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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

An Exploration of Interactions and Design Implications of Low-interactivity Games

Zhou, Xiaoding January 2023 (has links)
This paper introduces low-interactivity games as a new term to refer to games that provide players with very limited interaction by design. A grounded theory approach is conducted for this research, with reviewing literature and analyzing games specifically under the categories of casual games, idle games, walking simulators and minimalist games, in order to identify the available types of interactions in low-interactivity games. The design implications of games in this field are also investigated, indicating that low-interactivity games can be designed for companionship and awareness due to their core feature of supporting in-game inaction of the player. The design solutions and values of low-interactivity games are also discussed to argue for a responsible attitude towards the design of games in this space. The proposed term provides starting points for future research and development of low-interactivity games.
2

Enhancing concept artists’ expertise through integration of level design thinking : An illustration method exploration through case study and practical implementation

Wang, Erzhuo January 2024 (has links)
Visual aesthetics play a pivotal role in the success of video games, with concept art serving as the initial phase of game development, responsible for setting the artistic tone and emotional ambiance of the game. However, challenges emerge when concept artists attempt to contribute to the process, including technical comprehension and cross-departmental collaborations. The emergence of Generative Artificial Intelligence further complicates the self-positioning of artists within game development projects. A deeper level of professionalism is required from artists, necessitating a comprehensive understanding of the entire game development process, with level design comprehension serving as a potential starting point. This research aims to investigate the contemporary challenges faced by concept artists and to propose a methodology for artists to approach their work with a level design mindset. The study will be conducted through a combination of desk research and case studies. Based on the analysis results, a new method for integrating concept art into the level design process will be developed. Following this method, a set of concept artworks will be created and then tested by a group of playtesters. The evaluation of the playtesting will define the future usage and implementation potential of the new method. / <p>Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.</p><p>There are other digital material (eg film, image or audio files) or models/artifacts that belongs to the thesis and need to be archived.</p>

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