1 |
Identificação remota de plantas industriais utilizando tecnologias OPC e CyberOPC / Remote identification of industrial plants using OPC and CyberOPC technologyFernandes Júnior, Renato Ferreira 30 April 2009 (has links)
A identificação de sistemas industriais tem aplicação industrial principalmente na sintonia de malhas de controle. A sintonia freqüente das malhas de controle possibilita a manutenção das características de desempenho do processo industrial durante o ciclo de vida da produção. O fato de ser remota, neste trabalho realizada via as interfaces OPC e CyberOPC, possibilita inúmeras aplicações práticas como a terceirização do serviço por empresas especializadas ou a centralização da otimização nas empresas constituídas por áreas distribuídas. Este trabalho propõe e testa experimentalmente, em sistemas lineares de primeira ordem com tempo morto, uma ferramenta computacional de identificação e sintonia remota de malhas de controle em malha aberta ou fechada utilizando controladores PID em ambiente industrial, que preenche os requisitos acima citados em uma plataforma única, e desta forma tem aplicação no ambiente industrial para ajustar as malhas de controle e em ambiente acadêmico como ferramenta de estudo de aplicações de controle e de redes industriais. / The identification of industrial systems has industrial application mainly in control loop tuning. The frequent tuning of the control loop allows the maintenance of performance characteristics for industrial process during the production life cycle. Remote tuning, using OPC and CyberOPC interfaces, supports several practical applications, such as specialized companies outsourcing services or companies distributed in different areas centralizing optimization. This project proposes and validates experimentally in first order plus dead time systems a software tool for remote identification and tuning of open or close PID control loops in an industrial environment that fulfils the requirements described above, in a single platform. The software tool could be used in control loops tuning in industrial systems, as well as in an academic environment simulating control applications and industrial networks.
|
2 |
Socially interactive robots as mediators in human-human remote communicationPapadopoulos, Fotios January 2012 (has links)
This PhD work was partially supported by the European LIREC project (Living with robots and interactive companions) a collaboration of 10 EU partners that aims to develop a new generation of interactive and emotionally intelligent companions able of establishing and maintaining long-term relationships with humans. The project takes a multi-disciplinary approach towards investigating methods to allow robotic companions to perceive, remember and react to people in order to enhance the companion’s awareness of sociability in domestic environments. (e.g. remind a user and provide useful information, carry heavy objects etc.). One of the project's scenarios concerns remote human-human communication enhancement utilising autonomous robots as social mediators which is the focus of this PhD thesis. This scenario involves a remote communication situation between two distant users who wish to utilise their robot companions in order to enhance their communication and interaction experience with each other over the internet. The scenario derived from the need of communication between people who are separated from their relatives and friends due to work commitments or other personal obligations. Even for people that live close by, communication mediated by modern technologies has become widespread. However, even with the use of video communication, they are still missing an important medium of interaction that has received much less attention over the past years, which is touch. The purpose of this thesis was to develop autonomous robots as social mediators in a remote human-human communication scenario in order to allow the users to use touch and other modalities on the robots. This thesis addressed the following research questions: Can an autonomous robot be a social mediator in human-human remote communication? How does an autonomous robotic mediator compare to a conventional computer interface in facilitating users’ remote communication? Which methodology should be used for qualitative and quantitative measurements for local user-robot and user-user social remote interactions? In order to answer these questions, three different communications platforms were developed during this research and each one addressed a number of research questions. The first platform (AIBOcom) allowed two distant users to collaborate in a virtual environment by utilising their autonomous robotic companions during their communication. Two pet-like robots, which interact individually with two remotely communicating users, allowed the users to play an interactive game cooperatively. The study tested two experimental conditions, characterised by two different modes of synchronisation between the robots that were located locally with each user. In one mode the robots incrementally affected each other’s behaviour, while in the other mode, the robots mirrored each other’s behaviour. This study aimed to identify users’ preferences for robot mediated human-human interactions in these two modes, as well as investigating users’ overall acceptance of such communication media. Findings indicated that users preferred the mirroring mode and that in this pilot study robot assisted remote communication was considered desirable and acceptable to the users. The second platform (AiBone) explored the effects of an autonomous robot on human-human remote communication and studied participants' preferences in comparison with a communication system not involving robots. We developed a platform for remote human-human communication in the context of a collaborative computer game. The exploratory study involved twenty pairs of participants who communicated using video conference software. Participants expressed more social cues and sharing of their game experiences with each other when using the robot. However, analysis of the interactions of the participants with each other and with the robot show that it is difficult for participants to familiarise themselves quickly with the robot while they can perform the same task more efficiently with conventional devices. Finally, our third platform (AIBOStory) was based on a remote interactive story telling software that allowed users to create and share common stories through an integrated, autonomous robot companion acting as a social mediator between two people. The behaviour of the robot was inspired by dog behaviour and used a simple computational memory model. An initial pilot study evaluated the proposed system's use and acceptance by the users. Five pairs of participants were exposed to the system, with the robot acting as a social mediator, and the results suggested an overall positive acceptance response. The main study involved long-term interactions of 20 participants in order to compare their preferences between two modes: using the game enhanced with an autonomous robot and a non-robot mode. The data was analysed using quantitative and qualitative techniques to measure user preference and Human-Robot Interaction. The statistical analysis suggests user preferences towards the robot mode. Furthermore, results indicate that users utilised the memory feature, which was an integral part of the robot’s control architecture, increasingly more as the sessions progressed. Results derived from the three main studies supported our argument that domestic robots could be used as social mediators in remote human-human communications and offered an enhanced experience during their interactions with both robots and each other. Additionally, it was found that the presence of intelligent robots in the communication can increase the number of exhibited social cues between the users and are more preferable compared to conventional interactive devices such as computer keyboard and mouse.
|
3 |
Identificação remota de plantas industriais utilizando tecnologias OPC e CyberOPC / Remote identification of industrial plants using OPC and CyberOPC technologyRenato Ferreira Fernandes Júnior 30 April 2009 (has links)
A identificação de sistemas industriais tem aplicação industrial principalmente na sintonia de malhas de controle. A sintonia freqüente das malhas de controle possibilita a manutenção das características de desempenho do processo industrial durante o ciclo de vida da produção. O fato de ser remota, neste trabalho realizada via as interfaces OPC e CyberOPC, possibilita inúmeras aplicações práticas como a terceirização do serviço por empresas especializadas ou a centralização da otimização nas empresas constituídas por áreas distribuídas. Este trabalho propõe e testa experimentalmente, em sistemas lineares de primeira ordem com tempo morto, uma ferramenta computacional de identificação e sintonia remota de malhas de controle em malha aberta ou fechada utilizando controladores PID em ambiente industrial, que preenche os requisitos acima citados em uma plataforma única, e desta forma tem aplicação no ambiente industrial para ajustar as malhas de controle e em ambiente acadêmico como ferramenta de estudo de aplicações de controle e de redes industriais. / The identification of industrial systems has industrial application mainly in control loop tuning. The frequent tuning of the control loop allows the maintenance of performance characteristics for industrial process during the production life cycle. Remote tuning, using OPC and CyberOPC interfaces, supports several practical applications, such as specialized companies outsourcing services or companies distributed in different areas centralizing optimization. This project proposes and validates experimentally in first order plus dead time systems a software tool for remote identification and tuning of open or close PID control loops in an industrial environment that fulfils the requirements described above, in a single platform. The software tool could be used in control loops tuning in industrial systems, as well as in an academic environment simulating control applications and industrial networks.
|
4 |
Designing Conversational Interfaces for Facilitating Conversation using User's Gaze Behaviors / 人間の視線行動を利用した会話促進インタフェースのデザインIshii, Ryo 24 September 2013 (has links)
京都大学 / 0048 / 新制・課程博士 / 博士(情報学) / 甲第17925号 / 情博第507号 / 新制||情||90(附属図書館) / 30745 / 京都大学大学院情報学研究科知能情報学専攻 / (主査)教授 西田 豊明, 教授 河原 達也, 教授 黒橋 禎夫 / 学位規則第4条第1項該当 / Doctor of Informatics / Kyoto University / DGAM
|
5 |
Examiner feedback and learning : what are the characteristics of effective remote feedback in a hierarchic, professional context?Johnson, Martin Joseph January 2018 (has links)
My study explores the characteristics of remote performance feedback that professional examiners working in the Oxford, Cambridge & RSA (OCR) awarding body communicate to each other. Drawing on sociocultural theories, I argue that this interaction possesses learning potential because between-professional communication supports the development of participants’ reasoning through the alignment of culturally appropriate collective thinking. My data consists of 991 feedback messages that were captured during two examination sessions (between May and July 2014, and between May and July 2015). These remote interactions (either email or telephone) involved three senior examiners and 27 examiners. These feedback interactions have an important quality assurance function as they help to ensure that the examiners carry out marking practices to an agreed standard. My research explores two interlinked research questions: ‘What are the characteristics of examiner feedback?’ and ‘What are the characteristics of effective examiner feedback?’ For the first research question I develop a methodology that extends the Sociocultural Discourse Analysis (SCDA) approach developed by Neil Mercer; I call this approach Augmented Sociocultural Discourse Analysis (ASCDA). My methodology allows me to investigate the features of interaction at both a particular and a general level, and clusters my analysis into four specific feedback discourse themes: feedback content, the development of discourse over time, evidence of joint intellectual action within feedback, and the impact of feedback. In order to address the second question I hypothesise that effectiveness relates to how feedback features support or undermine examiners’ common ground building. I synthesise the findings from these analyses to consider the lessons for examiner practice in particular, and for other professional feedback practices more generally. Taken together, these analyses suggest that feedback-giving is an intellectually challenging process. My analyses also suggest that this complexity involves the participants establishing and maintaining an Intermental Development Zone through their feedback communication, and that this entails them manipulating discourse features whilst simultaneously attending to a variety of contextual features of the professional environment.
|
6 |
The God-like Interaction Framework: tools and techniques for communicating in mixed-space collaborationStafford, Aaron January 2008 (has links)
This dissertation presents the god-like interaction framework, consisting of tools and techniques for remote communication of situational and navigational information. The framework aims to facilitated intuitive and effective communication between a group of experts and remote field workers in the context of military, fire-fighting, and search and rescue.
|
7 |
Telepresence and remote communication through virtual realityRydenfors, Gabriella January 2017 (has links)
This Master Thesis concerns a telepresence implementation which utilizes state-of-the-art virtual reality combined with live 360 degree video. Navigation interfaces for telepresence with virtual reality headsets were developed and evaluated through a user study. An evaluation of telepresence as a communication media was performed, comparing it to video communication. The result showed that telepresence was a better communication media than video communication.
|
8 |
Design of a turn-taking control system based on tactile in multi-user, synchronous remote communication / La conception d'un système pour distribuer tactilement le tour de parole dans les situations de télécommunicationCao, Huiyuan 19 November 2013 (has links)
L'objectif principal de cette thèse est de concevoir un système impliquant un feedback tactile facilitant l’organisation du tour de parole dans le contexte de la communication verbale à distance et à plusieurs. Ces situations impliquant des technologies numériques sont actuellement décrites comme étant des "conferences call". Elles relèvent également du Computer Supported Collaborative Work (CSCW) lorsqu'elles impliquent une tâche collaborative. Curieusement, ces situations n'ont été l'objet que de très peu d'études en dépit des problèmes qu'elles suscitent et l'évolution de ces technologies s'est faite au profit d'un enrichissement par la vidéo. Cette thèse propose une autre forme d'enrichissement par un retour tactile permettant de dépasser l'une des principales difficultés de la communication verbale à distance à savoir le contrôle du tour de parole. Deux modalités de cet enrichissement ont été étudiés : la redondance et la substitution. Comme redondance avec le feedback visuel, nous avons fait l'hypothèse que la modalité tactile favorise l'alternance du tour de parole et augmente l'expression d'intentions non verbales à l'image des situations de face à face. Comme substitution au visuel, l'hypothèse a été de poser que le tactile produit un avantage en cela qu'il fluidifie le tour de parole. Le système conçu dans cette recherche montre, au moyen de trois expériences, que l'échange verbal à distance et sa distribution dans le cadre d'une tâche de prise de décision collective peut être efficient avec un enrichissement tactile et donner lieu à une auto-régulation du tour de parole. / Our thesis aim was to design a system based on tactile modality to organize a synchronous, multi-user remote verbal communication to facilitate better turn-taking. The remote communication we studied is actually called the ‘conference call’, and relies on computer technology. A conference call is a form of CSCW, and it is thus a collaborative task. As conference calls have rarely been studied in previous research, a system designed to optimize this kind of work is of great value. Tactile modality is the basic element of the design and its impact is also studied in our thesis. As a modality of redundancy, tactile feedback accelerates the alternation of turn-taking. Moreover, it augments the intention of non-verbal exchanges, which accounts for most of the communication in face-to-face situations. As a modality of substitution, tactile modality shows a distinct advantage in making the turn-taking transfer smoother compared to visual modality. Finally, a conference call for a decision-making task under a simple turn-taking allocation system based on tactile modality provides evidence that this designed system’s controlled conference call has good efficiency and good distribution of the talking length of turn-taking.
|
9 |
Connectedness : Designing interactive systems that foster togetherness as a form of resilience for people in social distancing during Covid-19 pandemic. Exploring novel user experiences in the intersection between light perception, tangible interactions and social interaction design (SxD).Iezzi, Valeria January 2020 (has links)
This thesis project explores how interactive technologies can facilitate a sense of social connectedness with others whilst remotely located. While studying the way humans use rituals for emotional management, I focused my interest on the act of commensality because it is one of the oldest and most important rituals used to foster togetherness among families and groups of friends. Dining with people who do not belong to the same household is of course hard during a global pandemic, just like many of the other forms of social interactions that were forcibly replaced by the use of technological means such as video-chat apps, instant messaging and perhaps an excessive use of social networking websites. These ways of staying connected, however, lack the subtleties of real physical interaction, which I tried to replicate with my prototype system, which consists of two sets of a lamp and a coaster which enable to communicate through light and tactile cues. The use of such devices creates a new kind of ritual based on the simultaneous use of the devices by two people, thus enabling a new and original form of commensality that happens through a shared synchronized experience.
|
10 |
Komunikační zařízení přes GSM/GPRS / Communication devices over GSM/GPRSPrečan, David January 2010 (has links)
This master thesis deals with a data remote transmission by means of SMS and GPRS technology. The overview of current solutions is presented and then a remote temperature measurement and a data transmission employing a communication module GSM/GPRS TM1 through GSM network using GPRS technology is described. As a response to an impulse, the communication module sends SMS. The technical solution is described in details including HW and SW design of the data transfer and processing equipment using a ATmega 162 microprocessor. This equipment communicates with a server (PC), which displays the measured temperature. A prototype which was used for a validation of the design is also described.
|
Page generated in 0.1301 seconds