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Trust-but-Verify: Guaranteeing the Integrity of User-generated Content in Online ApplicationsDua, Akshay 26 September 2013 (has links)
Online applications that are open to participation lack reliable methods to establish the integrity of user-generated information. Users may unknowingly own compromised devices, or intentionally publish forged information. In these scenarios, applications need some way to determine the "correctness" of autonomously generated information. Towards that end, this thesis presents a "trust-but-verify" approach that enables open online applications to independently verify the information generated by each participant. In addition to enabling independent verification, our framework allows an application to verify less information from more trustworthy users and verify more information from less trustworthy ones. Thus, an application can trade-off performance for more integrity, or vice versa. We apply the trust-but-verify approach to three different classes of online applications and show how it can enable 1) high-integrity, privacy-preserving, crowd-sourced sensing 2) non-intrusive cheat detection in online games, and 3) effective spam prevention in online messaging applications.
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Experimental Studies of Android APP Development for Smart Chess Board SystemGopu, Srujan 01 August 2013 (has links)
Playing chess on a smart phone has gained popularity in the last few years, offering the convenience of correspondence play, automatic recording of a game, etc. Although a good number of players love playing chess on a tablet/smart phone, it doesn't come close to the experience of playing over the traditional board. The feel and pleasure are more real when playing face down with the opponent sitting across each other rather than playing in mobile devices. This is especially true during chess tournaments. It would be ideal to enhance the experience of playing chess on board with the features of chess playing on smart phones. Based on the design of a roll able smart chess board, an android app has been implemented to interact with the board. It reads signals from the smart chess board and maps the movements of the chess pieces to the phone. The recorded play would be used as input for game analysis. The design and implementation of a server for playing and reviewing a game online have also been studied in this thesis.
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Processo para monitoramento de projetos distribuídos de software / Process for monitoring of software distributed projectsSouza, Vanessa Faria de 15 March 2016 (has links)
Contexto: É progressivo e significativo o número de empresas que estão distribuindo seus processos de produção de software ao redor do mundo visando ganhos de produtividade, redução de custos e melhorias na qualidade. Por isso, o Desenvolvimento Distribuído de Software (DDS) tem suscitado grande número de pesquisas na área de engenharia de software nos últimos anos e, os engenheiros, em reconhecimento à grande influência desta forma de trabalho, estão em busca de modelos e processos que facilitem produção de software, com equipes geograficamente dispersas. Além dos engenheiros, gerentes e executivos têm enfrentado desafios e dificuldades em diferentes níveis, envolvendo fatores gerenciais, em especial quanto ao monitoramento de projetos. O monitoramento de projetos de software é determinante para que se obtenha êxito em seu desenvolvimento. Quanto ao desenvolvimento de software, uma técnica que conquistou destaque é o Kanban, empregado junto à metodologias ágeis, neste sentido, é possível ressaltar também o uso de Business Process Model and Notation (BPMN) em modelos que presam pelo gerenciamento e monitoramento de projetos. Objetivo: Nesta perspectiva, o objetivo desta dissertação de mestrado é comprovar a seguinte hipótese: “Um projeto distribuído de software pode ter o cronograma de suas atividades monitoradas, por meio de um processo que aplique a técnica do Kanban e a modelagem BPMN”. Para tal, foi implementado um processo que aplica a técnica mencionada, junto à notação, como instrumento para a validação da hipótese. Métodos e Procedimentos: Com o propósito de comprovar a referida hipótese, foi utilizado o método experimental, o qual contou com 82 participantes, que trabalharam distribuidamente. Resultados: Após a realização do experimento, foram sistematizadas as informações; estes revelaram que a hipótese supracitada é válida, por conseguinte o processo proposto, que aplica as técnicas do Kanban e a modelagem BPMN, é efetivo no monitoramento do cronograma das atividades em um projeto distribuído. Espera-se que, com este resultado, a técnica Kanban, pouco explorada no DDS seja vista como vantajosa, por gerentes de projetos distribuídos, deste modo também melhorar o monitoramento das atividades em projetos desta natureza, e ampliar os materiais de pesquisa na área. / Context: It is progressive and significant number of companies that are distributing their software production processes around the world aiming gatasting productivity, reduced costs and improved quality. Therefore, the Development Distributed Software (DDS) has attracted large number of pesquisas in software engineering in recent years, and engineers, in recognition of the great influence of this form of work, they are looking for models and processes that facilitate production software, with geographically dispersed teams mind. In addition to engineers, managers and executives have faced challenges and difficulties, at different levels, involving managerial factors in spe cial as the project monitoring. Monitoring of software projects is crucial in order to obtain success in its development. As for the development of software, a technique that gained prominence is the Kanban inpreached by the agile methodologies, in this sense, it is also possible to emphasize the use of Business Process Model and Notation (BPMN) models that presam for managing and project monitoring. Objective: In this perspective, the objective of this master thesis is to prove the following hypothesis: "A software distributed design can have cronograma of their activities monitored through a process to apply the technique of Kanban and modeling BPMN. " To this end, it implemented a process that applies the aforementioned technique, with the notation as a tool to validate the hypothesis. Methods and Procedures: In order to prove that mortgage is, we used the experimental method, which was attended by 82 participants, who tra-balharam dis-tribuidamente. Results: After the experiment, were systematized intraining; These revealed that the above hypothesis is valid, therefore the proposed process, which applies the techniques of Kanban and BPMN modeling is efftive in monitoring the schedule of activities in a distributed project. Espear that, with this result, Kanban technique, little explored in DDS is seen as advantageous for project managers distributed thus also me lhorar monitoring activities in projects of this nature, and expand the materials research in the area.
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OVR : a novel architecture for voice-based applications / Ontologies, VoiceXML and ReasonersMaema, Mathe 01 April 2011 (has links)
Despite the inherent limitation of accessing information serially, voice applications are increasingly growing in popularity as computing technologies advance. This is a positive development, because voice communication offers a number of benefits over other forms of communication. For example, voice may be better for delivering services to users whose eyes and hands may be engaged in other activities (e.g. driving) or to semi-literate or illiterate users. This thesis proposes a knowledge based architecture for building voice applications to help reduce the limitations of serial access to information. The proposed architecture, called OVR (Ontologies, VoiceXML and Reasoners), uses a rich backend that represents knowledge via ontologies and utilises reasoning engines to reason with it, in order to generate intelligent behaviour. Ontologies were chosen over other knowledge representation formalisms because of their expressivity and executable format, and because current trends suggest a general shift towards the use of ontologies in many systems used for information storing and sharing. For the frontend, this architecture uses VoiceXML, the emerging, and de facto standard for voice automated applications. A functional prototype was built for an initial validation of the architecture. The system is a simple voice application to help locate information about service providers that offer HIV (Human Immunodeficiency Virus) testing. We called this implementation HTLS (HIV Testing Locator System). The functional prototype was implemented using a number of technologies. OWL API, a Java interface designed to facilitate manipulation of ontologies authored in OWL was used to build a customised query interface for HTLS. Pellet reasoner was used for supporting queries to the knowledge base and Drools (JBoss rule engine) was used for processing dialog rules. VXI was used as the VoiceXML browser and an experimental softswitch called iLanga as the bridge to the telephony system. (At the heart of iLanga is Asterisk, a well known PBX-in-a-box.) HTLS behaved properly under system testing, providing the sought initial validation of OVR. / LaTeX with hyperref package
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A mobile toolkit and customised location server for the creation of cross-referencing location-based servicesNdakunda, Shange-Ishiwa Tangeni January 2013 (has links)
Although there are several Software Development kits and Application Programming Interfaces for client-side location-based services development, they mostly involve the creation of self-referencing location-based services. Self-referencing location-based services include services such as geocoding, reverse geocoding, route management and navigation which focus on satisfying the location-based requirements of a single mobile device. There is a lack of open-source Software Development Kits for the development of client-side location-based services that are cross-referencing. Cross-referencing location-based services are designed for the sharing of location information amongst different entities on a given network. This project was undertaken to assemble, through incremental prototyping, a client-side Java Micro Edition location-based services Software Development Kit and a Mobicents location server to aid mobile network operators and developers alike in the quick creation of the transport and privacy protection of cross-referencing location-based applications on Session Initiation Protocol bearer networks. The privacy of the location information is protected using geolocation policies. Developers do not need to have an understanding of Session Initiation Protocol event signaling specifications or of the XML Configuration Access Protocol to use the tools that we put together. The developed tools are later consolidated using two sample applications, the friend-finder and child-tracker services. Developer guidelines are also provided, to aid in using the provided tools.
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Personal Software Process (PSP) ScriberTsao, Heng-Jui 01 January 2002 (has links)
Personal Software Process (PSP) Scriber is a Web-based software engineering tool designed to implement an automatic system for performing PSP. The basis of this strategy is a set of tools to facilitate collection and analysis of development data. By analyzing the collected data, the developer can make informed, accurate decisions about their individual development effort.
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Web-based e-mail client for computer scienceWu, Jichuan 01 January 2003 (has links)
The project is a web e-mail application to provide a web page interface for all CSCI faculty, staff and students to handle their e-mails. The application is written by JSP, Java Servlets, JavaScript and custom JSP tag libraries. Regular e-mail capabilities have been enhanced by the feature of allowing users to store and manage messages by day (store to daily folders, view in daily folders, append notes for that day).
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Olympiad delegation registration systemWang, Xuetao 01 January 2004 (has links)
The purpose of this project is to design, build and implement a web application system for the Olympiad delegation registration. All the pages and user registration information will be stored in a PostgreSQL database and retrieved by JAVA Servlet and JDBC (JAVA Database Connectivity). The main purpose of this project is to provide an easy-to-register and web-base communication evironment for the National Olympic Committes (NOC) and the Organizing Committee for the Olympic Games (OCOG).
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Designing secure, JAVA based online registration systems to meet peak load performance targetsChen, Tang-Li 01 January 2004 (has links)
This project "Designing Secure, Java Based Online Registration Systems to Meet Peak Load Performance Targets" is a simulation of a Web-based exposition management system plus a performance testing procedure to examine this web application.
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Gobuddy - Android mobile applicationNellaiappan, Kalaivani 01 January 2011 (has links)
The purpose of this application is to serve the end user of an Android Smart phone, with reliable, instantaneous and location based information on places of interest such as restaurants, gas stations, hotels, movie theaters, and the like by using the phones' built-in GPS. The basic information includes viewing the map and address of the place of interest and getting the directions to a particular place in addition to having some extra features. Contains computer source code.
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