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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Fashion and player retention in MMORPGs : A case study of Final Fantasy XIV: A realm reborn

Bäckman, Carl Johan January 2022 (has links)
Expression and identification through virtual characters in MMORPGs has actively been, and is still being studied throughout the 21st century, and with the growing industry of video games, these studies become more and more relevant than ever. However, the same cannot be said about the subject of self-expression in terms of wearable items of clothing in MMORPGs. How players use the equipment/clothing available to create their own identity in the game, rather than solely rely on their character appearance in terms of the shape of the face or body. This study has chosen to focus its effort to first explore the relevance of player expression through fashion in MMORPGSs, and whether active players in the popular fantasy roleplaying game Final Fantasy XIV: A Realm Reborn participate in player fashion activities or gameplay features. For this reason, a hypothesis was also created for this specific study, which states that ‘Player fashion in MMORPGs positively impacts player retention’. The results of this study have shown that the gameplay feature/activity of player fashion does indeed impact how often players tend to come back to the same game, and keep on playing it for years. The result of this study opens the possibility for future studies to explore other areas in player fashion and could also serve as an interesting contrast between games of the same genre, and whether the same result could be said for those games as well.
2

ANVÄNDNING AV ”PLAYER RETENTION MECHANICS” FÖR ATT ÖKA TRÄNINGSMOTIVATION / USING ”PLAYER RETENTION MECHANICS” TO INCREASE TRAINING MOTIVATION

Fredlund, Arvid January 2021 (has links)
Människor blir mer och mer stillasittande (Raustorp &amp; Fröberg 2018). Tidigare forskning har gjorts för att ta reda på om det går att motivera mänskor till att röra sig mer med hjälp av aktiverade spel. Smeddincka, Herrlichb, Wangc, Zhangd och Malakae (2018) kom fram till att deltagare fick en högre motivation till att träna om de visste att de fick en belöning i ett spel för att göra det. Undersökningen i detta dokument har tagit reda på om det går att höja människors motivation till att motionera ytterligare med hjälp av specifika ”player retention mechanics”. Två versioner av en träningsapplikation har skapats. Deltagarna i undersökningen blev uppdelade i två grupper och fick testa en av de två versionerna under en vecka. Resultatet visade att de deltagare som testade applikationen med de specifika ”player retention mechanics” ökade antalet steg under veckan med 20.4%. Gruppen utan ökade enbart antalet steg med 11.2%. / <p> Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter ijllhörande examensarbetet somska skickas till arkivet.</p>

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