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Outta This World: Merging Classic Animation Styles with Modern Technologies and DesignsCorrigan, Nicholas C. 24 August 2017 (has links)
No description available.
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The Drawn Subject: Meaning and the Moving DrawingWilliamson, Naomi, naomiruthwilliamson@mac.com January 2007 (has links)
Using the vehicle of hand drawn animation, this is an ongoing reflection of instances that repeat themselves to a point beyond the humorous and back. The Myth of Sisyphus 'The Gods had condemned Sisyphus to ceaselessly rolling a rock to the top of a mountain, whence the stone would fall back on its own weight. They had thought with some reason that there was no more dreadful punishment than futile and hopeless labour.' Albert Camus- The Myth of Sisyphus By observing and illustrating assiduous daily gestures and events our absurd hero is revealed: this protagonist, be it object or human consciously and often unconsciously lives within a relentless finite experience. As the same moment is duplicated, the
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The Joy of Storytelling: Incorporating Classic Art Styles with Visual Storytelling TechniquesHamilton, Maia D. 06 September 2019 (has links)
No description available.
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[en] 3D COLORIZING FOR 2D ANIMATION / [pt] COLORIZAÇÃO 3D PARA ANIMAÇÃO 2DHEDLENA MARIA DE ALMEIDA BEZERRA 31 January 2006 (has links)
[pt] Esta dissertação discute a aplicação de efeitos de
colorização 3D a animações 2D produzidas pela técnica
quadro-a-quadro. Utilizando algoritmos de processamento
de
imagens, desenhos 2D são preparados para receber
técnicas
de sombreamento evitando a transformação da cena para
uma
geometria 3D. Esta preparação se dá através da obtenção
de
mapas de normais que aproximam a geometria do desenho. O
sombreamento é obtido através de um conjunto de técnicas
de renderização foto-realistas e não-foto-realistas, que
podem ser adaptadas para utilização de normais
aproximadas. Visando amenizar o trabalho exaustivo de
colorir cada desenho, um método baseado no
relacionamento
entre imagens é apresentado para colorir automaticamente
cada quadro numa seqüência de desenhos. Este processo de
colorização considera a necessidade de possíveis
intervenções humanas para garantir a qualidade final de
cada imagem da animação. Um estudo sobre aproximação de
normais, técnicas de sombreamento, segmentação de
imagens
e rastreamento de objetos é amplamente discutido nesta
dissertação. / [en] This dissertation discusses the 3D colorization effects
usage over a 2d animation, which has been produced through
frame-by-frame techniques. Normal vector maps approximates
the drawing geometry and provide the ability to perform
shading effects by applying digital image processing
algorithms, avoiding 3D geometry scene transformation. A
set of photorealistic and non-photorealistic renderization
techniques, which can be adapted to normal approximation
usage, is proposed in the colorization process. Also, a
method based on interframe dependence is presented, aiming
to reduce the thoroughgoing effort of colorizing each
individual frame within an animation. This colorization
process considers possible human interventions to ensure
image´s result quality. Finally, this dissertation
provides a comprehensive study regarding several topics,
such as normal approximations, shading techniques, image
segmentation and object tracking.
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Interaktivní editor a prohlížeč animací / Interactive Animation Viewer and EditorDucháč, Michal Unknown Date (has links)
Since the introduction of high end graphical workstations, computer animation has quickly replaced the traditional means of animation. Nowadays computer animation has many applications e.g. video games, motion picture industry, media, weather forecasting and many others. This master thesis discusses various techniques used to created animations using computers. Keyframing, is the most common approach in computer animation. Borrowing its name from the concept of traditional hand animation, the workflow process remained the same. Basic principles of animation using key-frames are explained and an Interactive Animation Editor solution based on keyframing is proposed and the implementation of this editor is described. Editor uses the Kochanek-Bartels interpolation of values between each key-frame.
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