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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Problémy sportifikace parkouru / Problems of sporification of parkour

Kulda, Lukáš January 2020 (has links)
Title: Problems of sportification of parkour Goals: The main aim of this thesis is to introduce the origin and development of parkour and to explain its changes caused by sportification. Partial goals were to describe historical development of parkour and freerunning in the world and in the Czech Republic, then to describe in detail and explain values of the parkour that changed with the development of this discipline, but also those values that have not changed. Further partial goal was to describe parkour as a subculture. Inclusion of parkour on the programme of Olympic Games caused its sportification, which is introduced together with the structure and evaluation of parkour and freerunning competitions. Methods: Collection of information, analysis and synthesis, deductive reasoning Keywords: parkour, freerunning, subculture, sportification, Olympic Games, values
22

Jak být trampem. Mediální polemika o charakteru subkultury na přelomu dvacátých a třicátých let / How to be a tramp. Mediated debates about the nature of the subculture at the turn of the 1920s and 1930s

Kuliš, Jan January 2021 (has links)
This diploma thesis deals with the polemic dispute between the subcultural magazines Tramp and Naše osady regarding the concept of the tramp identity and politicization of the subculture of tramping between the years 1929 to 1931. It examines the so-called red tramping - the inclination of part of the tramps towards communism as well as the related politicization of the subculture and its development, the platform of which is often considered to be the magazine Tramp; as well as criticism of this approach by Naše osady magazine, which advocates non-political tramping. The result of this work is the division of politicization of the subculture in the observed period into three stages: the efforts of MP Jiří Stříbrný and the media in his possession to politicize the subculture towards his politics, politicization and declaratively non-political members the culmination of a moral panic over tramping, and the communist politicization of tramps. The thesis concludes that Tramp magazine was a platform for red tramping, but only in the second half of its existence, not throughout the whole period, and that red tramping can be described as its leftist and later communist orientation, which remains largely ideological than to openly invoke the Communist Party. Furthermore, the thesis finds that the controversy,...
23

Sex, drogy, rock'n'roll: Reflexe genderu ve vybraných pražských rockových kapelách / Sex, drugs, rock'n'roll: Reflection of gender in particular Prague rock bands

Rozumek, Kryštof January 2015 (has links)
This thesis deals with aspects and force of gender order in Prague rock bands. It is focused on presence of gender aspects which are viewed from a gender point of view. Main aim of my research is to cover force of gender order in specificic musicial field which has connotation primarly with men. Also to obtain ethnographic description of this subculture. I'm going to fulfill the aim of my research by research in field, by interviews with informators and content lyrics analysis. This thesis is divided into two parts: theoretical and empirical. Theoretical part contains particular definitions and theoretical approaches. Empirical describes a strategy of my research, whole procedure and results of the research. Key words: culture, subculture, gender, masculinity, femininity, ethnography, rock
24

Subkultury a média na příkladu larp / Social network Common sing: subcultures and media

Bártová, Dominika January 2015 (has links)
In the course of 20th century, various subcultures became important part of our society. They were formed by mutual belief and shared interest in values often dissonant to those of majority. This paper describes larp community, fellowship that creates and organizes theatre- like role playing sessions. Live action role playing is about establishing new fictional worlds and retrieting legendary tales with main focus on joy experienced during the game. A radio documentary "Fenomen larp" (i.e. Phenomenon LARP) complementing this paper provides detailed insight. Main goal of the work is to put together the overview of the means of communication within larp community with accent on zines, webzines and Facebook. It also describes the way mainstream media covers the topic and what is the public opinion towards larp together with content analysis of texts published in "Pevnost" (i.e. Citadel) magazine. In appendix there are photographs from documentary shooting, interview with Helena Jiskrova (creator of Common sign social network) and overview of media outputs on larp in Czech Republic during 2014.
25

Rozhlasové vysílání jako komunitní nástroj městských subkultur / Radio broadcasting as a community tool of urban subcultur

Míkovcová, Eliška January 2014 (has links)
This diploma thesis aims to describe and explain the phenomenon of the community radio broadcasting. Despite the fact, that this sector has not been implemented in the Czech media system to supplement the dual system of public and private stations, broadcasting of this type does exist. As a subject of my case study I chose the internet radio StreetCulture as I consider it to be a unique example within the Czech media market. StreetCulture proves its specificity with a very wide range of contents. It acts as a platform for a large number of different communities and it also interconnects the participants within the public space StreetBar. The analytical part of the thesis investigates how this radio station fulfils four basic dimensions of community media as defined by the media theorist Nico Carpentier: community aspect, alternative aspect, civil aspect and rhizomatic aspect. For each of these specifics I tried to demonstrate how it relates to the StreetCulture radio station concerning both the organization and content of the broadcast and how it is reflected in various non-broadcasting activities of StreetCulture. The aim of this study is not to draw general conclusions which could be applied to other community stations in the Czech Republic. It rather offers a detailed insight into the...
26

Sociokulturní problémy suburbií / Socioculture problems of suburbias

Smolová, Kristýna January 2018 (has links)
The dissertation thesis deals with socio-cultural problems of suburbanization with a focus on green widows as a phenomenon of contemporary society. Green widows are defined as a specific group of suburban inhabitants and most often they are characterized as "wives of wealthy businessmen living in detached houses in the suburbs, their husbands leave every day for work in the central part of town and women stay alone in the green on the outskirts." The main benefit of the dissertation thesis is a summary of available knowledge about green widows and creating a comprehensive view on these issues associated with ongoing suburbanization processes; foreign research and knowledge are also reflected in the work. The most important finding is that phenomenon of green widows - in the sense of how the term "green widow" is generally defined - is perceived within the Czech Republic as a problematic topic mainly of the media. Phenomenon of green widows is not accidental, but it is currently overcome in the context of the Czech Republic, according to the author. Gradually disappears, and if really exists, so only to a limited extent, than to be described as a major socio- cultural problem of contemporary Czech society. The main part of the dissertation thesis is a qualitative research carried out in 2017 and...
27

Současná undergroundová subkultura a Voknoviny / Contemporary underground subculture and Voknoviny

Šeliga, Vojtěch January 2018 (has links)
1 Abstract The thesis explores the role of the contemporary underground subculture. The study critically deals with the "underground myth": the idea that the underground community had a major influence on the fall of the communist regime in Czechoslovakia. The last topic is the role of Voknoviny, a magazine considered a fundamental medium of the current subculture. The theoretical part of the work focuses on history of the underground subculture. Furthermore, the theoretical part describes popular culture and subcultures theories. Also, the historians' view of the normalization proces and the role the underground played in the fall of the communist regime. The principal part of the work analyses interviews with four figures of the underground community. The research sample was designed to cover the main significant "structures and institutions" of the underground. The analysis of the interviews is complemented by the content analysis of the Voknoviny magazine. The results show that while the current underground is based on the tradition of its pre-revolution predecessor, it now fits within the dominant society framework. The interviewees agreed that the role of the underground in the collapse of the communist regime lied primarily on uniting the opposition. Although Voknoviny has a larger readership than...
28

Subkultura mládeže v online prostředí / Youth Subculture in the Online Environment

SUCHANOVÁ, Jana January 2011 (has links)
Over the last ten years Internet become substantial information and communication tool for all age and social groups of Society, but it has a specific status among the younger generations. This thesis understands the Internet as a virtual environment which supports the formation of new Youth subcultures and also the communication of currently existing subcultures. Theoretical part defines the basic terms and concepts (Youth, socialization, identity, culture, subculture, and counterculture) which correspond with the orientation in researched environment. The thesis characterizes also virtual environment, computer games and psychosocial aspects of these worlds. The practical part is based on qualitative research study (depth interviews) of the subculture of the on-line computer games players. The data gathered by depth interviews were processed on the basis of the methods of grounded theory.
29

Sociální a kulturní status digitální zábavy / Social and cultural status digital entertainment

Vnouček, Petr January 2011 (has links)
This work uncovers perceptions of the Czech society concerning cultural and social role of a digital entertainment (computer games and videogames) as a relatively new interactive media form. The author tries to verify validity of a presumption that the digital entertainment is an object of a cultural stigma that was formed by combination of various factors which are closely specified in the work. According to the author, present perception of the digital entertaiment in society is formed by a media panic that repeated itself regularly in the course of history. Amongst other significant determinants one can find certain stereotypical viewes, efforts of a ruling class to sustain status quo and struggle of various social groups over cultural dominance which leads to hierarchization of cultural tastes. Suggested cultural stigmatisation of the digital entertainment probably leads to a social stigmatisation of players, who submit to social pressures and often adapt their behaviour to general tastes. Essential part of the work is formed by a research based on qualitative and quantitative data collected from teachers and gymnasium (high schools) and elementary school students. The research supports a presumption that the negative view on the digital entertainment is subject to specific generational...
30

Mediální obraz českého sci-fi fandomu v denním tisku v letech 2001-2006 / Media representation of Czech Sci-Fi Fandom in the Press in 2001-2006

Pohl, Milan January 2008 (has links)
Diploma thesis "Media representation of Czech Sci-Fi Fandom in the Press in 2001-2006" deals with the ways in which science fiction fans are represented in Czech newspapers. For most people the media remain the most important source of information about the specific subculture of the fans. This thesis employs the qualitative analysis method to uncover the regularities of the fans' media representations. It concentrates on the portrayal of the fans' relationship with the primary texts, as well as relationships within the fan community and relationships with the wider society.

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