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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Vnímání aktuálních trendů online reklamy se zaměřením na retargeting / Perception of current trends in online advertising focusing on retargeting

Říhová, Terezie January 2017 (has links)
Diploma thesis deals with complex view on the current online advertising form in the context of continuous technological development of contemporary society. Internet advertising and its range is viewed from a marketing perspective and in the context of media studies. Together with online advertising history, diploma thesis represents the development of the internet market and in this context it is pointed at reach of online advertising industry. Readers are acquainted with basic types of online advertisements, payment models and online advertising buying ways. Thesis in detail deals with modern trends such as programmatic buying of online advertising, behavioral targeting, retargeting, and many others that are examined from the perspective of advertisers, online content publishers and users whose privacy is from some perspective disrupted by these trends. To show the complexity of the issue, the thesis also contains deeper information about technology. At the end of the theoretical part, the thesis deals with intensively discussed topic of ad-blockers. To create a wider conclusion about the topic, there is also a part of the work that contains interpretation of survey focused on standard users and presentation on findings from structured questionnaire that has been designated to leading Czech...
22

Paramétrisation et transfert d’animations faciales 3D à partir de séquences vidéo : vers des applications en temps réel / Rigging and retargetting of 3D facial animations from video : towards real-time applications

Dutreve, Ludovic 24 March 2011 (has links)
L’animation faciale est l’un des points clés dans le réalisme des scènes 3D qui mettent en scène des personnages virtuels. Ceci s’explique principalement par les raisons suivantes : le visage et les nombreux muscles qui le composent permettent de générer une multitude d’expressions ; ensuite, notre faculté de perception nous permet de détecter et d’analyser ses mouvements les plus fins. La complexité de ce domaine se retrouve dans les approches existantes par le fait qu’il est très difficile de créer une animation de qualité sans un travail manuel long et fastidieux. Partant de ce constat, cette thèse a pour but de développer des techniques qui contribuent au processus de création d’animations faciales. Trois thèmes sont principalement abordés. Le premier concerne la paramétrisation du visage pour l’animation. La paramétrisation a pour but de définir des moyens de contrôle pour pouvoir déformer et animer le visage. Le second s’oriente sur l’animation, et plus particulièrement sur le transfert d’animation. Le but est de proposer une méthode qui permette d’animer le visage d’un personnage à partir de données variées. Ces données peuvent être issues d’un système de capture de mouvement, ou bien elles peuvent être obtenues à partir de l’animation d’un personnage virtuel qui existe déjà. Enfin, nous nous sommes concentrés sur les détails fins liés à l’animation comme les rides. Bien que ces rides soient fines et discrètes, ces déformations jouent un rôle important dans la perception et l’analyse des émotions. C’est pourquoi nous proposons une technique d’acquisition mono-caméra et une méthode à base de poses références pour synthétiser dynamiquement les détails fins d’animation sur le visage. L’objectif principal des méthodes proposées est d’offrir des solutions afin de faciliter et d’améliorer le processus de création d’animations faciales réalistes utilisées dans le cadre d’applications en temps réel. Nous nous sommes particulièrement concentrés sur la facilité d’utilisation et sur la contrainte du temps réel. De plus, nous offrons la possibilité à l’utilisateur ou au graphiste d’interagir afin de personnaliser sa création et/ou d’améliorer les résultats obtenus / Facial animation is one of the key points of the realism of 3D scenes featuring virtual humans. This is due to several reasons : face and the many muscles that compose it can generate a multitude of expressions ; then, our faculty of perception provides us a great ability to detect and analyze its smallest variations. This complexity is reflected in existing approaches by the fact that it is very difficult to create an animation without a long and a tedious manual work. Based on these observations, this thesis aims to develop techniques that contribute to the process of creating facial animation. Three main themes have been addressed. The first concerns the rigging issue of a virtual 3D face for animation. Rigging aims at defining control parameters in order to deform and animate the face. The second deals with the animation, especially on the animation retargeting issue. The goal is to propose a method to animate a character’s face from various data. These data can be obtained from a motion capture system or from an existing 3D facial animation. Finally, we focus on animation finescale details like wrinkles. Although these are thin and discreet, their deformations play an important part in the perception and analysis of emotions. Therefore we propose a monocular acquisition technique and a reference pose based method to synthetise dynamically animation fine details over the face. The purpose is to propose methods to facilitate and improve the process of creating realistic facial animations for interactive applications. We focused on ease to use in addition to the real-time aspect. Moreover, we offer the possibility to the user or graphist to interact in order to personalize its creation and/or improve the results
23

Implementation and evaluation of content-aware video retargeting techniques / Implementation och utvärdering av innehållsstyrd omformatering av videosekvenser

Holmer, Stefan January 2008 (has links)
<p>The purpose of this master thesis was to study different content-aware video retargeting techniques, concentrating on a generalization of seam carving for video. Focus have also been put on the possibility to combine different techniques to achieve better retargeting of both multi-shot video and single-shot video. This also involved significant studies of automatic cut detection and different measures of video content. The work resulted in a prototype application for semi-automatic video retargeting, developed in Matlab. Three different retargeting techniques, seam carving, automated pan & scan and subsampling using bi-cubic interpolation, have been implemented in the prototype. The techniques have been evaluated and compared to each other from a content preservation perspective and a perceived quality perspective.</p> / <p>Syftet med examensarbetet har varit att studera tekniker för ändring av bredd/höjd-förhållandet i videosekvenser, där hänsyn tas till innehållet i bilderna. Fokus har lagts på en generalisering av "seam carving" för video och möjligheterna att kombinera olika tekniker för att nå bättre kvalitet både för videosekvenser som består av endast ett, eller flera, klipp. Detta innefattade således också omfattande studier av automatisk klippdetektering och olika mått av videoinnehåll. Arbetet har resulterat i en prototypapplikation utvecklad i Matlab för halvautomatisk förändring av bildförhållande där hänsyn tas till innehållet i sekvenserna. I prototypen finns tre metoder implementerade, "seam carving", automatiserad "pan & scan" och nedsampling med bi-kubisk interpolering. Dessa metoder har utvärderats och jämförts med varandra från ett innehållsbevarande perspektiv och ett kvalitetsperspektiv.</p>
24

Dynamic Headpose Classification and Video Retargeting with Human Attention

Anoop, K R January 2015 (has links) (PDF)
Over the years, extensive research has been devoted to the study of people's head pose due to its relevance in security, human-computer interaction, advertising as well as cognitive, neuro and behavioural psychology. One of the main goals of this thesis is to estimate people's 3D head orientation as they freely move around in naturalistic settings such as parties, supermarkets etc. Head pose classification from surveillance images acquired with distant, large field-of-view cameras is difficult as faces captured are at low-resolution with a blurred appearance. Also labelling sufficient training data for headpose estimation in such settings is difficult due to the motion of targets and the large possible range of head orientations. Domain adaptation approaches are useful for transferring knowledge from the training source to the test target data having different attributes, minimizing target data labelling efforts in the process. This thesis examines the use of transfer learning for efficient multi-view head pose classification. Relationship between head pose and facial appearance from many labelled examples corresponding to the source data is learned initially. Domain adaptation techniques are then employed to transfer this knowledge to the target data. The following three challenging situations is addressed (I) ranges of head poses in the source and target images is different, (II) where source images capture a stationary person while target images capture a moving person with varying facial appearance due to changing perspective, scale and (III) a combination of (I) and (II). All proposed transfer learning methods are sufficiently tested and benchmarked on a new compiled dataset DPOSE for headpose classification. This thesis also looks at a novel signature representation for describing object sets for covariance descriptors, Covariance Profiles (CPs). CP is well suited for representing a set of similarly related objects. CPs posit that the covariance matrices, pertaining to a specific entity, share the same eigen-structure. Such a representation is not only compact but also eliminates the need to store all the training data. Experiments on images as well as videos for applications such as object-track clustering and headpose estimation is shown using CP. In the second part, Human-gaze for interest point detection for video retargeting is explored. Regions in video streams attracting human interest contribute significantly to human understanding of the video. Being able to predict salient and informative Regions of Interest (ROIs) through a sequence of eye movements is a challenging problem. This thesis proposes an interactive human-in-loop framework to model eye-movements and predicts visual saliency in yet-unseen frames. Eye-tracking and video content is used to model visual attention in a manner that accounts for temporal discontinuities due to sudden eye movements, noise and behavioural artefacts. Gaze buffering, for eye-gaze analysis and its fusion with content based features is proposed. The method uses eye-gaze information along with bottom-up and top-down saliency to boost the importance of image pixels. Our robust visual saliency prediction is instantiated for content aware Video Retargeting.
25

Nup2: A multifunctional player in nuclear transport and mitotic nuclear pore complex inheritance

Suresh, Subbulakshmi January 2016 (has links)
No description available.
26

Whole-Body Motion Retargeting for Humanoids

Bin Hammam, Ghassan Mohammed January 2014 (has links)
No description available.
27

Implementation and evaluation of content-aware video retargeting techniques / Implementation och utvärdering av innehållsstyrd omformatering av videosekvenser

Holmer, Stefan January 2008 (has links)
The purpose of this master thesis was to study different content-aware video retargeting techniques, concentrating on a generalization of seam carving for video. Focus have also been put on the possibility to combine different techniques to achieve better retargeting of both multi-shot video and single-shot video. This also involved significant studies of automatic cut detection and different measures of video content. The work resulted in a prototype application for semi-automatic video retargeting, developed in Matlab. Three different retargeting techniques, seam carving, automated pan &amp; scan and subsampling using bi-cubic interpolation, have been implemented in the prototype. The techniques have been evaluated and compared to each other from a content preservation perspective and a perceived quality perspective. / Syftet med examensarbetet har varit att studera tekniker för ändring av bredd/höjd-förhållandet i videosekvenser, där hänsyn tas till innehållet i bilderna. Fokus har lagts på en generalisering av "seam carving" för video och möjligheterna att kombinera olika tekniker för att nå bättre kvalitet både för videosekvenser som består av endast ett, eller flera, klipp. Detta innefattade således också omfattande studier av automatisk klippdetektering och olika mått av videoinnehåll. Arbetet har resulterat i en prototypapplikation utvecklad i Matlab för halvautomatisk förändring av bildförhållande där hänsyn tas till innehållet i sekvenserna. I prototypen finns tre metoder implementerade, "seam carving", automatiserad "pan &amp; scan" och nedsampling med bi-kubisk interpolering. Dessa metoder har utvärderats och jämförts med varandra från ett innehållsbevarande perspektiv och ett kvalitetsperspektiv.

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