the Injury Severity Sustained by Occupants Involved in a Crash

Zishu, Liu 31 July 2012 (has links)
This thesis investigates the associations between crash outcomes, the existence and type of driver distraction as well as driver’s age. The crash outcomes considered in this thesis consist of the type of crash as well as the injury severity sustained by occupants involved in the crash. An ordered logit model was built to predict the likelihood of severe injuries and a multinomial model was developed to predict the likelihood that a driver will be involved in one of three common crash types: singular, angular, and rearend. In these models, various factors (e.g., weather, driver’s gender, and speeding) have been statistically controlled for, but the main focus was on the interaction of driver’s age and distraction type. The findings of this thesis have implications for policy making and prioritizing capabilities of distraction-related safety systems.
8

In-vehicle Multimodal Interaction

January 2015 (has links)
abstract: Despite the various driver assistance systems and electronics, the threat to life of driver, passengers and other people on the road still persists. With the growth in technology, the use of in-vehicle devices with a plethora of buttons and features is increasing resulting in increased distraction. Recently, speech recognition has emerged as an alternative to distraction and has the potential to be beneficial. However, considering the fact that automotive environment is dynamic and noisy in nature, distraction may not arise from the manual interaction, but due to the cognitive load. Hence, speech recognition certainly cannot be a reliable mode of communication. The thesis is focused on proposing a simultaneous multimodal approach for designing interface between driver and vehicle with a goal to enable the driver to be more attentive to the driving tasks and spend less time fiddling with distractive tasks. By analyzing the human-human multimodal interaction techniques, new modes have been identified and experimented, especially suitable for the automotive context. The identified modes are touch, speech, graphics, voice-tip and text-tip. The multiple modes are intended to work collectively to make the interaction more intuitive and natural. In order to obtain a minimalist user-centered design for the center stack, various design principles such as 80/20 rule, contour bias, affordance, flexibility-usability trade-off etc. have been implemented on the prototypes. The prototype was developed using the Dragon software development kit on android platform for speech recognition. In the present study, the driver behavior was investigated in an experiment conducted on the DriveSafety driving simulator DS-600s. Twelve volunteers drove the simulator under two conditions: (1) accessing the center stack applications using touch only and (2) accessing the applications using speech with offered text-tip. The duration for which user looked away from the road (eyes-off-road) was measured manually for each scenario. Comparison of results proved that eyes-off-road time is less for the second scenario. The minimalist design with 8-10 icons per screen proved to be effective as all the readings were within the driver distraction recommendations (eyes-off-road time < 2sec per screen) defined by NHTSA. / Dissertation/Thesis / Masters Thesis Computer Science 2015
9

Information Architecture in Vehicle Infotainment Displays

January 2018 (has links)
abstract: This study exmaines the effect of in-vehicle infotainment display depth on driving performance. More features are being built into infotainment displays, allowing drivers to complete a greater number of secondary tasks while driving. However, the complexity of completing these tasks can take attention away from the primary task of driving, which may present safety risks. Tasks become more time consuming as the items drivers wish to select are buried deeper in a menu’s structure. Therefore, this study aims to examine how deeper display structures impact driving performance compared to more shallow structures. Procedure. Participants complete a lead car following task, where they follow a lead car and attempt to maintain a time headway (TH) of 2 seconds behind the lead car at all times, while avoiding any collisions. Participants experience five conditions where they are given tasks to complete with an in-vehicle infotainment system. There are five conditions, each involving one of five displays with different structures: one-layer vertical, one-layer horizontal, two-layer vertical, two-layer horizontal, and three-layer. Brake Reaction Time (BRT), Mean Time Headway (MTH), Time Headway Variability (THV), and Time to Task Completion (TTC) are measured for each of the five conditions. Results. There is a significant difference in MTH, THV, and TTC for the three-layer condition. There is a significant difference in BRT for the two-layer horizontal condition. There is a significant difference between one- and two-layer displays for all variables, BRT, MTH, THV, and TTC. There is also a significant difference between one- and three-layer displays for TTC. Conclusions. Deeper displays negatively impact driving performance and make tasks more time consuming to complete while driving. One-layer displays appear to be optimal, although they may not be practical for in-vehicle displays. / Dissertation/Thesis / Masters Thesis Human Systems Engineering 2018
10

Navigating Navigation : A Safety and Usability Evaluation of the Volvo P1 Navigation System

Lindgren, Anders January 2005 (has links)
Navigation systems are today options provided by car manufacturers’ world wide and market predictions suggest that 25 percent of all cars produced by 2009 will have navigation systems installed. However, there are many human-interface issues concerning the use of these navigation systems. This thesis describes a study which evaluates and tests the safety and usability of the Volvo P1 navigation system and also contains suggestions on how the system and its controls should be designed to be safer and easier to use. This is done through heuristic evaluations and a Lane Change Test (LCT). The LCT is used to compare the level of driver distraction between the steering wheel control and remote control and also between common and advanced exercises in the system. Results from the study shows that there are no significant differences in distraction between using the steering wheel control or the remote control. The results also show that there are no significant differences in distraction between the common and advanced exercises. The results of the study are presented as a collection of design proposals that can be used to improve the system’s safety and usability.

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