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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
201

Laser Triangulation Using Spacetime Analysis

Benderius, Björn January 2007 (has links)
In this thesis spacetime analysis is applied to laser triangulation in an attempt to eliminate certain artifacts caused mainly by reflectance variations of the surface being measured. It is shown that spacetime analysis do eliminate these artifacts almost completely, it is also shown that the shape of the laser beam used no longer is critical thanks to the spacetime analysis, and that in some cases the laser probably even could be exchanged for a non-coherent light source. Furthermore experiments of running the derived algorithm on a GPU (Graphics Processing Unit) are conducted with very promising results. The thesis starts by deriving the theory needed for doing spacetime analysis in a laser triangulation setup taking perspective distortions into account, then several experiments evaluating the method is conducted.
202

Från 2D till 3D : Reflektioner kring arbetsprocessen bakom filmtrailern till Gabriel Glömmer

Högnäs, Jerry January 2008 (has links)
Detta är en reflexiv rapport om arbetsmetoden bakom skapandet av en filmtrailer som ska marknadsföra den fiktiva filmen om Gabriel Glömmer baserad på en bok av Ulf Löfgren. Boken handlar om en tillbakadragen pojke med en livlig fantasi som drömmer sig till en sagovärld där han får uppleva äventyr och möta nya vänner. Texten har ett fokus på skapandet av miljöer i 3D, med mål att behålla den grafiska stilen från 2D illustrationer som finns i boken. Resultatet av projektet är en filmtrailer med längden 1 minut och 40 sekunder. Filmtrailerns bilder har en uppbyggnad som försöker efterlikna de illustrationer som finns i boken.
203

Från ord till handling : reflektioner kring arbetsprocessen bakom trailern ”Gabriel Glömmer”

Rydin, Daniel January 2008 (has links)
Rapporten tar upp mina reflektioner dels angående projektarbetet både på ett personligt plan samt samarbetet mellan oss två som gjorde projektet. Vad har fungerat och vad har fungerat mindre bra under projekttiden? Från 2D till 3D är en röd tråd genom hela rapporten då vi gått från 2D-referernsbilder i barnboken Gabriel Glömmer till utrenderade 3D-sekvenser. Jag går igenom vad jag gjort och vad andra gjort under projekttiden då vi haft hjälp av lite olika människor. Dessa människor presenteras snabbt, något annat som presenteras är boken och min relation till densamma. Resultatet av projektarbetet blev att vi lyckades med de uppställde mål vi hade innan projektet startades.
204

A calibration method for laser-triangulating 3D cameras / En kalibreringsmetod för lasertriangulerande 3D-kameror

Andersson, Robert January 2008 (has links)
A laser-triangulating range camera uses a laser plane to light an object. If the position of the laser relative to the camera as well as certrain properties of the camera is known, it is possible to calculate the coordinates for all points along the profile of the object. If either the object or the camera and laser has a known motion, it is possible to combine several measurements to get a three-dimensional view of the object. Camera calibration is the process of finding the properties of the camera and enough information about the setup so that the desired coordinates can be calculated. Several methods for camera calibration exist, but this thesis proposes a new method that has the advantages that the objects needed are relatively inexpensive and that only objects in the laser plane need to be observed. Each part of the method is given a thorough description. Several mathematical derivations have also been added as appendices for completeness. The proposed method is tested using both synthetic and real data. The results show that the method is suitable even when high accuracy is needed. A few suggestions are also made about how the method can be improved further.
205

Time of Flight Based Teat Detection

Westberg, Michael January 2009 (has links)
Time of flight is an imaging technique with uses depth information to capture 3D information in a scene. Recent developments in the technology have made ToF cameras more widely available and practical to work with. The cameras now enable real time 3D imaging and positioning in a compact unit, making the technology suitable for variety of object recognition tasks An object recognition system for locating teats is at the center of the DeLaval VMS, which is a fully automated system for milking cows. By implementing ToF technology as part of the visual detection procedure, it would be possible to locate and track all four teat’s positions in real time and potentially provide an improvement compared with the current system. The developed algorithm for teat detection is able to locate teat shaped objects in scenes and extract information of their position, width and orientation. These parameters are determined with an accuracy of millimeters. The algorithm also shows promising results when tested on real cows. Although detecting many false positives the algorithm was able to correctly detected 171 out of 232 visible teats in a test set of real cow images. This result is a satisfying proof of concept and shows the potential of ToF technology in the field of automated milking.
206

Forensisk längdmätning i bilder

Brolund, Per January 2006 (has links)
Detta examensarbete undersöker forensisk längdmätning i bild, t ex längduppskattning av människor i bilder rörande brottsmål. Problemen identifieras och några av dagens befintliga längdmätningsmetoder diskuteras. Den metod som bäst uppfyller de i arbetet ställda kraven, d v s snabb handläggning, minimal systeminformation, minimalt arbete på plats och exakthet, har valts ut, anpassats och utvärderats. Metoden bygger på att hitta s k gränspunkter och grundplanets gränslinje i bilden och utifrån en i världen känd referenslängd beräkna den sökta längden. Den bakomliggande teorin presenteras och metoden beskrivs i detalj. Funktioner, algoritmer och ett användargränssnitt har implementerats i beräkningsprogrammet MatLab. Tester har utförts för att validera metodens noggrannhet och parameterberoende. Metoden visar sig ge mycket bra resultat då rätt förutsättningar ges, men har konstaterats vara känslig för variation på gränslinjen. En rad förbättringsförslag presenteras för att utveckla metoden och stabilisera resultatet. Examensarbetet omfattar 20 högskolepoäng och utgör ett obligatoriskt moment i utbildningsprogrammet civilingenjör i datateknik som ges av Linköpings universitet. Arbetet är utfört vid och på uppdrag av Statens kriminaltekniska laboratorium (SKL) i Linköping.
207

Närmaskbestämning från stereoseende / Ranging from stereovision

Hedlund, Gunnar January 2005 (has links)
Detta examensarbete utreder avståndsbedömning med hjälp av bildbehandling och stereoseende för känd kamerauppställning. Idag existerar ett stort antal beräkningsmetoder för att få ut avstånd till objekt, men metodernas prestanda har knappt mätts. Detta arbete tittar huvudsakligen på olika blockbaserade metoder för avståndsbedömning och tittar på möjligheter samt begränsningar då man använder sig av känd kunskap inom bildbehandling och stereoseende för avståndsbedömning. Arbetet är gjort på Bofors Defence AB i Karlskoga, Sverige, i syfte att slutligen användas i ett optiskt sensorsystem. Arbetet utreder beprövade Resultaten pekar mot att det är svårt att bestämma en närmask, avstånd till samtliga synliga objekt, men de testade metoderna bör ändå kunna användas punktvis för att beräkna avstånd. Den bästa metoden bygger på att man beräknar minsta absolutfelet och enbart behåller de säkraste värdena.
208

Study of Local Binary Patterns

Lindahl, Tobias January 2007 (has links)
This Masters thesis studies the concept of local binary patterns, which describe the neighbourhood of a pixel in a digital image by binary derivatives. The operator is often used in texture analysis and has been successfully used in facial recognition. This thesis suggests two methods based on some basic ideas of Björn Kruse and studies of literature on the subject. The first suggested method presented is an algorithm which reproduces images from their local binary patterns by a kind of integration of the binary derivatives. This method is a way to prove the preservation of information. The second suggested method is a technique of interpolating missing pixels in a single CCD camera based on local binary patterns and machine learning. The algorithm has shown some very promising results even though in its current form it does not keep up with the best algorithms of today.
209

Detecting and Tracking Players in Football Using Stereo Vision

Borg, Johan January 2007 (has links)
The objective of this thesis is to investigate if it is possible to use stereo vision to find and track the players and the ball during a football game. The thesis shows that it is possible to detect all players that isn’t too occluded by another player. Situations when a player is occluded by another player is solved by tracking the players from frame to frame. The ball is also detected in most frames by looking for ball-like features. As with the players the ball is tracked from frame to frame so that when the ball is occluded, the positions is estimated by the tracker.
210

Statistical Background Models with Shadow Detection for Video Based Tracking

Wood, John January 2007 (has links)
A common problem when using background models to segment moving objects from video sequences is that objects cast shadow usually significantly differ from the background and therefore get detected as foreground. This causes several problems when extracting and labeling objects, such as object shape distortion and several objects merging together. The purpose of this thesis is to explore various possibilities to handle this problem. Three methods for statistical background modeling are reviewed. All methods work on a per pixel basis, the first is based on approximating the median, the next on using Gaussian mixture models, and the last one is based on channel representation. It is concluded that all methods detect cast shadows as foreground. A study of existing methods to handle cast shadows has been carried out in order to gain knowledge on the subject and get ideas. A common approach is to transform the RGB-color representation into a representation that separates color into intensity and chromatic components in order to determine whether or not newly sampled pixel-values are related to the background. The color spaces HSV, IHSL, CIELAB, YCbCr, and a color model proposed in the literature (Horprasert et al.) are discussed and compared for the purpose of shadow detection. It is concluded that Horprasert's color model is the most suitable for this purpose. The thesis ends with a proposal of a method to combine background modeling using Gaussian mixture models with shadow detection using Horprasert's color model. It is concluded that, while not perfect, such a combination can be very helpful in segmenting objects and detecting their cast shadow.

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