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Factors Affecting Elicitation of Vocal Response from Coyotes and Population-Level Response to a Pulsed Resource EventPetroelje, Tyler Robert 17 August 2013 (has links)
Long-distance vocalizations by canids play an important role in communication among individuals. I evaluated efficacy of broadcasted coyote (Canis latrans) group-yip calls and gray wolf (C. lupus) lone howls to elicit vocal responses from 18 GPS-collared coyotes on 144 occasions. I concluded that eliciting coyote vocalizations where wolves are present will not bias responses, and recommend eliciting coyote vocalizations using recorded coyote group-yip howls during July–September to estimate species’ presence or density. From foraging theory, generalist predators should increase consumption of prey if prey availability increases. I estimated densities for coyotes, adult deer, and fawns, and collected coyote scat to estimate occurrence and biomass of adult and fawn deer consumed by coyotes during 2 periods. I suggest that consumption rates of coyotes was associated positively with increases in fawn density, and fawn consumption by coyotes follows predictions of foraging theory during this pulsed resource event.
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16 sätt att yla : Narratologiska anaylser av Porpentines Howling Dogs och Abigail Corfmans 16 Ways to Kill a Vampire at McDonalds / 16 ways to howl : Analyzing Porpentine’s Howling Dogs and Abigail Corfman’s 16 Ways to Kill a Vampire at McDonaldsZúniga Elfström, Love January 2020 (has links)
I denna uppsats analyseras spelen Howling Dogs och 16 Ways to Kill a Vampire at McDonalds ur ett narratologiskt perspektiv. Huvuddelen av analysen fokuserar på hur hypertextens mediala förhållanden påverkar relationen mellan spelaren och narrativet samt på förhållandet mellan berättare och lyssnarinstans. Analysen baserar sig på metoder med utgångspunkt i possible worlds theory, formulerat av Alice Bell. Uppsatsen exemplifierar hur man går till väga i analys av texter med ett starkt deiktiskt förhållande mellan texten och läsaren. Syftet är att undersöka existerande metoder och att förbättra dem, tillika en, möjligtvis naiv, förhoppning om att komma ett steg närmare ett större litteraturvetenskapligt intresse gällande vad spel kan tillföra litteraturvetenskapen. / This essay contains narratological analyses of the games Howling Dogs and 16 Ways to Kill a Vampire at McDonalds. The analyses are focused on the hypertext’s medial impact on the relations between user and narrative as well as narrator and narratee. The work is based on methods using possible worlds theory, created by theorists such as Alice Bell. A main purpose here is to further exemplify how to analyze texts having a deictic effect between themselves self and their readers. The purpose here is thus to test existing methods and further develop them. This purpose is also motivated by a, possibly naïve, hope of getting one step closer to a wider acknowledgement of how games can contribute to the subject of literature.
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