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"Digi"-war - En uppsats om att utveckla en digital handledare för ett komplext tärningsspelStridh, Henrik, Vallée, Oliver January 2009 (has links)
This rapport aims to examine the difficulties in presenting a complex game in a way that will invite new players by making the game more accessible. We discuss and present our process on how to create an application named “Digi”-war that is easy and fast to, both, learn and use. Our solution to this issue includes RFID-tags and readers together with four buttons, as input devices. This simple input device, placed in a gun-type control unit, aims to provide an intuitive interaction.
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Användarbehov för sannolikhetsberäknande appar för användning under en match i krigsspelHedenberg, Marcus, Berggren, Sverker January 2023 (has links)
I den här studien så utvecklades en app som kan räkna ut och visa sannolikhetsfördelningen av skada som enheter gör i Warhammer 40k. Syftet var att appen skulle fungera som ett hjälpmedel för spelare där den ger information som är viktig för många av valen man gör i spelet. Appen är designad för att kunna användas under en pågående match. Sedan evaluerades appen genom att utföra tester där Warhammer 40k spelare fick använda appen under en match där de sedan blev intervjuade om deras upplevelse. Resultaten i studien visade på att spelare visade intresse för appen men huruvida att använda appen under en match var önskvärd funktionalitet hade en blandad uppfattning. / In this study an app was developed that can calculate and show the damage distribution of units in Warhammer 40k. The app's purpose was to work as a tool for players that supplied them with information that is relevant for many of the decisions that are made during a match. The app is designed to also be usable during an ongoing match. The app was evaluated by having tests where players played a match with the app and they were then interviewed about their experience with the app after the conclusion of the match. The result showed that players had an interest in the app and its functionalities but that the use case of utilising it during a match had mixed reception.
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