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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

Criação de mapas de disparidades empregando análise multi-resolução e agrupamento perceptual / Disparity maps generation employing multi-resolution analysis and Gestalt Grouping

Gustavo Teodoro Laureano 06 March 2008 (has links)
O trabalho apresentado por essa dissertação busca contribuir com a atenuação do problema da correspondência em visão estéreo a partir de uma abordagem local de soluções. São usadas duas estratégias como solução às ambigüidades e às oclusões da cena: a análise multi-resolução das imagens empregando a estrutura piramidal, e a força de agrupamento perceptual, conhecida como Gestalt theory na psicologia. Inspirado no sistema visual humano, a visão estéreo é uma área de grande interesse em visão computacional, e está relacionada à recuperação de informações tridimensionais de uma cena a partir de imagens da mesma. Para isso, as imagens são capturadas em posições diferentes para o futuro relacionamento das várias projeções de um mesmo ponto 3D. Apesar de ser estudada há quase quatro décadas, ela ainda apresenta problemas de difícil solução devido às dificuldades relacionadas às distorções produzidas pela mudança da perspectiva de visualização. Dentre esses problemas destacam-se os relacionados à oclusão de pontos e também à ambigüidade gerada pela repetição ou ausência de textura nas imagens. Esses por sua vez compõem a base do problema estéreo, chamado de problema da correspondência. Os resultados obtidos são equivalentes aos obtidos por técnicas globais, com a vantagem de requerer menor complexidade computacional. O uso da teoria de agrupamento perceptual faz desse trabalho um método moderno de estimação de disparidades, visto que essa técnica é alvo de atenção especial em recentes estudos na área de visão computacional. / This work aims to give a contribution to the correspondence problem using a local approach. Two strategies are used as solution to ambiguities and occlusions: the multi-resolution analysis with irnages pyramids and the other is the perceptual grouping weight, called Gestalt theory in the psychology. Inspired by human vision system, the stereo vision is an very important area in computer vision. It is related with the 3D information recovery from a pair of images. The images are captured frorn different positions to hereafter association of the 3D point projections. Although it has being studied for quite a long time, stereo vision presents some difficult problems, related to the change of visualisation perspective. Among the different problems originated from point of view changes, occlusions and ambiguities have special attention and compose the foundation of stereo problem, named correspondence problem. The results obtained were closer to the ones generated by global techniques, with the advantage of requiring less computational complexity. The use of Gestalt theory makes this a modern disparity estimation method, as this theory has been received special attention in computer vision researchs.
52

Janela 3D: uma ferramenta de telecomunicação visual sensível ao ponto de vista do usuário. / 3D window: an user\'s viewpoint sensible visual telecommunication tool.

Trias, Lucas Padovani 19 June 2009 (has links)
Sistemas de teleconferência e telepresença são ferramentas de comunicação cada vez mais comuns. Partindo da existência de um canal de comunicação de alta capacidade, busca-se permitir visualização tridimensional realista, sensível ao ponto de vista do usuário e que mantenha a estrutura física da cena sem conhecimento prévio de sua estrutura, por meio de câmeras estéreo. A partir de pares de imagens temporalmente coerentes são sintetizadas visões intermediárias da cena alvo, de modo que um usuário rastreado tenha a ilusão de estar vendo a cena real através de uma janela. O sistema implementado baseia-se em dispositivos que provejam melhor qualidade visual no componente de geração de imagens intermediárias e procura maximizar a facilidade de uso na parte de visualização, empregando dispositivos domésticos e dispensando procedimentos complexos de calibração. / Teleconference and telepresence systems are increasingly common. Based on the existence of a high capacity communication channel, it is aimed to provide user\'s point of view sensible realistic 3D visualization without physical distortion or any prior knowledge about the structure of the scene, using stereo cameras. Pairs of temporally coherent images are used to generate intermediary view of the target scene so that a tracked user will have the illusion of posing in front so the real scene. The implemented system is based on high visual quality components on the side of views generation and tries to maximize ease of use in the visualization part by using commodity components and being free so complex calibration procedures.
53

Avaliação e proposta de sistemas de câmeras estéreo para detecção de pedestres em veículos inteligentes / Stereo cameras systems evaluation and proposal for pedestrian detection on intelligent vehicles

Angelica Tiemi Mizuno Nakamura 06 December 2017 (has links)
Detecção de pedestres é uma importante área em visão computacional com o potencial de salvar vidas quando aplicada em veículos. Porém, essa aplicação exige detecções em tempo real, com alta acurácia e menor quantidade de falsos positivos possível. Durante os últimos anos, diversas ideias foram exploradas e os métodos mais recentes que utilizam arquiteturas profundas de redes neurais possibilitaram um grande avanço nesta área, melhorando significativamente o desempenho das detecções. Apesar desse progresso, a detecção de pedestres que estão distantes do veículo continua sendo um grande desafio devido às suas pequenas escalas na imagem, sendo necessária a avaliação da eficácia dos métodos atuais em evitar ou atenuar a gravidade dos acidentes de trânsito que envolvam pedestres. Dessa forma, como primeira proposta deste trabalho, foi realizado um estudo para avaliar a aplicabilidade dos métodos estado-da-arte para evitar colisões em cenários urbanos. Para isso, a velocidade e dinâmica do veículo, o tempo de reação e desempenho dos métodos de detecção foram considerados. Através do estudo, observou-se que em ambientes de tráfego rápido ainda não é possível utilizar métodos visuais de detecção de pedestres para assistir o motorista, pois nenhum deles é capaz de detectar pedestres que estão distantes do veículo e, ao mesmo tempo, operar em tempo real. Mas, ao considerar apenas pedestres em maiores escalas, os métodos tradicionais baseados em janelas deslizantes já conseguem atingir um bom desempenho e rápida execução. Dessa forma, com a finalidade de restringir a operação dos detectores apenas para pedestres em maiores escalas e assim, possibilitar a aplicação de métodos visuais em veículos, foi proposta uma configuração de câmeras que possibilitou obter imagens para um maior intervalo de distância à frente do veículo com pedestres em resolução quase duas vezes maior em comparação à uma câmera comercial. Resultados experimentais mostraram considerável melhora no desempenho das detecções, possibilitando superar a dificuldade causada pelas pequenas escalas dos pedestres nas imagens. / Pedestrian detection is an important area in computer vision with the potential to save lives when applied on vehicles. This application requires accurate detections and real-time operation, keeping the number of false positives as minimal as possible. Over the past few years, several ideas were explored, including approaches with deep network architectures, which have reached considerably better performances. However, detecting pedestrians far from the camera is still challenging due to their small sizes on images, making it necessary to evaluate the effectiveness of existing approaches on avoiding or reducing traffic accidents that involves pedestrians. Thus, as the first proposal of this work, a study was done to verify the state-of-the-art methods applicability for collision avoidance in urban scenarios. For this, the speed and dynamics of the vehicle, the reaction time and performance of the detection methods were considered. The results from this study show that it is still not possible to use a vision-based pedestrian detector for driver assistance on urban roads with fast moving traffic, since none of them is able to handle real-time pedestrian detection. However, for large-scale pedestrians on images, methods based on sliding window approach can already perform reliably well with fast inference time. Thus, in order to restrict the operation of detectors only for pedestrians in larger scales and enable the application of vision-based methods in vehicles, it was proposed a camera setup that provided to get images for a larger range of distances in front of the vehicle with pedestrians resolution almost twice as large compared to a commercial camera. Experimental results reveal a considerable enhancement on detection performance, overcoming the difficulty caused by the reduced scales that far pedestrians have on images.
54

Signal- och bildbehandling på moderna grafikprocessorer

Pettersson, Erik January 2005 (has links)
<p>En modern grafikprocessor är oerhört kraftfull och har en prestanda som potentiellt sett är många gånger högre än för en modern mikroprocessor. I takt med att grafikprocessorn blivit alltmer programmerbar har det blivit möjligt att använda den för beräkningstunga tillämpningar utanför dess normala användningsområde. Inom det här arbetet utreds vilka möjligheter och begränsningar som uppstår vid användandet av grafikprocessorer för generell programmering. Arbetet inriktas främst mot signal- och bildbehandlingstillämpningar men mycket av principerna är tillämpliga även inom andra områden.</p><p>Ett ramverk för bildbehandling implementeras och några algoritmer inom bildanalys realiseras och utvärderas, bland annat stereoseende och beräkning av optiskt flöde. Resultaten visar på att vissa tillämpningar kan uppvisa en avsevärd prestandaökning i en grafikprocessor jämfört med i en mikroprocessor men att andra tillämpningar kan vara ineffektiva eller mycket svåra att implementera.</p> / <p>The modern graphical processing unit, GPU, is an extremely powerful unit, potentially many times more powerful than a modern microprocessor. Due to its increasing programmability it has recently become possible to use it in computation intensive applications outside its normal usage. This work investigates the possibilities and limitations of general purpose programming on GPUs. The work mainly concentrates on signal and image processing although much of the principles are applicable to other areas as well.</p><p>A framework for image processing on GPUs is implemented and a few computer vision algorithms are implemented and evaluated, among them stereo vision and optical flow. The results show that some applications can gain a substantial speedup when implemented correctly in the GPU but others can be inefficent or extremly hard to implement.</p>
55

Occupant Detection using Computer Vision

Klomark, Marcus January 2000 (has links)
<p>The purpose of this master’s thesis was to study the possibility to use computer vision methods to detect and classify objects in the front passenger seat in a car. This work presents different approaches to solve this problem and evaluates the usefulness of each technique. The classification information should later be used to modulate the speed and the force of the airbag, to be able to provide each occupant with optimal protection and safety.</p><p>This work shows that computer vision has a great potential in order to provide data, which may be used to perform reliable occupant classification. Future choice of method to use depends on many factors, for example costs and requirements on the system from laws and car manufacturers. Further, evaluation and tests of the methods in this thesis, other methods, the ABE approach and post-processing of the results should also be made before a reliable classification algorithm may be written.</p>
56

Detecting and Tracking Players in Football Using Stereo Vision

Borg, Johan January 2007 (has links)
<p>The objective of this thesis is to investigate if it is possible to use stereo vision to find and track the players and the ball during a football game.</p><p>The thesis shows that it is possible to detect all players that isn’t too occluded by another player. Situations when a player is occluded by another player is solved by tracking the players from frame to frame.</p><p>The ball is also detected in most frames by looking for ball-like features. As with the players the ball is tracked from frame to frame so that when the ball is occluded, the positions is estimated by the tracker.</p>
57

Aportació als mètodes de seguiment tridimensional d'objectes d'alta velocitat d'operació mitjançant l'estereovisió

Aranda, Joan 16 October 1997 (has links)
No description available.
58

Occupant Detection using Computer Vision

Klomark, Marcus January 2000 (has links)
The purpose of this master’s thesis was to study the possibility to use computer vision methods to detect and classify objects in the front passenger seat in a car. This work presents different approaches to solve this problem and evaluates the usefulness of each technique. The classification information should later be used to modulate the speed and the force of the airbag, to be able to provide each occupant with optimal protection and safety. This work shows that computer vision has a great potential in order to provide data, which may be used to perform reliable occupant classification. Future choice of method to use depends on many factors, for example costs and requirements on the system from laws and car manufacturers. Further, evaluation and tests of the methods in this thesis, other methods, the ABE approach and post-processing of the results should also be made before a reliable classification algorithm may be written.
59

Implementation of Disparity Estimation Using Stereo Matching

Wang, Ying-Chung 08 August 2011 (has links)
General 3D stereo vision is composed of two major phases. In the first phase, an image and its corresponding depth map are generated using stereo matching. In the second phase, depth-based image rendering (DIBR) is employed to generate images of different view angles. Stereo matching, a computation-intensive operation, generates the depth maps from two images captured at two different view positions. In this thesis, we present hardware designs of three different stereo matching methods: pixel-based, window-based, and dynamic programming (DP)-based. Pixel--based and window-based methods belong to the local optimization stereo matching methods while DP, one of the global optimization methods, consists of three main processing steps: matching cost computation, cost aggregation, and back-tracing. Hardware implementation of DP-based stereo matching usually requires large memory space to store the intermediate results, leading to large area cost. In this thesis, we propose a tile-based DP method by partition the original image into smaller tiles so that the processing of each tile requires smaller memory size.
60

Image Processing Technique for Road Detection with Depth Information

Chen, Kuan-Ming 24 August 2011 (has links)
None

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