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Visual-Audio Media: Transformation and CommunicationBruno, Alexander 01 January 2015 (has links)
Designers are often concerned with communication through the visual; we focus on the printed object, images on screens, furniture, spaces, and other visual experiences. We should also be cognizant of audio and its communicative properties, especially when contextualized with visual content. Pairing visuals and audio can make a greater impact upon a viewer/listener than each media might make alone. My research focuses on a practice of working within strict sets of rules and boundaries to create visual-audio work. This visual-audio work not only communicates a concept or idea, but also lives as a research artifact of my design processes.
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NO WOMAN IS AN ISLANDBall, Adele 01 January 2016 (has links)
We have gathered the following pages to archive our time here in Richmond, Virginia. We have been here for two years, growing slowly, moving when needed to new anchorholds to avoid detection or arrest. We scrutinize the urban environment like modern archeologists. We collect stories and speculate about new uses of old things. It is imperative to be resourceful here, and we do so out of necessity but also in the spirit of practice. These pages were made en route, each an exploration of the tools at hand when on the move. The method of creation is just as important as the creation as the story itself. The ancients invented stories about the constellations in order to track their routes across the earth. A cluster of stars exists called the seven sisters. Only six are visible. According to myth, the sisters leave to look for the seventh sister and disappear below the horizon for a month. Their return to the sky signals the end of the planting season. The story becomes allegory, told to educate stargazers about the growing cycle. Like those sisters, we come and go. We tell stories to teach. We tell stories survive.
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An ontology-based approach to Automatic Generation of GUI for Data EntryLiu, Fangfang 20 December 2009 (has links)
This thesis reports an ontology-based approach to automatic generation of highly tailored GUI components that can make customized data requests for the end users. Using this GUI generator, without knowing any programming skill a domain expert can browse the data schema through the ontology file of his/her own field, choose attribute fields according to business's needs, and make a highly customized GUI for end users' data requests input. The interface for the domain expert is a tree view structure that shows not only the domain taxonomy categories but also the relationships between classes. By clicking the checkbox associated with each class, the expert indicates his/her choice of the needed information. These choices are stored in a metadata document in XML. From the viewpoint of programmers, the metadata contains no ambiguity; every class in an ontology is unique. The utilizations of the metadata can be various; I have carried out the process of GUI generation. Since every class and every attribute in the class has been formally specified in the ontology, generating GUI is automatic. This approach has been applied to a use case scenario in meteorological and oceanographic (METOC) area. The resulting features of this prototype have been reported in this thesis.
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Poster design : an examination of history, theory, practice and potentialFelde, Nathan Immanuel January 1982 (has links)
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1982. / MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH. / Includes bibliographical references (leaves 298-306). / Posters are public inscriptions with strong roots in the development of graphic technology. They play an integral role in the development of graphic design. Current ideas about poster design are discussed to establish why and how recent technological possibilities may change our concept of the poster or alter the poster design process. Exercises in poster design using recent technological advances provide a demonstration of the nature of these changes and the potential they suggest. / by Nathan Immanuel Felde. / M.S.V.S.
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Color notationsGardner, Nancy January 1981 (has links)
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1981. / MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH. / Includes bibliographical references (p. 61-63). / This study presents research regarding the language of colors and of computers. The focus was color: translated through personal imagery, transferred and changed through media, and programmed through the computer. The research was a subjective experience within an objective context. / by Nancy Gardner. / M.S.V.S.
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Dynamic Algorithms for Shortest Paths and MatchingBernstein, Aaron January 2016 (has links)
There is a long history of research in theoretical computer science devoted to designing efficient algorithms for graph problems. In many modern applications the graph in question is changing over time, and we would like to avoid rerunning our algorithm on the entire graph every time a small change occurs. The evolving nature of graphs motivates the dynamic graph model, in which the goal is to minimize the amount of work needed to reoptimize the solution when the graph changes. There is a large body of literature on dynamic algorithms for basic problems that arise in graphs. This thesis presents several improved dynamic algorithms for two fundamental graph problems: shortest paths, and matching.
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Podnikatelský záměr - reklamní a grafické studio / Business Plan - Advertising and Graphic StudioHlaváčková, Jana January 2010 (has links)
This dissertation work describe the commencement of the Advertising and Graphic Studio.The work includes the financial analysis, the surroundings analysis and the analysis of the market.
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Extremograms and extremal dependence for time series.January 2011 (has links)
Fung, Yu Hin. / Thesis (M.Phil.)--Chinese University of Hong Kong, 2011. / Includes bibliographical references (leaves 39-40). / Abstracts in English and Chinese. / List of Figures --- p.v / List of Tables --- p.vii / Chapter 1 --- Introduction --- p.1 / Chapter 2 --- Extremogram --- p.3 / Chapter 2.1 --- Strictly Stationary --- p.3 / Chapter 2.2 --- Regularly Varying: A time series {Xt} --- p.3 / Chapter 2.3 --- (Upper) tail dependence --- p.5 / Chapter 2.4 --- Extremogram --- p.6 / Chapter 3 --- Simulated Models --- p.9 / Chapter 3.1 --- Autoregressive (AR) Process --- p.9 / Chapter 3.1.1 --- The simulation --- p.9 / Chapter 3.1.2 --- Theoretical findings --- p.11 / Chapter 3.2 --- Moving Average (MA) Process --- p.12 / Chapter 3.2.1 --- The simulation --- p.12 / Chapter 3.3 --- GARCH and SV --- p.25 / Chapter 4 --- Applications to Market Data --- p.29 / Chapter 4.1 --- Case study: 2011 Japan Earthquake EOD data --- p.29 / Chapter 4.1.1 --- Data description --- p.29 / Chapter 4.1.2 --- Results --- p.30 / Chapter 4.2 --- Case study: TEPCO multi-timeframe analysis --- p.31 / Chapter 4.2.1 --- Data description --- p.31 / Chapter 4.2.2 --- Results --- p.32 / Chapter 5 --- Summary --- p.37 / References --- p.39
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Design and Evaluation of a Tactile Texture Production SystemShuster, Samuel Benjamin Fertel 01 January 2018 (has links)
Students who are blind or have low-vision (BLV) do not have the same access to graphical curricular content as their sighted peers. This significantly affects their education, particularly in STEM subjects. Introduction of interactive tactile graphics is one of the only ways for BLV students to access graphical content, and is uniquely suited to teaching drawing skills. The goal of this engineering design project was to expand the capacity of printing technology that produces interactive raised-line graphics by creating a system to print textures that meet specific criteria for usefulness. The addition of textures to tactile graphics is essential for the graphics to be unambiguous and to communicate information about spaces and regions. Maps, geometric figures and graphs are prime examples.
The system developed in this project for printing tactile textures was designed as an enhancement of an existing beta prototype printer for interactive tactile graphics co-developed at UVM and E.A.S.Y. LLC. Preliminary experimentation indicated that varying the size of the drawing stylus tip would afford the greatest range of printed textures. Based on this finding, the Texture Creation System (TCS) was designed with this new functionality. This thesis describes the process by which the categories of possible designs were refined and how the TCS - based on a system of interchangeable self-locking tapered tips - was designed, built, revised, and tested.
We developed a set of six tactile textures (the Texture Set) as examples of the capabilities of the TCS. We then designed and performed an experiment in which six BLV subjects assessed the textures based on their Distinctness, Recognizability, and Variability in Degree. In all tests that mimic real-world use, the Texture Set was found to be successful in at least 75% of trials. The design also successfully addressed constraints for speed of operation, system cost, noise volume, and compatibility with the beta printer. The design also met standards for reliability and mechanical strength. Future engineering will be required to add sensors to monitor mechanical operation. Also, larger-scale user testing of the Texture Set (and other textures) will be needed for statistical significance and to provide insight into what objective properties of the textures elicit certain subjective responses, i.e. why certain textures meet design criteria better than others.
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Spaces In, Outside Of, and BetweenPeterein, Michelle 01 January 2019 (has links)
My practice involves leveraging analog and digital techniques from many disciplines, but especially graphic design, craft/material studies, and sculpture. I embrace reproduction and repetition as both tools and means to visualize what is often unseen, and to recognize not only what is made, but what supports making— from the straightforward and immediate to the complex and conceptual.
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