• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 3
  • 3
  • Tagged with
  • 3
  • 3
  • 2
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

可愛暴力角色流行因素初探 / The study on the popularity of adorable and violent cartoon characters

詹婉瑜 Unknown Date (has links)
本研究主要針對可愛暴力角色進行綜觀性的文化脈絡探討,並依據研究目的提出三大研究問題:一、可愛暴力角色風潮背後可能的文化脈絡,即為什麼可愛暴力角色會被產製並造成流行、二、可愛結合暴力的角色特質是如何形成,兩者在角色建構上如何互相影響,形成溝通魅力、三、閱聽對可愛暴力角色的意義建構為何,即閱聽人如何看待可愛暴力角色,又如何解讀角色中的暴力特質?而考量研究目的與需求,本研究選擇以質性取向作為研究方法,以四個可愛暴力角色角色:奈良美智娃娃、暴力熊、監獄兔、快活林的角色愛好者作為研究樣本的母體,透過滾雪球抽樣的方式,與八位受訪者進行深度訪談。本研究結果發現,可愛暴力角色的產製乃奠基於可愛流行文化帶來的意識壓迫,可將可愛暴力角色視為現代人的縮影,角色中的可愛特質可視為觀者社會我的展現,暴力特質則為觀者真實我的展現。
2

廣告中角色人物之 可愛與否,故事有無、與推薦方式 對消費者態度之影響

吳裕傑 Unknown Date (has links)
角色行銷已經成為常見的行銷手法。可愛通常是消費者對於角色人物的必備的要件,而角色人物的運用適合發展相對應的故事情節,此外,角色人物的推薦方式不盡相同,因此本研究試圖探討可愛與否、故事有無與推薦方式對消費者態度之影響。研究結果顯示可愛與否並不會影響到消費者態度,故事有無只有對購買意願產生影響,而主動推薦方式會讓消費者產生較好的廣告可信度、品牌態度與購買意願。所以企業在運用角色人物時應考慮主動的推薦方式,此外,也能在角色造形上加強主動推薦的元素,提升對消費者態度之影響。
3

統一超商企業公仔代言人OPEN家族之符號消費與迷群樣態 / Revealing the OPEN charm: a case study of symbolic consumption and fan culture of the 7-Eleven convenience store’s mascots

何詩韻, Ho, Shi Yun Unknown Date (has links)
本研究以統一超商公仔代言人OPEN家族成員為觀察對象,分析其商品符號之迷群樣態,並將這樣的迷群現象與源自日本的贈品及可愛文化相連結,說明其消費意涵。 本研究的理論根據為Baudrillard的符號消費理論以及John Fiske關於迷現象的論述。研究發現,OPEN將從最初的贈品形式演變為超商集點活動的贈品主角,並進一步走上獨立品牌的道路。迷群透過不斷地消費OPEN家族這個可愛符號,達至閃躲社會規範的愉悅感以及對美好童年的懷舊想望。她們對於「可愛商品」的喜愛,其重要關鍵便是OPEN家族成員的形貌之為符號,背後所指涉的「嬰兒貌」(infancy)特質。本研究的受訪者之為迷群,展現了典型「迷」的特質,他們藉由在網路上大量貼出自己的蒐藏與OPEN家族成員的合照,作為一種文化資本的累積,為其顯著的迷群樣態。另外,這些迷群也會在網路上積極的貼文、串聯,無論是線上或線下的迷群活動均十分積極。 / The present study takes mascots of the 7-Eleven convenience stores in Taiwan as the research objects. Through the analysis of the fans characteristics who love the symbols (i.e. the mascots), this research hopes to link the fandom to the “kawaii” and free gift cultures originated from Japan. This study adopts Baudrillard’s symbolic consumption and John Fiske’s fans theories to interpret this fandom culture prominent in Taiwan. It reveals that products of the “OPEN-jiang Family,” created by 7-Eleven convenience store, emerged originally as free gifts but gradually transform themselves to paid and even collected items as they garner more support from the zealous consumers. Through continuous consuming behaviors on these merchandises with “kawaii”characters, fans are able to escape social norms that discourage adults to act like mascot-loving children. Fans interviewed said that their love for OPEN-jiang, resulted from their consuming behaviors, help them to regain fabulous childhood memories and pleasure. The key concept behind these “kawaii” symbolic consumptions is “child-like infancy. “In addition, through the sharing of a large quantity of photos on their collections, fans treat the behavior of such capital accumulation as their main goal in fans’ life. They also actively communicate and interact with each other, both online and offline, sharing a feeling of camaraderie in the fan community.

Page generated in 0.019 seconds