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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The effects of pain on learning and performance a research report submitted in partial fulfillment ... /

Dick, Carolyn. Gotter, Barbara. Crabtree, Katherine. January 1970 (has links)
Thesis (M.S.)--University of Michigan, 1970.
2

The effects of pain on learning and performance a research report submitted in partial fulfillment ... /

Dick, Carolyn. Gotter, Barbara. Crabtree, Katherine. January 1970 (has links)
Thesis (M.S.)--University of Michigan, 1970.
3

Social Media Use in Academia : Campus Students Perceptions of How Using Social Media Supports Educational Learning

Aghaee, Naghmeh January 2010 (has links)
<p>Traditional education system on campus has been using as a legacy over decades to support educational learning. The major change over time has been made by the use of technology supporting students in the academic community. As the majority of students in higher education today belong to the digital-age-student generation, they frequently use online technology to interact with instructors, other learners, and to access online materials. In this study, the result is primarily presented from campus students’ perceptions, to gain a deeper understanding of how social media is being used to support educational and collaborative/cooperative learning. Although, almost all the respondents are frequent social media users, only a quarter of them use such media regularly for academic purposes. Through use of social media in academia, students have encountered with benefits─ as convenience, possibility of interaction anywhere/anytime, time-saving, low price and many others─ in addition to facing to limitations─ such as less effective or spontaneous contact, connection problems, lack of platform compatibility, less creative and innovative thinking, and other issues─ which have been discussed in this study.</p><p>This thesis adopted a qualitative research and the characterization of knowledge that is used is exploratory research method with the use of interview as a tool for empirical data collection. Twenty interviews have been conducted with Uppsala University higher education students within random subject disciplines. Among many different social media, the most frequent ones used by majority of students are e-mail, a common asynchronous media to interact with instructors and other learners; and Instant Messaging (IM), a synchronous communication way to interact with co-workers, classmates, or group-mates. Furthermore, learners use social media to coordinate their collaborative/cooperative work, share documents and ask questions. Facebook, Wikipedia, YouTube and other popular social media are also sometimes used for educational purposes.</p><p>The findings indicate that social media seems particularly beneficial for supporting educational learning; though there are some negative aspect and limitations. Learners look at using the technology and social media as a complement to support their studies and collaboration/cooperation. However, not many of them consider using such media as a substitute for face-to-face interactions and the traditional campus education. By drawing on this thesis and the previous studies, proposition on how use of social media supports educational learning in the future has been emerged.</p>
4

Social Media Use in Academia : Campus Students Perceptions of How Using Social Media Supports Educational Learning

Aghaee, Naghmeh January 2010 (has links)
Traditional education system on campus has been using as a legacy over decades to support educational learning. The major change over time has been made by the use of technology supporting students in the academic community. As the majority of students in higher education today belong to the digital-age-student generation, they frequently use online technology to interact with instructors, other learners, and to access online materials. In this study, the result is primarily presented from campus students’ perceptions, to gain a deeper understanding of how social media is being used to support educational and collaborative/cooperative learning. Although, almost all the respondents are frequent social media users, only a quarter of them use such media regularly for academic purposes. Through use of social media in academia, students have encountered with benefits─ as convenience, possibility of interaction anywhere/anytime, time-saving, low price and many others─ in addition to facing to limitations─ such as less effective or spontaneous contact, connection problems, lack of platform compatibility, less creative and innovative thinking, and other issues─ which have been discussed in this study. This thesis adopted a qualitative research and the characterization of knowledge that is used is exploratory research method with the use of interview as a tool for empirical data collection. Twenty interviews have been conducted with Uppsala University higher education students within random subject disciplines. Among many different social media, the most frequent ones used by majority of students are e-mail, a common asynchronous media to interact with instructors and other learners; and Instant Messaging (IM), a synchronous communication way to interact with co-workers, classmates, or group-mates. Furthermore, learners use social media to coordinate their collaborative/cooperative work, share documents and ask questions. Facebook, Wikipedia, YouTube and other popular social media are also sometimes used for educational purposes. The findings indicate that social media seems particularly beneficial for supporting educational learning; though there are some negative aspect and limitations. Learners look at using the technology and social media as a complement to support their studies and collaboration/cooperation. However, not many of them consider using such media as a substitute for face-to-face interactions and the traditional campus education. By drawing on this thesis and the previous studies, proposition on how use of social media supports educational learning in the future has been emerged.
5

Social Media Use in Higher Education : Students’ Perceptions of Using Facebook to Support Peer Interaction and Educational Learning

Ukwishaka, Marie Claire January 2019 (has links)
The evolution of technology has brought several benefits in the world of education and many new teaching and learning methods are being implemented. In view of social media for learning is quite modern and interesting. Facebook as a social media is a networking site with functionalities that facilitate users to share information through internet connections with the aid of electronic devices such as computer, phones, and tablets. The number of active users on Facebook is growing fast in various fields including education field. Today students in higher education use Facebook to communicate and share ideas, cooperating and finding solutions. But different aspects need to be examined like how Facebook support student peers. This study was conducted at Linnaeus University and research participants were students from different departments,both bachelor and master levels.   The main purpose of this study is to investigate students’ perceptions of using Facebook to support peer interaction and educational learning, identify benefits and limitations associated to Facebook usage and provide suggestions that may improve peer interaction and educational learning on Facebook. Concerning to the purpose of the research questions “How students perceive using Facebook to support peer interaction and Educational Learning? and What are student perspective on the benefits and limitations of using Facebook in educational learning?” Were investigated. A qualitative interpretative research study was conducted and data was collected through interviews.   The main results include students who agreed that Facebook functionalities such as messenger, sharing, posts, like, pages and groups enable them to interact easily since students use Facebook more when compared to other social media. But factors like peers who are not active, unnecessary chatting, connection issue, inaccessibility, privacy and security that may arise on Facebook environment play an unfavorable role in perceiving learning.
6

Výchovně vzdělávací proces u žáků s Rettovým syndromem / Educational learning process of the students with Rett syndrome

VOMOČILOVÁ, Michaela January 2007 (has links)
My diploma thesis is focused on educational and pedagogical process of students with Rett Syndrome. In its theoretic part, I describe Rett Syndrome as a clinical picture and a diagnostics and a therapy. The practical part of the thesis focuses on three main aims: to determine a certain number of students with Rett Syndrome in the Czech Republic, further to discover these students{\crq} educational and pedagogical process, and finally, to demonstrate a concrete form of this process on two casuistries. All of aims were realized. What follows from my survey is that the students are mostly educated according to the educational Rehabilitation program used for remedial schools; this means that no specific educational and pedagogical program for the children with Rett Syndrome has been created so far. According to my observation, the girls are schooled in autistic classes or in classes of children with combined handicaps, also in special elementary schools and preschool institutions.
7

Contribuições do projeto informática na escola para o desenvolvimento profissional de professores e de suas práticas pedagógicas

Corradini, Suely Nercessian 01 October 2007 (has links)
Made available in DSpace on 2016-04-18T21:31:36Z (GMT). No. of bitstreams: 5 Suely Nercessian Corradini1.pdf: 2511655 bytes, checksum: 9452a44b480a3b523c7064ed4a2df27d (MD5) Suely Nercessian Corradini2.pdf: 2268329 bytes, checksum: 92c04782e81cd74f95ba27ca0c1130fa (MD5) Suely Nercessian Corradini3.pdf: 1864678 bytes, checksum: 0329bf9b48e926b9e5fd256c8af8ce24 (MD5) Suely Nercessian Corradini4.pdf: 1157018 bytes, checksum: 0b5cf804cc8be89ba7badd6467ee4870 (MD5) Suely Nercessian Corradini5.pdf: 2393255 bytes, checksum: 83b4a8dee145153092d61bbaf9158ec2 (MD5) Previous issue date: 2007-10-01 / Fundo Mackenzie de Pesquisa / More and more the computer and software are used in many teaching activities and areas as a tool to easy tasks, to improve systems or to create facilities for the work environment in the schools. This study is aimed to discuss, and to lead for reflections about the use of computer as facilitating instrument for the creation of a learning environment for teachers of a private secondary school, providing a great contribution and diversification for activities developed in class, emphasizing the use of resources and facilities provided by the school. It also invites teachers to reflect about the importance of the school space, as learning and educational environment, as well as the reflexive teacher s importance before the new challenges. The use of this technology, not only covers the educative practices, but also contributes to improve the professors graduate processes. From the opportunity created by the school and the interdisciplinary projects that were developed, many possibilities were opened for discussions, and exchange experiences was made possible, in which, the difficulties and the achievements experienced by the teachers were described. / Cada vez mais, o computador e programas específicos são usados em muitas áreas e atividades de aprendizagem, como ferramentas para facilitar tarefas, melhorar os sistemas ou criar ambientes de trabalho nas escolas. Este estudo foi direcionado para discutir e conduzir a reflexões sobre o uso do computador, como instrumento facilitador para a criação de um ambiente de aprendizagem para professores do ensino fundamental de uma escola particular, proporcionando uma maior contribuição e diversificação das atividades em sala de aulas, com ênfase nos recursos e facilidades disponibilizadas pelo Colégio. O estudo traz, também, uma reflexão sobre o espaço escolar como ambiente de aprendizagem docente e a importância do professor reflexivo frente a novos desafios. A utilização dessa tecnologia, não só perpassa nas práticas educativas, como também nos processos formativos dos docentes. A partir do espaço aberto pela escola e dos projetos interdisciplinares que foram desenvolvidos pode-se construir um ambiente de discussão de troca de experiências, descrevendo as dificuldades encontradas pelos professores, e os sucessos vivenciados pelos mesmos.
8

Comparison Of Learning Experiences And Outcomes Between A Serious Game-based And Non-game-based Online American History Course

Hess, Taryn 01 January 2010 (has links)
The use of online courses continues to increase despite the small amount of research that exists on the effectiveness of online educational environments. The little research that has been conducted has focused on evaluating factors taken into consideration during the adoption of online learning environments. One notable benefit often cited is the ability to incorporate multimedia such as video games. Although game researchers and developers are pushing for the use of video games for educational purposes, there is a lack of research on the effectiveness of serious video games. When paring the increasing use of online educational environments, the push to use serious video games, and the lack of research on the effectiveness of online learning environments and video games, there is a clear need for further investigation into the use of serious video games in an online format. Based on current literature, no other known study has conducted an analysis comparing a serious game-based and non-game based online course; making this a unique study. The purpose of this study was to compare student learning experiences and outcomes between a serious game-based and non-game based online American History course. The data sources were data provided from Florida Virtual School (FLVS) and student and teacher interviews. Random samples of 92 students were statistically analyzed. A group of 8 students and 4 teachers were interviewed. FLVS data provided were analyzed using an independent t-test and the Mann-Whitney test and the student and teacher interview were analyzed using thematic analysis. Results of an independent t-test revealed that there was a significant (p > .01) difference in the mean number of days necessary to complete the course (MGB = 145.80, SDGB = 50.64, MNGB = 112.63, SDNGB = 49.60). The Mann-Whitney results indicated a significant difference between course performance and the type of American history course (Z = -5.066, p > .01); students in the serious game-based online course had an A average whereas students in the non-game-based online course had a B average. The thematic analysis of the relationship between student performance and motivation in both courses indicated that students and teachers of the game-based online course provided more reasons for student motivation than the students and teachers in the non-game-based online course. The thematic analysis of what aspects do students perceive as helpful and/or hindering to their learning indicated that students and teachers of the game-based online course provided more desirable, more helpful, less undesirable, and less hindering aspects for their course than the students and teachers in the non-game-based online course. As a result of the unique nature of this study, the findings provide new information for the fields of research on online learning, serious video gaming, and instructional design as well as inform instructional-designers, teachers, education stakeholders, serious video game designers, and education researchers.

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