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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Gauging Training Effectiveness of Virtual Environment Simulation Based Applications for an Infantry Soldier Training Task

Maxwell, Douglas 01 January 2015 (has links)
The U.S. Army Training and Doctrine Command*s Army Learning Concept 2015 and Army Training Concept 2025 are documents that discuss the need for an adaptive soldier learning model with a flexible training delivery methodology. The U.S. Army has been investing in serious gaming technology for the past two decades as a cost effective means to teach tactics and strategy. Today, the U.S. Army is seeking to expand its application of virtual environment training to areas such as cultural awareness and human network analysis for the infantry soldier. These new expanded applications will require a higher level of non-determinant behavior inside the virtual environment. To meet more of the training needs of the war fighter, the U.S. Army is looking beyond first person perspective games to the cooperative and social gaming experience offered by the MMOG (Massively Multiplayer Online Game) and the VWT (Virtual World Technology). Altogether, these classes of games have the potential to teach leadership skills, social acclimation skills, cultural awareness and practice skills, and critical thinking skills for problem solving in a cost effective manner. Unfortunately, even today there is a paucity of scientific research to support whether this potential may be realized or not. A literature review was performed which covers current concepts in the usage of virtual environments for military individual and team training in the U.S. Army infantry soldier domains. There are many variables involved with the lifecycle of the virtual training activity including the acquisition, information assurance and cyber security, deployment, proper employment, content development and maintenance, and retirement. This discussion goes beyond the traditional topics of graphics and game engine technology and delves deeper into concepts of the importance of proper usage of the environments by the trainees. This dissertation is composed of three studies with two subject pools: experienced soldiers and novice soldiers. The participants in the studies were randomly assigned to one of two training conditions. The training conditions were either a traditional slide-show in a classroom or a virtual environment based training system. The participants were then provided with training for a room clearing tasks in each of the conditions. The independent variables are training condition and soldier condition. The dependent variables are individual performance, team performance, stress questionnaire scores, and workload questionnaire scores. A number of relationships are explored in this dissertation. The first objective of these studies is to attempt to identify any effect the training conditions have on either individual performance or team performance. Lastly, these studies attempt to identify if there is any difference the training conditions have on novice versus experienced subjects* performance during a live assessment.
2

Rask, Resolut, Trogen : de indelta soldaterna i det svenska agrarsamhället : Västerbotten 1860-1901 / Infantry soldiers in the Swedish army in 19th century Sweden : the county of Västerbotten 1860-1901

Guillemot, Agneta January 1986 (has links)
My study concerns the social recruitment of infantry soldiers in the Swedish standing army ( indelta armén). The 19th century Swedish army was composed of three parts : hired troops , the conscripts and above all the ”indelta armén”. Indelta armén was unique in the world because of its organizational form. It consisted of infantry soldiers, naval men and cavalry soldiers, which were supported by the landowning farmers. Normally two farmers had the responsibility to find an infantry soldier, to pay him an annual wage and to give him a small-crofters holding; at least this was intended when the system was first organized in the 1680s. The famous author Vilhelm Moberg has written a well-known novel ”Raskens” about one of these soldiers portraying also the whole system as well as the surrounding peasant society. All of the 20000 concerned soldiers lived in the Swedish countryside among the rest of the population. They all got special names,( for example meaning Quick, Prompt, Faithful) still existing as family names of Sweden today. The study concentrates on the question of the social importance of this system in a period of rapid transformation of Swedish society, i.e the end of the 19th century. The most important questions dealt with are: the ones concerning social and geographical recruitment of soldiers (i.e. those ôf the indelta armén), the means of support and education given to these soldiers in special army training schools. One part of the book concerns social mobility among ex-soldiers and a minor study treats their family structure. / <p>Diss. Umeå : Umeå universitet, 1986</p> / digitalisering@umu

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