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How the Promotional Art for Halo 4 and Mass Effect 2 Communicates Gameplay : An analysis of how the art style in promotional art for Halo 4 and Mass Effect 2 communicates the respective gameplay to the target audienceDahlberg, Rikard January 2014 (has links)
The thesis presents an analytic work of the MDA-framework and the promotional art of Halo 4 and Mass Effect 2 and how the two areas correlate with each other. The aim for the thesis is to investigate how the art style of the promotional art uses the elements of art to communicate the different gameplay of Halo 4 and Mass Effect 2, both set in a science fiction world, to their respective audiences in order to find how the elements of art can help to emphasize communication of gameplay information to the audience. This is reached by analyzing the gameplay of both games with the help of the MDA-framework by Hunicke, LeBlanc and Zubek enabling the analyses to reach a more comprehensive breakdown of the games. The analyses of the promotional artwork for both games are weighed against categories in the elements of art, the reason to find a more comprehensive breakdown of the promotional art. The data from both analyses are later compared with each other to find how the elements of art communicate information of the gameplay to the audience. In addition, it presents what categories of the elements of art in this analysis seems to be the most common for communicating gameplay information of the chosen promotional artworks. The conclusion is that the use of elements of art in promotional art in Halo 4 and Mass Effect 2 seems to carry more information that communicates to the audience than what might be the first to meet the eye. This leads to an understanding that the analysis of a broader sample size of promotional art from the games can open an opportunity of a better understanding how the use of elements of art in promotional art can communicate gameplay to the audience. Additionally this could also be applied to a larger range of games in order to find how different genres use the elements of art to communicate to their respective audience.
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Tamarrion : A Study of Hand Painted Texturesvon Paykull, Camilla, Löf, Måns January 2016 (has links)
This thesis examines the development of Tamarrion and how it has been influenced by World of Warcraft and other games, focusing on the textures. The authors use the element of colour from the elements of art (Beloeil, et.al. 2013) to break down the texture maps, and analyse and compare the results. This is done both between the three development phases of Tamarrion and other games. The results show that there are similarities between the games referenced within this paper. They also show that the texture maps of Tamarrion have increased their similarities with the examples from other games during each following stage. The authors document the techniques used to create the results of Tamarrion and how they have altered throughout the process. Based on the results of the textures of games referenced, the authors come to a conclusion that they have succeeded in their attempts to increase the level of craftsmanship in their textures. Due to this it is deemed that the incorporation of new techniques proved valuable and will continue to be utilised and experimented with further. The authors recommend artists to gather reference material of any visual style they desire for their own developments and break them down by using the elements of art. / Detta examensarbete undersöker utvecklingen av Tamarrion och hur det har influerats av World of Warcraft och andra spel med fokus på texturer. Författarna bryter ner texturerna med hjälp av färgdelen inom elements of art och analyserar och jämför resultaten. Detta görs både för Tamarrions tre utvecklingsfaser och andra spel. Resultaten visar att det finns likheter mellan spelen som undersöks i examensarbetet. De visar även att Tamarrions texturer ökat i likhet med spelen som författarna jämför med för varje utvecklingsfas. Författarna dokumenterar tekniker som de använt för att producera Tamarrions texturer och hur dessa har ändrats under processen. Baserat på resultaten, drar de slutsatsen att de har lyckats med sitt mål att ta texturerna till en högre hantverksmässig nivå. På grund av detta dras även slutsatsen att beslutet att inkludera nya tekniker visat sig värdefullt och därför kommer de fortsätta användas och experimeteras vidare med. Författarna rekommenderar andra grafiker att samla ett rikt referensmaterial som representerar den visuella stil som önskas för sina egna projekt och bryta ner dem med hjälp av elements of art.
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Dailės elementų panaudojimas mokinių, turinčių specialiųjų poreikių, rašomosios kalbos plėtojimui / Use of elements of art to pupils with special needs for written language developmentKokmanienė, Gitana 27 August 2009 (has links)
Iš esmės pakitus Lietuvos politinei padėčiai, privalėjo būti sukurta nauja švietimo sistema. Jau 1991 m. Lietuvos Respublikos Seimas priima Lietuvos Respublikos „Invalidų socialinės integracijos“ įstatymą ir Lietuvos Respublikos Švietimo įstatymą (1991, Nr. 23-593) Naujajame Švietimo įstatyme numatyta, jog visi asmenys, turintys specialiųjų ugdymosi poreikių (SUP), netgi didelių ir labai didelių, turi teisę būti ugdomi. Tyrimo mokslinį problemiškumą lemia tai, kad trūksta tyrimų, kuriuose būtų palyginami SUP mokinių, besimokančių bendrojo lavinimo klasėje, teksto suvokimo, rašytinės kalbos ypatumai atkuriant tekstą. Pasigendama teorinių ir praktinių darbų, atskleidžiančių dailės elementų įtaką mokinių, turinčių įvairių specialiųjų poreikių ir besimokančių bendrojo lavinimo klasėje, rašytinės kalbos tobulėjimui. Atliktas tyrimas pradinėje bendrojo lavinimo mokykloje. Pamokos stebėtos pas specialiąją pedagogę, kur lankosi ketvirtų klasių specialiųjų ugdymosi poreikių (SUP) mokiniai. Lietuvių kalbos pamokose buvo naudojami dailės elementai. / In principle, changes in the political situation in Lithuania, had to be made a new education system. Already in 1991 Seimas of the Republic of Lithuania accept "the social integration of disabled" law of Republic of Lithuania, and the law of the Republic of Lithuania on Education. (1991, No. 23-593) The new Education Act provides that all persons with special educational needs (SEN), even in large and very large, has a right to be educated.
Problematical scientific investigation due to the lack of research, which are comparable for SEN pupils in general education classroom, understanding the text, the written language features of restoring the text. Missing theoretical and practical works, reveal the elements of art influence on pupils with various special needs and learning in general education classroom, the written language development. Done the investigation in primary school of general education. Lessons observed at a special teacher, where visiting fourth classes of special educational needs (SEN) pupils. In Lithuanian language lessons were used the elements of art.
The object of study: primary school pupils with SEN written language features.
The aim of the study: to reveal the impact the use of art elements in the Lithuanian language lessons, SEN pupils written language.
Objectives:
Analyze the scientific literature on the elements of art in the educational process of the significance of SEN pupils written language development.
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