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Effects of Problem-based Learning on a Fifth Grade Language Arts ClassroomBlackwell, Deborah 05 1900 (has links)
The main purpose of this qualitative research was to discover the effects of problem-based learning on a fifth grade language arts classroom. The secondary purpose was to examine how receptive fifth grade students were to a new way of learning. In this descriptive study, a group of nine students created an alternate reality game as part of a problem-based learning module. The instructional design of the study included three weeks for students to design and construct their games and one week to play, receive feedback and revise based on feedback. Through reflective blogs, semi-structured interviews, video recordings, and observations, data was collected to analyze. Over a period of five months, the data was coded and arranged into categories. The categories merged into themes. The results and findings revealed the impact collaborative groups have on design and enjoyment. Self-regulation skills were found to be lacking in most of the students, intrinsic motivation increased for some students while others developed positive outcomes beyond the scope of this study.
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Computer-Supported Collaborative Work and Its Application to Software Engineering in a Case EnvironmentBailey, Janet L. 05 1900 (has links)
This study investigated, in the context of a field-based case study, possibilities for formation of a synergistic union between CSCW and CASE tools. A major dimension of today's software challenge is in gearing up for large-scale system development necessitating large teams of systems engineers. The principal goal of this research was to advance the body of knowledge regarding the nature of collaborative technological support in the software development process. Specifically, the study was designed to evaluate the potential for using a CSCW tool as an effective front-end to a CASE tool in the furtherance of SDLC goals.
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Transformation de la première ligne en santé mentale au Québec : perceptions de médecins généralistesKafka, Marcella January 2007 (has links)
Mémoire numérisé par la Division de la gestion de documents et des archives de l'Université de Montréal.
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Between Scenic Designer and Director: The Collaborative Process of Four ProductionsMuller, Elizabeth R. 13 June 2011 (has links)
This thesis presents the unique designs for four productions: Ain’t Misbehavin’, Is He Dead?, Dead Man’s Cell Phone, and Legacy of Light. Presented here are the research images, conversations, situations and their resulting designs represented in my renderings and photographs of the fully realized production. Throughout, I will state my objectives in bettering the quality of interaction with each director and my reflections on the ongoing process of creating a trusting and balanced collaborative process, one that expertly serves the production.
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Community Collaboration in Virginia Legal Aid Programs: A Constructivist Grounded Theory InvestigationSchoeneman, Andrew C. 01 January 2015 (has links)
Legal aid programs comprise a robust national infrastructure attempting to alleviate and reduce poverty. Since their proliferation as part of the War on Poverty, these organizations have provided individual civil legal assistance and engaged in collective legal and political strategies to advance systemic change. Starting in the 1980s, however, public policies have been enacted to cut funding and restrict the ability of federally funded legal aid programs to engage in collective and systemic advocacy. As a result, the ability of programs to work alongside low-income communities has been compromised. The histories and core commitments of legal aid and social work are linked. As a profession social work is concerned broadly with efforts to address poverty and specifically with the self-determination and empowerment of those experiencing poverty directly. In this study a constructivist grounded theory design was used to examine the process of collaboration between legal aid attorneys and client community members. The sample for the study included 28 attorneys, client community members, and other stakeholders affiliated with three legal aid programs. Based on 28 interviews and two focus groups with these participants, a conceptual framework entitled Collaborating for Justice in a Legal Aid Context was constructed. Findings suggest that both primary stakeholder groups were motivated to act by the unequal access to advantage in the world around them. Once affiliated with legal aid, they were constrained by scarcity of resources but nonetheless acted creatively to collaborate as well as to enhance collaborative capacity. Collaboration occurred in different timeframes, and this temporal element suggested ways that individuals and organizations can extend and deepen collaboration. Collective activities, informal interaction, and boards and advisory groups all played roles in facilitating collaboration between legal aid programs and their client communities. Through these actions, participants and their affiliated organizations were able to move from circumstances of scarcity to circumstances of generativity and development. Implications for education, practice, and policy are discussed.
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MOB2030 – a place between solitude and collaborationLiu, Xuan 01 May 2014 (has links)
The design of an experimental interdisciplinary design lab–MOB 2030–within a waterfront building in Richmond, Virginia, provides an opportunity for designers to find infinite inspirations. The tools of interior design are used to manipulate a wide range of functional and formal elements to define designers’ relationship to space, work and nature. The final project provides three studios, three galleries, rooftop and waterfront landscapes, and collaboration steps connect other spaces together.
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The use of online collaboration tools for employee volunteering : a case study of IBM's CSC programmeKok, Ayse January 2014 (has links)
This research study intends to find out about the use of online collaboration tools in supporting knowledge workers for the practice of employee volunteering. Online collaboration tools refer to the web-based technologies such as popular Web 2.0 tools like blogs or wikis and traditional online tools such as instant messenger, discussion forums, online chats and e-mail used by several individuals with the aim of achieving a common goal. The employee volunteering program- called Corporate Service Corps (CSC) - is an employee volunteering program in which the IBM employees tackle the economic and societal issues of the less developed countries they have been sent to while getting involved in project-based learning activities. This study provides an insight into how online engagement enabled the continuation of non-formal workplace learning practices such as volunteering and opened up possibilities for new ways to contribute to the learning process of employees. When it comes to online communities there is a mixture of entanglements, partnerships, negotiations and resistances between these tools and human actors. This research study explores how online communities are created by employee volunteers and also provides an understanding of non-formal learning practices within such fluid settings; important issues for organizations interested in non-formal learning practices of their employees are also raised. Today’s workplace settings are in constant need of recurrent learning processes interwoven with daily tasks on digital spaces. However, these digital spaces are not devoid of any issues and hence suggest the need for employees to be conscious of the emerging issues. The results from the case study are analysed by using participatory design methods in order to contribute to the understanding of the use of technology as both a single and collective experience. This research identified the specific benefits of online collaboration tools, and explored how their usage has been appropriated by employee volunteers for their practice of volunteering and how they influenced the process of their meaning-making. By doing so, it raised an awareness of the digital tools that provide collections of traits through which individuals can get involved in non-formal learning practices by having digital interactions with others.
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La créativité en réseau : une expérience collaborative d'écriture libre sur InternetBoaca, Maura January 2005 (has links)
Mémoire numérisé par la Direction des bibliothèques de l'Université de Montréal.
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Dynamic, inter-subsidiary relationships of competition and collaborationChambers, Morgan January 2015 (has links)
Horizontal relationships between subsidiaries within an MNC are rarely shown on an organisation chart but the interactions along this dimension are critical to the achievement of an MNC’s global operations and strategic activities. Different interaction logics of social relationships and economic exchanges in horizontal relationships induce simultaneous competition and collaboration between the subsidiaries. Collaboration and competition is a business reality in inter-subsidiary relationships as they collaborate to share resources and knowledge, but ultimately compete for resources, customers and profits. While much research has focused on the effects of internal collaboration, and to a lesser extent internal competition, on organisational performance, little is known about the antecedents of competition and collaboration and the interplay of simultaneously occurring interactions. By focusing on one or the other, any understanding of the inherent tensions between the two is overlooked. This research explores the coopetitive nature of the inter-subsidiary relationship using a qualitative approach within three MNCs, where internal competition and collaboration are more salient. Data were gathered from 98 semi-structured interviews with top and senior management, top management focus groups and a body of secondary data including internal reports, policy documents and external publications, among others, has been referenced. The study makes three key contributions. First, by extending Luo’s (2005) theoretical model of intra-MNE coopetition, the study identifies additional respective antecedents of competition and collaboration. Second, the study locates inherent tensions arising from inter-subsidiary coopetition and explicates how the tensions are managed by the HQ and subsidiaries using spatial, balancing and assessing mechanisms and specific interventions. Third, the study offers an empirically-based model of inter-subsidiary coopetition with a more dynamic and temporal set of multiple relationships among the subsidiaries within the MNCs. Management implications include that senior management teams be aware of the opportunities and constraints of promoting a culture of collaboration while simultaneously fostering inter-subsidiary competition through internal accounting policies and incentive systems, and that the capability of senior managers to work effectively within dual organisational structures be developed and incorporated into executive development programmes.
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Public art as a catalyst for sustainable communities: the Rock Island Corridor and Raytown, MissouriKraus, Daniel L. January 1900 (has links)
Master of Landscape Architecture / Department of Landscape Architecture/Regional and Community Planning / Blake Belanger / Anticipating a thirty five percent population increase over the next thirty years, the Mid-America Regional Council (MARC) developed the Creating Sustainable Places: A Regional Plan for Sustainable Development in Greater Kansas City (CSP) as a comprehensive strategy to guide the Greater Kansas City Metropolitan Region (KC Metro) to grow sustainably into the future. The Rock Island Corridor (RIC) is one of six key corridors identified by the Smart Moves Regional Transit Vision Alternatives Analysis to be redeveloped with the first phase extending seventeen miles from Downtown Kansas City, MO to Pleasant Hill, MO. Phase one will include a mixed use trail and commuter rail line with the second phase planning to extend the mixed use trail to Windsor, MO; becoming the primary link between the KC Metro and the 238 mile long Missouri Katy Trail State Park.
Reactivating the RIC, having zero gateways and untouched for thirty years, suggests the corridor communities will require a true collaboration to develop the gateways as destinations at the proposed commuter rail stations. Involving an artist(s) with the interdisciplinary professionals during the entire gateway development project will allow public art to be more successfully integrated into the proposal from the onset. Proposing collaborative gateway design process guidelines, with background information on public art and the collaborative process, will guide the corridor communities in creating a destination for the RIC and the individual communities “achieving the shared vision of creating more vibrant, connected and green centers and corridors” (MARC CSP 2011, 1). Raytown, Missouri is used as an example demonstrating the materials which should be discussed during the initial design meeting in the collaborative gateway design process between the Consultant Team and the Design Advisory Council.
Thinking of the RIC as an alternative transit amenity, establishing a collaborative design process and a general understanding of its components will allow for a true collaborative process to develop a destination for the community, the RIC, and KC Metro. Including public art in the collaborative design process will encourage more community involvement, potentially fostering a greater sense of ownership in the gateway, and personal investment in the community; engaging the residents to establish the foundation for a sustainable community capable of developing socially and economically over time.
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