Spelling suggestions: "subject:"hälsoapplikationer"" "subject:"hälsokommunikation""
1 |
Digital hälsotvilling : En användarcentrerad studie om hur ett gränssnitt för Digital hälsotvilling kan utformas för att vara motiverande och användbart för personer i pensionsålderEl-Hage, Stephanie January 2024 (has links)
Vården är i förändring och behöver vara mer förebyggande för att främja hälsa och ett hälsosamt åldrande, teknik kommer att behöva användas i större utsträckning. Eskilstuna kommun och Region Sörmland har skapat Digital hälsotvilling, vilket är en prototyp av en hälsoapplikation. I nuläget riktas den mot personer i pensionsålder och syftar till att hjälpa människor att bibehålla eller förbättra sin hälsa, att förebygga livsstilsrelaterade sjukdomar samt uppnå egna mål med sin hälsa. Hälsoapplikationer ska vara användbara och uppmuntra till fysisk aktivitet samt främja en hälsosam livsstil genom specificerade mål och motivation. Syftet med detta examensarbete var att undersöka huruvida Digital hälsotvilling upplevs motiverande och användbart för personer i pensionsålder, och att skapa ett gestaltningsförslag för att förbättra användbarheten och förstärka det som uppfattas som motiverande. Intervjuer och användbarhetstester gjordes med fyra personer i pensionsålder som hade viss vana vid teknik och använde smartphone dagligen. Under intervjuerna och användbarhetstesterna framkom att det som ansågs vara mest motiverande i Digital hälsotvilling var att se hälsodata i siffror och visualiserade framsteg samt individanpassad information och stöd med att planera vad man skulle göra för att uppnå sina mål. Flödet i prototypen uppfattades dock inte som logiskt och vissa ord och datavisualiseringar var svåra att förstå. Dörnyei och Ushioda (2021) teori om motivation och SDL (Self-Determination Theory) och Sharp, Rogers och Preece (2019) teori om användbarhet har använts. Gestaltningsförslaget skapades med grund i både teori och empiri. / Healthcare is changing and it needs to be more preventive to promote health and healthy aging. Technology will need to be used to a greater extent than it is today. Eskilstuna municipality and Region Sörmland have created a Digital health twin called Digital hälsotvilling, which is a prototype of a health application. It is currently aimed at people of retirement age and aims to help people maintain or improve their health, prevent lifestyle-related diseases and achieve their own health goals. Health applications should be usable and encourage physical activity as well as promote a healthy lifestyle through specific goals and motivation. The aim of this thesis was to investigate whether Digital hälsotvilling is perceived as motivating and usable for people of retirement age, and to create a design proposal that enhances the perceived motivating aspects and improves usability. Interviews and usability tests were made with four persons of retirement age who had some experience with technology and engaged with their smartphone on a daily basis. The interviews and usability tests showed that the perceived motivating aspects of Digital hälsotvilling was seeing ones health data and progress visualized, as well as the application providing individualized information and support in planning what to do to achieve ones goals. However, the user flow in the prototype was not perceived as logical and some words and visualizations were difficult to understand. Dörnyei and Ushioda (2021) theory of motivation and SDL (Self-Determination Theory) and Sharp, Rogers and Preece (2019) theory of usability have been applied in this thesis. The design proposal was created with both theory and empiricism as a basis.
|
2 |
Designing Migraine Applications : A Qualitative Interview Study on Migraine Patients' Motivation of using Mhealth Applications / Mobila migränapplikationer : en kvalitativ intervjustudie på migränpatienters motivation att använda mobila hälsoapplikationerBrzeskot Ganning, Eliasz January 2023 (has links)
Migraine is ranked as the third most widespread disease in the world by Global burden of Disease and study 2010. To reduce pressure on health care and also help patientsunderstand their condition, mobile health applications have become increasingly popularand accessible. These applications help by providing disease information, to documentsymptoms and analyze attack patterns. However, there is both a lack of patient centeredperspective and scientific based knowledge behind the design of these applications. Therefore, the aim of this study is to explore what might affect the patients’ motivationto use a mobile application to explore their condition. This by looking into how these applications can be designed so that patients’ find them helpful and easy to use. This wasdone by doing a qualitative interview study with ten patients with severe migraine andanalyzing the transcribed data through a reflexive thematic analysis. The thematic analysis resulted in three overarching themes personal motivations of exploring migraine, healthcare related motivations of exploring migraine, and technical support for motivation of exploringmigraine. Each overarching theme contained themes and sub-themes that are backed up byquotes in the data from the interviews. Also a proposal on how to visualize the threeoverarching themes in relation to each other is presented.In conclusion, designing applications that help with acceptance of condition, adaptivecontent and functionality, and deciding on a specific target patient group, are central findings of this study. Directives from health care was found to be the largest motivationaldrive in this study and could further be explored to work better with migraine applications.
|
Page generated in 0.5271 seconds