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Hur hittar vi fram? : En studie om hur spelare navigerar i 3d miljöer / How do we find the way? : A study on how players navigate a 3d environment

Is it important that a player can navigate easily through a level? To get the answer ten participants were tested during a short play-session of a game made for the study. By looking at prior research, themes could be found that were all common. To learn the player to recognize what a goal looks like, to get the player to understand what the goal is. That the player can navigate to the goal and that the level should have flow is also important. This study shows that what earlier research suggests seems to have merit. Of all participants that played the game, almost everyone that played where navigational techniques were implemented spoke of how they felt certain in where to go.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:sh-40568
Date January 2020
CreatorsAsplund, Einar, Bergsten, Max
PublisherSödertörns högskola, Medieteknik, Södertörns högskola, Medieteknik
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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