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Att författa en Design- en processorienterad fallstudie av manusförfattandets arbetsprocess i ett interaktionasdesignarbeteKlasson, Sofia January 2013 (has links)
This thesis is a process oriented case-study. The studied case is a interactiondesignassignment of a databasevisualisation and the process. The goalis to do this according to the ways of a screenwriter.When the computers spread from the military and university's into homes all around the world the computers and the programs had to becomeeasier for the users to understand and use. User interfacedesign became more and more important and companies like Apple put a lot of resources intothe designprocess. This quite new and evolving area of research, interactiondesign, has been forced to search for methods in other areas like lm, gamedesign, psychology and behavioural science. The area still needs to evolve and keep looking for new methods to bring the area forward.In this thesis the methods of a screenwriter is used in a interaction designwork.The main advantage of the screenwritingprocess might be the focuson the users feelings. This aspect was noted by Adam Connor during his speech at the conference InteractionEleven last year. Though Connor hasn't been writing any articles on this domain, it surely is an interesting aspectthat can help bring interaction deign forward. This thesis proves that it is possible to conduct a interaction designwork according to a screenwriters workingprocess with some advantages compared to common interactiondesignprocess.
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Researching sensitive topics: Adjusting cultural probes to research and identify design spaces for sensitive HCI.Jackson, Gregory January 2020 (has links)
Research tools to identify sensitive topics and thus new opportunities to design for have grown in popularity in the last twenty years within HCI, with many projects and areas to note. However, the research tools used are still underdeveloped (Crabtree, 2003), and many universal designs of the 20th century have failed to develop for more sensitive areas, bar the conventional young, non-disabled, white, cis-male (Clarkson, 2003). The topics discussed in the thesis are reviews and arguments for the use of an adapted cultural probe’s place to research sensitive topics, identify perhaps previously hidden “sensitive-HCI” (Waycott et al. 2015) design spaces. The focus is on the tools to gather data, and discover design opportunities, rather than the particular and actual findings from the study.
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Maintaining Curiosity in the Midst of Ruins: The cultivation of entanglements within Earth's ecological communityDOHERTY, WILLIAM January 2019 (has links)
This thesis explores the dimensions of an emerging design space in the Anthropocene through a design process that embraces Probology as a method to integrate interdisciplinary research in exploring and implementing solutions to the dissociation of urbanites from Earth’s ecological community.
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Artificial Intelligence for Graphical User Interface Design : Analysing stakeholder perspectives on AI integration in GUI development and essential characteristics for successful implementationHenriksson, Linda, Wingårdh, Anna January 2023 (has links)
In today's world, Artificial Intelligence (AI) has seamlessly integrated into ourdaily lives without us even realising it. We witness AI-driven innovations allaround us, subtly enhancing our routines and interactions. Ranging from Siri, Alexa, to Google Assistant, voice assistants have become prime examples of AI technology, assisting us with simple tasks and responding to our inquiries. As these once futuristic ideas have now become an indispensable part of our everyday reality, they also become relevant for the field of GUI. This thesis explores the views of stakeholders, such as designers, alumni, students and teachers, on the inevitable implementation of artificial intelligence(AI) into the graphical user interface (GUI) development. It aims to provide understanding on stakeholders thoughts and needs with the focus on two research questions: RQ1: What are the viewpoints of design stakeholders regarding using Artificial Intelligence tools into GUI development? And RQ2: What characteristics should be considered in including AI in GUI development? To collect data, the thesis will use A/B testing and question sessions. In the A/B testing, participants will watch two videos, one showing how to digitise asketch using an AI tool (Uizard) and the other showing how to do the samething using a traditional GUI design tool (Figma). Afterwards, the participants will answer questions about their experience regarding the two different ways to digitise a sketch. The study highlighted a generally positive outlook among the participating stakeholders. Students and alumni expressed more enthusiasm whereas experienced professionals and teachers were cautious yet open to AI integration. Concerns werevoiced regarding potential drawbacks, including limited control and issues of over-reliance. The findings underscored AI's potential to streamline tasks but also emphasised the need for manual intervention and raised questions about maintaining control and creative freedom. We hope this work serves as a valuable starting point for other researchers interested in exploring this topic.
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Shared resources, calm appliances. Sustainable interaction and care in housing contextVenditti, Silvia January 2011 (has links)
Today’s environment conditions have reached a critical stage that challenges us to revertthe current paradigm of production and waste into new ways to fulfill needs. The wholesociety needs a shift away from the individual ownership, being it one big reason of environmentalcrisis.This thesis project is an exploration into the field of sustainability in housing contexts thatseeks a different approach in the matter by encouraging the collective use of resources.The resulting design is a product service system that uses indeed a combination of artifactsand services to enhance and augment behaviors towards sustainability, by usingcalm technology as main touchpoint with the users. This means that the project tries toestablish a dialog with the user at a level that presents a valuable aesthetic of interactionbecause of the fluency of communication.
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Virtual Reality System for Learning Languages : Contextual Use of Computer-Aided Language Learning SystemTomas, Drofa January 2022 (has links)
This master thesis focuses on an exploration of digital technologies and systems used for learning interaction, specifically learning of foreign languages (FLA) and second languages acquisition (SLA) and investigates the use of autonomy-based virtual environment systems for knowledge acquisition. The study describes an enhancement of multimodal language learning practices and deployment of teaching material in an autonomous setup operated by language students. The master thesis project culminated with the creation of a language learning virtual reality system called "VR wor(l)ds" supporting oral training and vocabulary acquisition in a contextual learning environment. The VR system is intended to compensate for the loss of equal opportunities among students interacting in the traditional classroom setup. Furthermore, this concept aims to explore new opportunities for knowledge acquisition and opens up an argument for using virtual reality systems for encouraging students to actively engage with oral training and vocabulary acquisition in their language learning process. Last but not least, this project aims to open up a cross discussion between the field of interaction design (IxD) and language learning for possible collaboration on solutions to create playful environments for learning and improve learning outcomes.
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Smartwatches in the elderly care - a design intervention approachBansell, Marianne January 2018 (has links)
This thesis project is exploring future smartwatch use within elderly care. The user-centered designing phase uses a design intervention approach, where design and research happen simultaneously.The research question is: “How can a smartwatch be used within the elderly care, based on the existing TES mobile phone app, and how can these interactions be designed as smartwatch features?”. The results are four iteratively explored design opportunities, presented as design propositions with concept sketches, and two prototypes.The main participants in the field studies and workshops are end-users, caregivers within the elderly home care and an elderly care center. The outcome shows they are positive towards an imagined future containing smartwatches as a work tool. They see advantages with the wearable and glanceable technology, like freed hands, less to carry and simpler interactions in comparison to a smart phone.The study also shows positive effects of using interaction design for a company’s design process, and exploration of new technology.
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Researching sensitive topics: Adjusting cultural probes to research and identify design spaces for sensitive HCI.Jackson, Gregory Alexander January 2020 (has links)
Research tools to identify sensitive topics and thus new opportunities to design for have grown in popularity in the last twenty years within HCI, with many projects and areas to note. However, the research tools used are still underdeveloped (Crabtree, 2003), and many universal designs of the 20th century have failed to develop for more sensitive areas, bar the conventional young, non-disabled, white, cis-male (Clarkson, 2003). The topics discussed in the thesis are reviews and arguments for the use of an adapted cultural probe’s place to research sensitive topics, identify perhaps previously hidden “sensitive-HCI” (Waycott et al. 2015) design spaces. The focus is on the tools to gather data, and discover design opportunities, rather than the particular and actual findings from the study.
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Visualising the Digital Landscape at Inter IKEA : A User-centred Approach to Data VisualisationIngelsten, Olof January 2023 (has links)
This thesis presents a user-centred approach to data visualisation through a design project in collaboration with Inter IKEA Älmhult. Interaction Design is often included at the end of visualisation processes, but how could Interaction Design be included to affect the entire design process? The design presented here shows how approaching complex datasets from user perspectives allows Interaction Designers to contextualise data and design interactions that empower users. This was done by designing a proof-of- concept visualisation that displayed an overview of Inter IKEA’s digital solution landscape. As a result of the design process, a discussion of governance, employee ethics, data management, and accountability was brought up. The implication of a user-centred visualisation design for companies is better awareness of democratic data access and more efficient internal processes. The implication for Interaction Design is a future design space that encompasses Data Visualisation, Interactive Visualisations, and Software Development Governance.
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Smartwatches and cycling - A practical adaptation to place-specific computingTingbacke, Johan January 2015 (has links)
This paper explores the possibilities concerning the use of smartwatches for practical use when cycling in the city of today. What is explored specifically is how place-specific information can be displayed in the user interface of the smartwatch in the best way possible, while cycling in an urban context. A design proposal is therefore presented as a means to prove the beneficial aspects of place-specific services in the context of cycling. This proposal is based on analysing user feedback upon usability testing performed on the prototypes developed for this purpose.
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