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Reminiscence Computer Therapy for People with Dementia / Vývoj asistenční aplikace pro lidi s demencíČerný, Martin January 2016 (has links)
The aim of this diploma thesis is to implement a presentation layer for the Reminiscence Computer Therapy application. Reminiscence Therapy involves the discussion of the past memories and it is believed to help people with dementia to improve their well-being and sustain their memories. Computer Reminiscence Therapy involves technology in this therapy. The research introduces into Dementia and Reminiscence Therapy with and without using technologies. The application developed as part of this diploma thesis uses picture upload and speech recognition techniques for the memory input. This is used to support remembering of past memories and to increase discussion. The application can be used with or without the carer as well as with friends and family members. The six most important requirements on the developed application are the speech recognition, picture upload, asking questions about the previous recordings, asking questions about tagged friends, using old stories for discussion and presenting the statistics. The application was developed as a part of the competition made by AngelHack organization. Presentation, business and persistence layers of the application are discussed in this diploma thesis as well as user manual and persistence layer implementation of the requirements. The presentation layer was developed using React framework for JavaScript. Other libraries have to be used as well with the most important being Redux library for storing application state. This library affected the structure of the persistence layer.
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Reminiscence respecified: A conversation analytic examination of practice in a specialist dementia care homeSlocombe, Felicity, Peel, E., Pilnick, A., Albert, S. 22 August 2024 (has links)
Yes / Although discussion of reminiscence is prevalent in dementia care research, few studies have examined what actually occurs in these interactions, and how they are structured. This study examined how reminiscence activities are structured and negotiated in a care home environment. Informal one-to-one reminiscence interactions between people living with dementia and professional carers were transcribed from a larger video dataset. We used Conversation Analysis to examine reminiscence sequences in a novel relational approach that explored the interactional practices used by carers and people living with dementia. We identified divergences between manualised practice recommendations and observed interactional practices, such as the rarity of open questions, and frequent use of closed questions. This was contrary to current practice recommendations. These and other divergences demonstrate the value of interactional research in informing reminiscence practice and training manuals. By examining how reminiscence operates in practice, our approaches to conducting such activities can be more empirically informed. Our findings can be used to advise and guide those doing reminiscence work in care home settings, and improve the inclusiveness of reminiscence interactions. Through incorporating empirically informed techniques that both carers and people with dementia use in practice, we can facilitate interactions around memories which are supportive of people with dementia's identity. / This research was supported by an ESRC doctoral studentship funded through the Midlands Graduate School DTP [ES/P099711/1] and Loughborough University. The data on which this paper draws were collected as part of a British Academy Mid-Career Fellowship [MC110142] awarded to Elizabeth Peel.
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Effekten av reminiscens- och musikterapi hos deprimerade äldre på äldreboende : en litteraturöversiktHaglöf, Felicia, Larsson, Caroline January 2013 (has links)
Syftet Att undersöka vilken effekt reminiscens- och musikterapi har på äldre deprimerade personer på äldreboende. Metod: Litteratursökning utfördes i databaserna CHINAL, Medline, Psycinfo samt Scopus. Till grund för resultatet valdes n=13 artiklar med kvantitativ design. Urvalet av artiklarna till resultatet har utförts med hjälp av inklusionskriterier, relevant abstract och publicerade mellan 2000-2013. Artiklarna skulle motsvara syfte och frågeställningar samt uppfylla hög eller medelpoäng i kvalitetsgranskningen. Resultat: Reminiscensterapi kunde reducera och minska depressiva symtom hos äldre personer på äldreboende. Musikterapi kunde också vara en effektiv åtgärd för att minska depression hos äldre personer på äldreboende. Ett annat resultat som framkom var att sömnen kan förbättras av musikterapi. Slutsats: Reminiscens- och musikterapi kunde minska depression hos äldre personer som bor på äldreboende, genom att musik stimulerar limbiska systemet och reminiscensterapin låter de äldre att återberätta och leva på nytt genom sina minnen. Det kan vara värdefullt för de äldre att vårdgivare på äldreboende lär sig grunder för reminiscens och musikterapi för att kunna använda det i den dagliga vården av de äldre för att minska depression men även som en förebyggande åtgärd.
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The Use of Autobiographical Materials for Care-Staff in Memory Care: Measured Effects on Resident Relations and Job SatisfactionCoyne, Shannon Ruth 28 May 2019 (has links)
No description available.
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Uma arquitetura para desenvolvimento de aplicações gamificadas para suporte ao paciente com Alzheimer / An architecture for development of gamaged applications to support patients with Alzheimer's diseaseBerndt, Alexandre 05 April 2017 (has links)
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Previous issue date: 2017-04-05 / Outro / The use of gamification as a motivation, engagement, and interaction technique for
mobile applications has become popular, boosted by smartphones and the ability of
these devices to deliver compelling game designs. In the context of health, the use
of gamification elements has contributed to the motivation and engagement to medical
treatments and to the change of habits and well-being of patients of all ages. The elderly
are a growing portion of the population and age-related diseases are becoming common,
among them are dementias such as Alzheimer’s disease. When the patient is elderly,
extra difficulties can be added to motivation and to medical treatments supported by
computerized tools. However, identifying the minimum gaming elements needed and the
time spent to develop these applications restrict their production. This work proposes
an architecture of components for the development of mobile applications to support
reminiscence therapy of patients with Alzheimer’s disease, aiding in the motivation
and engagement to the therapeutic process, amplifying the positive effects caused by
reminiscence therapy, leading to a well-being feeling and to retarding the symptoms
caused by Alzheimer’s disease. We have identified seventeen elements of gamification
integrated to the architecture defined and implemented. Two application prototypes Were
developed to exemplify and validate the gamification architecture proposal. / O uso da gamificação como técnica de motivação, engajamento e interação de aplicações
móveis tem se tornado popular, impulsionado pelos smartphones e a capacidade destes
dispositivos oferecerem designs de jogos atraentes. No contexto da saúde o uso de
elementos de gamificação tem contribuído na motivação e engajamento aos tratamentos
médicos e à mudança de hábitos e bem-estar dos pacientes de todas as idades. Quando
o paciente a ser assistido é idoso, dificuldades extras podem ser acrescidas à motivação
e engajamento a tratamentos médicos. A gamificação contribui para tornar mais atrativo
apicativos computacionais de apoio terapêutico. No entanto, identificar os elementos de
jogos mínimos necessários e o tempo despendido para desenvolver estes aplicativos,
restringem a sua produção. Este trabalho propõe uma arquitetura de componentes, para
desenvolvimento de aplicações móveis gamificadas de apoio à reminiscência de pacientes
com a doença de Alzheimer, auxiliando na adesão ao processo terapêutico, ampliando os
efeitos positivos provocados pela terapia de reminiscência, ligados à sensação de bemestar
e no retardo dos sintomas provocados pela doença de Alzheimer. Foram identificados
dezesete componentes de gamificação integram a arquitetura definida e implementada.
Dois protótipos de aplicativos foram desenvolvidos para exemplificar e validar a proposta
de arquitetura de gamificação.
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