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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The beholder's share : pictorial representation and imagination

Brady, Emily Suzanne January 1992 (has links)
No description available.
2

The Perpetual Finishing of Nature and reason Kant on Work, creativity, and individual fulfillment

Dowd, Matthew James 01 May 2016 (has links)
Following clues suggested by Merleau-Ponty regarding Kantian intentionality, we lay out a phenomenological reading of Kant wherein aesthetic experience offers a unity of self and community, now and across time. What is new in our understanding is that the unity we articulate is not the abstract logical possibility of the rational idea, the community of ends and individuals as ends in themselves. Highlighting certain elements Kant addresses regarding work, education, and the genius, we will argue that it is not merely the abstract person working toward abstract ends that measures and directs our unity, but rather the concrete work of the concrete individual. It is only with the work of the individual that reason and nature can fulfill their trajectories by finishing. Finishing, as a unity of self and community, is a style that can show itself across a wide range of human comportments. Finishing is at once the concrete fulfillment of the essence and power of humanity, but in the individual and the individual’s work, and so also a soliciting invitation to all individuals, according to their universality, to do the same: become individual. No only does this reading loosen, but not set loose, Kant’s otherwise tight teleological ideology, but it also loosens, but not set loose, the bounds where we might find the concrete universal or exemplary individuation. This phenomenological reading of Kant allows for a more pliable, dynamic, and critical understanding of enlightenment and history than the rational idea alone allowed.
3

Aesthetic experience and action in participatory art

Wallace, Christopher January 2008 (has links)
The purpose of this study is to explore the diverse ways that aesthetic experience is tested by participatory art. The study will show the part played by participatory action in changing the conditions in which aesthetic experience arises. It will be confirmed that when the philosophy of action is taken into account then explanations of participatory art are enhanced. There are many descriptions of aesthetic experience and it is generally assumed to be a cornerstone in explanations of art. In one of the leading accounts aesthetic experience is associated with disinterested perceptions where the individual is free of any practical concern for the object of experience. In recent explanations of contemporary art there is less emphasis on aesthetic experience and there is a tendency to suggest that background knowledge and interpretation are equally as significant as perception in the experience of art. ‘Participatory art’ is a category of art that explicitly demonstrates this state of affairs. In contemporary criticism participatory art is a term used to describe art that favours an audience composed of active contributors rather than detached viewers. These are artworks that encourage moments of engagement by an audience such as the moving of elements in the work or the movement of the participant’s body. It could be said that the observable actions of participants mediate between perception and knowledge in participatory art. Such work opens up a space where assumptions made about the experience of art can be challenged. The present study explores how aesthetic experience is affected by the introduction of human action in participatory art by exploring three exhibitions of participatory art at The Tate Modern, The Barbican and Dundee Contemporary Arts. In this study it is suggested that participation in such artwork may be a consequence of deliberation, spontaneity or may take place within a social group. Therefore the aesthetic experiences and actions that are identified in these artworks are examined from the standpoint of reason, the body and social convention through the respective adoption of analytical, phenomenological and institutional/sociological perspectives.
4

Aesthetic perception, nature and experience

Hall, Nicole Annette January 2014 (has links)
This thesis is about the perceptual nature of aesthetic experience and the importance of nature as a paradigmatic object of aesthetic perception and aesthetic experience more broadly conceived. For this reason, it merits serious attention by philosophers working in aesthetics, as has been argued since Ronald Hepburn’s seminal essay “Contemporary Aesthetics and the Neglect of Natural Beauty”. If aesthetic experience is anything, it is at least perceptual. It is a mode of perceptual experience that is the result of having been attentive to and having discriminated between, the aesthetic and non-aesthetic, and invites room for reflection on, and connections to be made with, cognitive and emotive processes. Rooting the aesthetic in perception allows us to recognize and understand that it has an impact on our daily activities, rather than being restricted either to a particular kind of object, to the knowledge we might have about it, or to intense, rarefied aesthetic experience. If an object is to be an aesthetic object it need not be an artwork, indeed, one might even argue that nature is more interesting an aesthetic object from the perspective that it is indeterminate, not the result of human intentionality, and from an existential point of view, one that acknowledges our dependence on it. In the course of the argument, I thus resist the idea that the aesthetic experience of art is necessarily prior to the aesthetic experience of nature. The perceptual account put forward is based on a realist account of aesthetic properties that considers aesthetic properties to be perceptual properties and that considers aesthetic experience to be perceptually rich. I link it to the idea of ‘whole formalism’, a perceptual, aesthetic account that is nestled in the wider thought that aesthetic perception relates, although not causally, to other features of experience, such as emotion, and knowledge. Perceptual, aesthetic experience is thus not reduced to an austere account of aesthetic formalism. The thesis begins by analysing historical accounts of aesthetic perception, beginning with Plato, Aristotle and Aquinas. It builds on this analysis by reinterpreting crucial concepts to the discipline of aesthetics, such as disinterest and formalism that originated in the eighteenth century and are relevant to the idea of aesthetic perception. It then brings the idea of aesthetic perception up to date by addressing the current debate about cognitivism and non-cognitivism about aesthetic experience where nature is concerned. By tracing the idea of aesthetic perception historically, I will have also shown the role of nature as a paradigm of aesthetic experience through history and that nature is a repository for rich aesthetic experience and for rich experiential engagement with it.
5

The Internet, Aesthetic Experience, and Liminality

LaFace, Stephanie 01 January 2017 (has links)
This work analyzes the transitional activities and experiences that are inherent to accessing and navigating the Internet. Under established anthropological fieldwork of liminality theory by Victor Turner, as well as John Dewey's claims in experiential aesthetic theory, aesthetic experiences of the Internet are characterized. This paper concludes that such internet experiences abide by liminal thresholds and therefore comprise aesthetic distinction and significance. While Dewian aesthetics can only characterize this aesthetic distinction to a certain degree, Blanka Domagalska provides an alternative liminal explanation towards classifying such experience and its effect on individuation. Conclusive classifications of internet experiences in turn lend to greater metaphysical considerations regarding humanity's manifestation of being in a hyper-mediated, internet accessible world.
6

The Experience of Place and Non-Place Within the Camino De Santiago Pilgrimage

Crowley, Morgan 09 May 2012 (has links)
The Camino Francés, a 780km pilgrimage in Northern Spain, has been traveled by millions of pilgrims over the last 800 years. In recent decades the route has been increasingly threatened by insensitive development and infrastructure. Surprisingly little research has been conducted on the nature and ecology of pilgrims’ experiences and the landscape necessary to support the roughly 170,000 people that walk the Camino each year. Adapting methods from recreation and leisure science, this autoethnographic research explored the influence of the environment on my pilgrimage experience as I walked for five weeks in the Fall of 2011. Analysis used a variety of qualitative techniques in creating my own narrative. My research suggests that the landscape is essential to a positive and meaningful pilgrimage experience. Future planning and design efforts for this UNESCO route should incorporate the influence of the landscape on the experience of pilgrimage.
7

Exploring Aesthetic Experiences in the Undergraduate General Education Science Classroom

Biscotte, Stephen Michael 08 November 2016 (has links)
Citizens must have a minimal level of STEM-literacy to work alongside scientists to tackle both current and future global challenges. How can general education, the one piece of the undergraduate experience every student completes, contribute to this development? And science learning is dependent on having transformative aesthetic experiences in the science classroom. These memorable experiences involve powerful connection between students and the world around them. If these types of experiences are necessary for science learning and growth, are students in introductory science courses having them? If so, what relationship might they have with students' desires to pursue further science study? This dissertation explores these questions through two manuscripts. The first, a theoretical piece published in the Journal of General Education in 2015, argues that non-STEM students must have transformative aesthetic experiences in their undergraduate general education science course to develop the level of understanding needed to engage with challenging scientific issues in the future. This claim is substantiated by bringing together the work of Dewey and Deweyan scholars on the nature and impact of aesthetic experiences in science and science education with the general education reform efforts and desired outcomes for an informed and engaged citizenry. The second manuscript, an empirical piece, explores the lived experience of non-STEM students in an introductory geosciences course. A phenomenological research methodology is deployed to capture the 'essence' of the lived experience of a STEM-philic student in general education science. In addition, Uhrmacher's CRISPA framework is used to analyze the participants' most memorable course moments for the presence or absence of aesthetic experiences. In explication of the data, it shows that students are in fact having aesthetic experiences (or connecting to prior aesthetic experiences) and these experiences are related to their desires to pursue further STEM study. / Ph. D.
8

O dispositivo do olhar no cinema de horror found footage

Acker, Ana Maria January 2017 (has links)
A tese investiga como se estabelece o dispositivo do olhar enquanto experiência estética no cinema de horror found footage a partir da materialidade cinematográfica. Realiza-se uma discussão acerca do modo como esses filmes circulam no gênero horror com o cruzamento de teorias de cinema, tecnologia e da Comunicação. A concepção de dispositivo do olhar é pensada, especialmente, a partir de Jonathan Crary, Michel Foucault, Giorgio Agamben, Laurent Mannoni, Hans Ulrich Gumbrecht, Vilém Flusser e Philippe Dubois. O dispositivo do olhar é, portanto, delineado como o comportamento visual e de uso de artefatos tecnológicos que aparece nos filmes e o modo como esse olhar de dentro do filme pode afetar a forma de ver do espectador. Não é como a tecnologia é representada nos filmes, mas a estratégia dessa e seus respectivos discursos em intentar o apelo sensível do público. O problema de pesquisa é: Como se constitui o dispositivo do olhar nos filmes de horror found footage e o que esse fenômeno pode indicar da nossa relação com o cinema e a tecnologia na contemporaneidade? De que modo é possível discutir a experiência estética com o cinema de horror a partir dessas produções? Assim, o objetivo geral da pesquisa é compreender como opera o dispositivo do olhar no cinema de horror found footage e a maneira como ele propõe experiências estéticas, a fim de perceber características da nossa relação com o cinema e a tecnologia na contemporaneidade. Já os objetivos específicos são os seguintes: a) Problematizar o dispositivo do olhar no cinema, sua produção imagética nos respectivos aspectos tecnológicos, sociais e culturais, a partir do horror contemporâneo; b) Estudar aspectos estéticos e narrativos do gênero horror com ênfase nos filmes found footage; c) Discutir especificidades da imagem no found footage; d) Analisar os filmes que compõem o corpus, discutindo-os a partir das movimentações do dispositivo do olhar no horror e das experiências estéticas que potencializam. Entre alguns pressupostos abordados pela tese estão os de que o horror found footage é um fenômeno pós-sala de cinema, ainda que muitas produções circulem em grandes espaços de shopping centers e sejam lançadas em 3D. Ou seja, ver filmes é cada vez mais uma atividade privada e individual. O espectador está sozinho, do mesmo modo que as personagens que correm pela noite escura com uma câmera na mão. A visualidade dos games, a navegação pelas interfaces computacionais ou dispositivos móveis, também deixam marcas nas narrativas com esse estilo. Há ainda diversos tipos de imagens, texturas, cores diferentes que até o desenvolvimento do found footage não haviam sido exploradas no gênero horror. Essas imagens intentam ambiências, conceito de Gumbrecht (2014) que auxiliou a análise. As texturas estranhas, as falhas, ruídos, os “erros” dos equipamentos potencializam as experiências a partir de atmosferas, muitas dessas de aparelhos visuais que não são mais consumidos massivamente, como o VHS. Há sim uma presentificação do passado desses artefatos, dos modos como eram usados, um retorno de hábitos que são reconfigurados pelo contexto do horror. As ambiências possíveis pelas imagens, a perseguição pela experiência tátil com a narrativa, marcam um fenômeno contemporâneo de busca pela apreensão do tempo, das memórias, da vida. Um desejo de possuir as imagens e seus mundos, algo que se sobrepõe à intenção de registro ou de representação do mundo. Podemos afirmar ainda que a ideia de Gumbrecht (2015) do presente amplo se aplica aos filmes estudados nesse aspecto. / This thesis investigates the establishment of the apparatus of seeing as an aesthetic experience within found footage horror movies, from their cinematographic materiality. A discussion about the way as these movies circulate in horror genre is made through crossing film, technology and Communication theories. The apparatus of seeing conception is thought, especially, from authors such as Jonathan Crary, Michel Foucault, Giorgio Agamben, Laurent Mannoni, Hans Ulrich Gumbrecht, Vilém Flusser and Philippe Dubois. The apparatus of seeing is, therefore, thought as a behavior, both visual and regarding the usage of technological artifact, that appears within the movies and in the way how this seeing from inside the film can affect the spectator habit of viewing. This is not about the representation of technology, but its strategy and its discourses to propose sensitive appeal in the public. The research problem is: How the apparatus of seeing is composed in found footage horror movies and what can this phenomenon denote about our relation with cinema and technology in contemporaneity? How is it possible to discuss the aesthetic experience with horror movies from these productions? Thus, the main objective is to understand how the apparatus of seeing operates in found footage horror movies and how it proposes aesthetic experiences, in order to see characteristics of our relation with cinema and technology in contemporaneity. The specific objectives are: a) To problematize the apparatus of seeing in cinema, its imagistic production in the respective technological, social and cultural aspects, from contemporary horror genre; b) To study aesthetics and narrative aspects of the horror genre, especially the found footage films; c) To discuss the specificities of the image within found footage; d) To analyze the corpus of films, discussing them from changes of apparatus of seeing and the aesthetic experiences that it potentiates. Among the assumptions the thesis approaches, are that the found footage is a post-cinema phenomenon, although many productions circulate in large spaces of shopping centers and are released in 3D. In other words, watching movies is increasingly a private and individual activity. The spectator is alone, just like the characters that run through the dark night with a camera in their hands. The game visuality, the navigation through computational interfaces or mobile devices, also leave marks in the narratives marked by this style. There are still several types of images, textures, different colors that, until the development of found footage, had not been explored in the horror genre. These images attempt to establish ambiences, a concept of Gumbrecht (2014) that aided the analysis. The strange textures, the flaws, the noises, the "errors" of the equipments potentiate experiences from atmospheres, many of them of visual devices that are no longer massively consumed nowadays, like the VHS. There is rather a presentiment of the past of these artifacts, the ways that they were used, a return of habits that are reconfigured by the context of horror. The possible ambiences of the images, the persecution for a tactile experience with the narrative, mark a contemporary phenomenon of search for the apprehension of the time, the memories, the life. A desire to possess the images and their worlds, something that overlaps the intention of recording or representing the world. We can also affirm that the idea of Gumbrecht (2015) of the broad present applies to the films studied in this aspect.
9

Experiência estética em Hegel / Aesthetic experience in Hegel

Oliveira, Maíra Protasio Dias de 27 February 2018 (has links)
O presente trabalho é uma dissertação que tem como objetivo investigar de que modo podemos compreender o conceito de experiência estética na filosofia hegeliana, tomando como ponto de partida o modo como Hegel trabalha o conceito de experiência na Fenomenologia do espírito. A partir desta primeira etapa da nossa investigação, procuramos também entender de que modo o conceito de experiência pode ser entendido na Enciclopédia das ciências filosóficas, para somente então encaminharmos nossa análise para os Cursos de estética, onde podemos encontrar de fato um trabalho voltado prioritariamente para o tema da arte e, desse modo, é onde encontraremos uma forma de pensarmos o conceito de experiência observado nas duas obras supracitadas no contexto específico da estética, isto é, da filosofia da bela arte. Assim sendo, o presente trabalho busca analisar, ao longo dos segundo e terceiro capítulos, os diversos aspectos presentes nos Cursos de estética que apresentam-se com maior relevância à luz do nosso objetivo, a investigação do tema da experiência estética, mantendo-nos em referência ao conceito de experiência apresentado de início, no primeiro capítulo. / The present work is a dissertation that aims to investigate how we can understand the concept of aesthetic experience in Hegelian philosophy, taking as the starting point the way Hegel works the concept of experience in the Phenomenology of the spirit. From this first stage of our research, we also seek to understand how the concept of experience can be understood in the Encyclopedia of philosophical sciences, to only then progress our analysis to the Hegels aesthetics: lectures on fine art, where we can find indeed a work focused primarily on the theme of art and thus is where we will find a way to think of the concept of experience observed in the two works mentioned above in the specific context of aesthetics, i.e. the philosophy of art. That being said, the present work seeks to analyse, throughout the second and third chapters, the various aspects present in Hegels aesthetics: lectures on fine art which have greater relevance in light of our objective, the investigation of the theme of aesthetic experience, keeping us in reference to the concept of experience presented at the beginning, in the first chapter.
10

Entre efeito de presença e de sentido : experiências estéticas do futebol no cinema brasileiro contemporâneo

Acker, Ana Maria January 2013 (has links)
A presente dissertação tem como objeto a análise do cinema brasileiro contemporâneo ficcional e o modo como ele propõe experiências estéticas do futebol a partir das escolhas temáticas e de que forma estas são tratadas pela linguagem audiovisual. O período de observação é entre 1995 e 2012. Diante dessa proposta é formulado o seguinte problema de pesquisa: que experiências estéticas são propostas pelo cinema brasileiro para o futebol nos últimos dezessete anos? Quais temáticas envolvendo esta modalidade esportiva aparecem nos filmes nacionais e como elas são tratadas pela linguagem audiovisual? A partir desses questionamentos, o trabalho tem como objetivo geral compreender como o cinema brasileiro contemporâneo propõe experiências estéticas para o futebol, pensando esses fenômenos a partir dos conceitos de produção de presença e de sentido, desenvolvidos por Hans Ulrich Gumbrecht. A problematização parte de três eixos – experiência estética, cinema e futebol – a fim de dar conta dos respectivos objetivos específicos: a) Debater a experiência estética a partir da Comunicação e do cinema; b) Contextualizar o cinema e o futebol na cultura brasileira; c) Entender o lugar do futebol no cinema brasileiro contemporâneo; d) A partir do corpus selecionado, mapear quais temáticas do esporte são tratadas nas obras e como elas são encenadas audiovisualmente; e d) Discutir como os filmes analisados propõem experiências estéticas para o futebol. Hans Ulrich Gumbrecht (2010) define a experiência estética como uma oscilação entre efeitos de sentido e de presença. O sentido é o ato interpretativo diante de determinado objeto, enquanto que a presença é a dimensão perceptiva, que diz respeito às emoções, ou seja, tudo aquilo que ultrapassa o sentido. A alternância entre sentido e presença ocorre em momentos de intensidade, salienta o autor alemão. A ideia dos momentos de intensidade é usada nos procedimentos metodológicos para analisar os filmes do corpus, a fim de discutir como determinadas experiências estéticas são potencializadas. As obras estudadas são: Boleiros – era uma vez o futebol (1998) e Boleiros 2 – vencedores e vencidos (2006), ambos de Ugo Giorgetti; Garrincha – estrela solitária (2003), de Milton Alencar; Carandiru (2003), de Hector Babenco; O Ano em que meus pais saíram de férias (2006), de Cao Hamburger; Linha de passe (2008), de Walter Salles e Daniela Thomas; e Heleno (2012), de José Henrique Fonseca. As categorias de análise para a problematização dos efeitos de presença e sentido foram estruturadas em aspectos temáticos (futebol do presente e do passado, memória da modalidade, Futebol e exclusão social e Relação entre jogadores e torcedores) e estéticos (mise-en-scène, montagem e som). / This dissertation has as object the analysis of contemporary Brazilian fiction cinema and the way that it proposes aesthetics experiences of football from subject’s choices and how these are treated by audiovisual language. The period of observation is between 1995 and 2012. In the presence of this proposal the research problem is formulated: what aesthetics experiences are proposed by Brazilian cinema for football in the last seventeen years? What subjects involving this sport appear in the national movies and how they are treated by audiovisual language? From these questions, the work has as general objective to understand how the contemporary Brazilian cinema proposes aesthetics experiences for football, thinking these phenomena from concepts of production of presence and sense, developed by Hans Ulrich Gumbrecht. The research problem begins from three topics – aesthetic experience, cinema and football – in order to answer the specific objectives: a) Debate the aesthetic experience from Communication theory and cinema; b) Argue about the context of cinema and football in Brazilian culture; c) Understand the position of football in the Brazilian contemporary cinema; d) Based on the selected corpus, to map what sports subjects are broached and how they are cinematic staged; and d) Discuss how the analyzed movies propose aesthetic experiences for football. Gumbrecht (2010) defines the aesthetic experience as a variation between sense and presence effects. The sense is the interpretation act in front of some object, while the presence is the perceptive dimension, which means the emotion, in other words, everything that transcends the sense. The alternation between sense and presence occurs during intensity moments, argues the German author. The idea of intensity moments is used for methodology procedure to analyze the movies, in order to discuss how some aesthetic experiences are inspired. The works studied are: Boleiros – era uma vez o futebol (1998) and Boleiros 2 – vencedores e vencidos (2006), both directed by Ugo Giorgetti; Garrincha – estrela solitária (2003), by Milton Alencar; Carandiru (2003), by Hector Babenco; O Ano em que meus pais saíram de férias (2006), shot by Cao Hamburger; Linha de passe (2008), by Walter Salles and Daniela Thomas; and Heleno (2012), by José Henrique Fonseca. The analysis categories for the observation of presence and sense effects were structured in subject issues (football of the present and past, sport memory, football and social vulnerability and the relation between players and fans) and aesthetic issues (mise-en-scène, montage and sound).

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