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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Constructional activities of adult males

Nestrick, William Virgil, January 1939 (has links)
Thesis (Ph. D.)--Columbia University, 1939. / Vita. Published also as Teachers college, Columbia university, Contributions to education, no. 780. "General bibliography": p. 93-95.
2

Constructional activities of adult males,

Nestrick, William Virgil, January 1939 (has links)
Thesis (PH.D.)--Columbia university, 1939. / Vita. Published also as Teachers college, Columbia university, Contributions to education, no. 780. "General bibliography": p. 93-95.
3

The influence of hobbies in the lives of junior and senior high school pupils.

Kane, Mary Catherine 01 January 1941 (has links) (PDF)
No description available.
4

Home brewing and serious leisure an empirical evaluation /

Murray, Douglas W. Ayoun, Baker Mahmoud, January 2009 (has links)
Thesis--Auburn University, 2009. / Abstract. Includes bibliographical references (p. 87-100).
5

Influences on aspects of creativity disclosed through the life histories of older people

Leuze, Patricia January 2001 (has links)
No description available.
6

An Analysis of the Hobbies of Sixth Grade Girls of Twelve Elementary Schools of Dallas, Texas

Piester, Kathleen January 1943 (has links)
The purpose of this study was to determine the number of girls enrolled in the sixth grade in twelve elementary schools of Dallas, Texas, who had hobbies; what types of hobbies had been selected; what factors had influenced their choice of hobbies; and the duration of the hobbies.
7

Embodied practice : do social work therapists explore client strengths as expressed in the lived experience of the body? : a project based upon an independent investigation /

Nichols, Duncan. January 2008 (has links)
Thesis (M.S.W.)--Smith College School for Social Work, Northampton, Mass., 2008. / Typescript. Includes bibliographical references (leaves 131-142).
8

Bittinikkarin muotokuva:tietokoneet harrastuksena ja siihen yhteydessä olevia tekijöitä

Kumpulainen, K. (Kari) 01 December 2004 (has links)
Abstract Computer hobbyists as a new, technology-based subculture constitute a challenging and nuanced educational research area. The goals of this particular research are the following: a) to describe computer hobbyist in general, b) to examine the self-image of computer enthusiasts and its connection to Hacker's Ethic (Himanen 2001), c) to analyze the interconnection between computing as a hobby and school success of computer enthusiasts, and d) to explore possible differences among identity groups of computers enthusiasts in general level and/or in school success. Information society, youth culture, and social psychological self-theories make up the theoretical framework for the research problem. The main theoretical starting points for this research arise from Manuel Castell's theory of informational society. Furthermore, juvenile-subculture analysis made by Heiskanen & Mitchell, as well as Mead and other sociopsychological interpretations of origin and development of self are important elements of the theoretical frame. Hackers Ethic will build synthesis for triangulation of views. This research can be described as an multimethodical combination of quantitative and qualitative research. A sample of 274 participants emerged from 4500 computer enthusiasts during a four-day Assembly 2002 -computer party in Helsinki. Data collection was performed by using questionnaire, interviews and observation. Statistical information was analyzed with SPSS-software, and interview transcripts were subjected to content analysis. Also included in the data were observation diaries of main personal remarks made by researcher. Findings evidence that the typical computer enthusiast in the study was a 19-year old male who had been involved in computing more than 10 years. Among the hobbyists, males spend weekly circa 33 hours with computers, and females about 25 hours. Five self-image models of computer enthusiasts were discovered. In seven values included to Hacker's Ethic, passion and activity comes true in high level among computer devotees. With regard to computer hobbyists in school, a positive correlation between activeness in computing and school success was discovered. Those who spend more than 40 hours weekly with computers get significally (p < 0.01) better grades in english language (second language) and computing, compared to others. Almost significally (p < 0.05) better results among hobbyists were achieved in mean value of all school subjects, in mathematics and in shop and significally (p < 0.001) weaker results in sports. Results derived from this sample may be generalized in select populations only. Results do open some new and interesting views in computing as a hobby, as well as in the development of an information society, youth culture and research of self-image. Results are meaningful in theoretical practice, as well as in practical implementations and offer implications regarding student individuality, the self-knowledge of computer devotees, general leisure activities of young adults and parenting. / Tiivistelmä Teknologian käyttöön perustuvana alakulttuurina tietokoneharrastajat muodostavat haastavan ja monivivahteisen kasvatustieteellisen tutkimusalueen. Tämän tutkimuksen tehtävänä on a) kuvailla tietokoneharrastajaa yleisellä tasolla, b) tarkastella tietokoneharrastajan minäkuvaa ja sen yhteyttä Himasen (2001) laatimaan hakkerietiikkaan, c) analysoida tietokoneharrastuksen ja koulumenestyksen välistä yhteyttä, sekä d) tutkia eroavatko tietokoneharrastajien identiteettiryhmät toisistaan yleisten ominaisuuksien ja/tai koulumenestyksen suhteen. Teoreettisessa viitekehyksessä tutkimusongelmia tarkastellaan informaatioyhteiskunnan, nuorisokulttuurin sekä sosiaalipsykologisten minäteorioiden näkökulmista. Tutkimuksen keskeisiä teoreettisia lähtökohtia ovat Manuel Castellsin teoria informaatioyhteiskunnasta sekä hänen näkemyksensä 'identiteetin' käsitteestä, Heiskasen ja Mitchellin analyysi nuorten alakulttuureista sekä Meadin ja muiden sosiaalipsykologien tulkinta minän synnystä ja kehityksestä. Synteesi eri tarkastelukulmille muodostuu Himasen laatimasta hakkerietiikasta. Käsillä olevan tutkimuksen tutkimusstrategia on monimenetelmällinen kvantitatiivisen ja kvalitatiivisen tutkimusstrategian yhdistelmä. Noin 4500 tietokoneharrastajan perusjoukosta kerättiin otos (N = 274) neljä vuorokautta kestäneen Assembly 2002 -tapahtuman aikana Helsingissä. Tiedonhankintamenetelmiä olivat kyselylomake, haastattelut sekä observointi. Tilastoaineisto analysoitiin SPSS-ohjelmistolla ja litteroidut haastattelut analysoitiin sisällönanalyysin keinoin. Observointipäiväkirjaan kirjattiin tutkijan keskeiset omakohtaiset havainnot. Tulosten perusteella tyypillinen tietokoneharrastaja on noin 19-vuotias poika, joka on harrastanut tietokoneita yli 10 vuoden ajan. Tietokoneen parissa pojat viettivät viikoittain noin 33 tuntia ja tytöt 25 tuntia. Tutkimuksessa voitiin erottaa pääkomponenttianalyysin avulla viisi tietokoneharrastajia kuvaavaa minäkuvamallia. Hakkerietiikan seitsemästä arvosta intohimo ja aktiivisuus toteutuvat tietokoneharrastajien keskuudessa erittäin hyvin. Tietokoneharrastajat menestyvät yleensä koulussa hyvin. Harrastusaktiivisuus on yhteydessä koulumenestykseen siten, että yli 40 t viikossa tietotekniikkaa harrastavien koulumenestys englannin kielessä sekä tietotekniikassa oli tilastollisesti merkitsevästi (p < 0,01) parempi kuin vähemmän harrastavien. Tilastollisesti melkein merkitsevästi (p < 0,05) parempia tuloksia he saavuttivat kaikkien aineiden sekä lukuaineiden keskiarvoissa, matematiikassa sekä teknisessä / tekstiilityössä. Tilastollisesti erittäin merkitsevästi (p < 0,001) heikompia he olivat liikunnassa. Otoksen tuottamat tulokset ovat yleistettävissä ainoastaan valikoituneeseen populaatioon. Tutkimustulokset avaavat mielenkiintoisia uusia näkökulmia tietokoneharrastukseen, informaatioyhteiskunnan ja nuorisokulttuurin kehittymiseen sekä minäkuvatutkimukseen. Tutkimustuloksilla voidaan nähdä olevan niin teoreettista merkitystä kuin käytännön implikaatioita opettajan oppilaantuntemuksen, oppilaiden yksilöllisyyden huomioinnin, tietokoneharrastajan itsetuntemuksen sekä harrastustoiminnan ja kotikasvatuksen kehittämisen kannalta.
9

How the Social Needs of the Fourth and Fifth Grade Boys in the Public Schools of Denton, Texas, Are Being Met Through Their Hobbies

Hamilton, Lucy Anise 08 1900 (has links)
"The problem of this study is to determine whether the hobbies of the fourth and fifth grade boys of the public schools in Denton, Texas, are contributing to their social needs. It is believed that the intangible attributes of living, which can be mearsured neither by rule nor square, make for the well-rounded, happy, social, individual, whether he be adult or child. The degree to which an individual is adjusted socially ranges from the completely anti-social type to the fully-integrated type. The reasons for this gradation are numerous. They include the influence of the home, the school, and the playmates, as well as other factors in the general environment of the child. The purpose of this investigation is to discover whether the hobbies of the boys under consideration are potential and actual forces for integration and socialization."--leaf 1.
10

TAX COURT CLASSIFICATION OF ACTIVITIES NOT ENGAGED IN FOR PROFIT: SOME EMPIRICAL EVIDENCE

ROBISON, JOHN CHARLES, ROBISON, JOHN CHARLES January 1982 (has links)
The primary objective of this dissertation was to identify and estimate the relative importance of factors used by the Tax Court in deciding hobby loss cases. This was accomplished in two steps. The first step was to review the Treasury Regulations, cases and literature pertaining to hobby losses to determine the relevant factors used by the Court in deciding this issue. The second step involved using probit analysis to identify which of these factors actually influenced the Court in deciding hobby loss cases and to determine the relative importance of the factors. A secondary purpose was to to explore the probit model's ability to predict decisions likely to be appealed. The probit model was based on the analysis of 219 post-1954 Tax Court cases involving determination of whether activities were or were not engaged in for profit. By application of log-likelihood techniques, it was determined that the model developed was stable over time and across lines of "business," the implication being that cases decided both before and after the passage of Section 183 and involving all types of activity should have precedential value in conflicts between taxpayers and the Internal Revenue Service. Five factors were found to be significant predictors: manner of operation, level of expertise, time expended, history of income and loss, and presence of elements of personal pleasure. It is important to note that the two factors not susceptible to tax planning--success in other activities and financial status of the taxpayer--were insignificant discriminators between business and hobby outcomes. The implication is that with careful tax planning, one can organize and operate a given activity so that it is likely to receive favorable tax treatment. The probit model proved to be unable to predict decisions likely to be appealed. The probability that a particular case would be classified by the Court as a business did not appear to be a significant predictor of whether a taxpayer would appeal an adverse decision.

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