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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Psykisk hälsa hos personer som spelar elektroniska spel / Mental health amongst people that plays electronic games

Jacobsson, Albin, Jankarls, Kristofer January 2018 (has links)
Bilden av personers hälsa som spelar elektroniska spel ser tämligen negativ ut, även om tidigare forskning förklarar att olika nivåer av spelandet kan medföra kognitiva fördelar. Men hur ser den psykiska hälsan ut? Studiens syfte var att jämföra skillnader i psykisk hälsa mellan nivåer av elektroniskt spelande, eSport atleter låg i fokus då tidigare forskning ej undersökt eSport atleters psykiska hälsa. Genom att jämföra tre nivåer av amatörspelare och en grupp eSport atleter i mindfulness, självförmåga och generell hälsa via en enkät fick studien reda på skillnader i psykisk hälsa mellan de olika spelnivåerna. Det signifikanta resultatet studien fann var att atleterna visade högre värden i självförmåga gentemot amatörgrupperna. Det sa emot vad studien förväntade, då atleter förväntades ligga lägre än amatörgrupperna. Däremot visade resultatet att deltagare för de fyra grupperna indikerar en god psykisk hälsa samt nivån av spelanvändning ej resulterade i förhöjd psykiska hälsa. / There are negative attitudes toward people who play electronic games even though different levels of gaming may improve cognitive functions according to previous research. But what about mental health? This study aimed to compare differences in mental health between different levels of gaming since past research hasn’t investigated the mental health amongst eSport athletes. In a survey, three groups of novice gamers and one group of eSport athletes were compared in general health, self-efficacy and mindfulness. The result showed significant higher values of self-efficacy in the eSport group compared to the three novice groups of gamers. This result was unpredicted, since eSport athletes were expected to score lower values than the novice groups. However, all four groups indicated good mental health and higher levels of gaming did not increase mental health cumulatively.
2

A class practice to improve student’s attitude towards mathematics

Mammana, Maria Flavia, Pennisi, Mario 07 May 2012 (has links) (PDF)
For many students, mathematics, traditionally thought to be difficult and dull, is often considered inaccessible, generating a negative attitude towards it. In order to encourage a positive attitude towards mathematics, we propose class practices that, through research activities, will lead the students to experiment a similar path to the one that has given, as a final product, a structured theory, so as to enhance their self-efficacy, give a correct vision of the discipline and stimulate positive emotions. This can be realized, for example, as a “laboratory activity” in which the students compare ideas, intuitions, arguments, and work together to obtain results, using their critical capabilities in a collaborative learning activity. A team of university professors and high school teachers has developed a laboratory activity that focuses on some properties of quadrilaterals. The activity has at any rate been experimented in different first biennium classes of some high schools and has obtained very good results.
3

A class practice to improve student’s attitude towards mathematics

Mammana, Maria Flavia, Pennisi, Mario 07 May 2012 (has links)
For many students, mathematics, traditionally thought to be difficult and dull, is often considered inaccessible, generating a negative attitude towards it. In order to encourage a positive attitude towards mathematics, we propose class practices that, through research activities, will lead the students to experiment a similar path to the one that has given, as a final product, a structured theory, so as to enhance their self-efficacy, give a correct vision of the discipline and stimulate positive emotions. This can be realized, for example, as a “laboratory activity” in which the students compare ideas, intuitions, arguments, and work together to obtain results, using their critical capabilities in a collaborative learning activity. A team of university professors and high school teachers has developed a laboratory activity that focuses on some properties of quadrilaterals. The activity has at any rate been experimented in different first biennium classes of some high schools and has obtained very good results.

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