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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Desenvolvimento de software guiado por testes de aceitação usando EasyAccept. / Development of software guided by acceptance tests using EasyAccept.

ABATH NETO, Osório Lopes. 23 August 2018 (has links)
Submitted by Johnny Rodrigues (johnnyrodrigues@ufcg.edu.br) on 2018-08-23T15:26:25Z No. of bitstreams: 1 OSÓRIO LOPES ABATH NETO - DISSERTAÇÃO PPGCC 2007..pdf: 1322223 bytes, checksum: 3e204692131c02935d262bb71e470eaa (MD5) / Made available in DSpace on 2018-08-23T15:26:25Z (GMT). No. of bitstreams: 1 OSÓRIO LOPES ABATH NETO - DISSERTAÇÃO PPGCC 2007..pdf: 1322223 bytes, checksum: 3e204692131c02935d262bb71e470eaa (MD5) Previous issue date: 2007-08-30 / O Desenvolvimento de Software Guiado por Testes de Aceitação – Acceptance Test Driven Development (ATDD) – é uma metodologia de desenvolvimento de software ágil que apresenta vários benefícios, que incluem confiança no software em desenvolvimento, sincronização automática entre análise e código, redução de problemas de comunicação no projeto e foco dos desenvolvedores nos requisitos do cliente. É particularmente adequada para projetos terceirizados e para ensinar desenvolvimento de software a estudantes de Ciência da Computação. Entretanto, como é uma metodologia nova, ainda falta para ela uma cobertura adequada na literatura. Além disso, a área de padrões para ATDD ainda precisa ser iniciada. Esta dissertação envolve a realização de um estudo investigativo sobre melhores práticas e padrões para ATDD, a definição de como aplicar a metodologia sob o ponto de vista de um processo de desenvolvimento de software, e um resumo da experiência adquirida com ensino de desenvolvimento de software utilizando ATDD. Como resultado da realização destas atividades, foi escrito um texto introdutório sobre ATDD, que esperamos sirva não só para que novatos aproveitem o máximo da metodologia, mas também para divulgar seus benefícios. Os exemplos do texto usam EasyAccept, uma ferramenta de testes de aceitação com scripts, como meio de exposição da metodologia. / Acceptance Test Driven Development (ATDD) is an emerging agile methodology to develop software which has a number of advantages, including confidence in the software being developed, automated synchronization between analysis and code, reduction of project communication problems and developer focus on client requirements. It is particularly suited to outsource projects and to teach software development to Computer Science students. As it is new, however, there is still a lack of proper coverage of this methodology in the literature. Furthermore, the area of patterns for ATDD still needs to be started. This dissertation involves performing an investigative study on best practices and patterns for ATDD, defining the application of the methodology with a software development process point of view and summarizing gathered experience with ATDD as a means of teaching software development. The result of these activities was an introductory text on ATDD, which we hope will serve not only to help newcomers yield more from the methodology, but also to divulge its benefits. The examples in the text use EasyAccept, a scripted acceptance testing tool, as a means of exposing the methodology.
22

Model-Driven Development of Distributed Systems in Umple

Zakariapour, Amid January 2018 (has links)
Model-driven software development can help tackle complexity when developing large software systems. Model-driven development tools facilitate this. Such tools support multiple features and languages; some are multi-platform and support multi-language code generation from models. Umple is a full-featured open source language and modelling tool that we used as a basis for this thesis. Distribution concerns have become a critical part of modern software systems. In this thesis, we present how we extended Umple to support the development of model-driven synchronous or asynchronous distributed systems. Our contributions provide simple syntax, model analysis capabilities, and programming APIs, which allow users to change the configuration of systems both at development and deployment stages. We also demonstrate how a system can be modeled without distribution concerns and easily be transformed to a distributed system through our approach. The contributions of this thesis are: a) Creating a mechanism to distribute objects in Umple; b) Developing new semantics for modelling of distributed objects and providing supporting syntax for this in Umple; c) Investigating different patterns and technologies to implement code generation for distributed systems; d) Implementation, testing, and comparison of the distributed feature in Umple for executable Java code; and e) implementing a mechanism to dynamically modify the distribution plan at runtime.
23

Writing Testable Software : An empirical study of code quality in systems written with Test Driven Development

Lavesson, Eric January 2012 (has links)
Software development can be thought of in two fairly distinct ways: on one hand, it is a scientific area in which scientific method is applied in terms of quantifiable measurements and empirical studies. On the other hand (as with many other principles) it is based on craftsmanship in which the best practices emerge with experience.TDD is one such practice, emerging from the community of software developers as a means of developing higher quality software. This thesis aimed to study whether or not TDD actually leads to an increase in quality. This was conducted by developing a client application for a company in southern Sweden called TN Datakonsult AB. The application receives and visualizes signals from industrial processes. An API with the intent to capture this data over HTTP was developed in C#. This API was written by using TDD, while the client that consumed the API was written without tests as a control group. The code metrics that were calculated were cyclomatic complexity, lines of code, depth of inheritance, code coverage and class coupling. The results shows that many of the benefits associated with TDD are derived from the ability to track that the application under development is behaving as expected at any given time. This is a quality aspect which is particularly difficult to measure, even though the code metrics pre-sented will assist the developer to keep track of the state of the application.
24

Abnahmetestgetriebene Entwicklung von ereignisbasierten Anwendungen

Weiß, Johannes 16 June 2017 (has links) (PDF)
Die Menge an verfügbaren, elektronisch auswertbaren Informationen nimmt stetig zu. Mobiltelefone mit unterschiedlichsten Sensoren, soziale Netzwerke und das Internet der Dinge sind Beispiele für Erzeuger von potentiell interessanten und verwertbaren Daten. Das Themenfeld der ereignisverarbeitenden Systeme (Event Processing – EP) bietet Technologien und Werkzeuge an, um eintreffende Daten, sog. Ereignisse, in nahezu Echtzeit zu verarbeiten. So können z.B. Muster in den Ereignissen erkannt werden. Durch die Erstellung von abgeleiteten Ereignissen können somit weitere Systemen auf diese Mustererkennung reagieren. So können u.a. zeitbasierte Funktionalitäten realisiert werden, wie z.B. das Überwachen von Aktienkursen in einem definierten Zeitraum. Im Gegensatz zu einem nachrichtenorientierten Kommunikationssystem können in EP-Anwendungen fachlich relevante Anwendungsfunktionalitäten umgesetzt werden. Die Validierung dieser Anwendungen durch Fachexperten gewinnt dadurch eine gesteigerte Bedeutung. Die abnahmetestgetriebene Entwicklung (Acceptance Test Driven Development – ATDD) ist eine Methode der agilen Softwareentwicklung und fokussiert sich auf die Integration von Fachexperten in die Erstellung und Auswertung von automatisierbaren Testfällen. Neben dem Potential der Automatisierung von manuellen Regressionstests liegt in der Methode die Möglichkeit den Wissenstransfer zwischen Entwicklern und Fachexperten zu verbessern. Die vorliegende Arbeit leistet mehrere Beiträge zur Untersuchung von ATDD im Bereich der EP-Anwendungsentwicklung. Zunächst wurden Anforderungen für eine entsprechende Werkzeugunterstützung auf Basis der Eigenschaften von EP-Anwendungen ermittelt und der Produktqualitätsklassifikationen funktionalen Eignung, Modularität und Benutzbarkeit zugeordnet. Im Rahmen einer systematischen Literaturrecherche wurden Ansätze aus der Literatur sowie die Werkzeugunterstützung der vorhandenen Produktlösungen analysiert. Dabei wurde deutlich, dass die verwandten Lösungen die identifizierten Anforderungen nicht ausreichend erfüllen. Dadurch motiviert wurde eine Testbeschreibungssprache sowie ein ausführendes, verteiltes Testsystem konzipiert und formal beschrieben. Die Testbeschreibungssprache bietet Kommandos zur produktunabhängigen Spezifikation von Testfällen an. Mit Hilfe des Testsystems ist es möglich, diese Testfälle gegen EP-Produktlösungen auszuführen. Anhand von ausgewählten Fallstudien und einer prototypischen Umsetzung des Lösungsansatzes wurde eine Validierung vorgenommen. Dabei wird ersichtlich, dass der vorgestellte Lösungsansatz den aktuellen Stand der Technik hinsichtlich funktionaler Eignung und Modularität in diesem Anwendungsbereich übersteigt. Die Benutzbarkeit wurde anhand von zwei Benutzerstudien tiefergehend untersucht. Dabei sind erste Erkenntnisse über die praktische Nutzung der Testbeschreibungssprache sowie zukünftige Fragestellungen aufgedeckt worden. In der ersten Studie wurde das Verstehen von Testfällen untersucht und dabei die automatisierbare Testbeschreibungssprache mit einer klassischen Testbeschreibungsvorlage verglichen. Hinsichtlich der Bearbeitungsdauer wurde ein signifikanter Effekt zugunsten der automatisierbaren Sprache ermittelt. Die zweite Studie betrachtet das Spezifizieren von Testfällen. Auch hier wurden Vorteile hinsichtlich der Bearbeitungsdauer aufgedeckt.
25

Abnahmetestgetriebene Entwicklung von ereignisbasierten Anwendungen: Werkzeugunterstützung und empirische Studien

Weiß, Johannes 14 June 2017 (has links)
Die Menge an verfügbaren, elektronisch auswertbaren Informationen nimmt stetig zu. Mobiltelefone mit unterschiedlichsten Sensoren, soziale Netzwerke und das Internet der Dinge sind Beispiele für Erzeuger von potentiell interessanten und verwertbaren Daten. Das Themenfeld der ereignisverarbeitenden Systeme (Event Processing – EP) bietet Technologien und Werkzeuge an, um eintreffende Daten, sog. Ereignisse, in nahezu Echtzeit zu verarbeiten. So können z.B. Muster in den Ereignissen erkannt werden. Durch die Erstellung von abgeleiteten Ereignissen können somit weitere Systemen auf diese Mustererkennung reagieren. So können u.a. zeitbasierte Funktionalitäten realisiert werden, wie z.B. das Überwachen von Aktienkursen in einem definierten Zeitraum. Im Gegensatz zu einem nachrichtenorientierten Kommunikationssystem können in EP-Anwendungen fachlich relevante Anwendungsfunktionalitäten umgesetzt werden. Die Validierung dieser Anwendungen durch Fachexperten gewinnt dadurch eine gesteigerte Bedeutung. Die abnahmetestgetriebene Entwicklung (Acceptance Test Driven Development – ATDD) ist eine Methode der agilen Softwareentwicklung und fokussiert sich auf die Integration von Fachexperten in die Erstellung und Auswertung von automatisierbaren Testfällen. Neben dem Potential der Automatisierung von manuellen Regressionstests liegt in der Methode die Möglichkeit den Wissenstransfer zwischen Entwicklern und Fachexperten zu verbessern. Die vorliegende Arbeit leistet mehrere Beiträge zur Untersuchung von ATDD im Bereich der EP-Anwendungsentwicklung. Zunächst wurden Anforderungen für eine entsprechende Werkzeugunterstützung auf Basis der Eigenschaften von EP-Anwendungen ermittelt und der Produktqualitätsklassifikationen funktionalen Eignung, Modularität und Benutzbarkeit zugeordnet. Im Rahmen einer systematischen Literaturrecherche wurden Ansätze aus der Literatur sowie die Werkzeugunterstützung der vorhandenen Produktlösungen analysiert. Dabei wurde deutlich, dass die verwandten Lösungen die identifizierten Anforderungen nicht ausreichend erfüllen. Dadurch motiviert wurde eine Testbeschreibungssprache sowie ein ausführendes, verteiltes Testsystem konzipiert und formal beschrieben. Die Testbeschreibungssprache bietet Kommandos zur produktunabhängigen Spezifikation von Testfällen an. Mit Hilfe des Testsystems ist es möglich, diese Testfälle gegen EP-Produktlösungen auszuführen. Anhand von ausgewählten Fallstudien und einer prototypischen Umsetzung des Lösungsansatzes wurde eine Validierung vorgenommen. Dabei wird ersichtlich, dass der vorgestellte Lösungsansatz den aktuellen Stand der Technik hinsichtlich funktionaler Eignung und Modularität in diesem Anwendungsbereich übersteigt. Die Benutzbarkeit wurde anhand von zwei Benutzerstudien tiefergehend untersucht. Dabei sind erste Erkenntnisse über die praktische Nutzung der Testbeschreibungssprache sowie zukünftige Fragestellungen aufgedeckt worden. In der ersten Studie wurde das Verstehen von Testfällen untersucht und dabei die automatisierbare Testbeschreibungssprache mit einer klassischen Testbeschreibungsvorlage verglichen. Hinsichtlich der Bearbeitungsdauer wurde ein signifikanter Effekt zugunsten der automatisierbaren Sprache ermittelt. Die zweite Studie betrachtet das Spezifizieren von Testfällen. Auch hier wurden Vorteile hinsichtlich der Bearbeitungsdauer aufgedeckt.
26

Förutsättningar för att bedriva testdriven utveckling

Eskesen, Sophie, Wixenius, Fredrik January 2015 (has links)
An increasing amount of companies have changed development methodology in favor of test-driven development over the last couple of years. Test-driven development means that the developer starts with producing test cases, which fails. Then the functionality, for making the test cases, true is developed and finally the code is refactored. In theory, this work method minimizes the code, which fulfills the demands. A lot of studies have been conducted in order to decide pros and cons with test-driven development and compare it with other methods. However, no study has been completed with the aim of determining the prerequisites that are needed to conduct test-driven development. The aim of this study is to determine these prerequisites by performing a case study, on a large company from Sweden, in which interviews is the essential part, and a literature study. After the completion of the case study, a list of prerequisites was created based on a comparison between the result from the case study and the literature study. The main point of the list is that the company considers the implementation of test-driven development as an investment. Another important point was to only implement TDD for new projects or for already existing TDD projects. / Fler och fler företag har de senaste åren gått över till testdriven utveckling. Testdriven utveckling går ut på att utvecklare först producerar testfall som misslyckas, för att därefter skriva kod som gör att testfallet lyckas och slutligen städa upp samt radera duplicerad funktionalitet. Detta innebär i teorin att den kod som produceras för att klara kraven är minimerad. Många studier har gjorts för att bestämma för- och nackdelar med testdriven utveckling, samt jämföra det med andra tillvägagångssätt. Däremot har ingen studie undersökt vilka förutsättningar som faktiskt krävs för att man ska kunna bedriva testdriven utveckling. Genom att utföra en fallstudie, på ett större företag från Sverige, innehållandes intervjuer samt en litteraturstudie ämnar uppsatsen bringa klarhet i vilka dessa förutsättningar är. Efter genomförande av intervjuerna och jämförelse av intervjuresultat med litteraturstudien utkristalliserade sig en lista över de förutsättningar som behöver vara uppfyllda för att en organisation, som helhet, ska kunna bedriva testdriven utveckling. Listan viktigaste punkt är att organisationen betraktar en implementering av testdriven utveckling som en investering. En annan viktig punkt var att endast bedriva TDD vid nyutveckling eller vid förvaltning av kod som tidigare utvecklats med TDD.
27

Rehearsal: Um arcabouço para teste automatizado de coreografias de serviços web / Rehearsal: A framework for automated testing of web service choreographies

Besson, Felipe Meneses 14 September 2012 (has links)
Servicos web sao componentes de software fracamente acoplados projetados para promover a comunicacao interoperavel entre aplicacoes na Internet. O acesso a servicos web da-se de maneira padronizada (via protocolos definidos pelo W3C), independente da linguagem de programacao, sistema operacional ou plataforma em que sao desenvolvidos. Devido a essas caracteristicas, servicos simples podem ser combinados em servicos mais completos. Coreografia consiste em uma abordagem descentralizada para a composicao de servicos. Diferentemente de orquestracoes, abordagem na qual servicos distribuidos sao coordenados de modo centralizado, a interacao entre os servicos de uma coreografia e colaborativa e a coordenacao descentralizada. Apesar das vantagens, o desenvolvimento de coreografias, incluindo as atividades de testes, nao e algo consolidado. O objetivo desta dissertacao foi desenvolver uma arcabouco de teste que facilite o uso de Desenvolvimento Guiado por Testes (Test-Driven Development, TDD) em coreografias de servicos web. Rehearsal, o arcabouco proposto, fornece funcionalidades para o teste automatizado de (i) servicos web atomicos (teste de unidade); (ii) composicao de servicos (teste de integracao) e (iii) uma parte ou toda a coreografia (teste de aceitacao). Esses testes podem ser implementados utilizando funcionalidades do arcabouco, tais como a criacao dinamica de clientes para servicos web, o interceptador de mensagens e a abstracao da coreografia em objetos Java. Alem disso, Rehearsal facilita a criacao e uso de Mocks de servicos web, uma importante pratica de TDD. Além de avaliar o arcabouco desenvolvido, um estudo ex- ploratorio qualitativo foi conduzido com estudantes de Ciencia da Computacao. De acordo com os resultados obtidos, as funcionalidades do Rehearsal mostraram-se adequadas para a utilizacao de TDD em coreografias de servicos web. / Web services are loosely-coupled software components designed to support interoperable machine- to-machine interaction over the Internet. To achieve such interoperability, web services are accesible through W3C web standards, independently of which language, operating system, or hardware platform they are developed. Due to these characteristics, simple web services can be combined in more complex ones. Choreographies are a distributed approach for composing web services. Compared to orchestrations, which have a centralized approach to distributed service management, the interaction among the choreographed services is collaborative with decentralized coordination. Despite the advantages, choreography development, including the testing activities, is not consolidated. The goal of this research is to develop a testing framework to support Test-Driven Development (TDD) of choreographies. Rehearsal, the proposed framework, provides features for automating the testing of (i) atomic web services (unit testing); (ii) their integration in the choreography (integration testing); and (iii) part of or the entire choreography (acceptance testing). These several levels of testing are implemented by using framework features such as the dynamic generation of web service clients, message interception, and the abstraction of the choreography into Java objects. In addition, Rehearsal supports important practices of TDD such as service mocking. To assess the developed framework, we conducted a qualitative exploratory study with Computer Science students. According to the results obtained, the features of Rehearsal were adequate for applying TDD to web service choreography development successfully.
28

Test Driven Development: uma abordagem baseada em use cases

Milanez, Marcus Vinícius 20 September 2014 (has links)
Made available in DSpace on 2016-04-29T14:23:31Z (GMT). No. of bitstreams: 1 Marcus Vinicius Milanez.pdf: 1438354 bytes, checksum: 792d4f5889dafba8c4e2f71a02c050a0 (MD5) Previous issue date: 2014-09-20 / The development of computer programs is a complex activity, characterized by costs and deadlines that are difficult to estimate. Requirements change frequently, resulting in products of variable reliability. Currently, there are no formal theories that completely address these underlying challenges. Several approaches have been used over time to achieve incremental progress, leading to a significant number of programming languages, development processes, and techniques. Test Driven Development (TDD) is a recently-developed approach which extends the human capabilities to develop computer programs by providing tools to mitigate the difficulties mentioned. Although TDD aggregates a set of support and control elements, it does not include mechanisms that directly help developers with deriving implementations from a set of requirements previously captured and analyzed. As result of this absence, difficulties in understanding its nature and to elaborate the software through independent modules can be observed, ultimately limiting the impact of TDD on the reliability of software. The objective of this research is to overcome the shortcomings mentioned, complementing Kent Beck s TDD proposal by introducing a modeling stage guided by Use Cases, following the ideas of Ivar Jacobson and Wirfs-Brock. Through this approach, assessed by a case study conducted together with industry professionals, enhancements in TDD usage experience could be observed, altering the manner in which this proposal is commonly understood, used and evaluated / Desenvolver programa de computador é uma atividade complexa, cujos custos e prazos são difíceis de serem estimados, caracterizada por requisitos mutantes e que resulta em produtos sem garantias plenas de funcionamento. No atual estado de desenvolvimento desta área de pesquisa, ainda não existe teoria que estabeleça as bases dos conhecimentos necessários a prover soluções a estes problemas. Diversas abordagens foram utilizadas ao longo do tempo a fim de encontrar meios que culminassem em avanços, originando um conjunto expressivo de linguagens de programação, processos e técnicas de desenvolvimento. Uma tentativa recente que intenciona estender as capacidades humanas de desenvolver programas de computador, provendo elementos que permitiriam amenizar essas dificuldades, é uma ferramenta intelectual chamada Test Driven Development (TDD). Embora agregue um conjunto de elementos de apoio e controle ao desenvolvimento, TDD não dispõe de mecanismos que auxiliem desenvolvedores a derivar implementações a partir de um conjunto de requisitos previamente capturados e analisados. Como resultado dessa ausência, observam-se dificuldades em avaliar sua natureza e em propor a elaboração do software em módulos independentes, tornando TDD uma ferramenta questionável. O objetivo desta pesquisa reside em superar as lacunas citadas, complementando a proposta de Kent Beck sobre TDD por meio da introdução de uma etapa de modelagem guiada por modelos casos de uso (Use Cases), seguindo as ideias de Ivar Jacobson e Wirfs-Brock. Por meio desta abordagem, avaliada por estudo de caso realizado em conjunto com profissionais da indústria, observou-se um aprimoramento da experiência de utilização de TDD, alterando a maneira pela qual essa proposta é comumente compreendida, utilizada e avaliada
29

Como a prática de TDD influencia o projeto de classes em sistemas orientados a objetos / How the practice of TDD influences the class design on object-oriented systems

Aniche, Mauricio Finavaro 25 April 2012 (has links)
Desenvolvimento Guiado por Testes (TDD) e uma das praticas sugeridas na Programacao Extrema. A mecanica da pratica e simples: o programador escreve o teste antes de escrever o codigo. E, portanto, possivel inferir que a pratica de TDD e uma pratica de testes de software. Entretanto, muitos autores de livros conhecidos pela industria e academia afirmam que os efeitos da pratica vao alem. Segundo eles, TDD ajuda o desenvolvedor durante o processo de criacao do projeto classes, fazendo-os criar classes menos acopladas e mais coesas. Entretanto, grande parte dos trabalhos da literatura sao voltados a descobrir se a pratica faz diferenca na qualidade do codigo gerado, mas poucos sao os autores que discutem como a pratica realmente auxilia. Mesmo os proprios praticantes nao entendem ou conseguem expressar bem como a pratica os guia. Este trabalho tem por objetivo compreender melhor os efeitos de TDD e como sua pratica influencia o desenvolvedor durante o processo de projeto de sistemas orientados a objetos. Para entende-las, neste trabalho optamos por um estudo exploratorio essencialmente qualitativo, no qual participantes foram convidados a resolver exercicios pre-preparados utilizando TDD e, a partir dos dados colhidos nessa primeira parte, nos levantamos detalhes sobre como a pratica influenciou as decisoes de projeto de classes dos participantes por meio de entrevistas. Ao final, observamos que a pratica de TDD pode guiar o desenvolvedor durante o processo de criacao do projeto de classes por meio de constantes feedbacks sobre a qualidade do projeto. Esses feedbacks alertam desenvolvedores sobre possiveis problemas, como alto acoplamento ou baixa coesao. Os desenvolvedores, por sua vez, devem interpretar e melhorar o projeto de classes. Este trabalho catalogou e nomeou os padroes de feedback percebidos pelos participantes. / Test-Driven Development (TDD) is one of the suggested practices in Extreme Programming (XP). The mechanical is simple: the developer writes a test before writing the implementation. Thus, TDD is often seen as a software testing technique. However, many famous book authors suggest that TDD can help developers during the class design creation process, enabling developers to create less coupled highly cohesive classes. Most of the academic studies are interested on finding the difference between a TDDd and a non-TDDd code. Only a few of them discuss how the practice really supports class design. Even practitioners do not understand how the practice guides them. This work aims to understand better the effects of TDD and how the practice influences the practitioner during the class design process in object-oriented systems. To better understand them, we did a essencially qualitative explorative study, in which participants were invited to solve a set of pre-prepared exercises using TDD and, based on the gathered data, we retrieved details of how the practice influenced the developers class design decisions through interviews. At the end, we observed that the practice of TDD can guide developers during the class design creation process through constant feedback about its quality. These feedbacks alert developers about possible problems, such as high coupling or low cohesion. Developers then should interpret and improve the class design accordingly. This study also catalogues the TDD feedback patterns perceived by the participants.
30

[en] AN EMPIRICAL EVALUATION OF AN ENVIRONMENT DESIGNED FOR TEST DRIVEN DEVELOPMENT / [pt] UMA AVALIAÇÃO EMPÍRICA DE UM AMBIENTE FAVORÁVEL PARA O DESENVOLVIMENTO DIRIGIDO POR TESTES

HENRIQUE FELICIANO PRANGE 28 September 2007 (has links)
[pt] Test Driven Development (TDD) é uma das práticas de eXtreme Programming (XP) mais fáceis de entender e ao mesmo tempo uma das mais difíceis de executar. Para que o TDD seja usado apropriadamente, é preciso empregar práticas complementares, utilizar ferramentas adequadas e tomar algumas precauções para que seja feito de forma correta. Este trabalho de mestrado apresenta um estudo baseado na experiência real - realizada em uma pequena empresa - na qual foi elaborada uma infra- estrutura favorável ao desenvolvimento dirigido por testes. Quais as vantagens e desvantagens de cada uma das práticas? Como introduzir essas práticas no dia-a- dia de uma pequena empresa? Que tipo de infra-estrutura deve ser montada? Quais as ferramentas? Quanto tempo e qual o tipo de investimento necessário para a implantação dessas melhorias? Estas e outras perguntas são respondidas no decorrer do trabalho. / [en] Test Driven Development (TDD) is one of the eXtreme Programming´s (XP) easiest practices to understand but at the same time difficult to implement. It is necessary to use complementary practices, appropriate tools, and follow carefully some rules for achieving good results. A real experiment creating an adequate environment for TDD was conducted in a small company. This study will show the results obtained. What are the advantages and disadvantages of each one of the practices? How to establish these practices in small company daily operations? What type of environment has to be built? Which tools? How much time and investment for implementing this kind of enhancement would be required? This work will present answers to these questions.

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