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Evaluating player performance and usability of graphical FPS interfaces in VRWillemsen, Mattias January 2019 (has links)
Background. When designing video games for Virtual Reality, graphical user interfaces (GUIs) cannot always be designed as they have been for traditional video games. An often recommended approach is to merge the interface with the game world, but it is unclear if this is the best idea in all cases. As the market for Virtual Reality is growing quickly, more research is needed to create an understanding of how GUIs should be designed for Virtual Reality. Objectives. The thesis researches existing GUI type classifications and adapts them for VR. A method to compare the GUI types to each other is selected and conclusions are drawn about how they affect player performance, usability, and preference. Methods. A VR FPS game is developed and an experiment is designed using it. The experiment tests the player's performance with each of three distinct GUI types and also presents questionnaires to get their personal preference. Results. Both player performance and subjective opinion seems to favour geometric GUI. Conclusions. The often recommended approach for designing GUI elements as part of the game world may not always be the best option, as it may sacrifice usability and performance for immersion. / Bakgrund. Vid design av grafiska användargränssnitt (GUI) till Virtual Reality kan inte alltid samma design användas som tidigare har använts i traditionella TV-spel. Ett tillvägagångssätt som ofta rekommenderas är att göra spelets GUI en del av spelvärlden men det är oklart om det är den bästa strategin när man väger in prestation, användbarhet, och preferens. Eftersom marknaden för Virtual Reality växer snabbt behövs mer forskning för att få en förståelse för hur grafiska användargränssnitt bör designas. Syfte. Detta examensarbete undersöker existerande klassifikationer av GUI:n och anpassar dem för VR. En metod för att jämföra de olika typerna av GUI väljs ut och slutsatser dras om hur de påverkar prestanda, användbarhet och preferens. Metod. Ett VR FPS-spel utvecklas och ett experiment designas baserat på det. Experimentet testar spelares prestanda med tre olika typer av GUI. Spelarna svarar även på enkäter om upplevd användbarhet och preferens. Resultat. Data från både prestanda och personlig preferens verkar förespråka Geometriskt GUI. Slutsatser. Metoden som ofta rekommenderas där spelets GUI arbetas in som en del av spelvärlden verkar inte alltid vara det bästa valet då det kan offra användbarhet och prestanda för inlevelse.
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The Evolution Of The Graphic Design Of The GUI In A Multiplayer Online Battle Arena (MOBA) : A case study of the ability icons for champions in League of Legendsvon Holtum, Maximilian, Sir, Jungbin January 2023 (has links)
The aim of this study is to examine how the Graphical User Interface of League of Legends’ ability icons for champions evolved from 2009-2023. This was done by conductinga formal analysis of three different champions from the game League of Legends that haveundergone Visual and Gameplay Updates. The value of this case study was the understandingof the evolution of GUI in games over a long period of time. This may help game artists tounderstand how a coherent graphic design language is formed for a specific game and how itevolves over time to reflect design changes in games.
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Development Of A Graphical User Interface For Cal3qhc Called CalqcadGawalpanchi, Sheetal 01 January 2005 (has links)
One of the major sources of air pollution in the United States metropolitan areas is due to automobiles. With the huge growth of motor vehicles and, greater dependence on them, air pollution problems have been aggravated. According to the EPA, nearly 95% of carbon monoxide (CO ) (EPA 1999) in urban areas comes from mobile sources, of which 51% is contributed by on road vehicles. It is well known fact that, carbon monoxide is one of the major mobile source pollutants and CO has detrimental effects on the human health. Carbon monoxide is the result of mainly incomplete combustion of gasoline in motor vehicles (FDOT 1996). The National Environmental Policy Act (NEPA) gives important considerations to the actions to be taken. Transportation conformity . The Clean Air Act Amendments (CAAA, 1970) was an important step in meeting the National Ambient Air Quality Standards In order to evaluate the effects of CO and Particulate Matter (PM) impacts based on the criteria for NAAQS standards, it is necessary to conduct dispersion modeling of emissions for mobile source emissions. Design of transportation engineering systems (roadway design) should take care of both the flow of the traffic as well as the air pollution aspects involved. Roadway projects need to conform to the State Implementation Plan (SIP) and meet the NAAQS. EPA guidelines for air quality modeling on such roadway intersections recommend the use of CAL3QHC. The model has embedded in it CALINE 3.0 (Benson 1979) a line source dispersion model based on the Gaussian equation. The model requires parameters with respect to the roadway geometry, fleet volume, averaging time, surface roughness, emission factors, etc. The CAL3QHC model is a DOS based model which requires the modeling parameters to be fed into an input file. The creation of input the file is a tedious job. Previous work at UCF, resulted in the development of CALQVIEW, which expedites this process of creating input files, but the task of extracting the coordinates still has to be done manually. The main aim of the thesis is to reduce the analysis time for modeling emissions from roadway intersections, by expediting the process of extracting the coordinates required for the CAL3QHC model. Normally, transportation engineers design and model intersections for the traffic flow utilizing tools such as AutoCAD, Microstation etc. This thesis was to develop advanced software allowing graphical editing and coordinates capturing from an AutoCAD file. This software was named as CALQCAD. This advanced version will enable the air quality analyst to capture the coordinates from an AutoCAD 2004 file. This should expedite the process of modeling intersections and decrease analyst time from a few days to few hours. The model helps to assure the air quality analyst to retain accuracy during the modeling process. The idea to create the standalone interface was to give the AutoCAD user full functionality of AutoCAD tools in case editing is required to the main drawing. It also provides the modeler with a separate graphical user interface (GUI).
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Integration of the Transportation Systems Analysis Model for the Small Aircraft Transportation SystemHinze, Nicolas Karlsson 18 August 2005 (has links)
Standalone computer modules for county to county travel demand forecasting have been integrated. The Trip Generation, Trip Distribution and Mode Choice modules have been unified under one Graphical User Interface (GUI). The outputs are automatically mapped using Geographic Information Systems (GIS) technology to allow immediate and spatial analysis. The integrated model allows for faster running times and quicker analysis of the results. The ability to calculate travel time savings for travelers was also included to the final model. The modeling framework developed is known as the Transportation Systems Analysis Model (TSAM). / Master of Science
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Design of a Broadband Doherty Power Amplifier with a Graphical User Interface ToolGong, Pingzhu 27 October 2022 (has links)
No description available.
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Artificial Intelligence for Graphical User Interface Design : Analysing stakeholder perspectives on AI integration in GUI development and essential characteristics for successful implementationHenriksson, Linda, Wingårdh, Anna January 2023 (has links)
In today's world, Artificial Intelligence (AI) has seamlessly integrated into ourdaily lives without us even realising it. We witness AI-driven innovations allaround us, subtly enhancing our routines and interactions. Ranging from Siri, Alexa, to Google Assistant, voice assistants have become prime examples of AI technology, assisting us with simple tasks and responding to our inquiries. As these once futuristic ideas have now become an indispensable part of our everyday reality, they also become relevant for the field of GUI. This thesis explores the views of stakeholders, such as designers, alumni, students and teachers, on the inevitable implementation of artificial intelligence(AI) into the graphical user interface (GUI) development. It aims to provide understanding on stakeholders thoughts and needs with the focus on two research questions: RQ1: What are the viewpoints of design stakeholders regarding using Artificial Intelligence tools into GUI development? And RQ2: What characteristics should be considered in including AI in GUI development? To collect data, the thesis will use A/B testing and question sessions. In the A/B testing, participants will watch two videos, one showing how to digitise asketch using an AI tool (Uizard) and the other showing how to do the samething using a traditional GUI design tool (Figma). Afterwards, the participants will answer questions about their experience regarding the two different ways to digitise a sketch. The study highlighted a generally positive outlook among the participating stakeholders. Students and alumni expressed more enthusiasm whereas experienced professionals and teachers were cautious yet open to AI integration. Concerns werevoiced regarding potential drawbacks, including limited control and issues of over-reliance. The findings underscored AI's potential to streamline tasks but also emphasised the need for manual intervention and raised questions about maintaining control and creative freedom. We hope this work serves as a valuable starting point for other researchers interested in exploring this topic.
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Development and Evaluation of an Ecological Display for the Detection, Evaluation, and Treatment of Cardiovascular RiskMcEwen, Timothy Ryan January 2012 (has links)
No description available.
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Implementierung eines Model-View-Controller-Modells zur Entwicklung einer grafischen Oberfläche zur Fernsteuerung eines Funktionsgenerators unter Verwendung der Entwicklungsplattform PythonKramer, Fabian 10 December 2024 (has links)
In dieser Arbeit habe ich eine Software entwickelt, mit der ein realer Funktionsgenerator ferngesteuert werden kann.
Als Grundlage diente die Programmiersprache Python und das Model-View-Controller-Modell.
Ziel war es, eine grafische Benutzeroberfläche zu erstellen, die dem Gerät möglichst ähnlich ist,
und einen Steuerungsmechanismus für die Befehlsübermittlung zu implementieren, um den digitalen Unterricht zu unterstützen.:Vorwort V
Abbildungsverzeichnis IX
Tabellenverzeichnis XI
Formelverzeichnis XII
Abkürzungsverzeichnis XIII
1 Einleitung 1
2 Theoretische Grundlagen 6
2.1 Fernsteuerung von Laborgeräten 6
2.2 Funktionsgenerator 7
2.3 Programmieren mit Python 8
2.4 Grundlagen des Model-View-Controller-Modells 9
2.4.1 Betrachtung der einzelnen Komponenten 9
2.4.2 Wechselwirkungen zwischen den Komponenten 10
3 Beschreibung des Untersuchungsgegenstandes 15
3.1 Analyse des Ist-Standes 15
3.1.1 Laborpraktika 15
3.1.2 Technische Daten des Funktionsgenerators 17
3.1.3 Stand der Digitalisierung 17
3.2 Soll-Zustand 19
3.3 Analyse des Funktionsgenerators 19
3.3.1 Aufbau des Funktionsgenerators 20
3.3.2 Funktionsanalyse des Funktionsgenerators 23
4 Rechentechnische Implementierung 34
4.1 Vorbereitung der Softwareentwicklung 34
4.1.1 Auswahl spezifischer Programmierwerkzeuge 34
4.1.2 Auswahl einer Entwicklungsumgebung 44
4.1.3 Aufstellung von Programmierungsprämissen 47
4.2 Softwaretechnische Umsetzung des MVC-Modells 51
4.2.1 View - grafischen Benutzeroberfläche 51
4.2.2 Model - Datenmodell 67
4.2.3 Controller - Steuerungslogik 82
4.2.4 Implementierung von Backend-Funktionen 98
5 Prototypische Inbetriebnahme 103
6 Zusammenfassung 105
7 Ausblick 107
Literaturverzeichnis XIV
Anhang XVII
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Design framework for the graphical user interface of a terminal area air traffic advisory systemBeamon, Courtney A. 18 November 2008 (has links)
The purpose of this research thesis was to develop a framework and methodology for the design of a graphical user interface to be used by air traffic controllers. The interface is intended to be only a part of a complete Advisory System designed to supplement the tasks of terminal area air traffic controllers.
This research addresses many of the human factors issues associated with the development of the display. The research takes a user-perspective and applies the principles of rapid prototyping to develop the framework for the design of the interface. Attention is also given to the previous research that explores the implications of automating various air traffic control tasks.
Finally, a prototype system was developed to fulfill one of the primary rapid prototyping steps. The prototype displays the general format for the various advisories and presents three typical scenarios where the system may be of particular use. In the future, the prototype can be used to gather additional information on the opinions and requirements of the future system users - air traffic controllers. It is anticipated that moderate benefits can be attained through the implementation of such a system, provided that the interface satisfies the user requirements. / Master of Science
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Geração de layout de interfaces gráficas baseado em ontologias para documentos do Registro Eletrônico em SaúdeBezerra, Andrea Fernanda Fontes 23 May 2014 (has links)
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Previous issue date: 2014-05-23 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / Health informatics is a domain that presents several challenges to be overcome.
Electronic Health Records (EHR) are one of its most important subdomain, in charge
of storage, exhibition, and manipulation of patient clinical information, among others.
EHR systems require domain flexibility, which allows modifications in the structure of
documents without application recompilation or redeployment, for instance, in a web
server. Current approaches in the literature propose generic models to represent
domain and presentation, without ontological definitions for user interface (UI) layout
and style. These, when properly organized, improve the acceptance of the system by
users. This work aims to develop a framework to layout and style generation for
graphical user interface of EHR documents, based on Web Ontology Language
(OWL) ontologies and using restrictions. By centralizing and combining metadata
from biomedical and documents domains, it was possible to apply layout and style to
EHR documents, with the use of grids, including additional ontological definition of
presentation formats for the medical field, facilitating UI development and
maintenance. / A informática em saúde apresenta muitos desafios a serem superados. Um de seus principais ramos de pesquisa são os Registros Eletrônicos em Saúde (RES), responsáveis, dentre outros, pelo armazenamento, exibição e manipulação de registros clínicos do paciente. Sistemas deste tipo requerem flexibilidade do domínio da aplicação, de modo que alterações nos documentos do RES sejam realizadas em tempo de execução, sem recompilação ou reimplantação da aplicação, por exemplo, em um servidor web. Abordagens da literatura propõem modelos genéricos de representação de domínio e apresentação, sem definições ontológicas de layout e estilo de interface com o usuário (UI). Estes, quando bem organizados, melhoram a aceitação do sistema pelos usuários. Este trabalho teve como objetivo o desenvolvimento de um framework para geração de layout e estilo de interface gráfica com o usuário para documentos do RES, baseado em ontologias Web Ontology Language (OWL), com uso de restrições. Através da centralização e
combinação dos metadados biomédicos e de documentos para o RES, foi possível aplicar layout e estilo para os documentos do RES, com uso de grids, com definição ontológica adicional de formatos de apresentação para a área médica, facilitando o desenvolvimento da UI para o RES a manutenção da interface gráfica da aplicação.
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