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Design for rapid manufacture : developing an appropriate knowledge transfer tool for industrial designersBurton, Michael J. January 2005 (has links)
Numerous works have been produced on the topic of Design for Manufacturing (DFM) to better educate the designers of products as to various methods of manufacturing and their specific requirements. It is the common aim of these works to eliminate so called "over the wall" product development in which procedurally ignorant designers pass largely un-producible design concepts to manufacturers, who are then required to make necessary refinements and changes. When applied correctly, DFM results in the efficient and economical production of well-designed products, whose forms have been attuned to the particular requirements of their final method of production at an early stage of development. However, one aspect of using such approaches is that design intent is frequently compromised for the sake of manufacturability and innovative design concepts are often dismissed as being unfeasible. Recent advances in additive manufacturing technologies and their use in the direct manufacture of end-use products from digital data sources has brought about a new method of production that is known as Rapid Manufacturing (RM). Unlike conventional subtractive machining processes, such as milling and turning which generate forms by removing material from a stock billet, RM parts are grown from an empty part bed using the controlled addition of specialised build materials. Additive manufacturing requires no forming tools, is unrestricted by many conventional process considerations and is capable of producing practically any geometry. The freedoms that are associated with this technology facilitate the design and realisation of product concepts that would be unachievable with any other method of production. This promotes an almost boundless design philosophy in which innovative product solutions can be designed to best meet the needs of specification criteria, rather than the production process with which they are to be made. However, unlike other forms of manufacturing, the newness of this technology means that there is no proven aid or tool to assist industrial designers in exploiting the freedoms that it offers. Using information that was collated in the literature review and case study projects, a systematic design approach was proposed and then tested in a series of user trials with groups of industrial design students and practicing industrial design professionals. The results of these trials are discussed, showing a common acknowledgement from both groups that the proposed DFRM tool was of assistance and that it had an influence upon their design work. However, whilst the student group were generally receptive toward tool uptake, the experienced designers showed more of a reluctance to abandon their own "tried and tested" methods in favour of the unknown and unproven approach. It is concluded that this attitude would be fairly representative of wider opinion and that the future uptake of any such tool would be reliant upon sufficient evidence of its successful application. Hence, suggestions are made for future work to continue tool development and for more validation trials to be conducted with its intended user group.
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Enhancing new product development in low income economiesWhitehead, Timothy January 2015 (has links)
In an attempt to increase opportunity and quality of life for people living in poverty,governments and non-government organisations (NGOs) sell and donate products to developing countries. Typically, these are essential household items such as cook stoves, water filters and solar lighting. However, to date there has been limited research into the uptake and long term effectiveness of these products and few methods or tools are available to guide the product development process. This has resulted in a number of well documented product failures as a result of poor design choices. To overcome this problem and provide guidance to future or existing designers and NGOs this research investigated the factors required for long lasting and effective product design. This was carried out through the use of a literature review, the analysis of 64 products, a survey, interviews with product designers, and a case study with a Social Enterprise in Myanmar (Burma). The information gathered was analysed and used to create a framework consisting of various tools to guide designers and NGOs. Specifically, the research focused on the creation of a taxonomy of products designed for developing countries and an assessment method consisting of eight critical indicators for product success. These were presented as a website, set of cards and book which guides and assists designers during the process to ensure that future products are appropriate and to prevent current unacceptable levels of waste. Following the creation of the framework it was evaluated by students, practitioners and existing product users in Myanmar. The findings revealed that participants felt the assessment method and indicator cards were beneficial during the design process and assisted them in the development of more suitable and appropriate products.
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Zero Tolerance Program : A strategic approach to reduce operational cost and improve quality levelsPettersson, Anna-Lena January 2010 (has links)
<p>For a company to be competitive today, one way is to create a natural feedback loop from the production department to the design department with information regarding the production systems ability to deliver a finished component. The purpose with this feedback loop is to create respect for tolerances and to more design for manufacturing and assembly. The studied company in this thesis work developed a quality program to reach a spiral of continuous improvements to reduce cost of poor quality (CoPQ) and to reach an improved quality level (PPM). The object of this work was to test and improve the quality program called The Zero Tolerance Program. Delimitations were made when the work was started and ongoing which led to that the impact on PPM could not be studied. The connection to CoPQ was difficult to obtain and could only be proved theoretically, not practically, due to the short timetable.</p><p>During the short amount of time the right root cause could not be found. The thesis work findings came to a number of identified Measurable Success Criteria and requirements which must be in place for the further progress of The Zero Tolerance Program.</p> / PREPARE
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Zero Tolerance Program : A strategic approach to reduce operational cost and improve quality levelsPettersson, Anna-Lena January 2010 (has links)
For a company to be competitive today, one way is to create a natural feedback loop from the production department to the design department with information regarding the production systems ability to deliver a finished component. The purpose with this feedback loop is to create respect for tolerances and to more design for manufacturing and assembly. The studied company in this thesis work developed a quality program to reach a spiral of continuous improvements to reduce cost of poor quality (CoPQ) and to reach an improved quality level (PPM). The object of this work was to test and improve the quality program called The Zero Tolerance Program. Delimitations were made when the work was started and ongoing which led to that the impact on PPM could not be studied. The connection to CoPQ was difficult to obtain and could only be proved theoretically, not practically, due to the short timetable. During the short amount of time the right root cause could not be found. The thesis work findings came to a number of identified Measurable Success Criteria and requirements which must be in place for the further progress of The Zero Tolerance Program. / PREPARE
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SuppliersKanmaz, Gokce 01 May 2011 (has links) (PDF)
New product development is a challenging process which plays a significant role for the rise of the competitiveness of a firm. This process benefits from cooperative relations in the supply network of the firm, such as the collaboration in buyer- supplier relations. The automotive industry presents a good example for studying buyer supplier relations. The positive effects of supplier involvement in product design and development process have been discussed intensely in the literature due to the exceptional success of OEMs &ndash / Original Equipment Manufacturers- in the Japanese automotive industry.
This study analyzes the role of suppliers in the automotive sector, the buyer-supplier interface and relations, and new product development process specific to the automotive industry in order to highlight the outcomes of supplier involvement in product development process especially during the design phase. A descriptive questionnaire study on the Turkish automotive supplier industry was conducted. The questionnaire was completed by 25 supplier firms who are members of the Association of Turkish Automotive Parts & / Components Manufacturers (TAYSAD) and 5 OEM firms. The questionnaire results show that the level of supplier involvement in the product design phase is low compared to the other project phases such as introduction to the project, prototype production, pre-launch, and mass production. Following this preliminary study, two in-depth interviews were conducted with one OEM and one supplier representatives, and more detailed information on suppliers&rsquo / involvement in product design was gathered.
Keywords: Supplier Involvement, Automotive Industry, Product Development, Collaborative Design
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The Creation Of Tools And Models To Characterize And Quantify User-centered Design Considerations In Product And System DevelopmMeza, Katherine 01 January 2008 (has links)
Ease of use differentiates products in a highly competitive market place. It also brings an added value that culminates in a higher degree of customer satisfaction, repeated business, increased sales, and higher revenue. User-centered design is a strategic asset that companies can use to improve their customer relationships by learning more about their customers, and increase their sales. In today's economy, the measurement of intangible assets such as user experience has become a major need for industries because of the relationship between user-centered design and organizational benefits such as customer loyalty. As companies realize that the inclusion of user-centered design concepts in product or system design are a key component of attracting and maintaining customers, as well as increasing revenue, the need for quantitative methods to describe these benefits has become more urgent. The goal of this research is to develop a methodology to characterize user-centered design features, customer benefits and organizational benefits resulting from developing products using user-centered design principles through the use of an integrated framework of critical factors. Therefore, this research focuses on the identification of the most significant variables required to assess and measure the degree of user-centered design (UCD) characteristics included in the various aspects of product development such as physical design features, cognitive design attributes, industrial design aspects and user experience design considerations. Also this research focuses on the development of assessment tools for developers to use when evaluating the incorporation of user-centered design features in the creation of products and systems. In addition, a mathematical model to quantify the inclusion of UCD factors considered in the design of a product and systems is presented in this research. The results obtained using the assessment tools and the mathematical model can be employed to assess the customer benefits and organizational benefits resulting from including user-centered design features in the creation of products and systems. Overall, organizational benefits such as customer loyalty, company image, and profitability are expected to be impacted by the company's capability to meet or exceed stated design claims and performance consistency while maintaining aesthetic appeal, long product life, and product usefulness. The successful completion of this research has produced many beneficial research findings. For example, it has helped characterize and develop descriptors for estimating critical quantitative and qualitative components, sub-components, and factors influencing user-centered design that are related to customer and organizational benefits through the use of fuzzy set modeling. In addition, the development of specific tools, methods, and techniques for evaluating and quantifying UCD components resulted from this study.
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Investigating the development and delivery of integrated product-service systemsClayton, Richard J. January 2011 (has links)
Driven by the highly cyclical nature of their increasingly commoditised product offerings, many capital goods manufacturers are seeing the benefits of delivering services integrated with their core product offerings. Whilst existing research is almost unanimous in advocating the value of a servitization strategy, understanding how these product-service systems (PSSs) can be developed and delivered remains a significant challenge. The closely related PSS field, which has its heritage in the environmental and social science disciplines, is more mature in this area and a number of models have been proposed. The research reported within this thesis contributes to knowledge by investigating whether the approaches to PSS development, reported within the PSS literature, reflects the PSS development practice of servitized manufacturers. More specifically, soft systems methodology was used to explore the delivery of PSSs within the UK railway industry in order to gain an understanding of the implications for developing new PSSs. With this understanding, the existing approaches to PSS development were evaluated with respect to one servitized manufacturer through an in-depth single case study. The findings highlighted a number of significant differences between the practice of the servitized manufacturer and the literature. A survey was used to investigate whether the differences were generalisable to a larger sample of servitized manufacturers. The findings point towards the simplification of the reported phases within PSS development and the inclusion of a number of previously unreported processes and activities. Based on these results a new model of PSS development is proposed to better reflect the practice of servitized manufacturers. The model, consisting of four phases and seventeen processes, was operationalised in the form of a workbook and tested through application. Applying the workbook resulted in the successful creation of a number of new PSS concepts.
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Supporting customer focused design in the assistive technology industryBamforth, Sarah E. January 2003 (has links)
Assistive technologies (AT) are the products provided to elderly and disabled people to enable them to live more independently. Despite their ability to help maintain independence and prevent injury, the literature discussed within this thesis indicates that assistive technologies are not meeting the needs of the end-user. In response, research has been undertaken with the following objectives: 1. To identify how and why assistive technology products are failing to satisfy the customer. 2. To establish if a design tool can be created that overcomes the issues identified in the inductive research and which enables companies to design customer-satisfying assistive technology products. In progressing these objectives, two phases of research were planned. The first comprised four parallel studies (focus groups, case studies, questionnaires and a literature study), which together examined the state of AT products and the product-development activities of AT manufacturers. The second phase of research examined four customer-focused product design methods for their suitability for utilisation by small companies within the AT sector. On finding that no method in its entirety was suitable, a customer-focused design tool for small AT companies was developed. The resulting tool comprises eight elements for application in the initial stages of the product development process. The tool was tested in four separate studies, which examined its usability and acceptability to AT companies and which gave further insights into the AT sector. The research both finds that AT products are failing the customer in five areas and that manufacturers are contributing to this failure through a lack of customer-focus in their design processes. In addition to identifying the market research and product development activities of small AT companies, a key contribution to knowledge resulting from the research is the concept of sectoral readiness for methods of design. In its conclusion the thesis finds that the two research objectives have been met.
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Implementing Insect Production in Agricultural Value Chains: An ex-ante life cycle evaluationRoffeis, Martin 01 April 2019 (has links) (PDF)
Résumé Une demande croissante sans cesse de produits alimentaires à base d’animaux influence la productivité des systèmes mondiaux de production alimentaire, et des mesures indispensables pour freiner la dégradation de l’environnement promettent des effets similaires. Si les scénarios de demande future peuvent être satisfaits de manière durable, cela dépend notamment de la possibilité de réduire de manière significative l'impact de l'aquaculture et de l'élevage sur l'environnement. Des recherches récentes suggèrent que l'utilisation d'aliments à base d'insectes (IBF) pourrait apporter une contribution significative à cet égard, et des arguments valables sont avancés pour soutenir cette hypothèse. Les larves de mouches, comme celles des mouches domestiques (Musca domestica) ou des mouches soldat noir (Hermetia illucens), sont en mesure de puiser des nutriments dans un large éventail de ressources organiques, y compris celles impropres à la consommation humaine. Cela crée la possibilité de convertir (et de réduire considérablement) les déchets organiques de faible valeur, tels que le fumier ou le sang animal, en protéines de haute qualité et en énergie alimentaire, qui se sont avérés appropriés pour nourrir différents poissons d'aquaculture et du bétail monogastrique.Bien que le concept IBF promet d’importants avantages et ait démontré sa faisabilité technique, il n’existe encore aucun système établi permettant de tester les avantages supposés en termes de durabilité. Dans cette thèse, nous avons essayé de surmonter cette lacune par la modélisation de tels systèmes. Notre objectif central était d'identifier les aspects influençant le potentiel d'application des IBF dans différents contextes géographiques et de définir des voies d'optimisation pour une mise en œuvre durable. En nous basant sur des données expérimentales recueillies lors d'essais d'élevage menés en Europe (Espagne et Slovaquie) et en Afrique de l'Ouest (Ghana et Mali), nous avons formulé la conception d'un ensemble de versions de systèmes améliorés élevant M. domestica et H. illucens sur différents substrats organiques de faible valeur. Les modèles de production génériques ont servi comme base d’une analyse du cycle de vie ex ante, dans laquelle nous avons exploré les performances des systèmes à l’aide d’analyse du cycle de vie environnementale (ACV) et de l’analyse des coûts du cycle de vie (ACCV).Les ACVs et ACCVs ont montré que les performances environnementales et économiques des IBF sont largement fonction de l’efficacité de conversion des systèmes, de l’organisation du processus de production (c’est-à-dire de l’apport de main-d’œuvre et d’équipements technologiques) et du contexte géographique. La combinaison de ces facteurs a fourni des avantages pour les configurations simplistes utilisées dans la production de M. domestica en Afrique occidentale tropicale dans des conditions de ponte naturelle (c'est-à-dire d'inoculation de substrat par le biais de mouches présentes à l'état naturel). L'inoculation artificielle (c'est-à-dire l'inoculation du substrat par le biais de larves nourries provenant d'une colonie d'adultes en captivité), utilisée dans la production de H. illucens en Afrique de l'Ouest et de M. domestica dans le sud de l'Espagne, a favorisé une efficacité de conversion élevée, mais a augmenté les impacts environnementaux et les coûts, parce que le système complexe et l'organisation de processus à forte intensité de main-d'œuvre ont considérablement accru les intrants de main-d'œuvre et d'infrastructures de production.Une comparaison avec des aliments conventionnels riches en protéines a mis en évidence des inconvénients environnementaux et économiques pour les modèles de production actuels des IBF, notamment en ce qui concerne les aliments végétaux (par exemple, le tourteau de soja). Les disparités entre les alimentations IBF et conventionnelles reflètent l’utilisation des capacités sub-optimaux des systèmes (effet d’économie d’échelle insuffisant), ainsi que la perte d’énergie et de biomasse le long de la chaîne trophique (producteurs autotrophes vs consommateurs hétérotrophes). Les résultats soulèvent des doutes légitimes sur les avantages en termes de durabilité d’une mise en œuvre d'insectes dans les chaînes de valeur agricoles actuelles. Le succès commercial dépend en grande partie du niveau de salaire spécifique au contexte, des prix des substrats d'élevage et de la manière dont les marchés évaluent les multiples fonctions que les insectes sont capables de fournir. S'agissant de la performance environnementale, nos résultats nous amènent à conclure que la production d'IBF ne présente aucun avantage par rapport aux aliments conventionnels.L’évaluation de systèmes de production encore hypothétiques impliquait une bonne quantité d’hypothèses et d’approximations. Étant donné ces multiples sources d'incertitude et compte tenu du fait que seul un nombre limité de conceptions de systèmes possibles sont prises en compte, les déclarations sur le potentiel d'application d'IBF n'ont aucune validité universelle et doivent être interprétées avec prudence. Cependant, nos résultats contribuent à une meilleure compréhension des facteurs influant sur le potentiel d’application des systèmes de production d’insectes et constituent un point de référence précieux pour les discussions scientifiques et les activités de recherche et développement futures visant à mettre en place des modes de production alimentaire durables.Bien que nos recherches n’apportent aucun soutien aux avantages environnementaux ou économiques supposés de l’utilisation d’insectes dans l’alimentation animale, il est possible que leur utilisation comme aliment destiné à la consommation humaine directe (c’est-à-dire comme substitut possible aux produits à base de poisson et de viande) constitue une solution durable aux problèmes actuels et futurs. Nous recommandons donc aux recherches futures de se concentrer sur les techniques permettant d'exploiter les insectes comme nourriture. / Doctorat en Sciences / There are a few details that I could not specify in the available input fields. I would like to ask you kindly to add the following information: (1) Prof. Erik Mathijs (KUL) is my second co-supervisor; (2) Next to the Jury members listed, there are Prof. Matthias Finkbeiner (TU Berlin) and Prof. Theo Niewold (KU Leuven), which I could not enter manually. / info:eu-repo/semantics/nonPublished
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Entwerfen Entwickeln Erleben in Produktentwicklung und Design 2021Stelzer, Ralph H., Krzywinski, Jens 16 July 2021 (has links)
Die Konferenz Entwerfen Entwickeln Erleben bietet zum fünften Mal ein national einzigartiges fachübergreifendes Konferenz- und Ausstellungsformat an den Schnittstellen von Produktentwicklung und Industriedesign.
Die fortschreitende Integration digitaler Technologien im Bereich Produktentwicklung und Industriedesign führt gerade zu einer massiven Transformation der Arbeitsprozesse und hin zu einer enormen Erweiterung von Möglichkeiten –angefangen von der Digitalisierung des Produktentstehungsprozesses mithilfe von Methoden und Techniken des Systems Engineering, über die Vernetzung und Automatisierung von Produktionsanlagen und Produkten, Predictive Maintenance durch digitale Zwillinge bis hin zur nachhaltigen Produktion vollständig recyclebarer Güter.
Hinsichtlich der Einreichung sind Schnittstellen mit folgenden aktuellen Schlüsselthemen von besonderem Interesse:
Virtuelle Methoden in der Produktentwicklung: Mit Blick auf den Lebenszyklus der Produktentwicklung stehen die digitalen Möglichkeiten bezüglich Innovation, Design und Umsetzung im Vordergrund. Wie können beispielsweise Daten über Produkte und deren Nutzung in Simulationen in Echtzeit zusammengestellt, zielgerichtet variiert und ausgewertet werden? Wie können digitale Tools in der Innovationsphase helfen, verteilte Informationen und Ideen zu sammeln und zu strukturieren? Ein besonderer Fokus liegt dabei auf dem Umgang und Einsatz des Systems Engineering, von Methoden der künstlichen Intelligenz und des machine learning.
Mensch-Maschine-Interaktion: Mit der Weiterentwicklung der Automatisierung hin zur umfassenden Kooperation von Mensch und Technik bis hinein in Produktentwurf und -entwicklung stellt sich die Frage, wie diese zukünftige Partnerschaft durch nutzerzentrierte Designs gestaltet werden soll? Welche Zwischenschritte und Zugänge sind notwendig, um Interfaces zum Beispiel via VR/AR so adaptiv und lernförderlich wie möglich zu gestalten und zugleich notwendige Grenzziehungen zwischen Mensch und Maschine zu definieren?
Kollaboration: Produktentwicklung und -design leben von kreativem Zusammenwirken. Wie kann diese Kreativität durch Methoden, Arbeitsumgebung und digitale Tools unterstützt werden? Lassen sich Kreativität und Serendipität messen und entsprechend planen? Welche Rolle spielt Kollaboration bei der agilen Produktentwicklung und bei der Organisation von umfangreichen Partner-Ökosystemen? Und wie lässt sich zum Beispiel die Zusammenarbeit in Design Teams auf die universitäre Lehre übertragen?
Nachhaltigkeit/Transfer: Zentral für neue Produkte ist die Verbindung zur Gesellschaft im Allgemeinen und zur Nutzer- bzw. Anspruchsgruppe im Speziellen. Gerade mit Blick auf nachhaltige Produkte mit einem möglichst langen Lebenszyklus sind datengetriebene Analysen zum Nutzerverhalten genauso zentral wie die passgenaue Entwicklung und Planung für eine ressourcensparende Produktion. Dies sind alles wesentliche Bestandteile der additiven Fertigung und späteren Rekonfigurationen. Hierfür ist es unabdingbar Kategorien der Materialwissenschaften, Kreislaufwirtschaft und neueste Ansätze der Produktentwicklung miteinander zu verknüpfen, um die Effizienz der Entwicklung und die Nachhaltigkeit der Produkte gleichzeitig zu steigern.:Digitalisierung der Engineering Prozesse durch System Lifecycle Management (SysLM)
Martin Eigner 11
Umgang mit Marktunsicherheiten in der Zielsystementwicklung: Methode zur Reduktion von Definitionslücken bei der Konkretisierung des Initialen Zielsystems
Valentin Zimmermann, Christoph Kempf, Leo Hartmann, Nikola Bursac, Albert Albers 21
Digitale Lösungssammlung von Konstruktionsprinzipien für die Agile Entwicklung von Leichtbaustrukturen für Luftfahrzeuge
Jutta Abulawi, Maximilian Weigand 35
Ansatz zur Erarbeitung einer Methodenauswahl für nachhaltige Produktentwicklung in KMUs
Björn Ragnar Kokoschko, Laura Augustin, Christiane Beyer, Michael Schabacker 49
Kontrollierte Fragebogenentwicklung zur Messung erlebter Qualität von Produkten der Dräger Safety auf haptischer, optischer und akustischer Ebene
Julia Schneider, Christian Wölfel, Sarah Wandel, Michael Richenberger 59
Was können wir von Ablehnung lernen? Eine Befragung von NichtnutzerInnen im Kontext einer Produktentwicklung
Laura Augustin, Sabrina Pfrang, Björn Kokoschko, Andrea Wolffram, Michael Schabacker 71
Digitale Landwirtschaft und das User-Interface – eine Herstellersicht
Michael Jendis 85
Data Model Canvas für die IT-System-übergreifende Integration von Datenmodellen zur Unterstützung von Datenanalyse-Anwendungen im Produktlebenszyklus
Thomas Eickhoff, Andreas Eiden, Jonas Gries, Jens C. Göbel 99
Montagegerechte Gestaltungsrichtlinien mittels Deep Learning
Johanna Gerlach, Alexander Riedel, Seyyid Uslu, Frank Engelmann, Nico Brehm 111
Hybride Simulationstechnik – Prototypenerkenntnisse in den Produktneuentwicklungsprozess einbinden
Dennis Kaczmarek, Armin Lohrengel 123
Zeitliche und inhaltliche Konvergenz der Lösungsfindung als zentrale Herausforderung in Hybriden Produktentwicklungsprozessen – eine Empirische Analyse von Stanfords ME310-Prozessmodell
Frank Koppenhagen, Tim Blümel, Tobias Held, Christoph Wecht 137
Better Change a Running System – Implementierung von Innovations- und Nachhaltigkeitsprozessen in Entwicklungsabteilungen
Oliver Keller, Paul Stawenow, Marco Kapetan 155
User Research im Zukunftsorientiertem Design-Thinking: Eine Ganzheitliche Methode für das Stakeholder-Management in der Service-Optimierung
Mehdi Mozuni, Maren Ohlhoff, Gerhard Glatzel 163
Virtual-Reality-Umgebung für die Visualisierung von Entwicklungszielgrößen auf Basis des Referenzsystems im Modell der PGE – Produktgenerationsentwicklung
Felix Pfaff, Simon Rapp, Albert Albers 175
Ausarbeitungsleitfaden für Nutzerstudien zur Evaluation von XR-Interfaces in der Produktentwicklung
Jakob Harlan, Benjamin Schleich, Sandro Wartzack 189
Textile Engineering ›SurFace‹: Oberflächenentwurf von der taktilen zur grafischen zur taktilen Erfahrbarkeit im Design Engineering der Zukunft
Marina-Elena Wachs, Theresa Scholl, Gesa Balbig, Katharina Grobheiser 201
Effiziente und Robuste Entwicklung komplexer Faserverbund-Triebwerkstrukturen
Sebastian Spitzer, Fabian Folprecht, Alrik Dargel, Christoph Klaus, Albert Langkamp, Maik Gude 215
Maschinenkonzept zur additiven Fertigung großdimensionierter Titan-Bauteile
Andreas Kalb, Florian M. Dambietz, Peter Hoffmann 227
VIKA – Konzeptstudien eines virtuellen Konstruktionsberaters für additiv zu fertigende Flugzeugstrukturbauteile
Johann Steffen 237
Entwicklung einer agil-strukturierten Prozesslösung mittels ASD – Agile Systems Design für das technische Änderungsmanagement im After Sales eines OEM der Automobilindustrie
Jonas Heimicke, Sascha Pfau, Linda Vetten, Albert Albers 255
Methoden für die durchgängige Anwendung einer EBOM mithilfe klassenbasierter Substitutionsobjekte
Jonathan Leidich, Peter Robl, Julien Raphael Mrowka 271
Anforderungsmanagement in der Agilen Entwicklung Mechatronischer Systeme – ein Widerspruch in sich?
Nikola Bursac, Simon Rapp, Lukas Waldeier, Steffen Wagenmann, Albert Albers, Magnus Deiss, Volker Hettich 283
Akzeptanzanalyse zum Einsatz von Hybriden Prototypen und Extended Reality in der Produktentstehung
Liesa Zimmermann, Kathrin Konkol, Elisabeth Brandenburg, Rainer Stark 297
Interdisziplinäre Produktentwicklung – Beschreibung einer Kooperation aus Industrie, angewandter Forschung und Technischem Design zur Realisierung einer assistierenden Roboterzelle
Christian Hermeling, Johannes Abicht, Thomas Theling, Ralf Hock 309
Szenarien Machen Mögliche Zukünfte Erlebbar – Szenen eines Forschungsvorhabens
Maren Ohlhoff, Mehdi Mozuni, Gerhard Glatzel 323
3D-volldigitalisierte Behandlungsplanung bei Lippen-Kiefer-Gaumenspalten (LKGS-3D)
Christiane Keil, Dominik Haim, Ines Zeidler-Rentzsch, Franz Tritschel, Bernhard Weiland, Olaf Müller, Thomas Treichel, Günter Lauer 335
Beam-colored Sketch and Image-based 3D Continuous Wireframe Reconstruction with different Materials and Cross-Sections
Martin Denk, Klemens Rother, Kristin Paetzold 345
Diskussionsbeitrag zu einem methodischen Ansatz für Entscheidungen in Zielkonflikten während der Konzeptphase der Entwicklung automatisierter Produktionsanlagen
Peter Lochmann, Jens-Peter Majschak 355
Generieren lastgerechter Materialparameter für FEM-gestützte Umformprognosen – am Beispiel von Karton Verbundmaterialien
Toma Schneider, Antje Harling, Frank Miletzky 371
Erweiterte Analyse ausgewählter Schwingungsphänomene mit dem C & C²-Ansatz am Beispiel einer Einscheibentrockenkupplung
Peter M. Tröster, Thomas Klotz, Simon Rapp, Yulong Xiao, Sascha Ott, Albert Albers 383
Ein Klassifizierungssystem für Industrielle Augmented Reality Anwendungen
Jan Luca Siewert, Matthias Neges, Detlef Gerhard 401
Nutzerzentrierte Entwicklung einer ortsunabhängigen Maschinenabnahme mittels Augmented Reality
Nedim Kovacevic, Jantje Meinzer, Rainer Stark 417
Augmented Reality als intuitive Benutzungsschnittstelle für das Roboterprogrammieren
Carolin Horn, Christoph-Philipp Schreiber 431
Design von Produkt-Dienstleistungssystemen für Kreislaufwirtschaft
Ursula Tischner 443
Nachhaltigkeit: Avoiding Design – Warum gutes Design kein Design ist und auch das Nicht-Designen und Vermeiden von Produkten Gestalterhandwerk sein muss
Philipp Schütz, Oliver Gerstheimer, Philipp Englisch 461
Nachhaltigkeit als strategischer Imperativ für die Gesellschaft und Unternehmen
Heinz Simon Keil, Detlef Tietze 475
Simulation modularer Produktarchitekturen durch modellbasierte Konfiguration
Florian M. Dambietz, Dieter Krause 491
MBSE-Ansatz für eine Vernetzte Stoffstrommodellierung zur Verbesserung der Partnersuche in der Kreislaufwirtschaft
Franz Wieck, Philipp Kronenberg, Manuel Löwer 501
Konstruktion eines Inserts für Faserverbund- Halbzeuge
Frank Weidermann, Stefanie Zimmermann, Andrea Pino 517
Der Ingenieur an seinem Arbeitsplatz – gesund und kompetent!
Bettina Schleidt 529
Digitale Arbeitsumgebungen in der Produktentstehung – Mit Action Design Research Web-Anwendungen zur produktiven Zusammenarbeit entwickeln
Stephan Scheele, Daniel Mau, David Foullois, Frank Mantwill 541
Nutzerzentrierung in Zeiten von Social Distancing – Evaluierung eines extracurricularen Lehrformats für Studierende der Produktentwicklung
Anne Wallisch, Kristin Paetzold 559
The Digitalization Principles from a User-Centered Design Perspective – A Conceptual Framework for Smart Product Development
Carolina Sallati, Klaus Schützer 575
Brain of Materials – die Plattform für Designer, Entwickler und Materialhersteller
Hans Peter Schlegelmilch 587
Gibt es ein Patentrezept für erfolgreiche IT-Projekte?
Alfred Katzenbach 591
Mockup einer Betriebsleitstelle für Automatisierte Shuttlebusse – Konzeption und Design eines Universellen, Visuellen und Auditiven Interfaces
Ingmar S. Franke, Sönke Beckmann, Olga Biletska, Hartmut Zadek 601
Co-Creation bei komplexen Consumer Products
Linda Geißler, Nico Herzberg, Natalie Mundt 613
Bessere Kundenorientierung bei der Entwicklung physischer Produkte – Nutzung agiler Vorgehensweisen kombiniert mit Additiven Fertigungsverfahren
Philipp Blattert, Werner Engeln 621
Ermittlung von Anforderungen an eine Anwendungsfall-Spezifische Einführung Agiler Ansätze – Erkenntnisse aus der Anwendung des Agile-Stage-Gate Hybrids
Jonas Heimicke, Ahmed Spahic, Luis Bramato, Albert Albers 633
goG – die Neue Urbane Mobilität
Hans-Georg Höhne 645
Vergleich der Motivationsprofile von Scrum-Teammitgliedern mit dem Agilen Manifest zur Entwicklung von Gamification-Strategien
David Kessing und Manuel Löwer 655
Zeichnen als Weltentwurf: Analog + Digital – Die Bedeutung des Zeichnens in der Primarausbildung mit Blick auf Design Engineering in Europa
Marina-Elena Wachs 665
Intelligentes Nesting in der Kreislaufwirtschaft zur Steigerung der Ressourceneffizienz
Philipp Kronenberg, Franz Wieck, Sebastian Weber, Manuel Löwer 673
Remote Innovation – Co-Creation During Times of Pandemic
Oliver Gerstheimer, Philipp Schütz, Philipp Englisch, Erhard Wimmer 681
Analyse des Einflusses von Faktoren auf die agilen Fähigkeiten von Organisationseinheiten in der Entwicklung physischer Systeme
Jonas Heimicke, Tobias Rösel, Alber Albers 691
Entwicklung Angepasster Konstruktionsmethoden für Nachhaltige Hochvolt-Speicher
Robert Kretschmann, Gerd Wagenhaus, Christiane Beyer 703
Automatisierung des Datenaufbereitungsprozesses für AR/VR-Anwendungen im Engineering
Maximilian Peter Dammann, Wolfgang Steger, Ralph Stelzer 714
Nutzer- und Aufgabengerechte Unterstützung von Modellierungsaktivitäten im Kontext des MBSE-Model-Based Systems Engineering
Constantin Mandel, Matthias Behrendt, Albert Albers 727
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