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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

Examining the Effects of Key Point Detector and Descriptors on 3D Visual SLAM

Murphy, Timothy Charles 27 April 2016 (has links)
No description available.
42

Odométrie visuelle directe et cartographie dense de grands environnements à base d'images panoramiques RGB-D / Direct visual odometry and dense large-scale environment mapping from panoramic RGB-D images

Martins, Renato 27 October 2017 (has links)
Cette thèse se situe dans le domaine de l'auto-localisation et de la cartographie 3D des caméras RGB-D pour des robots mobiles et des systèmes autonomes avec des caméras RGB-D. Nous présentons des techniques d'alignement et de cartographie pour effectuer la localisation d'une caméra (suivi), notamment pour des caméras avec mouvements rapides ou avec faible cadence. Les domaines d'application possibles sont la réalité virtuelle et augmentée, la localisation de véhicules autonomes ou la reconstruction 3D des environnements.Nous proposons un cadre consistant et complet au problème de localisation et cartographie 3D à partir de séquences d'images RGB-D acquises par une plateforme mobile. Ce travail explore et étend le domaine d'applicabilité des approches de suivi direct dites "appearance-based". Vis-à-vis des méthodes fondées sur l'extraction de primitives, les approches directes permettent une représentation dense et plus précise de la scène mais souffrent d'un domaine de convergence plus faible nécessitant une hypothèse de petits déplacements entre images.Dans la première partie de la thèse, deux contributions sont proposées pour augmenter ce domaine de convergence. Tout d'abord une méthode d'estimation des grands déplacements est développée s'appuyant sur les propriétés géométriques des cartes de profondeurs contenues dans l'image RGB-D. Cette estimation grossière (rough estimation) peut être utilisée pour initialiser la fonction de coût minimisée dans l'approche directe. Une seconde contribution porte sur l'étude des domaines de convergence de la partie photométrique et de la partie géométrique de cette fonction de coût. Il en résulte une nouvelle fonction de coût exploitant de manière adaptative l'erreur photométrique et géométrique en se fondant sur leurs propriétés de convergence respectives.Dans la deuxième partie de la thèse, nous proposons des techniques de régularisation et de fusion pour créer des représentations précises et compactes de grands environnements. La régularisation s'appuie sur une segmentation de l'image sphérique RGB-D en patchs utilisant simultanément les informations géométriques et photométriques afin d'améliorer la précision et la stabilité de la représentation 3D de la scène. Cette segmentation est également adaptée pour la résolution non uniforme des images panoramiques. Enfin les images régularisées sont fusionnées pour créer une représentation compacte de la scène, composée de panoramas RGB-D sphériques distribués de façon optimale dans l'environnement. Ces représentations sont particulièrement adaptées aux applications de mobilité, tâches de navigation autonome et de guidage, car elles permettent un accès en temps constant avec une faible occupation de mémoire qui ne dépendent pas de la taille de l'environnement. / This thesis is in the context of self-localization and 3D mapping from RGB-D cameras for mobile robots and autonomous systems. We present image alignment and mapping techniques to perform the camera localization (tracking) notably for large camera motions or low frame rate. Possible domains of application are localization of autonomous vehicles, 3D reconstruction of environments, security or in virtual and augmented reality. We propose a consistent localization and 3D dense mapping framework considering as input a sequence of RGB-D images acquired from a mobile platform. The core of this framework explores and extends the domain of applicability of direct/dense appearance-based image registration methods. With regard to feature-based techniques, direct/dense image registration (or image alignment) techniques are more accurate and allow us a more consistent dense representation of the scene. However, these techniques have a smaller domain of convergence and rely on the assumption that the camera motion is small.In the first part of the thesis, we propose two formulations to relax this assumption. Firstly, we describe a fast pose estimation strategy to compute a rough estimate of large motions, based on the normal vectors of the scene surfaces and on the geometric properties between the RGB-D images. This rough estimation can be used as initialization to direct registration methods for refinement. Secondly, we propose a direct RGB-D camera tracking method that exploits adaptively the photometric and geometric error properties to improve the convergence of the image alignment.In the second part of the thesis, we propose techniques of regularization and fusion to create compact and accurate representations of large scale environments. The regularization is performed from a segmentation of spherical frames in piecewise patches using simultaneously the photometric and geometric information to improve the accuracy and the consistency of the scene 3D reconstruction. This segmentation is also adapted to tackle the non-uniform resolution of panoramic images. Finally, the regularized frames are combined to build a compact keyframe-based map composed of spherical RGB-D panoramas optimally distributed in the environment. These representations are helpful for autonomous navigation and guiding tasks as they allow us an access in constant time with a limited storage which does not depend on the size of the environment.
43

Visual object perception in unstructured environments

Choi, Changhyun 12 January 2015 (has links)
As robotic systems move from well-controlled settings to increasingly unstructured environments, they are required to operate in highly dynamic and cluttered scenarios. Finding an object, estimating its pose, and tracking its pose over time within such scenarios are challenging problems. Although various approaches have been developed to tackle these problems, the scope of objects addressed and the robustness of solutions remain limited. In this thesis, we target a robust object perception using visual sensory information, which spans from the traditional monocular camera to the more recently emerged RGB-D sensor, in unstructured environments. Toward this goal, we address four critical challenges to robust 6-DOF object pose estimation and tracking that current state-of-the-art approaches have, as yet, failed to solve. The first challenge is how to increase the scope of objects by allowing visual perception to handle both textured and textureless objects. A large number of 3D object models are widely available in online object model databases, and these object models provide significant prior information including geometric shapes and photometric appearances. We note that using both geometric and photometric attributes available from these models enables us to handle both textured and textureless objects. This thesis presents our efforts to broaden the spectrum of objects to be handled by combining geometric and photometric features. The second challenge is how to dependably estimate and track the pose of an object despite the clutter in backgrounds. Difficulties in object perception rise with the degree of clutter. Background clutter is likely to lead to false measurements, and false measurements tend to result in inaccurate pose estimates. To tackle significant clutter in backgrounds, we present two multiple pose hypotheses frameworks: a particle filtering framework for tracking and a voting framework for pose estimation. Handling of object discontinuities during tracking, such as severe occlusions, disappearances, and blurring, presents another important challenge. In an ideal scenario, a tracked object is visible throughout the entirety of tracking. However, when an object happens to be occluded by other objects or disappears due to the motions of the object or the camera, difficulties ensue. Because the continuous tracking of an object is critical to robotic manipulation, we propose to devise a method to measure tracking quality and to re-initialize tracking as necessary. The final challenge we address is performing these tasks within real-time constraints. Our particle filtering and voting frameworks, while time-consuming, are composed of repetitive, simple and independent computations. Inspired by that observation, we propose to run massively parallelized frameworks on a GPU for those robotic perception tasks which must operate within strict time constraints.
44

Visual Tracking of Deformation and Classification of Object Elasticity with Robotic Hand Probing

Hui, Fei January 2017 (has links)
Performing tasks with a robotic hand often requires a complete knowledge of the manipulated object, including its properties (shape, rigidity, surface texture) and its location in the environment, in order to ensure safe and efficient manipulation. While well-established procedures exist for the manipulation of rigid objects, as well as several approaches for the manipulation of linear or planar deformable objects such as ropes or fabric, research addressing the characterization of deformable objects occupying a volume remains relatively limited. The fundamental objectives of this research are to track the deformation of non-rigid objects under robotic hand manipulation using RGB-D data, and to automatically classify deformable objects as either rigid, elastic, plastic, or elasto-plastic, based on the material they are made of, and to support recognition of the category of such objects through a robotic probing process in order to enhance manipulation capabilities. The goal is not to attempt to formally model the material of the object, but rather employ a data-driven approach to make decisions based on the observed properties of the object, capture implicitly its deformation behavior, and support adaptive control of a robotic hand for other research in the future. The proposed approach advantageously combines color image and point cloud processing techniques, and proposes a novel combination of the fast level set method with a log-polar mapping of the visual data to robustly detect and track the contour of a deformable object in a RGB-D data stream. Dynamic time warping is employed to characterize the object properties independently from the varying length of the detected contour as the object deforms. The research results demonstrate that a recognition rate over all categories of material of up to 98.3% is achieved based on the detected contour. When integrated in the control loop of a robotic hand, it can contribute to ensure stable grasp, and safe manipulation capability that will preserve the physical integrity of the object.
45

Comparing Structure from Motion Photogrammetry and Computer Vision for Low-Cost 3D Cave Mapping: Tipton-Haynes Cave, Tennessee

Elmore, Clinton 01 August 2019 (has links)
Natural caves represent one of the most difficult environments to map with modern 3D technologies. In this study I tested two relatively new methods for 3D mapping in Tipton-Haynes Cave near Johnson City, Tennessee: Structure from Motion Photogrammetry and Computer Vision using Tango, an RGB-D (Red Green Blue and Depth) technology. Many different aspects of these two methods were analyzed with respect to the needs of average cave explorers. Major considerations were cost, time, accuracy, durability, simplicity, lighting setup, and drift. The 3D maps were compared to a conventional cave map drafted with measurements from a modern digital survey instrument called the DistoX2, a clinometer, and a measuring tape. Both 3D mapping methods worked, but photogrammetry proved to be too time consuming and laborious for capturing more than a few meters of passage. RGB-D was faster, more accurate, and showed promise for the future of low-cost 3D cave mapping.
46

Semantic UFOMap : Semantic Information in Octree Occupancy Maps / Semantic UFOMap : Semantisk Information för Octree Robotkartor

von Platen, Edvin January 2021 (has links)
Many autonomous robots operating in unknown and unstructured environments rely on building a dense 3D map of it during exploration. What tasks the robot can perform depends on the information stored in this map. Most 3D maps currently in use store information required for robot control and environment reconstruction – is this point in space occupied, or safe to navigate to? To enable more complex tasks additional information is required. We introduce Semantic UFOMap, an open-source octree based mapping framework designed for online use on limited hardware. Capable of real-time fusion and querying of semantic instances into the map – enabling high-level robot tasks and human-robot interaction. The online capabilities are evaluated using ground-truth data, where we show competitive results compared to voxel hashing, with optimizations still available. Additionally, we demonstrate a potential application with a simulated autonomous exploration and object navigation experiment. The evaluation shows that Semantic UFOMap is capable of real-time online performance. Storing semantic information in the map has the potential to open up new autonomous robot applications and yield improvements in existing tasks. / Autonoma robotar som opererar i okända och ostrukturerade mijöer är ofta beroende av att skapa en 3D-karta under utforskning av området. Villka uppgifter roboten kan utföra beror på informationen som finns tillgänglig i kartan. De flesta nuvarande kartor som används sparar information som behövs för säker navigation och miljörekonstruktion – är den här positionen ett hinder, eller är den säker att navigera till? För att möjligjöra mer komplexa uppgifter behöver roboten ha tillgång till ytterligare information. Vi presenterar Semantic UFOMap, ett öppen källkods kartläggnings ramverk för realtids användning på begränsad hårdvara. Genom att klara av realtids integrering och sökning av semantiska instanser i kartan möjliggör ramverket mer komplexa uppgifter och öppnar upp fler användningsområden i människa-robot interaktion. Utvärdering görs med hjälp av inspelad data, vi visar konkurrenskraftiga resultat jämfört med voxel hashning, med optimering fortfarande tillgänglig. Ett användningsområde demonstreras med ett simulerat autonomt utforsknings och objektnavigerings experiment. Utvärderingen visar att Semantic UFOMap klarar av realtids applikationer. Att spara semantisk information i kartan har potential att öppna upp för nya användningsområden inom robotik och leda till förbättringar i befintliga uppgifter.
47

Acquisition et rendu 3D réaliste à partir de périphériques "grand public" / Capture and Realistic 3D rendering from consumer grade devices

Chakib, Reda 14 December 2018 (has links)
L'imagerie numérique, de la synthèse d'images à la vision par ordinateur est en train de connaître une forte évolution, due entre autres facteurs à la démocratisation et au succès commercial des caméras 3D. Dans le même contexte, l'impression 3D grand public, qui est en train de vivre un essor fulgurant, contribue à la forte demande sur ce type de caméra pour les besoins de la numérisation 3D. L'objectif de cette thèse est d'acquérir et de maîtriser un savoir-faire dans le domaine de la capture/acquisition de modèles 3D en particulier sur l'aspect rendu réaliste. La réalisation d'un scanner 3D à partir d'une caméra RGB-D fait partie de l'objectif. Lors de la phase d'acquisition, en particulier pour un dispositif portable, on est confronté à deux problèmes principaux, le problème lié au référentiel de chaque capture et le rendu final de l'objet reconstruit. / Digital imaging, from the synthesis of images to computer vision isexperiencing a strong evolution, due among other factors to the democratization and commercial success of 3D cameras. In the same context, the consumer 3D printing, which is experiencing a rapid rise, contributes to the strong demand for this type of camera for the needs of 3D scanning. The objective of this thesis is to acquire and master a know-how in the field of the capture / acquisition of 3D models in particular on the rendered aspect. The realization of a 3D scanner from a RGB-D camera is part of the goal. During the acquisition phase, especially for a portable device, there are two main problems, the problem related to the repository of each capture and the final rendering of the reconstructed object.
48

Unsupervised 3D image clustering and extension to joint color and depth segmentation / Classification non supervisée d’images 3D et extension à la segmentation exploitant les informations de couleur et de profondeur

Hasnat, Md Abul 01 October 2014 (has links)
L'accès aux séquences d'images 3D s'est aujourd'hui démocratisé, grâce aux récentes avancées dans le développement des capteurs de profondeur ainsi que des méthodes permettant de manipuler des informations 3D à partir d'images 2D. De ce fait, il y a une attente importante de la part de la communauté scientifique de la vision par ordinateur dans l'intégration de l'information 3D. En effet, des travaux de recherche ont montré que les performances de certaines applications pouvaient être améliorées en intégrant l'information 3D. Cependant, il reste des problèmes à résoudre pour l'analyse et la segmentation de scènes intérieures comme (a) comment l'information 3D peut-elle être exploitée au mieux ? et (b) quelle est la meilleure manière de prendre en compte de manière conjointe les informations couleur et 3D ? Nous abordons ces deux questions dans cette thèse et nous proposons de nouvelles méthodes non supervisées pour la classification d'images 3D et la segmentation prenant en compte de manière conjointe les informations de couleur et de profondeur. A cet effet, nous formulons l'hypothèse que les normales aux surfaces dans les images 3D sont des éléments à prendre en compte pour leur analyse, et leurs distributions sont modélisables à l'aide de lois de mélange. Nous utilisons la méthode dite « Bregman Soft Clustering » afin d'être efficace d'un point de vue calculatoire. De plus, nous étudions plusieurs lois de probabilités permettant de modéliser les distributions de directions : la loi de von Mises-Fisher et la loi de Watson. Les méthodes de classification « basées modèles » proposées sont ensuite validées en utilisant des données de synthèse puis nous montrons leur intérêt pour l'analyse des images 3D (ou de profondeur). Une nouvelle méthode de segmentation d'images couleur et profondeur, appelées aussi images RGB-D, exploitant conjointement la couleur, la position 3D, et la normale locale est alors développée par extension des précédentes méthodes et en introduisant une méthode statistique de fusion de régions « planes » à l'aide d'un graphe. Les résultats montrent que la méthode proposée donne des résultats au moins comparables aux méthodes de l'état de l'art tout en demandant moins de temps de calcul. De plus, elle ouvre des perspectives nouvelles pour la fusion non supervisée des informations de couleur et de géométrie. Nous sommes convaincus que les méthodes proposées dans cette thèse pourront être utilisées pour la classification d'autres types de données comme la parole, les données d'expression en génétique, etc. Elles devraient aussi permettre la réalisation de tâches complexes comme l'analyse conjointe de données contenant des images et de la parole / Access to the 3D images at a reasonable frame rate is widespread now, thanks to the recent advances in low cost depth sensors as well as the efficient methods to compute 3D from 2D images. As a consequence, it is highly demanding to enhance the capability of existing computer vision applications by incorporating 3D information. Indeed, it has been demonstrated in numerous researches that the accuracy of different tasks increases by including 3D information as an additional feature. However, for the task of indoor scene analysis and segmentation, it remains several important issues, such as: (a) how the 3D information itself can be exploited? and (b) what is the best way to fuse color and 3D in an unsupervised manner? In this thesis, we address these issues and propose novel unsupervised methods for 3D image clustering and joint color and depth image segmentation. To this aim, we consider image normals as the prominent feature from 3D image and cluster them with methods based on finite statistical mixture models. We consider Bregman Soft Clustering method to ensure computationally efficient clustering. Moreover, we exploit several probability distributions from directional statistics, such as the von Mises-Fisher distribution and the Watson distribution. By combining these, we propose novel Model Based Clustering methods. We empirically validate these methods using synthetic data and then demonstrate their application for 3D/depth image analysis. Afterward, we extend these methods to segment synchronized 3D and color image, also called RGB-D image. To this aim, first we propose a statistical image generation model for RGB-D image. Then, we propose novel RGB-D segmentation method using a joint color-spatial-axial clustering and a statistical planar region merging method. Results show that, the proposed method is comparable with the state of the art methods and requires less computation time. Moreover, it opens interesting perspectives to fuse color and geometry in an unsupervised manner. We believe that the methods proposed in this thesis are equally applicable and extendable for clustering different types of data, such as speech, gene expressions, etc. Moreover, they can be used for complex tasks, such as joint image-speech data analysis
49

A Novel Approach for Spherical Stereo Vision / Ein Neuer Ansatz für Sphärisches Stereo Vision

Findeisen, Michel 27 April 2015 (has links) (PDF)
The Professorship of Digital Signal Processing and Circuit Technology of Chemnitz University of Technology conducts research in the field of three-dimensional space measurement with optical sensors. In recent years this field has made major progress. For example innovative, active techniques such as the “structured light“-principle are able to measure even homogeneous surfaces and find its way into the consumer electronic market in terms of Microsoft’s Kinect® at the present time. Furthermore, high-resolution optical sensors establish powerful, passive stereo vision systems in the field of indoor surveillance. Thereby they induce new application domains such as security and assistance systems for domestic environments. However, the constraint field of view can be still considered as an essential characteristic of all these technologies. For instance, in order to measure a volume in size of a living space, two to three deployed 3D sensors have to be applied nowadays. This is due to the fact that the commonly utilized perspective projection principle constrains the visible area to a field of view of approximately 120°. On the contrary, novel fish-eye lenses allow the realization of omnidirectional projection models. Therewith, the visible field of view can be enlarged up to more than 180°. In combination with a 3D measurement approach, thus, the number of required sensors for entire room coverage can be reduced considerably. Motivated by the requirements of the field of indoor surveillance, the present work focuses on the combination of the established stereo vision principle and omnidirectional projection methods. The entire 3D measurement of a living space by means of one single sensor can be considered as major objective. As a starting point for this thesis chapter 1 discusses the underlying requirement, referring to various relevant fields of application. Based on this, the distinct purpose for the present work is stated. The necessary mathematical foundations of computer vision are reflected in Chapter 2 subsequently. Based on the geometry of the optical imaging process, the projection characteristics of relevant principles are discussed and a generic method for modeling fish-eye cameras is selected. Chapter 3 deals with the extraction of depth information using classical (perceptively imaging) binocular stereo vision configurations. In addition to a complete recap of the processing chain, especially occurring measurement uncertainties are investigated. In the following, Chapter 4 addresses special methods to convert different projection models. The example of mapping an omnidirectional to a perspective projection is employed, in order to develop a method for accelerating this process and, hereby, for reducing the computational load associated therewith. Any errors that occur, as well as the necessary adjustment of image resolution, are an integral part of the investigation. As a practical example, an application for person tracking is utilized in order to demonstrate to which extend the usage of “virtual views“ can increase the recognition rate for people detectors in the context of omnidirectional monitoring. Subsequently, an extensive search with respect to omnidirectional imaging stereo vision techniques is conducted in chapter 5. It turns out that the complete 3D capture of a room is achievable by the generation of a hemispherical depth map. Therefore, three cameras have to be combined in order to form a trinocular stereo vision system. As a basis for further research, a known trinocular stereo vision method is selected. Furthermore, it is hypothesized that, applying a modified geometric constellation of cameras, more precisely in the form of an equilateral triangle, and using an alternative method to determine the depth map, the performance can be increased considerably. A novel method is presented, which shall require fewer operations to calculate the distance information and which is to avoid a computational costly step for depth map fusion as necessary in the comparative method. In order to evaluate the presented approach as well as the hypotheses, a hemispherical depth map is generated in Chapter 6 by means of the new method. Simulation results, based on artificially generated 3D space information and realistic system parameters, are presented and subjected to a subsequent error estimate. A demonstrator for generating real measurement information is introduced in Chapter 7. In addition, the methods that are applied for calibrating the system intrinsically as well as extrinsically are explained. It turns out that the calibration procedure utilized cannot estimate the extrinsic parameters sufficiently. Initial measurements present a hemispherical depth map and thus con.rm the operativeness of the concept, but also identify the drawbacks of the calibration used. The current implementation of the algorithm shows almost real-time behaviour. Finally, Chapter 8 summarizes the results obtained along the studies and discusses them in the context of comparable binocular and trinocular stereo vision approaches. For example the results of the simulations carried out produced a saving of up to 30% in terms of stereo correspondence operations in comparison with a referred trinocular method. Furthermore, the concept introduced allows the avoidance of a weighted averaging step for depth map fusion based on precision values that have to be calculated costly. The achievable accuracy is still comparable for both trinocular approaches. In summary, it can be stated that, in the context of the present thesis, a measurement system has been developed, which has great potential for future application fields in industry, security in public spaces as well as home environments.
50

Contributions to 3D Data Registration and Representation

Morell, Vicente 02 October 2014 (has links)
Nowadays, new computers generation provides a high performance that enables to build computationally expensive computer vision applications applied to mobile robotics. Building a map of the environment is a common task of a robot and is an essential part to allow the robots to move through these environments. Traditionally, mobile robots used a combination of several sensors from different technologies. Lasers, sonars and contact sensors have been typically used in any mobile robotic architecture, however color cameras are an important sensor due to we want the robots to use the same information that humans to sense and move through the different environments. Color cameras are cheap and flexible but a lot of work need to be done to give robots enough visual understanding of the scenes. Computer vision algorithms are computational complex problems but nowadays robots have access to different and powerful architectures that can be used for mobile robotics purposes. The advent of low-cost RGB-D sensors like Microsoft Kinect which provide 3D colored point clouds at high frame rates made the computer vision even more relevant in the mobile robotics field. The combination of visual and 3D data allows the systems to use both computer vision and 3D processing and therefore to be aware of more details of the surrounding environment. The research described in this thesis was motivated by the need of scene mapping. Being aware of the surrounding environment is a key feature in many mobile robotics applications from simple robotic navigation to complex surveillance applications. In addition, the acquisition of a 3D model of the scenes is useful in many areas as video games scene modeling where well-known places are reconstructed and added to game systems or advertising where once you get the 3D model of one room the system can add furniture pieces using augmented reality techniques. In this thesis we perform an experimental study of the state-of-the-art registration methods to find which one fits better to our scene mapping purposes. Different methods are tested and analyzed on different scene distributions of visual and geometry appearance. In addition, this thesis proposes two methods for 3d data compression and representation of 3D maps. Our 3D representation proposal is based on the use of Growing Neural Gas (GNG) method. This Self-Organizing Maps (SOMs) has been successfully used for clustering, pattern recognition and topology representation of various kind of data. Until now, Self-Organizing Maps have been primarily computed offline and their application in 3D data has mainly focused on free noise models without considering time constraints. Self-organising neural models have the ability to provide a good representation of the input space. In particular, the Growing Neural Gas (GNG) is a suitable model because of its flexibility, rapid adaptation and excellent quality of representation. However, this type of learning is time consuming, specially for high-dimensional input data. Since real applications often work under time constraints, it is necessary to adapt the learning process in order to complete it in a predefined time. This thesis proposes a hardware implementation leveraging the computing power of modern GPUs which takes advantage of a new paradigm coined as General-Purpose Computing on Graphics Processing Units (GPGPU). Our proposed geometrical 3D compression method seeks to reduce the 3D information using plane detection as basic structure to compress the data. This is due to our target environments are man-made and therefore there are a lot of points that belong to a plane surface. Our proposed method is able to get good compression results in those man-made scenarios. The detected and compressed planes can be also used in other applications as surface reconstruction or plane-based registration algorithms. Finally, we have also demonstrated the goodness of the GPU technologies getting a high performance implementation of a CAD/CAM common technique called Virtual Digitizing.

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