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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Tvorba 3D modelu hradu Kumburk / Creation of 3D model of castle Kumburk

Andrle, Jan January 2014 (has links)
The subject of this thesis is the creation of documentation castle ruins Kumburk form of digital 3D model by photogrammetrical method using optical correlation. Text section describes the way of control establishing, measuring control points and photographic work. Furthermore, the text is dedicated to creating the 3D model itself, and testing its accuracy. Appendix contains the control documentation, testing the accuracy of the model and the 3D model in various formats.
2

Ljussättningsmetoder för logotyper inom motion graphics : En visuell innehållsanalys av logotypanimationer / Lighting methods for logotypes in motion graphics : A visual content analysis of logotype animations

Johansson, Kevin January 2018 (has links)
Ända sedan filmbranschen började implementera datorgenererat innehåll i filmproduktioner har 3D blivit en större del av vår vardag. Syftet med detta arbete är att hjälpa 3D-artisten att optimera sitt arbetsflöde för att effektivisera en annars tidskrävande teknisk process. Genom att visuellt analysera och därefter kategorisera befintliga animationer av olika 3D-logotyper, har detta arbete skapat en grund till att kartlägga hur en eventuell plugin med förinställda ljussättningar bäst möter funna kategorier. För att besvara arbetes frågeställningar utfördes en visuell innehållsanalys av 50 3D-animationer. De analyserade logotyperna valdes ut från urvalskategorierna: film och bil. Arbetets resultat tyder på att det finns återkommande stilar och metoder för ljussättning av motion graphics. Funna kombinationer för ljussättningar har inte kunnat kategoriseras då resultaten från analysen ej gav upphov till mer än en ljussättning. Resultaten ger en grund för en optimal ljussättning ämnad för en plugin i Cinema 4D. Studien ger även förslag på fortsatt forskning inom området. / Ever since the film industry started implementing computer generated content in film productions the presence of 3D in our everyday life has increased. The purpose of this study is to help the 3D artists optimize their workflow and streamline a time-consuming technical task. Through visually analyzing and further categorizing existing logotype animations this study has created a foundation towards mapping how a potential plug-in with predefined lighting setups best matches found categories. To answer the questions of this study a visual content analysis was conducted during which 50 3D animations were analyzed. The analyzed logotypes were chosen from the categories: film and cars. The findings of this study suggest that there are reoccurring styles and methods for lighting in motion graphics. The study has not been successful categorizing the most commonly used lighting setups due to the analysis not resulting in more than one lighting setup. The result provides a foundation for an optimal setup for lighting in motion graphics. The study also provides suggestions for future research on the subject.
3

Landschaft und Archäologie im virtuellen 3D-Modell Beispiel „Ethno-Nature Park Uch-Enmek“ (Altai, Russland)

Schmid, Marcel 04 January 2012 (has links) (PDF)
Im Rahmen dieser Diplomarbeit entstand in Zusammenarbeit des Instituts für Kartographie der Technischen Universität Dresden und Archäologen der Universität Gent in Belgien ein dreidimensionales Landschaftsmodell einer Teilregion des Naturparks „Uch-Enmek“, gelegen in der Republik Altai. Diese Region beinhaltet die wichtigsten und größten bekannten Begräbnisstätten skythischen Ursprungs, für die es gilt, den Bekanntheitsgrad und das Bewusstsein dieses kulturellen Erbes durch diese Arbeit zu steigern. Im Zuge dessen wurden wichtige Geodaten, unter Berücksichtigung der prägenden Geoelemente einer Landschaft, in einem Geoinformationssystem zusammengetragen, um die Ausgrabungsstätten ergänzt und verfeinert und schließlich zu einem digitalen Landschaftsmodell ausgebaut. Die Wandlung zu einem dreidimensionalen Landschaftsmodell durch Hinzunahme von 3D-Objekten, wie Gebäuden oder Bäume, wurde in einer professionellen 3D-Software durchgeführt. Zur Visualisierung des Endproduktes wurden aus dem resultierenden 3D-Modell statische Bilder und eine Animation erstellt. Zukünftig können die Ergebnisse genutzt werden, um einen Internetauftritt des Naturparks zu ermöglichen. / Within the scope of this diploma thesis, a three-dimensional landscape model of a part of a region located in the nature park „Uch-Enmek“ (situated within the Altai Republic), was generated in cooperation with the Institut for Cartography of Dresden University of Technology and archaeologists of the University of Ghent in Belgium. The area of interest contains the most important and well-known burial mounds, that origin back to Scythian history. Aim of the thesis is to increase the degree of popularity and the awareness for this cultural heritage. In this case, important geodata were collected within a geo-informationsystem, with respect to characteristic geoelements of a landscape. The geodata were replenished and improved around the archaeological excavation and built up to a digital landscape model. The conversion to a three-dimensional landscape model by adding three-dimensional objects, like buildings and trees, was executed with the help of a professional 3D-software. To visualize the final product, static images and an animation were generated as results out of the 3D-model. Prospectively, the achievement can be used to establish an internet presentation of the nature park.
4

Landschaft und Archäologie im virtuellen 3D-Modell Beispiel „Ethno-Nature Park Uch-Enmek“ (Altai, Russland)

Schmid, Marcel 11 January 2012 (has links)
Im Rahmen dieser Diplomarbeit entstand in Zusammenarbeit des Instituts für Kartographie der Technischen Universität Dresden und Archäologen der Universität Gent in Belgien ein dreidimensionales Landschaftsmodell einer Teilregion des Naturparks „Uch-Enmek“, gelegen in der Republik Altai. Diese Region beinhaltet die wichtigsten und größten bekannten Begräbnisstätten skythischen Ursprungs, für die es gilt, den Bekanntheitsgrad und das Bewusstsein dieses kulturellen Erbes durch diese Arbeit zu steigern. Im Zuge dessen wurden wichtige Geodaten, unter Berücksichtigung der prägenden Geoelemente einer Landschaft, in einem Geoinformationssystem zusammengetragen, um die Ausgrabungsstätten ergänzt und verfeinert und schließlich zu einem digitalen Landschaftsmodell ausgebaut. Die Wandlung zu einem dreidimensionalen Landschaftsmodell durch Hinzunahme von 3D-Objekten, wie Gebäuden oder Bäume, wurde in einer professionellen 3D-Software durchgeführt. Zur Visualisierung des Endproduktes wurden aus dem resultierenden 3D-Modell statische Bilder und eine Animation erstellt. Zukünftig können die Ergebnisse genutzt werden, um einen Internetauftritt des Naturparks zu ermöglichen. / Within the scope of this diploma thesis, a three-dimensional landscape model of a part of a region located in the nature park „Uch-Enmek“ (situated within the Altai Republic), was generated in cooperation with the Institut for Cartography of Dresden University of Technology and archaeologists of the University of Ghent in Belgium. The area of interest contains the most important and well-known burial mounds, that origin back to Scythian history. Aim of the thesis is to increase the degree of popularity and the awareness for this cultural heritage. In this case, important geodata were collected within a geo-informationsystem, with respect to characteristic geoelements of a landscape. The geodata were replenished and improved around the archaeological excavation and built up to a digital landscape model. The conversion to a three-dimensional landscape model by adding three-dimensional objects, like buildings and trees, was executed with the help of a professional 3D-software. To visualize the final product, static images and an animation were generated as results out of the 3D-model. Prospectively, the achievement can be used to establish an internet presentation of the nature park.
5

The Transformations of the Saints

Poccia, Joseph D. 01 January 2005 (has links)
Through the process of retelling the ancient parables of the lives of three saints, I hope to revive their stories, presenting narratives on the subject of transformation to a contemporary audience.
6

Prezentace společnosti za využití animované infografiky / Company Presentation Using Animated Infographics

Zunka, Ondřej January 2014 (has links)
The point of this dissertation is a creation of motion graphics video which functions as an in-depth presentation of Visual Unity services. The output is a video of approx. two minutes in length which the company will make use of as an information basis for prospective clients during international conference participation and other new business initiatives. The result is a functional proposal addressing spectrum of areas throughout the company.
7

3D model vybraného objektu / 3D model of selected object

Ptáček, Pavel January 2015 (has links)
The objective of this diploma thesis is creating digital 3D model of Dolní morový hřbitov in Žďár nad Sázavou. The building is measured primarily by classical geodetic methods. The final appearance of the model is created in AutoCAD 2015. Complementary are presented additional possibilities for creating digital models of building objects and their associated advantages and disadvantages. Much attention is paid to the photogrammetric method based on correlation of images, and work with the program 123D Catch and Cinema 4D.

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