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The experiences of parents of adolescents with disabilities during the transition to adulthoodHaver, Carol Elizabeth 13 March 2017 (has links)
Research indicates that parental involvement in transition planning for adolescents with disabilities is associated with more successful adult outcomes as well as higher family well-being and parental satisfaction Given that parents invest more time and energy into transition planning for their child with a disability than one without, and that parental involvement is associated with transitional success, it is important to understand parental experiences during transition so that the best and most comprehensive support can be provided to them. This qualitative study examined how parents of youth with disabilities describe their own, personal experiences of their son or daughter’s transition to adulthood. A conceptual model was developed to describe the tension between parents’ preparedness for and their emotions regarding the transition process. This tension ultimately contributes to a sense of uncertainty about their son or daughter’s future.
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User perspective on AM-enabled mass customisation toolkitsYavari, Hesamoddin January 2017 (has links)
Mass Customisation (MC) toolkits are powerful user interfaces that enable customers to engage in the design of their own products. This research follows design research methodology (integrated with design process) to research the user perspective on AM-enabled MC toolkits. This research proposes and validates a design framework to guide designers and software developers in designing a user-centred AM-enabled MC toolkits, enabled using digital fabrication technologies such as Additive Manufacturing (AM). This framework includes pre-implementation assessment, and implementation stages. An initial literature review revealed a lack of standard or universal norms for these user interfaces, and a lack of consistency in their design, in which web objects such as logo, product image, prices, etc. are not shared commonly among toolkits, nor occupy a frequent position. Furthermore, an optimum number of degree of freedom for MC toolkits is lacking from current design knowledge. This research focuses on AM-enabled Mass Customisation toolkits as a means to enable customers design; its concentration is on users. A first quantitative study was conducted to compare and rank of a collection of features. More detailed user requirements regarding the content and layout of MC toolkits were revealed in a workshop. As a part of the second study, four different CAD systems (software programs and 3D-enabling libraries) were used to create MC toolkits. This provided an understanding of the pros and cons of each system, and demonstrated Three.js to be the best system amongst each one s feasibility and application. Based on previous findings, and as a part of the UX-design process, a prototype web-based MC toolkit was constructed, utilising the Three.js library. The prototype was used for a second study as a platform to investigate, the user interaction and usability of the toolkit, to validate the toolkit design as well as provide insights for its improvement. Findings and reflections from all the studies were then visualised and communicated in an interactive design framework. A final study, conducted with professional users (N=4) assessed the usability and technicality of the framework tool and led to a number of suggested improvements. The main contributions to knowledge are: 1- a table was produced to compare the features of four different system, by which Three.js was identified as the most suitable among them 2- most important and expected features for the content were obtained from the user rankings, most frequent location of features for the layout was identified based on the users, and user insights were reflected based on the evaluation of the prototype 3- the UI needs to be flexible in term of degrees of freedom, in another words, each customer (novice or professional) is able to adjust the number of options presented. 4- a framework was proposed through reviewing and adapting existing guidelines and findings from this research.
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A Relational Frame Theory Approach to Understanding Perspective-Taking using Children's Stories in Typically Developing ChildrenDavlin, Nicole Lynn 01 December 2010 (has links)
Perspective-taking is a new topic in the field of behavior analysis and has become of extreme interest. Previous research has looked at perspective-taking using a protocol that has been previously developed. Research in this field has looked at whether the lack of perspective-taking (mindblindness) is the cause for social deficits in children diagnosed with Autism. The present paper modified the previously used perspective-taking protocol and included story book examples to determine if typically developing children could change perspective from themselves to fictional characters in various children's books using a Relational Frame Theory approach. Previous research suggests that derived relational responding is responsible for perspective-taking deficits. The results of the current study suggest that after extensive training; typically developing children were able to complete the perspective-taking protocol.
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Road rage - a pastoral perspective on trauma caused to the next of kin and the policeMosese, Neo Simon 19 June 2009 (has links)
No abstract available / Dissertation (MA(Theology))--University of Pretoria, 2009. / Practical Theology / unrestricted
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AN EXAMINTATION OF THE EFFECT OF TEACHING DEICTIC FRAMES ON THE SKILL OF PERSPECTIVE TAKING IN INDIVIDUALS WITH DEVELOPMENTAL DISABILITIES.Williams, Thomas Graham 01 September 2020 (has links)
Within the present study, a multiple probe design across participants was used to analyze the effect of simple and single reversal deictic relational frame training on the rate correct responding to deictic relational frames in individuals with developmental disabilities. Results showed an increase in correct responding to simple and single reversal deictic relational frames after the implementation of the intervention. Furthermore, results showed that mastery level of responding was maintained in both simple and single reversal deictic frames after once training concluded. This research contributes to body of research concerning the training of deictic frames within individuals with developmental disabilities and research concerning the use of training deictic frames using pieces of the PEAK T Curriculum. The strengths, limitations, and methods to account for these issues within future research are discussed.
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My word against yours : point of view in health messagesWen, Jiayuan 27 July 2020 (has links)
Building on existing research on self-referencing persuasion and narrative health communication, this study examined the persuasive effects of a linguistic message strategy-narrative point of view-and assessed the effects of first-person point of view as compared to third-person point of view. Web-based experimental results (N = 222) showed that the first-person point of view brought about higher levels of character identification and perceived susceptibility than third-person point of view, while the two points of view were equally effective in evoking transportation, self- referencing, and perceived severity. The results also indicated that self-referencing fully mediated the positive relationship between transportation/identification and perceived susceptibility. Yet self-referencing showed no significant impact on perceived severity, whereas more transportation/identification directly led to more perceived severity. Theoretical and practical recommendations are provided for health practitioners, and social media health campaigns
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Investigating the Neural and Behavioral Association of Spatial, Cognitive, and Affective Perspective TakingBrucato, Maria, 0000-0002-7272-2622 January 2022 (has links)
Perspective taking (PT) is the ability to imagine perspectives that differ from our own. Understanding what others believe (cognitive PT) and feel (affective PT) allows us to better navigate social situations, and understanding what others see (spatial PT) allows us to better navigate spatial environments. Deficits in spatial, cognitive, and affective PT are apparent in several DSM–5 categorized clinical populations including autism spectrum disorder (ASD) and major depressive disorder (MDD). Further, differences in the severity of PT impairments may be related to general mechanisms that support this ability rather than diagnostic categories. However, the general cognitive mechanisms that support PT and whether spatial, cognitive, and affective PT share behavioral co-variance and rely on common neural mechanisms is not yet understood. There are at least two theoretical accounts regarding the association of spatial, cognitive, and affective PT. Common mechanisms accounts propose that the three types of PT are associated because all rely on manipulation of frame-of-reference representations coordinated by dorsal and ventral attentional networks. Alternative proposals suggest that attentional mechanisms support spatial PT, but cognitive and affective PT are supported by a distinct module for mental state reasoning. In this dissertation, I begin by summarizing prior evidence from studies which examined the developmental emergence of PT abilities, behavioral co-variance of PT in neurotypical and clinically diagnosed adults, and neuroimaging studies of PT. Review of the literature indicates mixed findings with support for both common and distinct mechanisms accounts. Thus, the present work probes the association of spatial, cognitive, and affective PT across two experiments.
In Experiment 1, a systematic activation likelihood estimation meta-analysis of spatial, cognitive, and affective PT and attention switching was conducted. Results indicated no single neural region that was commonly associated with all three types of PT, but several overlapping regions among cognitive and affective PT, and separately among spatial PT and attention switching. In Experiment 2, two behavioral tasks and one self-report measure each of spatial, cognitive, and affective PT, a behavioral measure of attention and general reasoning ability were administered to large sample of young adults. Performance on spatial PT tasks did not significantly covary with cognitive PT, attention, nor two of the three affective PT measures in neurotypical adults. In sum, neural and behavioral experiments provided substantial support for distinct mechanisms accounts and only limited support for common mechanisms accounts of PT in neurotypical adults. / Psychology
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Authorship valence: An investigation into personal agency in linguistic experienceLichtenstein, Patricia Vail 06 July 2010 (has links)
No description available.
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Etudes in DemonstrationLayden, Kaitlyn Rose 03 August 2021 (has links)
Geometry has long been studied and considered sacred for its ability to represent and make comprehensible the myriad phenomena of the natural world. Geometry is idealized form, understood in the mind and can be represented in the two-dimensional realm of drawing. Other geometries exist outside of our minds, in the physical world and can demonstrate universal truths and orders which cause us to be. The act of geometrical demonstration allows for the construction of invisible forces, orders, and patterns underpinning the physical world. This work consists of a series of primarily perspectival drawings which rely on the idea of proportion as a means to construct, demonstrate, and represent potential architectures. / Master of Architecture / Things, such as architecture, should be in accord with the profound order of the world. That order can be revealed with geometry, which governs proportion, and is traced in this work to investigate universal orders via constructed drawings, especially perspectives.
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The Anamorphic LibraryDavies, Kelley Adair 30 June 2016 (has links)
This thesis examines the idea of perspective, specifically anamorphic perspective, and how anamorphosis can be applied to architecture. Anamorphosis is a distorted image that appears regular only from a certain point. With a focus on anamorphosis, perspectival drawings became the key component in the design of the library. Perspectives have been embodied in architecture; however, they remained limited to the realm of illusion, distinct from constructed reality. The library contains this duality of illusionism and realism. Similar to reading a book, one might get lost in the story, imagine themself as one of the characters, and question if they are in reality, or in the illusion of the book.
To further enforce this falsehood, the library holds fictional books, ranging from fairy tales to mythological books.
The library is constructed with three main corridors, which wrap around the inner core, an open-air courtyard. The corridors contain the illusion while the "reality" resides adjacent to these corridors. This gives the spectator a chance to witness the stage of the illusion and the behind-the-scenes of the illusion, the reality. / Master of Architecture
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