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Can the Priest-Klein Model Explain the Falling Plaintiff Win Rate?Lindquist, Andrew 01 January 2019 (has links)
The Priest-Klein model predicts that a decline in the plaintiff win rate might be explained by a change in stake asymmetry that favors the plaintiff; that is, the stakes for defendants increase. This lowers the plaintiff win rate because defendants increasingly look to settle cases they are less likely to win, leading them to only go to trial with cases they have a comparably higher probability of winning. We theorize a shift like this might have occurred between 1985 and 1995, as Lahav and Siegelman (2017) recently discovered that the plaintiff win rate fell from almost 70% in 1985 to just over 30% in 1995. Although they found that changing judicial caseloads and other factors represented a notable portion of the decline, they were unable to identify what drove the remaining 40%. We hypothesize that this unexplained decline was caused by increasing defendant stakes and examine two potential drivers of increasing stake asymmetry: changing judicial ideology and a rise in the number of Multi-District Litigation (MDL) cases, a type of case with higher defendant stakes. We find evidence consistent with the Priest-Klein model for MDL cases as these cases experienced lower adjudication rates, lower plaintiff win rates, and higher settlement rates. Additionally, we found that judicial ideology was substantially more important for MDL cases, suggesting that judges might make use of their greater influence in these cases to guide outcomes. Yet, while both MDL case status and judicial ideology were statistically significant predictors of plaintiff win rates, we found that neither explains a substantial portion of the decline. Thus, a large proportion of the decline found by Lahav and Siegelman remains a mystery.
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A Framework for Agile Collaboration in EngineeringFernández, Marco Gero 29 November 2005 (has links)
Often, design problems are strongly coupled and their concurrent resolution by interacting (though decentralized) stakeholders is required. The ensuing interactions are characterized predominantly by degree of interdependence and level of cooperation. Since tradeoffs, made within and among sub-systems, inherently contribute to system level performance, bridging the associated gaps is crucial. With this in mind, effective collaboration, centered on continued communication, concise coordination, and non-biased achievement of system level objectives, is becoming increasingly important.
Thus far, research in distributed and decentralized decision-making has focused primarily on conflict resolution. Game theoretic protocols and negotiation tactics have been used extensively as a means of making the required tradeoffs, often in a manner that emphasizes the maximization of stakeholder payoff over system level performance. More importantly, virtually all of the currently instantiated mechanisms are based upon the a priori assumption of the existence of solutions that are acceptable to all interacting parties. No explicit consideration has been given thus far to ensuring the convergence of stakeholder design activities leading up to the coupled decision and the associated determination of values for uncoupled and coupled design parameters. Consequently, unnecessary and costly iteration is almost certain to result from mismatched and potentially irreconcilable objectives.
In this dissertation, an alternative coordination mechanism, centered on sharing key pieces of information throughout the process of determining a solution to a coupled system is presented. Specifically, the focus is on (1) establishing and assessing collaborative design spaces, (2) identifying and exploring regions of acceptable performance, and (3) preserving stakeholder dominion over design sub-system resolution throughout the duration of a given design process. The fundamental goal is to establish a consistent framework for agile collaboration that more accurately represents the mechanics underlying product development and supports interacting stakeholders in achieving their respective objectives in light of system level priorities. This aim is accomplished via improved resource management and design space exploration, augmented awareness of system level implications emanating from sub-system decisions, and increased modularity of decentralized design processes. Stakeholder synergy in design processes is enhanced via stakeholder focalization, based on the systematic communication of decision-critical information content.
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Political Leadership and Policy Preferences: A Case Study of the Columbus City School District and its Board of EducationPierce, Tina Delores 25 September 2009 (has links)
No description available.
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Financial Performance of Football Teams: Effects of Win Maximization, Performance and Transfer Spending on Stock PricesBhargava, Tanvi 01 January 2017 (has links)
The present paper explores the effects of championships won and financial stability of the clubs on share price returns for publicly traded football clubs in Europe. The study uses samples from 2012-2017 of 14 publicly traded clubs on different exchanges such as Borsa Italiana, London Stock Exchange, New York Stock Exchange, Germany Stock Exchange, Paris CAC Index, Borsa Lisbon, Copenhagen Stock Exchange as well as the Turkish Stock Exchange. The initial analysis assesses share price returns’ links with team performance and team financial variables as well as two indices: STOXX 600 Market Index and the STOXX Football Index. Further analysis includes looking at revenues and the different variables that affect returns to see the correlation and understand profitability vs win maximization due to the effect of sugar daddy owners. There appears to be a negative and significant correlation between profit margin and returns, and I also conduct event studies for the biggest transfers of the clubs and conclude that in the short term, there is a significant effect on share prices when transfers occur.
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Post-Reinforcement Pause in Gamblers at Multi-Line Slot MachinesBily-Luton, Erin 01 May 2019 (has links)
Post-reinforcement pause was examined to determine the reinforcing value of a win, loss, and a loss disguised as a win (LDW) for gamblers at multi-line video slot machines. The study was conducted in naturalistic settings across a variety of participants, age 21 years and older. The length of the post-reinforcement pause was recorded using a stopwatch for one win, one loss, and one LDW for each participant and was measured by recording the time between the outcome delivery and the initiation of the next spin. The different times were evaluated to determine which of the three resulted in the longest post-reinforcement pause for the gamblers following the slot machine outcome. The present study replicates and extends previous research on post-reinforcement pause in slot machine gambling, and provides discussion around the clinical utility of such findings on the prevention of problem gambling. Problem gambling is an epidemic, and there are numerous variables that contribute to its development. Post-reinforcement pause is one for those factors, and the present study can help us gain a better understanding of the events that maintain problem gambling and ways to prevent it. The results of the present study found that wins are the most reinforcing to gamblers compared to LDWs and losses, and that LDWs are significantly more reinforcing to gamblers than losses, as indicated by the patterns of the post-reinforcement pause.
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In-game transactions in Free-to-play games : Player motivation to purchase in-game contentFristedt, Ted, Lo, Nicholas January 2019 (has links)
Throughout the last two years the revenues from in-game transactions in video-games have increased due to its growing presence both in traditional retail games as well as digital due to the fact that more and more games have become free. This growing presence is the basis for answering the question of what motivates players to spend money on in-game purchases in freeto-play games. The research found that having a well designed game is a very important factor that makes players purchase content. Many respondents made purchases based on emotional reasons such as wanting to look cool. People also made purchases to avoid grinding and to gain competitive advantages. In summary people think that their purchases were justifiable since the games are free but the common consensus is that while cosmetic items are acceptable, pay-towin items which provide a competitive advantage are not.
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Loterie - historie, současnost a pravděpodobnostní modelování. / Lottery - history, present and probabilistic modeling.MATIKO, Natalija January 2019 (has links)
In my thesis I focuse on the lottery theme. I describe its historical development and contemporary situacion. The main part of mine thesis is focused on the "Sportka" and "Eurojackpot" lotteries. For these two lotteries, I do probabilistic modeling, which primary aims on the probabiliti of winning. I have created also a worklist on the topic lottery and win, which is divided for studenst of secondary school and for students of elementery school too. Furthermore in this thesis is lottery "Účtenkovka" described too and instructions how to win in lottery.
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Development of Cooperation Between Children in the Minimal Social SituationSiegel, Janice V. 01 May 1976 (has links)
The purpose of this study was to determine whether children can learn to cooperate in what has been described as the "minimal social situation." The research also compared the effectiveness of verbal instructions and a training task for teaching subjects the "win-stay, lose-change" rule. This rule has been used to explain the development of cooperation in the minimal social situation.
Subjects were 19 teams of first-, second-, and third-graders. Five teams were composed of two girls; six were girl-boy teams; and eight were boy-boy teams. Ten of the 19 teams learned to cooperate in the minimal social situation without treatment. Two of four teams given the rule training procedure learned to cooperate after having failed to learn under typical minimal social conditions. Of five teams given verbal instructions, four learned to cooperate immediately.
The probability of following the win-stay, lose-change rule was approximately 50% initially and did not increase significantly in later sessions. It is not clear then that following this rule is a prerequisite for the development of a cooperative exchange. Explanations in the literature which suggest subjects learn a single rule, i.e., win-stay, lose-change, may be misleading since children evidenced a variety of rules, any of which might have been reinforced or punished over the course of the experiment.
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The impact of the interpretation and application of Doctrine of Equivalents to patent Infringement on Taiwan's high-tech industries.Chiang, Kuen-Jang 26 August 2010 (has links)
It is a Key player for Doctrine of Equivalents of interpretation and application in the patent infringement. While the use of Doctrine of Equivalents on the judicial decisions they may not otherwise. The Doctrine of Equivalents of patent infringement litigation often is used to determine the key to victory or defeat. So can interpretation and application of Doctrine of Equivalents be used to explain the lack of fairness and justice? Two levels affect this. First, it will hinder the development of human resources for innovation and invention; on the other hand, it will hinder the use of proprietary information with competitors in the industry and then R & D innovation. Therefore, how to strike a balance, and provide companies with operations on the coping strategies? It must provide light to the government to develop policies to make the state's industrial economic development not have a negative impact, it will be able to make Taiwan high-tech industries the key to scale new heights. The development of Taiwan's high-tech industries has its advantages which, if they can continue to innovate and pursue new knowledge, create new knowledge, apply new knowledge, will be able to continue to successful development. In the arena of global competition, technological innovation in creating and maintaining the competitive edge play an important role. In the big picture, the State must be able to establish an economic growth patent policy..Taking into account the economic advantages of science and technology policy is the most important contribution of science and technology enterprises and will provide support to business and trade activities to encourage government, industry, education and cooperation between research units, to encourage and support scientific and technological innovation, and to develop plans to enhance the creativity and support research and development activities.This must be done as soon as possible due to the necessary Doctrine of Equivalents on the legal structure to ensure the rights and interests of both parties, thus contributing to the sustainable development of Taiwan's high-tech industries.
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Business Strategy of the small and medium-sized panel of the global panel plantCHEN, LEE-FANG 27 June 2012 (has links)
The amount of the loss of the global panel factory in 2011 a record high, the global economy since the financial tsunami hit in 2008, Europe and the United States credit crisis, 311 Japan earthquake, China's economic slowdown and factors that impact the end consumer market. The panel makers around the world must face the predicament of oversupply and lower prices. Especially in Europe and the United States government in the name of ¡§antitrust", so that each panel plant to become the ATM of the local government under a huge amount of fine, really bite the bullet and make every effort inside and outside the attack.
The thrust of this case study is to explore the business strategy of the global pane makers to small and medium-size panel. First, analysis of the future trends of the global panel industry. Then in-depth analysis of the competitive advantage of the global panel factory, the object of study is a case company as the main target customers in Japan, Korea, Taiwan, China and other places, including Japan's Sharp, Japan Display, South Korea Samsung Display, LG Display, Taiwan's Chi Mei Optoelectronics, AU Optronics wins China and China's BOE, Tianma company history, vision, mission, strategic positioning, competitive advantage, critical success factors, resource management capabilities. Finally, according to the findings, to develop the company's business strategy of the case.
The results of this study are summarized as follows:
First, strategic innovation; to change the trend of industrial competition, re-defines the rules of the game with the new industrial competition law, business and the basis of competitive differentiation and advantage.
Winning strategy ; turning point in the arrival of the corporate strategy when the environment changes, the enterprise will make good use of the corporate strategy ambitions and their own resources, "pondering" process to identify the unique and winning strategy.
Execution¡A the success of the business strategy depends on execution; Great ideas require concrete actions to achieve. Effective supervision and control of operating performance, to fulfill our corporate social responsibility, fair treatment of business stakeholders, business continuity to survive opponents
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