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[en] LIVING DEAD IN THE CLASSROOM?: COMMERCIAL FILM OF YOUTH APPEAL AND THE TEACHING OF HISTORY / [pt] MORTOS-VIVOS NA SALA DE AULA?: CINEMA COMERCIAL DE APELO JUVENIL E O ENSINO DE HISTÓRIALUIZ CARLOS RIBEIRO DE SANT ANA 01 February 2019 (has links)
[pt] A presente dissertação tem como proposta trabalhar com cinema e o ensino de história: com o cinema e suas possibilidades pedagógicas para o ensino de história, frente a turmas de ensino médio. Mais especificamente com títulos comerciais e de apelo juvenil; filmes na maior parte conhecidos e apreciados pelo nosso público alvo. Trata-se, na verdade, de proposição ativa que visa a minimização de um gap pedagógico entre o mundo escolar e o mundo juvenil; entre o espaço educacional institucional e o espaço extra escolar. A ideia não é a de selecionar películas que abordem temas/períodos históricos e empregá-las como complemento, ilustração, fornecimento de ambientação temática e imagética. Isso já é feito, há algum tempo (e consiste em procedimento altamente válido, aliás). Não obstante, o que propomos são provocações interpretativas, com suporte analítico histórico, para filmes de apelo juvenil. Nesse sentido, a película Meu namorado é um zumbi (Warm bodies, EUA, Jonathan Levine, 2013) é tomada como estudo de referência/exemplo. Por intermédio de um approach analítico que leva em conta texto, contexto e as especificidades da linguagem cinematográfica, estabelecemos três possibilidades para o emprego pedagógico dessa obra. Uma relativa aos vínculos explícitos com a obra Shakespeariana (Romeu e Julieta), outra sobre o tema subjacente de uma saga humanizante e, finalmente, sobre possibilidades metafóricas que possam indicar a problematização de temas contemporâneos (marginalização social, multiculturalismo, imigração, etc.). Por fim, com a elaboração de um guia pedagógico para o trabalho com filmes comerciais de apelo juvenil, indicamos a viabilidade (e os procedimentos básicos) de emprego semelhante para outras tantas obras com potencial educativo. / [en] This text proposes to work with cinema and history s study. We focus on the pedagogical possibilities of the cinema to improve the study of History. Our propose has as its target the public of our schools: the classes of the three years of the medium teaching. We intend to demonstrate the pedagogical possibilities of commercial films produced for the youth. Those films are made, consumed and appreciated by a large public. We bet those productions can be worked with classical topics of history discipline. That could be a positive proposition in order to minimize a pedagogical gap between a school and a non-school world; between a formal educational space and an amusement space. We do not want to select and use films that approaches historical themes or historical periods as an illustration, complement or to show some ambiance of an era. This has been done (and well done) for some time. Nonetheless, we propose provocatives interpretations for films of youth appeal. In this sense, the film Warm bodies (USA, Jonathan Levine, 2013) is taken as reference/example. Through an analytical approach that takes into account text, context and the specificities of cinematographic language, we establish three links for the pedagogical use of the film. The first one is related to the explicit connection with the Shakespearean work (Romeo and Juliet). The second one, deal with the theme of a humanizing saga, and finally on metaphorical possibilities that could indicate the problematization of contemporary issues (social marginalization, multiculturalism, immigration etc.). Finally, with the elaboration of a pedagogical guide for the work with commercial films of youth appeal, we indicate the viability (and basic procedures) of similar employment for other works with similar educational potential.
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The emergence and development of the sentient zombie : zombie monstrosity in postmodern and posthuman GothicGardner, Kelly January 2015 (has links)
The zombie narrative has seen an increasing trend towards the emergence of a zombie sentience. The intention of this thesis is to examine the cultural framework that has informed the contemporary figure of the zombie, with specific attention directed towards the role of the thinking, conscious or sentient zombie. This examination will include an exploration of the zombie’s folkloric origin, prior to the naming of the figure in 1819, as well as the Haitian appropriation and reproduction of the figure as a representation of Haitian identity. The destructive nature of the zombie, this thesis argues, sees itself intrinsically linked to the notion of apocalypse; however, through a consideration of Frank Kermode’s A Sense of an Ending, the second chapter of this thesis will propose that the zombie need not represent an apocalypse that brings devastation upon humanity, but rather one that functions to alter perceptions of ‘humanity’ itself. The third chapter of this thesis explores the use of the term “braaaaiiinnss” as the epitomised zombie voice in the figure’s development as an effective threat within zombie-themed videogames. The use of an epitomised zombie voice, I argue, results in the potential for the embodiment of a zombie subject. Chapter Four explores the development of this embodied zombie subject through the introduction of the Zombie Memoire narrative and examines the figure as a representation of Agamben’s Homo Sacer or ‘bare life’: though often configured as a non-sacrificial object that can be annihilated without sacrifice and consequence, the zombie, I argue, is also paradoxically inscribed in a different, Girardian economy of death that renders it as the scapegoat to the construction of a sense of the ‘human’. The final chapter of this thesis argues that both the traditional zombie and the sentient zombie function within the realm of a posthuman potentiality, one that, to varying degrees of success, attempts to progress past the restrictive binaries constructed within the overruling discourse of humanism. In conclusion, this thesis argues that while the zombie, both traditional and sentient, attempts to propose a necessary move towards a posthuman universalism, this move can only be considered if the ‘us’ of humanism embraces the potential of its own alterity.
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Don't Be a Zombie: Bringing Persuasion to Life through Fictional NarrativesWeed, Amanda J. January 2013 (has links)
No description available.
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Playing dead : living death in early modern dramaAlsop, James January 2014 (has links)
This thesis looks at occurrences of "living death" – a liminal state that exists between life and death, and which may be approached from either side – in early modern English drama. Today, reference to the living dead brings to mind zombies and their ilk, creatures which entered the English language and imagination centuries after the time of the great early modern playwrights. Yet, I argue, many post-Reformation writers were imagining states between life and death in ways more complex than existing critical discussions of “ghosts” have tended to perceive. My approach to the subject is broadly historicist, but informed throughout by ideas of stagecraft and performance. In addition to presenting fresh interpretations of well-known plays such as Thomas Middleton’s The Maiden’s Tragedy (1611) and John Webster’s The White Devil (1612), I also endeavour to shed new light on various non-canon works such as the anonymous The Tragedy of Locrine (c.1591), John Marston's Antonio's Revenge (c.1602), and Anthony Munday's mayoral pageants Chruso-thriambos (1611) and Chrysanaleia (1616), works which have received little in the way of serious scholarly attention or, in the case of Antonio's Revenge, been much maligned by critics. These dramatic works depict a whole host of the living dead, including not only ghosts and spirits but also resurrected Lord Mayors, corpses which continue to “perform” after death, and characters who anticipate their deaths or define themselves through last dying speeches. By exploring the significance of these characters, I demonstrate that the concept of living death is vital to our understanding of deeper thematic and symbolic meanings in a wide range of dramatic works.
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Embracing LOLitics: Popular Culture, Online Political Humor, and PlayTay, Geniesa January 2012 (has links)
The Internet, and Web 2.0 tools can empower audiences to actively participate in media creation. This allows the production of large quantities of content, both amateur and professional. Online memes, which are extensions of usually citizen-created viral content, are a recent and popular example of this. This thesis examines the participation of ordinary individuals in political culture online through humor creation. It focuses on citizen-made political humor memes as an example of engaged citizen discourse. The memes comprise of photographs of political figures altered either by captions or image editing software, and can be compared to more traditional mediums such as political cartoons, and 'green screens' used in filmmaking. Popular culture is often used as a 'common language' to communicate meanings in these texts. This thesis thus examines the relationship between political and popular culture. It also discusses the value of 'affinity spaces', which actively encourage users to participate in creating and sharing the humorous political texts. Some examples of the political humor memes include: the subversion of Vladimir Putin's power by poking fun at his masculine characteristics through acts similar to fanfiction, celebrating Barack Obama’s love of Star Wars, comparing a candid photograph of John McCain to fictional nonhuman creatures such as zombies using photomanipulation, and the wide variety of immediate responses to Osama bin Laden's death. This thesis argues that much of the idiosyncratic nature of the political humor memes comes from a motivation that lies in non-serious play, though they can potentially offer legitimate political criticism through the myths 'poached' from popular culture.
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