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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Court Efficiency Rating

Robbins, Peter January 2006 (has links)
Thesis advisor: Richard McGowan / Can statistical analysis of professional basketball players lead to a more efficient evaluation of a player's worth? Following the recent success of statistic-driven baseball franchises, many basketball executives and followers are beginning to mine the sport's production in search of an all-encompassing player value rating. Teams could thus exploit undervalued players, leading to increased team and fan welfare. My thesis addresses this ongoing debate by examining various player and team statistics in the National Basketball Association (NBA). While I find significant relationships between individual efficiency statistics and team success, I also discover the paramount importance of defensive statistics and balanced team payrolls. This paper proposes a model that would help team executives find players who promote team efficiency, rather than individual production. / Thesis (BA) — Boston College, 2006. / Submitted to: Boston College. College of Arts and Sciences. / Discipline: Economics. / Discipline: College Honors Program.
2

The Null Game: feature-specific player enjoyment in massively multiplayer online role playing games

Bouchard, Matthew Unknown Date
No description available.
3

The Null Game: feature-specific player enjoyment in massively multiplayer online role playing games

Bouchard, Matthew 06 1900 (has links)
Massively Multiplayer Online Role Playing Games (MMORPGs) are complex and interesting objects of study. They are quite popular among both casual and connoisseur gamers, and they are often played continuously over many years. Despite a reasonable amount of existing research on MMORPGs, no clear explanation has emerged to explain what particular game features encourage so many players to enjoy these games for so long. In this thesis, I contend that the most important elements in the success of an MMORPG are meritocratic play and managed player efficiency (MPE). This contention is proved by examining the existing literature on player enjoyment and game design, surveying popular MMORPGs, and building and testing a simple, browser-based game that implements meritocratic play and managed player efficiency. While existing research and my survey of popular MMORPGS provide good support for the importance of meritocratic play and MPE, participants in my study provided much stronger support by reporting particular enjoyment of game tasks that displayed the clearest meritocratic play and the best opportunities to manage player efficiency.

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