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Logistikfunktionens tekniska och taktiska utveckling : En fallstudie av 1.Pansardivisons utveckling mellan år 1935 till 1945Fritzson, Terese January 2018 (has links)
This thesis examines the development of technology and of tactics in the logistics branch. Previous studies discuss a wide range of theories that investigates technology and tactical development for combat units, but it is still unknown how the development of logistics units can be explained. The ambition with this bachelor thesis is to develop a theory that clarifies if the development of the logistics branch’s technology and tactics can be explained with the same theories as for the combat units, or if the process depends on the combat units new requirements that arise from their development. This research is based on a one-case study of the German 1.Panzer division’s combat unit and logistics branch during its active years 1935 to 1945. The analysis is based on Lautenschlägers theory regarding development of technology and tactics. The results comfirm that Lautenschlägers theory explicates the development in the combat units but not in the logistics branch. The results of the analysis instead comfirm that tha logistics brach’s technology and tactics development depends on the combat units and that an independent developing process is absent.
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An Inquiry of Emotions Related to the Exploring, Gathering, Building and Fighting Activities in Video Games / En utredning kring känslor relaterade till de utforskande, samlande, byggande och stridande aktiviteterna i spelSavic, Dejan, Tukia, Rasmus January 2021 (has links)
The four activities exploring, gathering, building and fighting are common across many genres of video games. Although these activities can come in many different forms such as fighting alone or in groups, against humans, beasts or fictional monsters, gathering sticks and stones to build a shelter or gathering cards to build the perfect deck, most games include at least one of these activities and some genres such as survival games include most of them. A test video game is used to allow participants to experience each activity and report discrete emotions felt during the activity. The purpose of this experiment is to find a link between each activity and a particular discrete emotion. Against our prediction, results indicate that rather than each activity being connected to a single discrete emotion, each activity leans towards either multiple positive emotions or multiple negative emotions. / De fyra aktiviteterna utforska, samla, bygga samt strida förekommer i många genrer av spel. Även om dessa aktiviteter kan visa sig i många olika former, såsom t.ex. att strida ensam eller i grupper, emot människor, djur eller fiktionella monster, samla på sig pinnar och sten för att bygga ett skydd, eller samla på sig kort för att bygga den perfekta kortleken, innehåller de flesta spel åtminstone en av dessa aktiviteter. Vissa genrer såsom överlevnadsspel innehåller de flesta av dem. Ett test spel används för att tillåta deltagare att uppleva varje aktivitet och sedan rapportera diskreta känslor de känt under aktiviteten. Syftet med detta experiment är att hitta en länk mellan varje aktivitet och en viss diskret känsla. Förvånansvärt nog indikerar inte resultaten att inte att varje aktivitet är kopplad till en viss diskret känsla, men snarare att varje aktivitet lutar mot antingen ett flertal positiva känslor eller ett flertal negativa känslor.
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