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The Effect Of Project-based Learning On 7th Grade StudentsAydinyer, Yurdagul 01 March 2010 (has links) (PDF)
The aim of this study was twofold: (a) to investigate whether seventh grade students&rsquo / conditional and procedural knowledge acquisition in, attitude towards, active learning strategies in, and learning value of geometry improve differentially for students having different cognitive styles in project-based learning and (b) to examine how project-based learning affects them.
Participants were 97 seventh-grade students in a private school in Ankara. The students were classified into three groups: Field dependent (N=31), field middle (N=35), and field independent (N=31), based on the raw scores of the participants from the Group Embedded Figures Test. Only one treatment (i.e., project-based learning) was conducted for the study, lasting 30 lesson hours. Pre-test and post-test design for the students having three different cognitive styles was utilized.
A mixed methods design integrating both quantitative and qualitative data was used for this study. The data were collected through Conditional and Procedural Knowledge Tests, Active Learning Strategies in and Learning Value of Geometry Questionnaire, Geometry Attitude Scale, interview responses, and classroom observation field notes.
The quantitative analyses were carried out by using Mixed Design (one between factor and one within factor) Multivariate Analysis of Variance (MANOVA). The results revealed that there is no significant interaction between time and group. There was a substantial main effect for time and follow up analyses for this effect showed that the students achieved large learning gains for all dependent variables. In addition, the main effect of group was not significant.
According to interview responses and classroom observation field notes, those quantitative results were attributable to the influence of contextualizing, visualizing, and collaborating geometry concepts with their peers and teacher during benchmark lessons and developing and sharing artifacts for each of the cognitive style group.
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The Contribution Of Cognitive Style And Prior Knowledge On Sixth Grade Students' / Knowledge Acquisition In Polygons In Drama Based Learning EnvironmentAtar Kockar, Burcin 01 May 2010 (has links) (PDF)
The purpose of this study is to investigate the contribution of cognitive style and prior knowledge on 6th grade students' / knowledge acquisition in polygons in drama based learning environment.
The sample of the study was composed of 112 sixth grade students from a public school in Altindag district of Ankara. There were 9 drama based lesson plans lasting 16 lesson hours in the study.
The data was collected through Group Embedded Figure Test (GEFT), and three types of knowledge tests: Declarative Knowledge Test (DecKT), Conditional Knowledge Test (ConKT), and Procedural Knowledge Test (ProKT). GEFT developed by Witkin, Oltman, Raskin and Karp (1971) was used to determine cognitive styles of the students as field dependent (FD), field independent (FI), and field mix (FM). Three types of knowledge tests developed by Erdogan (2007) were used as pretests and posttests.
The quantative analysis was carried out by using standard multiple regression analysis. The results revealed that students&rsquo / cognitive style was the most predictive variable in explaining students&rsquo / declarative, conditional and procedural knowledge Moreover, students&rsquo / prior declarative knowledge explained statistically significant amount of variance in students&rsquo / declarative and procedural knowledge acquisition, while students&rsquo / prior conditional knowledge explained statistically significant amount of variance in students&rsquo / declarative, conditional, and procedural knowledge acquisition. On the other hand, students&rsquo / prior procedural knowledge failed to explain declarative, conditional, and procedural knowledge acquisition of students.
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Fundamentos metodológicos para a medida de carga cognitiva e do conhecimento prévio num contexto de ensino de cinemática com o auxílio de uma hipermídia / Methodological grounds for the assessment of cognitive load and of a previous knowledge in the context of kinematics teaching with the aid of a hypermediaOliveira, Ângelo Mozart Medeiros de January 2016 (has links)
Neste trabalho foi estudada a utilização de um sistema hipermídia como um instrumento de avaliação de conhecimento prévio e de medida educacional, dentro da perspectiva da teoria da carga cognitiva e da teoria da aprendizagem significativa, em ensino de cinemática. Para isso, foi realizada uma revisão da literatura em hipermídias adaptativas e a resolução de problemas. A parte experimental do trabalho foi fundamentada na literatura em hipermídias e os resultados foram analisados com o citado aporte teórico. Para tanto, foi desenvolvida uma aproximação teórica entre a aprendizagem significativa e a teoria da carga cognitiva, juntamente com os aspectos teóricos elaborados pela literatura em hipermídia adaptativa. Em um primeiro estudo, foi desenvolvida uma metodologia exploratória para a construção de uma hipermídia programada para registrar dados referentes às respostas dos alunos, e, também, a sua navegação dentro da hipermídia durante um teste sobre velocidade média, sendo aplicado a um grupo de alunos do primeiro ano do Ensino Médio do Instituto Federal do Rio Grande do Sul, no campus Ibirubá, RS, Brasil. O primeiro estudo revelou que a atribuição teórica da dificuldade das questões foi satisfatória e que os alunos possuem a tendência de se estabilizar em determinada dificuldade No segundo estudo, aplicado sobre alunos do primeiro ano do Ensino Médio do Instituto Federal do Rio Grande do Sul, no campus Bento Gonçalves, RS, Brasil, foi abordado um estudo de caso, onde o conteúdo produzido pelos alunos foi analisado a partir da sua interação com a hipermídia num contexto de ensino de cinemática, só que agora com uma carga de matéria superior ao primeiro estudo e não apenas sobre a velocidade média. Além de corroborar a atribuição da dificuldade das questões, percebeu-se que não é possível alinhar o estilo cognitivo do aluno com o seu estilo de navegação. Sob a luz do referencial teórico, tentou-se entender esses resultados e fez-se uma crítica à lógica da tentativa de utilizar o estilo cognitivo como método de adaptação da navegação. Por fim, sugere-se uma série de diretrizes que devem ser seguidas para futuros estudos em hipermídias adaptativas no ensino de cinemática. / In this research it was analyzed the use of a hypermedia system as a evaluating instrument of previous knowledge and learning assessment, within the perspective of the cognitive load theory and of the meaningful learning theory, in the teaching of kinematics. For this, initially a review of the literature on adaptative hypermedia and problem solving. The experimental part of research was based on the literature about hypermedia and the findings were interpreted in the light of these theories. It was also made a theoretical approximation between the meaningful learning theory and the cognitive load theory, together with the theoretical features of adaptative hypermedia found in the literature. In the first study an exploratory methodology was developed for the construction of a hypermedia programmed to make records of the answers given by the students as well as their browsing within the hypermedia during a test on average speed applied to students of high school first year of the Federal Institute of Rio Grande do Sul, Ibirubá campus, Brazil. Findings of the first study suggest that the theoretical distribution of the difficult level of the questions was satisfactory and that the students tend to stay in the certain difficult. The second study was carried out with high school first year students of the Federal Institute of Rio Grande do Sul, campus Bento Gonçalves, Brazil A case study was done, in which the content produced by students in their interaction with the hypermedia in the context of kinematics teaching was analyzed, but in this case with a context load higher than in the first study that was just about average speed. In addition of corroborating the level of difficult of the question it was found that it is not possible to align the students cognitive style and their browsing style, In the light of the theoretical framework an attempt was made to interpret these findings and a critical position was assumed regarding the logic of using cognitive style as adaptative method of browsing. At the end, a series guideline is proposed for future studies about the use of adaptative hypermedia in the teaching of kinematics.
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Fundamentos metodológicos para a medida de carga cognitiva e do conhecimento prévio num contexto de ensino de cinemática com o auxílio de uma hipermídia / Methodological grounds for the assessment of cognitive load and of a previous knowledge in the context of kinematics teaching with the aid of a hypermediaOliveira, Ângelo Mozart Medeiros de January 2016 (has links)
Neste trabalho foi estudada a utilização de um sistema hipermídia como um instrumento de avaliação de conhecimento prévio e de medida educacional, dentro da perspectiva da teoria da carga cognitiva e da teoria da aprendizagem significativa, em ensino de cinemática. Para isso, foi realizada uma revisão da literatura em hipermídias adaptativas e a resolução de problemas. A parte experimental do trabalho foi fundamentada na literatura em hipermídias e os resultados foram analisados com o citado aporte teórico. Para tanto, foi desenvolvida uma aproximação teórica entre a aprendizagem significativa e a teoria da carga cognitiva, juntamente com os aspectos teóricos elaborados pela literatura em hipermídia adaptativa. Em um primeiro estudo, foi desenvolvida uma metodologia exploratória para a construção de uma hipermídia programada para registrar dados referentes às respostas dos alunos, e, também, a sua navegação dentro da hipermídia durante um teste sobre velocidade média, sendo aplicado a um grupo de alunos do primeiro ano do Ensino Médio do Instituto Federal do Rio Grande do Sul, no campus Ibirubá, RS, Brasil. O primeiro estudo revelou que a atribuição teórica da dificuldade das questões foi satisfatória e que os alunos possuem a tendência de se estabilizar em determinada dificuldade No segundo estudo, aplicado sobre alunos do primeiro ano do Ensino Médio do Instituto Federal do Rio Grande do Sul, no campus Bento Gonçalves, RS, Brasil, foi abordado um estudo de caso, onde o conteúdo produzido pelos alunos foi analisado a partir da sua interação com a hipermídia num contexto de ensino de cinemática, só que agora com uma carga de matéria superior ao primeiro estudo e não apenas sobre a velocidade média. Além de corroborar a atribuição da dificuldade das questões, percebeu-se que não é possível alinhar o estilo cognitivo do aluno com o seu estilo de navegação. Sob a luz do referencial teórico, tentou-se entender esses resultados e fez-se uma crítica à lógica da tentativa de utilizar o estilo cognitivo como método de adaptação da navegação. Por fim, sugere-se uma série de diretrizes que devem ser seguidas para futuros estudos em hipermídias adaptativas no ensino de cinemática. / In this research it was analyzed the use of a hypermedia system as a evaluating instrument of previous knowledge and learning assessment, within the perspective of the cognitive load theory and of the meaningful learning theory, in the teaching of kinematics. For this, initially a review of the literature on adaptative hypermedia and problem solving. The experimental part of research was based on the literature about hypermedia and the findings were interpreted in the light of these theories. It was also made a theoretical approximation between the meaningful learning theory and the cognitive load theory, together with the theoretical features of adaptative hypermedia found in the literature. In the first study an exploratory methodology was developed for the construction of a hypermedia programmed to make records of the answers given by the students as well as their browsing within the hypermedia during a test on average speed applied to students of high school first year of the Federal Institute of Rio Grande do Sul, Ibirubá campus, Brazil. Findings of the first study suggest that the theoretical distribution of the difficult level of the questions was satisfactory and that the students tend to stay in the certain difficult. The second study was carried out with high school first year students of the Federal Institute of Rio Grande do Sul, campus Bento Gonçalves, Brazil A case study was done, in which the content produced by students in their interaction with the hypermedia in the context of kinematics teaching was analyzed, but in this case with a context load higher than in the first study that was just about average speed. In addition of corroborating the level of difficult of the question it was found that it is not possible to align the students cognitive style and their browsing style, In the light of the theoretical framework an attempt was made to interpret these findings and a critical position was assumed regarding the logic of using cognitive style as adaptative method of browsing. At the end, a series guideline is proposed for future studies about the use of adaptative hypermedia in the teaching of kinematics.
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The making of organizational strategy in small business: a regional study. / Formação de estratégias organizacionais em pequenas empresas: um estudo regionalFausto Rafael Gmach Gomes 18 September 2004 (has links)
O presente trabalho tem por objetivo apresentar os resultados de uma pesquisa realizada em pequenas empresas, visando identificar os tipos de estratégia adotados e sua relação com os estilos cognitivos de seus dirigentes. Para tanto, foi utilizado o modelo proposto por Miles e Snow para classificar as escolhas estratégicas reportadas pelos empresários. Esta escolha fundamenta-se no fato de que a taxonomia tem se mostrado adequada para a análise do comportamento estratégico de pequenas empresas. Em relação ao aspecto cognitivo, foi usado o modelo KAI (Kirton Adaptor-
Innovator) para se avaliar o estilo dos dirigentes. Os dados foram coletados em empresas da região do Vale do Paraíba, SP e da região de Campinas, SP. A análise desses dados revela, em primeiro lugar, que todos os quatro tipos estratégicos são encontrados em ambas as regiões, e que a distribuição desses tipos não apresenta diferenças significativas de uma região para outra. Quanto ao estilo cognitivo, pode-se verificar que os resultados obtidos são equivalentes àqueles encontrados em pesquisas similares realizados no exterior, e que os empresários distribuem-se igualmente entre inovadores e adaptadores. Finalmente, embora não tenha sido possível encontrar correlação significativa entre os estilos cognitivos e a tipologia estratégica geral das empresas de ambas as regiões, foi identificada uma forte correlação entre estilo inovador e estratégia prospectiva e também entre estilo adaptador e estratégia defensiva nas áreas relativas ao empreendedorismo e à tecnologia. / The present work has for objective to present the results of a research realized in small companies, seeking to identify the strategy types adopted and your relationship with your leaders cognitive styles. For this reason, the model used was proposed by Miles and Snow to classify the choices strategic reported for the entrepreneurs. This choice is based in the fact that the taxonomic has been showing if appropriate for the analysis of the strategic behavior of small companies. In relation to the cognitive aspect, the model was used KAI (Kirton Adaptor-Innovator) to evaluate the leaders style. The data were collected in companies of the area of the Vale do Paraíba, SP and of the area of Campinas, SP. The analysis of those data reveals, in first place, that all the four strategic types are found in both areas, and that the distribution of those types doesnt present significant differences of an area for other. With relationship to the cognitive style, it can be verified that the obtained results are equivalent, those found in similar researches accomplished in the exterior, and that the entrepreneurs are distributed equally between innovators and adapters. Finally, although it has not been possible to find significant correlation between the cognitive styles and the general strategic typology of the companies of both areas, it was identified a strong correlation between innovative style and prospective strategy and also among adapting style and defensive strategy in the relative areas to the entrepreneurial activities and the technology.
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The Role and function of emotions in primary school children's meaningful learningLanga, Selaelo Norah 11 1900 (has links)
The aim of this study was to critically examine the role and function of emotions in primary school children's meaningful learning. Emotions that are commonly experienced by primary school children were identified and an indication was given of how they relate to meaningful learning. Factors that affect both emotions and meaningful learning were also discussed. In an empirical investigation that was undertaken, it was found that emotions influence meaningful learning of primary school children either positively or negatively. The following emotions pointed to both positive and negative
significant correlations with regard to meaningful learning: anger, aggression, anxiety, fear, love, joy and affection. Factors like family size, gender and the environment (life world of primary school children) also influence meaningful learning. / Psychology of Education / M.Ed.(Psychology of Education)
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遊戲互動式擴增實境支援國小圖書館利用教育之研究 / The Study of the Game-based Interactive Learning with Augmented Reality that Enhances Elementary School Library User Education蔡雁農, Tsai, Yen-Nung Unknown Date (has links)
長期以來,國小圖書館受限於經費及人力的不足,使得其功能無法充分發揮,有些學校圖書館甚至沒有規劃圖書館利用教育的課程,學生雖可到圖書館中自由閱讀,但若不具備找尋圖書的能力,常會因而無法找到自己有興趣的書籍而在廣大的書海中迷失,使圖書館的功能逐漸喪失,因此如何藉由圖書館利用教育課程教導學生找尋書本的能力也就越顯重要。
隨著電腦科技日益發達,學習教材和學習方式也變得多元化,近年來利用遊戲方式進行學習的研究有愈來愈多的趨勢,學者認為若能將遊戲融合教學,將能達到寓教於樂的教學目標。本研究透過實際開發遊戲系統的方式,嘗試以情境學習理論為發展基礎,將擴增實境互動技術應用到圖書館的學習環境上,透過「遊戲互動擴增實境圖書館利用教育學習系統」的建置,來發展創新的圖書館利用教育學習模式,並藉此系統的發展來支援國小圖書館利用教育的實施。
實驗結果顯示利用「遊戲互動擴增實境圖書館利用教育系統」進行學習,各方面成績皆有顯著的進步,且學習成效可排除授課者個人因素之影響,具有穩定的教學品質。另外,本研究所發展的系統,對於高、低分群和場地相依的學習者來說,使用本系統進行學習,其學習成效在「應用型題目」上明顯優於傳統圖書館利用教育,並且可以加強學習者學習動機。除此之外,使用本系統之教學成效不會受到個人使用電腦的熟悉度所影響,因此未來在發展和推廣本系統的同時,不需要考慮學生是否具備良好之基本電腦使用能力。 / Due to the limited budgets and human resources, most libraries in the elementary schools of Taiwan have been unable fully functioned and utilized as its role should be in school organization. Some schools do not plan and provide library utilization education for children. Although students can go to libraries enjoying readings, they are not well trained for search library collection and resources. As a result, they are usually unable to find the books they are interested and easily getting lost in enormous information environment. This study proposes the importance of library usage training as a significant program in elementary school; promoting students’ abilities of finding books they need both for school works and personal interests.
With the advance in computer technology, the learning materials and learning methods have become diversified in recent years. In particular, the instruction method of game-based learning has drawn much attention in education research. Many education researchers and scholars think the integration of teaching and games will promotes students’ performances while the learning activities are also functioned as entertaining process.
This study attempts to develop educational gaming system on the basis of situated learning theory, adopting the innovative augmented reality interactive technology on the library's learning environment. This study hopes students’ library knowledge of library usages could be promoted through the "Interactive Augmented Reality Games Library Education Learning System." Moreover, the study could develop innovative learning model for elementary schools in library usages as well as to support future implementation programs for elementary library usage education.
Experimental results show that students have significant improvement on learning performance after using "Interactive Augmented Reality Games Library Education Learning System." The assessment also showed improvement based on the exclusion of personal factors from teachers. In addition, this system promotes better learning performance and motivation for learners of high and Low graded groups as well as the field-dependent learners in the “application questions” tasks. Moreover, the education effectiveness of this system will not be affected by personal factors such as familiarity on computers skills. Therefore, there would be less consideration on students’ computer skills needed for future adoption on this system in library usage programs.
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Subjektyviai suvokiamo asmens atitikimo darbo reikalavimams, kognityvinio stiliaus ir pasitenkinimo darbu ryšys / Relationship between subjectively perceived person – job fit, cognitive style and job satisfactionŠvobaitė, Kristina 01 September 2008 (has links)
Tyrimo tikslas - nustatyti ryšius tarp valstybės tarnautojų subjektyviai suvokiamo atitikimo darbui, pasitenkinimo darbu ir kognityvinių stilių (darbuotojų, darbo aplinkos ir šių stilių atitikimo) bei empiriškai patikrinti teorinį šių ryšių modelį.
Tyrime dalyvavo 168 darbuotojai, dirbantys valstybės tarnyboje.
Vadovaujantis Kirton adaptyvaus – novatoriško kognityvinio stiliaus teorija, šiame tyrime analizuojamas valstybės tarnautojų kognityvinis stilius ir kognityvinis stilius, kurio reikalauja darbo aplinka valstybės tarnyboje. Asmens - aplinkos atitikimo teorijos pagrindu, analizuojamas šių kognityvinių stilių atitikimas bei subjektyviai suvokiamas atitikimas darbui. Taip pat analizuojami šių dviejų atitikimo tipų ryšiai su pasitenkinimu darbu. Vadovaujantis teorinėmis žiniomis sudarytas modelis, kuris buvo patikrintas empiriškai.
Siekiant nustatyti, kaip kognityviniai stiliai (asmens, darbo aplinkos bei jų sąveika) susiję su subjektyviai suvokiamu atitikimu darbui ir pasitenkinimu darbu, sudarytos dvi regresijos lygtys. Abiem atvejais reikšmingos prognozinės vertės turėjo darbuotojams būdingas kognityvinis stilius bei darbuotojo – darbo aplinkos kognityvinių stilių sąveika. Regresinė analizė atskleidė, kad subjektyviai suvokiamo atitikimo darbui prognozei yra svarbesnė šių kognityvinių stilių sąveika, o pasitenkinimo darbu prognozei – darbuotojams būdingas kognityvinis stilius.
Šio tyrimo rezultatai rodo, kad valstybės tarnautojai, kuriems būdingas adaptyvus... [toliau žr. visą tekstą] / The aim of the study was to assess the relationships between civil servants’ subjectively perceived person – job fit, job satisfaction and cognitive styles (employees’, job environment’s and their fit) as well as to test empirically the theoretical model of these relationships.
The subjects of the study were 168 public service employees.
Based on Kirton’s adaption – innovation cognitive style theory, this study examines civil servants’ cognitive style and their perceptions of cognitive style required by the job environment. Using person – environment fit theory as the theoretical framework, this study examines the fit between these two styles as well as subjectively perceived person – job fit. Also, we explore relations of these two types of fit with job satisfaction. According to theoretical knowledge, a special model was developed and tested empirically.
In order to test how cognitive styles (person’s, job environment’s and interaction of them) are related to subjectively perceived person – job fit and job satisfaction, two regression equations were formed. In both cases, the employees’ cognitive style and the interaction of employee – job environment cognitive style were of significant predictable value. Regression analysis showed that interaction of cognitive styles is the most important predictor for subjectively perceived person – job fit, while employees’ cognitive style is the most important predictor for job satisfaction.
The results of this study suggest that those... [to full text]
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不同多媒體合作標註對於國小學童英語字彙 / A Study on the Effects of Collaborative Multimedia Annotations on Elementary School Students’ Vocabulary Learning Performance李懿融, Li, Yi Rong Unknown Date (has links)
英語字彙的知識和能力是學好英語的關鍵因素之一,同時亦是影響閱讀流暢度的主要原因。但英語字彙教學常受限於時間及語言學習環境的限制,致使學習成效有限。隨著資訊科技的進步,許多研究著手於發展科技輔助英語字彙學習系統來輔助學習者進行英語字彙學習,希望能將英語字彙學習擴展到課程之外的時間。過去閱讀標註系統已被成功應用在提升學生的閱讀及字彙能力,然而相關的研究大都以使用文字、圖片和影片單一標註功能為主,鮮少研究探討多媒體閱讀標註對於字彙學習的研究。此外,閱讀標註部份也以教師的標註輔助學習為主,未有透過學生合作標註輔以英語字彙學習的研究。鑒於多媒體標註功能對教學的助益,本研究探討以具多媒體標註功能的數位閱讀標註系統來輔助英語字彙學習,不同多媒體標註組合對於英語字彙學習的影響差異。
據此,本研究探討在英文閱讀文本上讓國小學童採用文字及聲音(學生錄音)、圖片及聲音(學生錄音)與文字、圖片及聲音(學生錄音)等三種不同多媒體閱讀標註輔以英語字彙學習,對於兒童英語字彙學習成效、英語學習動機、學習滿意度以及記憶保留的影響差異。此外,也進一步探討採用上述三種不同多媒體閱讀標註輔以英語字彙學習,對於不同認知風格、不同英語能力及不同性別學童的英語字彙學習成效、英語學習動機、學習滿意度,以及記憶保留的影響差異,希望能發展出最有助於兒童基於多媒體閱讀標註輔以英語字彙學習的有效閱讀標註輔助學習模式。
研究結果發現:(1)採用語音標註搭配文字及圖片標註的學童在英語字彙學習的成效上,顯著優於採用語音標註搭配圖片標註的學童,而採用語音標註搭配圖片標註的學童之成效又顯著優於採用與語音標註搭配文字標註的學童;(2)採用語音標註搭配文字及圖片標註以及採用語音標註搭配圖片標註的學童在英語字彙記憶保留的成效上顯著優於採用語音標註搭配文字標註的學童;(3)採用三種不同多媒體搭配進行合作式閱讀標註的學童,其英語學習動機除了使用語音標註搭配文字標註的學童在「動機強度」向度的表現顯著優於使用語音標註搭配圖片標註的學童外,其餘向度未達顯著差異;而學習滿意度均無顯著差異;(4)採用語音標註搭配文字及圖片標註的圖像型學童,在英語字彙學習成效顯著高於採用語音標註搭配文字標註的圖像型學童;(5)採用語音標註搭配文字及圖片標註進行英語字彙學習的圖像型學童之英語字彙學習保留成效,顯著優於採用語音標註搭配文字標註的圖像型學童;(6)採用語音標註搭配文字及圖片標註的高分組學童之英語字彙學習成效,顯著高於採用語音標註搭配文字標註以及採用語音標註搭配圖片標註的高分組學童;(7)採用語音標註搭配文字及圖片標註的高分組學童之英語字彙學習保留成效,顯著優於採用語音標註搭配文字標註的高分組學童;(8)學童採用語音標註搭配文字、語音標註搭配圖片標註、語音標註搭配文字及圖片標註三種模式進行合作式閱讀標註,其英語字彙學習成效與英語字彙記憶保留程度,以及英語學習動機與學習滿意度之間具顯著相關性。最後,本研究亦提出應用多媒體標註於英語教學以及未來研究方向上的建議。 / English vocabulary knowledge and capability are the key factors in well learning English as well as the major factor in reading fluency. Nonetheless, English vocabulary teaching is often restricted to time and language learning environments to further restrict the learning achievement. With the advance of information technology, a lot of research focuses on developing technology-assisted English vocabulary learning systems to help learners’ English vocabulary learning, expecting to expand English vocabulary learning to the time beyond lessons. Past reading annotation systems were successfully applied to enhance students’ reading and vocabulary capabilities. However, most relevant research stressed on single annotation function of text, picture, and video, but seldom on multimedia reading annotation towards vocabulary learning. Moreover, reading annotation also concentrated on teacher annotation-assist learning, but not on student cooperative annotation assisted English vocabulary learning. In consideration of the assistance of multimedia annotation in teaching, a digital reading annotation system with multimedia annotation functions is utilized for English vocabulary learning to discuss the effects of different multimedia annotation combination on English vocabulary learning.
Accordingly, English vocabulary learning assisted with different multimedia reading annotation of text & voice (student recording), picture & voice (student recording), and text, picture & voice (student recording) in English reading texts for elementary pupils is investigated the effects on children’s English vocabulary learning achievement, English learning motivation, learning satisfaction, and memory retention. Furthermore, the above multimedia reading annotation assisted English vocabulary learning are also discussed the effects on English vocabulary learning achievement, English learning motivation, learning satisfaction, and memory retention of pupils with different cognitive styles, English capabilities, and genders, expecting to develop the most effective reading annotation assisted learning model based on multimedia reading annotation assisted English vocabulary learning.
The research findings are summarized as below. (1) Pupils applying voice annotation with text & picture annotation significantly outperform the ones with voice annotation and picture annotation on English vocabulary learning achievement, while the ones with voice annotation with picture annotation remarkably outperform those voice annotation and text annotation. (2) Pupils applying voice annotation with text & picture annotation and the ones applying voice annotation with picture annotation notably outperform the others with voice annotation and text annotation on the achievement of English vocabulary memory retention. (3) Among pupils applying different multimedia with cooperative reading annotation, the ones with voice annotation and text annotation present significantly better performance than those with voice annotation and picture annotation on Motive Strength in English learning motivation, but not on the rest dimensions. Besides, the learning satisfaction does not appear remarkable difference. (4) Pictorial pupils applying voice annotation with text & picture annotation notably present higher English vocabulary learning achievement than those pictorial pupils with text annotation. (5) Pictorial pupils applying voice annotation with text & picture annotation significantly outperform the other pictorial pupils with voice annotation and text annotation on the achievement of English vocabulary learning retention. (6) High-score pupils applying voice annotation with text & picture annotation remarkably outperform the other high-score pupils applying voice annotation with text annotation and voice annotation with picture annotation on English vocabulary learning achievement. (7) High-score pupils applying voice annotation with text & picture annotation notably outperform the other high-score pupils with voice annotation and text annotation on the achievement of English vocabulary learning retention. (8) Pupils applying different cooperative reading annotation of voice annotation with text annotation, voice annotation with picture annotation, and voice annotation with text & picture annotation show significant correlations between English vocabulary learning achievement and English vocabulary memory retention as well as English learning motivation and learning satisfaction. Finally, suggestions for applying multimedia annotation to English teaching and for future research directions are also proposed in this study.
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The Role and function of emotions in primary school children's meaningful learningLanga, Selaelo Norah 11 1900 (has links)
The aim of this study was to critically examine the role and function of emotions in primary school children's meaningful learning. Emotions that are commonly experienced by primary school children were identified and an indication was given of how they relate to meaningful learning. Factors that affect both emotions and meaningful learning were also discussed. In an empirical investigation that was undertaken, it was found that emotions influence meaningful learning of primary school children either positively or negatively. The following emotions pointed to both positive and negative
significant correlations with regard to meaningful learning: anger, aggression, anxiety, fear, love, joy and affection. Factors like family size, gender and the environment (life world of primary school children) also influence meaningful learning. / Psychology of Education / M.Ed.(Psychology of Education)
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