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The role of conceptual diagrams in the architectural design process: case studies of the First Unitarian Church by Louis Kahn, the staatsgalerie by Stirling and Wilford Associates, and the Jewish Museum by Daniel LibeskindDogan, Fehmi 01 December 2003 (has links)
No description available.
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Taking the stairs: Environmental features that explain why people use stairs in 3 to 4 story academic workplace buildingsNicoll, Gayle 19 May 2006 (has links)
Although increasing stair use among adults with sedentary occupations can provide an accessible means of integrating moderate physical activity within daily work routines, there is little evidence-based information available to guide architects on how to design buildings that promote stair use. This study examined the relationship between stair use and a broad range of features of the physical environment within 10 buildings. Based on a review of the literature, a thematic framework (Appeal, Convenience, Comfort, Legibility and Safety) was developed for identifying the features of buildings that may influence stair use. Three methods of investigation were used to examine the relationship between stair use and variables of the five themes and their constructs. Buildings users were surveyed for their reasons for both single and multi-level route choice. The results indicated that reasons associated with convenience and legibility of route had greater influence on route choice than appeal, comfort or safety. Stair and elevator use were measured in the ten buildings along with variables that operationalized the thematic framework. Regression analysis was utilized to examine the relationship between stair use and the operationalized variables of the thematic framework. The results of regression analysis indicated that stair use was associated with 8 key spatial variables of convenience and legibility (travel distances from stair to nearest entrance and to the elevator; percentage of total building area or total occupant load attributed to each stair; physical accessibility of each stair; area of stair isovist; number of turns from the stair to closest entrance and to the most integrated path). Most local environmental features of stairs such as lighting levels and views were not statistically influential. Multivariate regression analysis indicated that three variables (effective area of each stair, area of stair isovist, and number of turns required between the stair and the most integrated path) explained 53% of stair use. A graphic analysis of the arrangement of the 8 key spatial variables within the ten buildings indicated that buildings with high overall levels of stair use optimized the key spatial variables in respect to the location of stair(s) within the building floor plan.
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The construction of power : monumental space and elite residence at Tiwanaku, Bolivia /Couture, Nicole Claire. January 2002 (has links)
Thesis (Ph. D.)--University of Chicago, 2002. / Includes bibliographical references (leaves 340-381). Also available on the Internet.
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A youth oriented activities space in our urban area /Ma, Hoi-yin, Claris. January 2001 (has links)
Thesis (M.L.A.)--University of Hong Kong, 2002. / Includes bibliographical references.
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Martian Modules: Design of a Programmable Martian SettlementTrover, Craig A. 22 September 2009 (has links)
The evolution of human beings is marked
by adaptation. The ability to adapt to and
manipulate our environment is one definer of
intelligence, and ours is unique among life
on Earth. Since moving off of the African
Continent, humans have migrated to inhabit
every part of the Earth. Human existence
and perpetuity in the universe depends upon
the success of this adaptation, and inevitably,
migrating off of this planet. The technological
advances being developed today will change
our way of life, and enable people to travel to
and live permanently on the Moon and Mars.
This study involves the architectural design
and construction of a completely programmable
permanent Martian settlement in the year
2050.
Previous studies and proposals for
Martian architecture rely mostly on existing
technology. The first people are not expected
to reach Mars until 2030, and new and emerging
technologies will radically affect the designs
being considered today. Technical challenges
constrain designers of space architecture
today, and scientific developments will solve
many of these. This study seeks to explore
how new technology can positively affect the
architecture of the future, affording more
comfortable and livable space on Mars.
With a construction date of 2050, this
project differs from others by benefitting from
the next four decades of profound technological
advancement. Leading Futurist Raymond
Kurzweil predicts that the technological
singularity is within this time frame, and that
the 21st Century will, “Witness on the order
of 20,000 years of progress (at today’s rate
of progress) (Kurzweil, Law of Accelerating
Change).” This thesis theorizes that
nanotechnology will enable the deployment of a
completely self-constructing and programmable
permanent Martian settlement designed from
a series of spatial modules. The anticipated
results include a modular system of architectural
spaces, and an increased awareness of the
architectural benefits of emerging technologies
as they relate to future space architecture.
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The study on the spatial transformation of traditional townsBajracharya, Rijina. January 2011 (has links)
published_or_final_version / Urban Planning and Design / Master / Master of Science in Urban Planning
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An alternative way to urban renewalChau, Hing-wah, David, 周慶華 January 1998 (has links)
published_or_final_version / Architecture / Master / Master of Architecture
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Inhabiting the information space : Paradigms of collaborative design environmentsShakarchī, ʻAlī 11 1900 (has links)
The notion of information space (iSpace) is that a collective context of
transmitters and receivers can serve as a medium to share, exchange,
and apply data and knowledge between a group of human beings or
software agents. Inhabiting this space requires a perception of its
dimensions, limits, and an understanding of the way data is diffused
between inhabitants.
One of the important aspects of iSpace is that it expands the limits of
communication between distributed designers allowing them to carry
out tasks that were very difficult to accomplish with the diverse, but
not well integrated current communication technologies.
In architecture, design team members, often rely on each others'
expertise to review and problem solve design issues as well as interact
with each other for critic, and presentations. This process is called
Collaborative Design. Applying this process of collaboration to the
iSpace to serve as a supplementary medium of communication,
rather than a replacement for it, and understanding how design team
members can use it to enhance the effectiveness of the design process
and increase the efficiency of communication, is the main focus
of this research.
The first chapter will give an overview of the research and define the
objectives and the scope of it as well as giving a background on the
evolving technological media in design practice. This chapter will also
give a summary of some case studies for collaborative design projects
as real examples to introduce the subject.
The second chapter of this research will study the collaborative design
activities with respect to the creative problem solving, the group
behaviour, and the information flow between members. It will also
examine the technical and social problems with the distributed collaboration.
The third chapter will give a definition of the iSpace and analyze its
components (epistemological, utilitarian, and cultural) based on research
done by others. It will also study the impact of the iSpace on
the design process in general and on the architectural product in
particular.
The fourth chapter will be describing software programs written as
prototypes for this research that allow for realtime and non-realtime
collaboration over the internet, tailored specifically to suit the design
team use to facilitate distributed collaboration in architecture. These
prototypes are :
1. pinUpBoard (realtime shared display board for pin-ups)
2. sketchBoard (realtime whiteboarding application with multisessions)
3. mediaBase (shared database management system)
4. teamCalendar (shared interactive calendar on the internet)
5. talkSpace (organized forums for discussions)
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On the configurational studies of building plans from the viewpoint of a situated observer : a partial theory of configuration for plans not involving curvesRashid, Mahbub 08 1900 (has links)
No description available.
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The spatial logic of pedestrian movement and exploration in the central area of Jeddah : the effect of spatial configuration on shopping behaviorAmir, Abdulgader 12 1900 (has links)
No description available.
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