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結合數位科技與紙本立體書之科普讀物開發研究 / Integrating digital technology and paper engineering in the development of science education pop-up books魏亙隆, Wei, Keng Lung Unknown Date (has links)
互動性的閱讀,可追溯至13至18世紀間,發明用於計算基督教曆法和成人專業教育的立體書,它以紙材柔韌的可塑性,構成了「互動機關」與「立體模型」等形式的內容;至今,數位技術與電子載具內的硬體設備,更擴展了內容的表現範疇。紙本與數位各具優勢,紙本立體書的實體結構與材質特性提供讀者對空間性內容的認知,電子書的互動與影音則能增進讀者在動態與時間性內容的理解。諸多題材如天文學、建築學等與空間、時間相關的學科,藉由紙本和數位媒材的相互輔助,能夠更完整地傳達資訊,顯現媒材結合的重要性與發展性。然而,紙本與數位在內容、互動、閱讀方式等有許多的差異,國內市場雖可見到複合媒材的產品,但其結合常限於表層形式上之並置,尚未能將不同的媒材做有意義的結合與運用,以致無法提供讀者完善的閱讀體驗。本研究選用雪花的科學知識作為題材,將雪花具空間性的結構和時間性的變化過程,運用於結合紙本與數位媒材的立體書創作上。研究成果產出的「雪花複合媒材立體書」,能作為科學教育的教材,並提供日後複合媒材書籍研發與創作的參考。 / As technology develops, digital devices such as smartphones and tablets have become more and more popular, providing more possibilities of the forms for publishing companies to present the content. Despite the increasing growth of digital format publication, traditional printed books, because of the particular tangibility and the affections enjoyed by their readers, will not vanish. From this perspective, the integration of digital technology and printed book that exploits advantages from both sides would be worth exploring. Although there have been a few attempts in bringing these two media together in the publishing industry in Taiwan, there is still some way to go in terms of variety and quality. Through the investigation of the relationship between the materiality of different media, this project aims to explore ways of integrating tangibility and virtuality so that to create a new kind of mixed-media pop-up book that could provide new and interesting learning experience for the readers.
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