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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Plantering i ej lämpliga markytor-uppföljning av befintlig plantering hos Sydved / Planting in inappropiate zones-a follow-up in existing planting at Sydved

Fjordäng, Therese January 2021 (has links)
Det finns flertalet objekt med tillhörande zoner på ett hygge där plantering är olämpligt. Studien sammanfattade dessa med syfte att skapa en grund för planteringsinstruktion för skogsbolaget Sydved AB. Planterade plantor i dessa zoner räknades för att summera antalet felplanterade plantor samt kostnaden för dessa.Sydved planterar en försummande liten del (0,86 %) plantor på fel plats jämfört med totala antalet plantor men kan givetvis placeras på en bättre planteringspunkt. Kostnaden för felplacerade plantor är låg, 238 kr/trakt.
2

Hur kan barn spela sådana spel… : ”En diskursanalytisk studie om förskolepedagogersföreställningar om digital spelkultur i förskolan / “How can children play such games…” : A discourse analytical study regarding the preschool teachers’ stancesregarding video game culture in preschool

Ketikidis, David January 2022 (has links)
Video games have been proven by research to be of high interest among children as well as witnessed by the author of this study during preschool visits. It thus begs the question how much understanding and engagement that preschool teachers in turn have regarding the video game culture that children partake in. The preschool curriculum states that teachers must ensure that the children’s education is shaped in correspondence to their interests. This study sought to see whether children’s video game culture could be applied for this, by hearing what kinds of notions that a small selection of teachers had regarding said culture. From a discourse perspective, various assertions regarding the culture were stated. Dominant amongst the interviewed teachers were how video games are deemed inappropriate through the encouragement of violent acts, language, and extensive gameplay. Games deemed appropriate orientated in the school’s core curriculum and acquisition of knowledge therein. The study revealed that some teachers deemed certain games and game aspects differently from their peers, and ideas were presented on how certain games, previously deemed inappropriate, could be used in educational situations. It is therefore recommended that more research needs to be conducted regarding said ideas, with a broader selection of respondents in general.

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