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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Možnosti rehabilitace dětského tištěného časopisu v době digitálních médií / How can good quality children's magazines contribute to the healthy development of younger schoolchildren in the contemporary postmodern setting

JEŽKOVÁ, Blanka January 2017 (has links)
This MA dissertation is a creative project aimed at creating a model magazine for children of primary school age which would cultivate the child reader in a manner as complex as possible. The content of this magazine is founded on a previous theoretical analysis of children's needs and takes into account their socio-cultural specifics, that is, living together with digital technologies. Subsequently, in this work, I have aimed at finding responses for such formulated requirements in the form of current educational trends and, using these in practice, I am submitting a proposal of a specific product which reflects these phenomena.
32

Real-time vizualizace povětrnostních vlivů v terénu / Realtime Weather in a Landscape Visualisation

Vlček, Adam January 2009 (has links)
Thanks to the increasing computation power the complexity and dynamism of virtual reality is continuously improving. This work aims to examine influences of weather in a landscape and the means to simulate and dynamically visualize them in real time on the current personal computer hardware. The main goal is to find quick well looking approximations rather than a complex physically correct simulation. The work covers using modern programmable GPU not only for visualization but also as a powerful simulation instrument. The main topic is water movement in the terrain and its effects on it like erosion, snow melting and moisture impact on vegetation. This requires dynamic terrain texturing and algorithms supporting fast geometry and normals updates.
33

Interaktivní film a jeho stavební prvky / Interactive cinematography and its main elements

Matoušek, Petr January 2021 (has links)
Interactive cinema is a relatively unexplored area of film and new media studies. This thesis summarizes the theories and models which relate to interactivity, interactive narrative and interactive cinema that have been developed so far, and defines the main elements which the interactive cinema consists of. It sets this area in the context of new media and their properties, such as interactivity and convergence. It also briefly deals with interactive cinema from the historical perspective. The thesis explains the basic methods of narrative and visual analysis, especially in the context of interactive cinema. These findings are then used in the analysis of three films with a nonlinear narrative structure using viewers interaction. These movies are set into the models and theories that were introduced in the first part of this thesis. Finally, the films are compared and confronted with the author's hypothesis, which is based on the relatively negative public acceptance of interactive cinema.
34

Počítačové hry jako fenomén nových médií / Computer Games as a New Media Phenomenon

Rylich, Jan January 2011 (has links)
Computer Games as a New Media Phenomenon Jan Rylich 1 1 [ T H E S I S ] Jan Rylich Abstract: This thesis is focused on the development of computer games and video games, evolution of gaming and game technologies and their impact on our society. In addition to an important historical context and practical and theoretical analysis of game genres and potential of games, key chapters of this thesis are devoted to the importance of games and their impact on various aspects of our lives, from economic and demographic factors to influence on our culture and contemporary art. This thesis also aims to introduce computer games and video games in the context of "neglected media" and the theory of "remediation".

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