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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Facebook社群遊戲與社會連結的關係: 反思遊戲成癮之人格特質 / The relationship between social game and social connectedness: a reflection on game addictive personality

洪嘉蓮, Hung, Chia Lien Unknown Date (has links)
Facebook在台灣的流行及使用習慣皆與社群遊戲功能息息相關,社群遊戲整合、複製真實人際網絡至線上,藉由遊戲互動增強線下的人際關係,社群遊戲使用行為與社會連結的關係,「真實與虛擬人際關係的相互增強」成為本研究關注的焦點。基於社群遊戲的特殊性質,使用者是否透過遊戲行為同時滿足社交需求,以及給予「沉迷」於線上遊戲者大多疏於發展真實人際網絡此刻板印象翻轉的契機,藉本研究一探其互動關係。 本研究以網路問卷調查的方式於PTT的熱門版發放,問卷發放日期自2012年5月9日至5月18日,為期十天,回收問卷共計666份。研究結果發現: (1)使用社群遊戲可滿足「娛樂」與「社交」需求,並且可實際提升與朋友之間的「親密感」,藉由社群遊戲的互動,使用者會更了解他們原本不是很熟的朋友,社群遊戲對於發展「弱繫」的人際關係有顯著的功能。(2)「過與不及」的社群遊戲使用行為,對於增強社會連結不會產生實質幫助。社群遊戲使用者若長時間投入於遊戲使用行為,對於發展實質社交關係並沒有幫助,導致社會連結程度下降;但若是每天持續使用社群遊戲,將其當作一種與朋友聯繫感情的社交工具,而非沉迷於遊戲中,則對「主動建立關係」仍有實質幫助。(3)人格特質「嚴謹性」程度較低者與「神經質」程度越高者,較容易產生社群遊戲成癮;人格特質「外傾性」特質愈明顯者,愈傾向社群遊戲「習慣成癮」。 Facebook社群遊戲的使用有助於發展社交網絡,達到社會連結的調節作用,積極、主動與他人建立關係,若從中得到社交滿足感,便會持續地使用社群遊戲,強化人格特質、遊戲行為與社會連結的相互作用關係,但使用者若過度沉迷其中則會達到反效果。 / The popularity of Facebook in Taiwan is said to be closely linked with social games features. Because social games carry certain characteristics, users may meet their social needs by playing social games. Also wonder if the assumption of online game players who addicted to playing games may neglect to develop the interpersonal relationship in real world. Social games integrate and copy the interpersonal networks in real world to online games. Furthermore, the interaction in social games may enhance the offline relationships. This study adopted online questionnaire survey via the Facebook board on PTT. With a total of 666 valid questionnaires, the results showed that (1) playing social games could not only satisfy the needs for entertaining and social contact, but also increase the sense of intimacy with friends. Through interactions via social games, users could understand more about the acquaintances. Therefore, playing social games will help develop weak ties;(2)an excessive use of social games makes little differences on enhancing the relationships, in terms of social connectedness. However, instead of addicting to the social games, if players use social game as a tool for communicating with others, then the social games can be seen as constructive on relationship building; and(3)users who have lower degree of conscientiousness or higher degree of neuroticism of personality trait may be more likely to be addicted to social games. People with higher degrees of extraversion are more likely to addict habitually to social games. Playing social games shows an impact on developing people’s social network. If players meet their social needs, it would reinforce the relations between personality, game use and social connectedness. In conclusion, the social game on Facebook can still contribute to the development of social network, but over-indulgence may cause the opposite effect.
2

社群網絡與線上社會運動之初探研究 / Action online – a preliminary study on social media activism on facebook

簡銘佐, Chen, Mingtso Unknown Date (has links)
This study posits that there is a connection between political action online and activism in the real life. In addition, social ties and networks as well as political knowledge and efficacy play an important role in this connection. Causes, an application on Facebook, was selected for analyzed. A mixed method study was conducted, consisting of two stages. In the first stage (quantitative), a survey was utilized to investigate the correlation between activities on Causes and conventional political engagement. A total of 45 responses were gathered using convenience sampling. It was found that there is a strong correlation between action on Causes and conventional political engagement. For example, information retrieval activities are correlated with conventional activism (r=.418, p<.05), and social networking activities are also correlated with conventional activism (r=.661, p<.05). In addition to the survey, intensive interviews (N = 5) were conducted in the second stage (qualitative) to elaborate and clarify the results from the survey as well as to explore new grounds on the significance of ties and networks. Some themes have emerged from the interviews, including motivations for the use of Causes, Causes as an information channel, potential and problems of Causes, online versus offline activism, affiliation and involvement, political knowledge and efficacy as well as ties and networks. Interview findings concluded that the high correlation between online and offline activism is further specified by the interviewees to be an extension of each form of activism, meaning they are complementary rather than identical.

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